Files
116.02_KR_DataCenter_Unpacked/SkillData/SkillData-00548.xml
2024-07-18 22:48:21 -05:00

14705 lines
1.1 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="3032" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1101" category="9011" name="나가여성(노동자)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRangeEx="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가여성(노동자)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가여성(공통)_왼손오른손뿌리치기_Atk01_3_노말" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="350" maxHeight="50" maxCount="6" offsetAngle="-47" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="115" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="65" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가여성(노동자)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가여성(공통)_기모은후 발차기_special_Atk_노말" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="" name="나가여성(공통)_심장쥐고비틀비틀_finch_공통" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="" name="나가여성(공통)_비틀비틀_groggy_공통" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="" name="나가여성(공통)_손비비며둘러보기_idle3_공통" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2366" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="" name="나가여성(공통)_백점프_special_Start_공통" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="" name="나가여성(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1115" category="" name="나가여성(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가여성(노동자)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가여성(노동자)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="125" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가여성(공통)_왼손오른손뿌리치기_Atk01_3_분노" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="350" maxHeight="50" maxCount="6" offsetAngle="-47" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="115" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="65" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가여성(노동자)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가여성(공통)_기모은후 발차기_special_Atk_분노" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-20" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="131" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0" />
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0" />
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0" />
</HitCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="200" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="FDI용족관리자_정면찌르기_Atk01_노말" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="135" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="513" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="460" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="FDI용족관리자_내려치기_Atk02_노말" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="70" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.45" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1692" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="FDI용족관리자_밀어차기_Atk03_노말" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="70" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="729" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="FDI용족관리자_조준사격_LAtk01SLE_노말" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.15" attackRange="300" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1231" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-800" maxRadius="1150" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="3" minRadius="835" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="200001" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="FDI용족관리자_빠른사격_LAtk02_노말" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="LongAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1211" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="180" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="FDI용족관리자_휘둘러치기_RoundAtk_노말" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.25" attackRange="70" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="roundAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="665" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="765" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="FDI용족관리자_충격강타_Atk04_노말" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="60" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_Start" animRate="0.7" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_Loop" animRate="2.72" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-150" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="90" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="FDI용족관리자_강타_Atk04_노말" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="atk04_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="504" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="310" pierceDepth="1" minHeight="0" rangeAngle="12" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="9011" name="FDI용족관리자_헉헉_groggy_노말" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="9011" name="FDI용족관리자_회피_backMove_노말" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1.35" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1152" category="9011" name="FDI용족관리자_비웃기_idle02_공통" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<AnimSeq animSet="FDI_Dragonian_Captain_ANI.Anim.FDI_Dragonian_Captain_Anim" duration="0" animName="Idle02" animRate="1.65" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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</Action>
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<Skill id="2108" category="9011" name="FDI용족관리자_강타_Atk04_분노" type="normal" templateId="201" nextSkill="0" parentId="30368000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="184239939.507238">
<Action>
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<Action>
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</Stage>
</StageList>
</Action>
<Anger />
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</Action>
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</Stage>
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</Action>
<Anger />
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</Skill>
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<Action>
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</Action>
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</Skill>
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<Action>
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</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="115641366.346308" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="300" until="3700" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="아카칼라쉬_전방이동공격_moveAtk" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="500" attackRangeMax="500" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="86661307">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="moveAtk" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="104522004.197624" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="1840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="240" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="0" name="아카칼라쉬_오른쪽 라운드공격_roundAtk01" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="230" attackRangeMax="230" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="76609617">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="roundAtk01" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="67450050.7939138" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="30" offsetDistance="0" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="190" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="0" name="아카칼라쉬_왼쪽 라운드공격_roundAtk02" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="230" attackRangeMax="230" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="76609617">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="67450050.7939138" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-30" offsetDistance="0" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="190" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="3032" name="아카칼라쉬_광역_방어불가_제자리내려찍기_atk03" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="139359757">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="2000" power="3" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="150" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="997501,3032" name="아카칼라쉬_좌측_후방 일직선" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="129459757">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="4800" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="0.6">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="5000" pierceDepth="1" minHeight="0" rangeAngle="2.5" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="1">
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</Area>
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</TargetingList>
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</Skill>
<Skill id="1112" category="997501,3032" name="아카칼라쉬_우측_후방 일직선" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="129459757">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="-1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="4800" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="0.6">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
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</Skill>
<Skill id="1113" category="997501,3032" name="아카칼라쉬_좌측_후방 일직선_50%추가" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="129459757">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="1450" power="2.5" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="Atk04_End" animRate="1" blendInTime="10" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
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</Skill>
<Skill id="1114" category="997501,3032" name="아카칼라쉬_우측_후방 일직선_50%추가" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="129459757">
<Action>
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<TargetingList adjustTargetingPos="notUse">
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<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Action>
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</Action>
<Anger />
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<Skill id="1117" category="997501" name="아카칼라쉬_기모으기_발사_UltraAtk02[End]" type="normal" templateId="1000" nextSkill="0" parentId="303481000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="0.1" pushtarget="stop" skillDamageType="magical" totalAtk="100000000">
<Action>
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</Action>
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<Action>
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</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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</TargetingList>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-5" offsetDistance="0" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="220" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Action>
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</Stage>
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</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Action>
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</Stage>
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</Action>
<Anger />
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</Skill>
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<Action>
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</Stage>
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</Stage>
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</Action>
<Anger />
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<Action>
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</Stage>
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</Action>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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</Property>
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</Skill>
<Skill id="2109" category="0" name="아카칼라쉬_왼쪽 라운드공격_roundAtk02_분노" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="230" attackRangeMax="230" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="155622796">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="3032" name="아카칼라쉬_광역_방어불가_제자리내려찍기_atk03_분노" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="238359757">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="2000" power="3" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="150" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30321003" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="997501,3032" name="아카칼라쉬_좌측_후방 일직선_분노" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="205359757">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="2620" power="2.5" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="4800" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="5000" pierceDepth="1" minHeight="0" rangeAngle="2.5" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30321004" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="997501,3032" name="아카칼라쉬_우측_후방 일직선_분노" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="205359757">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="2620" power="2.5" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="atk05" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="4800" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="5000" pierceDepth="1" minHeight="0" rangeAngle="2.5" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30321004" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2113" category="997501,3032" name="아카칼라쉬_좌측_후방 일직선_50%추가_분노" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="205359757">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="1450" power="2.5" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="Atk04_End" animRate="1" blendInTime="10" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="4800" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="5000" pierceDepth="1" minHeight="0" rangeAngle="2.5" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30321004" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2114" category="997501,3032" name="아카칼라쉬_우측_후방 일직선_50%추가_분노" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="205359757">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="1450" power="2.5" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="Atk05_End" animRate="1" blendInTime="10" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="4800" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-1" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-4550" maxRadius="5000" pierceDepth="1" minHeight="0" rangeAngle="2.5" crosshairRadius="3" minRadius="4300" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30321004" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2115" category="0" name="아카칼라쉬_후방 팔견제_LongAtk03_[Start][End]_분노" type="normal" templateId="1000" nextSkill="0" parentId="303481000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="0.1" pushtarget="stop" skillDamageType="magical" totalAtk="500000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="longAtk03_Start" animRate="0.6" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="LongAtk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="0" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2116" category="0" name="아카칼라쉬_기모으기_UltraAtk02[Start][Loop]_분노" type="normal" templateId="1000" nextSkill="0" parentId="303481000" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="2000" startTime="0" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="ultraAtk02_Start" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="500" animName="ultraAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2117" category="997501" name="아카칼라쉬_기모으기_발사_UltraAtk02[End]_분노" type="normal" templateId="1000" nextSkill="0" parentId="303481000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="0.1" pushtarget="stop" skillDamageType="magical" totalAtk="135000000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="2000" startTime="1400" power="2" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="ultraAtk02_End" animRate="1.1" blendInTime="100" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3107" category="3032" name="아카칼라쉬_전방 브레스" type="normal" templateId="1000" nextSkill="0" parentId="303481000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="0.1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="158867476">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.25" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="112283318.977406" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="870" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30321004" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="140" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3108" category="0" name="아카칼라쉬_Wait" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="1500" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3115" category="0" name="아카칼라쉬_회전공격 이전 알람용_finch" type="normal" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="flinch" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3116" category="0" name="아카칼라쉬_5인 누킹_LongAtk" type="chaseEffect" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="longAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="3117" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3117" category="9012,3032" name="아카칼라쉬_5인 누킹_LongAtk_발사체" type="projectile" templateId="1000" nextSkill="0" parentId="30348000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="0.1" pushtarget="stop" skillDamageType="magical" totalAtk="188622796">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="1000" power="1" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30321003" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3118" category="997501" name="아카칼라쉬_방어_회피불가_광역 원폭_modealram" type="normal" templateId="1000" nextSkill="0" parentId="30348000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.8" attackRange="100" changeDirToCenter="false" needWeapon="false" pushtarget="stop" totalAtk="139122796">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="2000" power="2" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3119" category="997501" name="아카칼라쉬_주시_레드블루" type="normal" templateId="1000" nextSkill="0" parentId="303481000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="4100" power="2.5" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<AbnormalityOnCommon id="30321000" />
<HpDiff value="-0.500000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="590" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<AbnormalityOnCommon id="30321001" />
<HpDiff value="-0.500000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3220" category="997501" name="아카칼라쉬_주시_블루레드" type="normal" templateId="1000" nextSkill="0" parentId="303481000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="4100" power="1.5" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<AbnormalityOnCommon id="30321001" />
<HpDiff value="-0.500000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="590" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<AbnormalityOnCommon id="30321000" />
<HpDiff value="-0.500000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3221" category="997501" name="아카칼라쉬_주시_아무도안맞았을 때 모두걸기_사용안함" type="normal" templateId="1000" nextSkill="0" parentId="30348000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="3900" power="4" innerRadius="0" outerRadius="2000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="0.6" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="3880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="9202000" />
<HpDiff value="-1.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="9202000" />
<HpDiff value="-0.500000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3222" category="997501" name="아카칼라쉬_저주 체인지_aggrochange" type="normal" templateId="1000" nextSkill="0" parentId="303481000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<AbnormalityOnCommon id="30321001" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShowAll" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<AbnormalityOnCommon id="30321000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShowAll" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3223" category="0" name="아카칼라쉬_최초 저주 부여_modealram" type="normal" templateId="1000" nextSkill="0" parentId="303481000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="ArchakalashTrooper_Argon_ANI.Anim.ArchakalashTrooper_Argon_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="none" type="normal" templateId="1050" nextSkill="0" parentId="60096000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="114433749.396225">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="38144583.132075" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="200302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_노말" type="defence" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="221782482.413322">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2500" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="73927494.1377738" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="90.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="188361243.533999">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ScrewThroughShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="62787081.1779996" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000" LoopRepeatTargeting="false">
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</TargetingList>
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</Skill>
<Skill id="1105" category="" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="48.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="73927494.1377738">
<Action>
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ShieldStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="24642498.0459246" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="15" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="166963062.752591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="55654354.2508636" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="181276227.15487">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="60425409.0516235" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="197951063.683526">
<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="65983687.8945087" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="329131215.430418">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="109710405.143473" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.133">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="0" name="하이엘프 남 중갑5 창기사 창기사 전투의 의지" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="0" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200731" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="310" method="normal" interval="0" until="0">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200701" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="0" name="하이엘프 남 중갑5 창기사 창기사 신뢰의 오라 III" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="inspiringroar" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="75" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200202" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="501" method="normal" interval="0" until="0">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="75" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200202" />
<AbnormalityOnCommon id="200232" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="0" name="하이엘프 남 중갑5 창기사 창기사 분노 유발" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" time="1300" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="무적걸기" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="12000" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="148763874.215092">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="49587958.0716975" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="200302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_분노" type="defence" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="288317227.137318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2500" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="96105742.379106" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="244869616.594198">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="screwThroughStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2124" animName="ScrewThroughLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ScrewThroughShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="81623205.5313995" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Skill id="2105" category="" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="48.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="96105742.379106">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="2106" category="" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="217051981.578368">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="72350660.5261227" />
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<TargetingList adjustTargetingPos="notUse">
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<Skill id="2107" category="" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="235659095.301331">
<Action>
<CameraShakeList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78553031.7671105" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="2110" category="" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="257336382.788584">
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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</TargetingList>
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</Skill>
<Skill id="2111" category="" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="427870580.059543">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
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<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766" LoopRepeatTargeting="false">
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</Skill>
<Skill id="1101" category="9012" name="사제_징벌의 빛_Holy Shot_Cast 01" type="instance" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="200" attackRangeMax="300" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" totalAtk="114433749" waistAngleIK="false">
<Action>
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="533" shotSkill="1101" createTime="533" flyingDuration="500" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="33.333332" maxCount="10" offsetAngle="0" offsetDistance="33.333332" maxRadius="291.66666" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="" name="사제_각성_Recovery_Cast 01" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="220.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="purify" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="70" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="801301" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="사제_조금 차는 힐" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="5000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30320003" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="사제_많이 차는 힐" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="5000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="200000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="997501" name="사제_방어 버프" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="800304" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="0" name="사제_축복 해제" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000094" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="무적 걸기" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="10000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="사제 소환 마석" type="normal" templateId="1060" nextSkill="0" parentId="60096200" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1119" category="0" name="변이된사자_(맨손)2대치기_LongAtk02_End01_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125" attackRangeMax="125" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="49500000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Mutated_Lion_ANI.Anim.Mutated_Lion_Anim" duration="0" animName="longAtk02_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="625" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="625" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="20000" name="변이된사자_액티브무브_ActiveMoveLoop_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="220.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ActiveMove_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1151" category="0" name="변이된사자_숨어서 액티브무브_ActiveMoveLoop_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="10" attackRange="2000.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="LongAtk01_Loop01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1161" category="0" name="변이된사자_(클로)오른손평타_Atk01_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="49500000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="200" startTime="710" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1162" category="0" name="변이된사자_(클로)왼손평타_Atk02_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="49500000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="200" startTime="780" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1163" category="0" name="변이된사자_(클로)양손평타_Atk03_Start,Atk03_End_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="140250000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="300" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1164" category="0" name="변이된사자_(클로)양손평타콤보_Atk03_Start,Atk03_Combo_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="62700000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_강" targetType="all" duration="1500" startTime="2950" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="1800" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Combo" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1174" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="1.000000" flyingSpeed="1" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1165" category="0" name="변이된사자_(클로)우측라운드어택_RoundAtk01_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250" attackRangeMax="250" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="42900000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_중" targetType="all" duration="500" startTime="640" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="RoundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="-80" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="-80" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="0.9">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1166" category="0" name="변이된사자_(클로)좌측라운드어택_RoundAtk02_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250" attackRangeMax="250" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="42900000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_중" targetType="all" duration="500" startTime="640" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="RoundAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="-80" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-60" offsetDistance="-80" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="0.9">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1167" category="0" name="변이된사자_(클로)무브어택_MoveAtk_Start,MoveAtk_Loop,MoveAtk_End_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="500" attackRangeMax="500" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="49500000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1310" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1610" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1820" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="2020" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="2180" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_강" targetType="all" duration="500" startTime="2640" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="725" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="725" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1168" category="0" name="변이된사자_(클로)무브어택콤보_MoveAtk01_Start,MoveAtk01_Loop,MoveAtk01_Combo_노말" type="normal" templateId="2000" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="500" attackRangeMax="500" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="62700000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Combo01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="300" until="2500" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-450" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1169" category="0" name="변이된사자_(클로)전방 2회+1회 할퀴기_HeavyAtk01_StartEnd01_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="62700000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="860" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1240" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="300" startTime="1980" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="15" offsetDistance="-500" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="50" offsetDistance="0" maxRadius="235" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="60" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1170" category="0" name="변이된사자_(클로)전방2회+후방1회 할퀴기+HeavyAtk01_StartLoopEnd02_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="62700000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="860" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1240" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="3600" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="300" startTime="4175" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="2100" animName="heavyAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="15" offsetDistance="-500" maxRadius="645" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="160" offsetDistance="-300" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4775" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="250" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1171" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="1.000000" flyingSpeed="1" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1171" category="0" name="변이된사자_(클로)전방2회+후방1회 할퀴기(발사체)_노말[방막불가]" type="projectile" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="false" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="64350000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="250" offsetDistance="0" maxRadius="325" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1172" category="993903" name="변이된사자_(클로)주먹 내지르기_HeavyAtk02_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="46200000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_중" targetType="all" duration="200" startTime="2280" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1000" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="1000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1173" category="0" name="변이된사자_(클로)점프후착지_LongAtk01_StartEnd_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="62700000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="500" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="500" startTime="1220" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1174" category="993903" name="변이된사자_(클로)양손평타콤보(발사체)_노말[방막불가]" type="projectile" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="false" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="125400000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1175" category="993904" name="변이된사자_(클로)포효_ModeAlarm01_End_노말[방막불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="500" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="62700000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_광역마법" targetType="all" duration="2400" startTime="500" power="0.6" innerRadius="0" outerRadius="1800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_강" targetType="all" duration="1700" startTime="2000" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="modeAlarm_Start" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="modeAlarm_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ModeAlarm01_End" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322014" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="93930017" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1176" category="0" name="변이된사자_(클로)2연타_MoveAtk_Loop_ 노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200" attackRangeMax="200" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="49500000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="990" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1280" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="650" animName="moveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="680" animName="moveAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.85">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="35" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1177" category="997501,993903" name="변이된사자_(클로)순간이동 일격타_HeavyAtk02_ 노말[회피불가][방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="700" attackRangeMax="700" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="89100000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="1966" endTime="362" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.95" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-3000" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="3" crosshairRadius="3" minRadius="3000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1178" category="993903" name="변이된사자_(클로)갈갈이_MoveAtk01_Combo01_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="270" attackRangeMax="270" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1.8" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Combo01" animRate="1" blendInTime="400" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="870" method="normal" type="none" startTime="0" endTime="0" interval="110" until="1110" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1179" category="0" name="변이된사자_(클로)2대치기_LongAtk02_End01_노말" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="175" attackRangeMax="175" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="49500000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk02_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="675" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="675" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1180" category="993903" name="변이된사자_(3페이즈)누킹 후 찢기_Atk03_Combo_노멀" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="89100000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="350" startTime="450" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Combo" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1181" category="997501" name="변이된사자_(클로)클로 내려찍기_UltraAtk02[Start][End]_[회피불가][방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="303493000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="117150000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="1700" power="1.5" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk02_End" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="17" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="17" crosshairRadius="3" minRadius="700" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1182" category="0" name="변이된사자_(클로)발차기_추가공격연계용_moveAtk02[Start]" type="normal" templateId="2000" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="102300000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="moveAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<AbnormalityOnCommon id="93930013" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="90" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10000" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1183" category="0" name="변이된사자_(클로)양손[평타]콤보_Atk03_Start,Atk03_Combo_노말" type="normal" templateId="2000" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="140250000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1184" category="0" name="변이된사자_(클로)양손평타[콤보]_Atk03_Start,Atk03_Combo_노말_[방막불가]" type="normal" templateId="2000" nextSkill="0" parentId="303493000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="79200000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1500" startTime="450" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Combo" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1185" category="997501" name="변이된사자_(클로)점프 양손 내려찍기_근원_UltraAtk01_Start,End02_[회피불가][방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="303493000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="64500000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="2500" startTime="2600" power="2" innerRadius="0" outerRadius="1000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="UltraAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="993904" name="변이된사자_변신_ModeAlarm_공용[방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="2000" startTime="700" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_광역마법" targetType="all" duration="1000" startTime="4600" power="0.6" innerRadius="0" outerRadius="1800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="939001" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="modeAlarm_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="3300" animName="modeAlarm_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ModeAlarm01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="4600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322013" />
<HpDiff value="-0.900000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="변이된사자_(클로)뒤로 점프_BackMove_공용[투명화]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="580" endTime="1733" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="997501" name="변이된사자_(공용)짧은 포효_ModeAlarm_End_공용[회피불가][방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="500" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="1300" animName="ModeAlarm01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="93930007" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="0" name="변이된사자_(공용)순차누킹_점프 뛰어오르기_longAtk01_Start_공용" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="500" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="750" endTime="1000" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322010" />
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="0" name="변이된사자_(공용)순차누킹_점프 착지_longAtk01_End_공용" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="500" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="500" animName="LongAtk01_Loop02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk01_End" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="997501" name="변이된사자_(공용)순차누킹 이상상태 전파_LongAtk01_Loop02_공용[회피불가][방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="500" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="2700" animName="LongAtk01_Loop02" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="93930001" />
<HpDiff value="0.000000" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="93930002" />
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</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="93930003" />
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<HitEffect type="nothing" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="93930004" />
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</Effect>
<HitEffect type="nothing" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="0" name="변이된사자_(공용)누킹 전 짧은 포효_ModeAlarm_End_공용" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="500" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="1300" animName="ModeAlarm01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="0" name="변이된사자_투명화 해제_공용" type="normal" templateId="2000" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="100" animName="wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="50" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="0" name="변이된사자_(공용)일반_순간이동_longAtk02_Loop02_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="5" attackRange="50.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="도약" targetType="all" duration="2000" startTime="600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="4400" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="206" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1210" category="997501" name="변이된사자_(공용)2단대쉬용_순간이동_longAtk02_Loop02_분노[회피불가][방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="5" attackRange="50.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="도약" targetType="all" duration="2000" startTime="600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="4400" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="206" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="LongAtk01_Loop01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1211" category="0" name="변이된사자_(맨손)뒤로 점프_BackMove_공용" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="1212" category="997501" name="변이된사자_(3페이즈)투명화_누킹_ModeAlarm_End_공용[회피불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1213" category="0" name="변이된사자_3페이즈 진입_ModeAlarm_공용" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="false" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_광역마법" targetType="all" duration="3000" startTime="700" power="0.6" innerRadius="0" outerRadius="1800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
<Stage scriptId="939004" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Skill>
<Skill id="1214" category="0" name="변이된사자_(클로)뒤로 점프_BackMove_공용[투명화]_분신 다이나믹 스폰용" type="normal" templateId="2000" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1306" category="0" name="변이된사자_(맨손)대쉬어택_어택_longAtk02_End01_공용[방막불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="200" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_약" targetType="all" duration="100" startTime="100" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="520" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="820" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk02_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<AbnormalityOnCommon id="93930013" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="650" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="-0.300000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="650" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="-0.300000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1307" category="993903" name="변이된사자_(클로)대쉬어택_어택_longAtk02_End01_공용[방막불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="200" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_약" targetType="all" duration="100" startTime="100" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="520" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="820" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk02_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<AbnormalityOnCommon id="93930013" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="-0.300000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="-0.300000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1308" category="0" name="변이된사자_(맨손)대쉬어택_복귀어텐션_LongAtk02_Dash_공용" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="LongAtk02_Dash" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1309" category="0" name="변이된사자_(클로)대쉬어택_복귀어텐션_LongAtk02_Dash_공용" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="LongAtk02_Dash" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1310" category="0" name="변이된사자_(맨손)대쉬어택_어택순간이동_공용[방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="200" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_약" targetType="all" duration="100" startTime="100" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="520" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="820" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk02_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="300" until="900" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="-0.300000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30322010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1311" category="993903" name="변이된사자_(클로)대쉬어택_어택순간이동_공용[방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="200" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_약" targetType="all" duration="100" startTime="100" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="520" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="820" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk02_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="300" until="900" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="-0.300000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30322010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1312" category="0" name="변이된사자_(맨손)대쉬어택_근어택순간이동_MoveAtk01_Combo01_공용[방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="200" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_약" targetType="all" duration="100" startTime="100" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="520" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="820" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="LongAtk02_Dash" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Combo01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="-0.600000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30322010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1313" category="993903" name="변이된사자_(클로)대쉬어택_근어택순간이동_MoveAtk01_Combo01_공용[방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="200" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_약" targetType="all" duration="100" startTime="100" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="520" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="820" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="LongAtk02_Dash" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Combo01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="-0.600000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30322010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1314" category="0" name="변이된사자_(맨손)대쉬어택_양손평타_Atk03_Start,Atk03_End_노말[방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="145" attackRangeMax="145" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="300" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="45" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<AbnormalityOnCommon id="93930013" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="-0.600000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1315" category="993903" name="변이된사자_(클로)대쉬어택_양손평타_Atk03_Start,Atk03_End_노말[방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="195" attackRangeMax="195" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="300" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="45" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<AbnormalityOnCommon id="93930013" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="-0.600000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1316" category="0" name="변이된사자_(맨손)점프해서 지면 내려찍기_UltraAtk01_공용" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="699852722">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_약" targetType="all" duration="500" startTime="5440" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="6400" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="4000" animName="ultraAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="UltraAtk01_End01" animRate="1.4" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="-0.750000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1317" category="0" name="변이된사자_(클로)점프해서 지면 내려찍기_UltraAtk01_공용" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="2000" attackRangeMax="2000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="69985272">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_약" targetType="all" duration="500" startTime="5440" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="6400" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="4000" animName="ultraAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="UltraAtk01_End02" animRate="1.4" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="-0.750000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2119" category="0" name="변이된사자_(맨손)2대치기_LongAtk02_End01_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125" attackRangeMax="125" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="108900000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Mutated_Lion_ANI.Anim.Mutated_Lion_Anim" duration="0" animName="longAtk02_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="530" method="normal" type="none" startTime="0" endTime="0" interval="270" until="810" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="625" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2150" category="20000" name="변이된사자_액티브무브_ActiveMoveLoop_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="220.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ActiveMove_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2151" category="20000" name="변이된사자_숨어서 액티브무브_LongAtk01_Loop_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="220.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="LongAtk01_Loop01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2161" category="0" name="변이된사자_(클로)오른손평타_Atk01_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="108900000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="200" startTime="710" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2162" category="0" name="변이된사자_(클로)왼손평타_Atk02_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="108900000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="200" startTime="780" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2163" category="0" name="변이된사자_(클로)양손평타_Atk03_Start,Atk03_End_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="302940000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="300" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2164" category="0" name="변이된사자_(클로)양손평타콤보_Atk03_Start,Atk03_Combo_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="137940000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_강" targetType="all" duration="1500" startTime="2950" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="1800" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Combo" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2174" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="1.000000" flyingSpeed="1" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2165" category="0" name="변이된사자_(클로)우측라운드어택_RoundAtk01_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="94380000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_중" targetType="all" duration="500" startTime="640" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="RoundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-20" offsetDistance="-80" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="-80" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2166" category="0" name="변이된사자_(클로)좌측라운드어택_RoundAtk02_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="94380000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_중" targetType="all" duration="500" startTime="640" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="RoundAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="20" offsetDistance="-80" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-60" offsetDistance="-80" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2167" category="0" name="변이된사자_(클로)무브어택_MoveAtk_Start,MoveAtk_Loop,MoveAtk_End_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="500" attackRangeMax="500" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="108900000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1310" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1610" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1820" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="2020" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="2180" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_강" targetType="all" duration="500" startTime="2640" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.8">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="725" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="1820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="725" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.7">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.8">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="2640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-490" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2168" category="0" name="변이된사자_(클로)무브어택콤보_MoveAtk01_Start,MoveAtk01_Loop,MoveAtk01_Combo_분노" type="normal" templateId="2000" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="500" attackRangeMax="500" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="137940000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Combo01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="300" until="2500" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-450" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
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</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2169" category="0" name="변이된사자_(클로)전방 2회+1회 할퀴기_HeavyAtk01_StartEnd01_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="137940000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="860" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1240" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="300" startTime="1980" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.8">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="15" offsetDistance="-500" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="50" offsetDistance="0" maxRadius="235" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="60" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2170" category="0" name="변이된사자_(클로)전방2회+후방1회 할퀴기+HeavyAtk01_StartLoopEnd02_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200" attackRangeMax="200" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="137940000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="860" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1240" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="100" startTime="3600" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="300" startTime="4175" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="heavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="2100" animName="heavyAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="15" offsetDistance="-500" maxRadius="645" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="160" offsetDistance="-300" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4775" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="250" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2171" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="1.000000" flyingSpeed="1" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2171" category="0" name="변이된사자_(클로)전방2회+후방1회 할퀴기(발사체)_분노[방막불가]" type="projectile" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="false" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="141570000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="250" offsetDistance="0" maxRadius="325" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2172" category="993903" name="변이된사자_(클로)주먹 내지르기_HeavyAtk02_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="500" attackRangeMax="500" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="101640000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_중" targetType="all" duration="200" startTime="2280" power="1.7" innerRadius="0" outerRadius="1800" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="2280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1000" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="3" minRadius="1000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2173" category="0" name="변이된사자_(클로)점프후착지_LongAtk01_StartEnd_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200" attackRangeMax="200" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="137940000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="500" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_중" targetType="all" duration="500" startTime="1220" power="1.7" innerRadius="0" outerRadius="1700" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2174" category="993903" name="변이된사자_(클로)양손평타콤보(발사체)_분노[방막불가]" type="projectile" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="false" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="275880000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2175" category="993904" name="변이된사자_(클로)포효_ModeAlarm01_End_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="500" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="137940000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_광역마법" targetType="all" duration="2400" startTime="500" power="0.6" innerRadius="0" outerRadius="1800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_강" targetType="all" duration="1700" startTime="2000" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="modeAlarm_Start" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="modeAlarm_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ModeAlarm01_End" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322014" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="93930017" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2176" category="0" name="변이된사자_(클로)2연타_MoveAtk_Loop_ 분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200" attackRangeMax="200" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="108900000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="990" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="다르칸_평타" targetType="all" duration="100" startTime="1280" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="650" animName="moveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="680" animName="moveAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0.85">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="35" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2177" category="997501,993903" name="변이된사자_(클로)순간이동 일격타_HeavyAtk02_ 분노[회피불가][방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="30349000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="700" attackRangeMax="700" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="196020000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="1966" endTime="362" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.95" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-3000" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="3" crosshairRadius="3" minRadius="3000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2178" category="993903" name="변이된사자_(클로)갈갈이_MoveAtk01_Combo01_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="270" attackRangeMax="270" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="72600000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="HeavyAtk02_Start" animRate="1.8" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="MoveAtk01_Combo01" animRate="1" blendInTime="400" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="870" method="normal" type="none" startTime="0" endTime="0" interval="110" until="1110" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2179" category="0" name="변이된사자_(클로)2대치기_LongAtk02_End01_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="175" attackRangeMax="175" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="108900000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk02_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.5" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="530" method="normal" type="none" startTime="0" endTime="0" interval="270" until="810" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="675" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2180" category="993903" name="변이된사자_(3페이즈)누킹 후 찢기_Atk03_Combo_분노" type="normal" templateId="2000" nextSkill="0" parentId="30349000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="196020000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1500" startTime="350" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Combo" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2181" category="997501" name="변이된사자_(클로)클로 내려찍기_UltraAtk02[Start][End]_분노_[회피불가][방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="303493000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="196350000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="1700" power="1.5" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk02_End" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="17" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="17" crosshairRadius="3" minRadius="700" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2182" category="0" name="변이된사자_(클로)발차기_추가공격연계용_moveAtk02[Start]_분노" type="normal" templateId="2000" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="225720000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="moveAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<AbnormalityOnCommon id="93930013" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-0" maxHeight="60" maxCount="10" offsetAngle="-10" offsetDistance="90" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10000" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2183" category="0" name="변이된사자_(클로)양손[평타]콤보_Atk03_Start,Atk03_Combo_분노" type="normal" templateId="2000" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="195" attackRangeMax="195" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="302940000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-80" maxRadius="275" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2184" category="0" name="변이된사자_(클로)양손평타[콤보]_Atk03_Start,Atk03_Combo_분노_[방막불가]" type="normal" templateId="2000" nextSkill="0" parentId="303493000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="103950000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1500" startTime="450" power="2" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="Atk03_Combo" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2185" category="997501" name="변이된사자_(클로)점프 양손 내려찍기_근원_UltraAtk01_Start,End02_분노_[회피불가][방막불가][무적불가]" type="normal" templateId="2000" nextSkill="0" parentId="303493000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="144000000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="2500" startTime="2600" power="2" innerRadius="0" outerRadius="1000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="UltraAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1281" category="997501" name="변이된사자_(클로)클로 내려찍기_UltraAtk02[Start][End]_[회피불가][방막불가][무적불가]" type="normal" templateId="2001" nextSkill="0" parentId="303493000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="62700000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="1700" power="1.5" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk02_End" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="17" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="17" crosshairRadius="3" minRadius="700" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1282" category="0" name="변이된사자_분신_스폰 연출" type="normal" templateId="2001" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="500" startTime="450" power="1" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1283" category="0" name="변이된사자_분신_사라지기 연출용" type="normal" templateId="2001" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="2000" animName="LongAtk01_Loop02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1281" category="997501" name="변이된사자_(클로)클로 내려찍기_UltraAtk02[Start][End]_[회피불가][방막불가][무적불가]" type="normal" templateId="2002" nextSkill="0" parentId="303493000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="0.1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="190000000">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="1000" startTime="1700" power="1.5" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="ultraAtk02_End" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="17" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="17" crosshairRadius="3" minRadius="700" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1282" category="0" name="변이된사자_분신_스폰 연출" type="normal" templateId="2002" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_강" targetType="all" duration="500" startTime="450" power="1" innerRadius="0" outerRadius="1000" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1283" category="0" name="변이된사자_분신_사라지기 연출용" type="normal" templateId="2002" nextSkill="0" parentId="303493000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="0" animName="longAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="MutatedLion_Argon_ANI.Anim.MutatedLion_Argon_Anim" duration="2000" animName="LongAtk01_Loop02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="none" type="normal" templateId="2050" nextSkill="0" parentId="60096000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="114433749.396225">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="38144583.132075" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="200302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_노말" type="defence" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="221782482.413322">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2500" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="73927494.1377738" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="90.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="188361243.533999">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="screwThroughStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2124" animName="ScrewThroughLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ScrewThroughShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="62787081.1779996" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="886" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3157" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.05">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="48.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="73927494.1377738">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ShieldStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="24642498.0459246" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="166963062.752591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="riposte" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="55654354.2508636" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-130" maxRadius="250" pierceDepth="1" minHeight="10" rangeAngle="6" crosshairRadius="1" minRadius="150" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="181276227.15487">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="60425409.0516235" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="197951063.683526">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="65983687.8945087" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="329131215.430418">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="109710405.143473" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.133">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="0" name="하이엘프 남 중갑5 창기사 창기사 전투의 의지" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="0" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200731" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="310" method="normal" interval="0" until="0">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200701" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="0" name="하이엘프 남 중갑5 창기사 창기사 신뢰의 오라 III" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="inspiringroar" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="75" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200202" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="501" method="normal" interval="0" until="0">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="75" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200202" />
<AbnormalityOnCommon id="200232" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="0" name="하이엘프 남 중갑5 창기사 창기사 분노 유발" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" time="1300" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="무적걸기" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="12000" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="148763874.215092">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="49587958.0716975" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="200302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_분노" type="defence" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="288317227.137318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2500" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="96105742.379106" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="244869616.594198">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="screwThroughStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2124" animName="ScrewThroughLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ScrewThroughShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="81623205.5313995" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="886" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3157" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.05">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="48.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="96105742.379106">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ShieldStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="32035247.459702" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="217051981.578368">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="riposte" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="72350660.5261227" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-130" maxRadius="250" pierceDepth="1" minHeight="10" rangeAngle="6" crosshairRadius="1" minRadius="150" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="235659095.301331">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78553031.7671105" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="257336382.788584">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="85778794.2628613" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="427870580.059543">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="142623526.686515" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.133">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9012" name="사제_징벌의 빛_Holy Shot_Cast 01" type="instance" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="200" attackRangeMax="300" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" totalAtk="114433749" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="533" shotSkill="1101" createTime="533" flyingDuration="500" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="33.333332" maxCount="10" offsetAngle="0" offsetDistance="33.333332" maxRadius="291.66666" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="" name="사제_각성_Recovery_Cast 01" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="220.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="purify" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="70" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="사제_조금 차는 힐" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="5000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30320003" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="사제_많이 차는 힐" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="5000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="200000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="997501" name="사제_방어 버프" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="800304" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="0" name="사제_축복 해제" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000094" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="무적 걸기" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="10000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="사제 소환 마석" type="normal" templateId="2060" nextSkill="0" parentId="60096200" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="언데드장군_돌려찍기_atk01_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="270.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="27008242.0207945">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="31774402.3774053" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="220" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="90" crosshairRadius="1" minRadius="30" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1423" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="510" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="1" minRadius="350" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="5" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="언데드장군_사전동작있는뿜고돌려치기_atk02_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="140.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="66863001.5202453">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78662354.7297003" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="930" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="45" crosshairRadius="1" minRadius="30" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2405" method="normal" type="none" startTime="0" endTime="0" interval="1100" until="3700" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="250" crosshairRadius="1" minRadius="30" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="언데드장군_회전베기_atk03_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="53578081.687095">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="63033037.2789353" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="-40" offsetDistance="40" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1896" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-100" maxHeight="60" maxCount="10" offsetAngle="-40" offsetDistance="20" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2102" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="-40" offsetDistance="40" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="300" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="" name="언데드장군_1타데미지2타디버프공격_command02_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="160.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="30009157.8008828">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="command02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="35304891.5304503" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="510" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="1" minRadius="350" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="언데드장군_헉헉50%_dyingwait_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="언데드장군_헉헉20%_dyingwait_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="언데드장군_명령내리기_command_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="언데드장군_백점프회피_jumpevasion_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="언데드장군_좌걸음_sidewalk01_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="언데드장군_우걸음_sidewalk02_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="언데드장군_대기_wait_노말" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="언데드장군_디버프 공격" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="Command02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2194" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
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<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="언데드장군_돌려찍기_atk01_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="270.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="25079081.876452">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="29504802.2075906" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="220" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="90" crosshairRadius="1" minRadius="30" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1423" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="510" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="1" minRadius="350" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
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<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="5" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.7">
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<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="언데드장군_사전동작있는뿜고돌려치기_atk02_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="140.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="62087072.8402278">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="73043615.1061503" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="930" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="45" crosshairRadius="1" minRadius="30" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2405" method="normal" type="none" startTime="0" endTime="0" interval="1100" until="3700" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="250" crosshairRadius="1" minRadius="30" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="언데드장군_회전베기_atk03_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="80.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="49751075.8523025">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="58530677.4732971" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="-40" offsetDistance="40" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1896" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-100" maxHeight="60" maxCount="10" offsetAngle="-40" offsetDistance="20" maxRadius="110" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2102" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="30" maxHeight="60" maxCount="10" offsetAngle="-40" offsetDistance="40" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="300" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="" name="언데드장군_1타데미지2타디버프공격_command02_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="160.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="39011905.1411476">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="command02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="45896358.9895854" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-350" maxRadius="510" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="1" minRadius="350" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2201" category="" name="언데드장군_헉헉50%_dyingwait_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2202" category="" name="언데드장군_헉헉20%_dyingwait_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="언데드장군_명령내리기_command_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="언데드장군_백점프회피_jumpevasion_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="언데드장군_좌걸음_sidewalk01_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="언데드장군_우걸음_sidewalk02_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="언데드장군_대기_wait_분노" type="normal" templateId="3110" nextSkill="0" parentId="30114000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="71.428574" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="False" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="사제버프" type="normal" templateId="6001" nextSkill="0" parentId="60096000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1723259.0272682">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="3012000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="정령버프" type="normal" templateId="6002" nextSkill="0" parentId="60096000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1723259.0272682">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="3012010" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1317" category="993903" name="투명npc_5인순차누킹_노말[방막불가][무적불가]" type="normal" templateId="93931" nextSkill="0" parentId="99391000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="145" attackRangeMax="145" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Mutated_Lion_ANI.Anim.Mutated_Lion_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<AnimSeq animSet="Mutated_Lion_ANI.Anim.Mutated_Lion_Anim" duration="300" animName="atk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="-0.600000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1318" category="993903" name="투명npc_5인순차누킹_노말[방막불가][무적불가]" type="normal" templateId="93932" nextSkill="0" parentId="99391000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="145" attackRangeMax="145" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Mutated_Lion_ANI.Anim.Mutated_Lion_Anim" duration="1000" animName="HeavyAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="-0.600000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1319" category="993903" name="투명npc_5인순차누킹_노말[방막불가][무적불가]" type="normal" templateId="93933" nextSkill="0" parentId="99391000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="145" attackRangeMax="145" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Mutated_Lion_ANI.Anim.Mutated_Lion_Anim" duration="1000" animName="MoveAtk01_Combo01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.5" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="-0.600000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1320" category="993903" name="투명npc_5인순차누킹_노말[방막불가][무적불가]" type="normal" templateId="93934" nextSkill="0" parentId="99391000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="145" attackRangeMax="145" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Mutated_Lion_ANI.Anim.Mutated_Lion_Anim" duration="1000" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="-0.600000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1321" category="993903" name="투명npc_5인순차누킹_노말[방막불가][무적불가]" type="normal" templateId="93935" nextSkill="0" parentId="99391000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="145" attackRangeMax="145" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Mutated_Lion_ANI.Anim.Mutated_Lion_Anim" duration="1000" animName="longAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.4" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="-1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="30322012" />
<HpDiff value="-0.600000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1322" category="0" name="투명npc_3페이즈누킹_노말[방막불가][무적불가]" type="normal" templateId="93936" nextSkill="0" parentId="99391000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="145" attackRangeMax="145" changeDirToCenter="false" needWeapon="true" pushtarget="pass" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="다르칸_평타" targetType="all" duration="300" startTime="690" power="0.5" innerRadius="0" outerRadius="500" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Mutated_Lion_ANI.Anim.Mutated_Lion_Anim" duration="1000" animName="longAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.4" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="-0.800000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
</SkillData>