Files
116.02_KR_DataCenter_Unpacked/SkillData/SkillData-00553.xml
2024-07-18 22:48:21 -05:00

13212 lines
1.1 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="3037" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1102" category="9011" name="Baharr-1Phase-R-VerticalChop_Shot_End[Atk03Shot_Atk03End][ForNormal]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="281750">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_Start" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="470" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="300" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" category="9011" name="Baharr-1Phase-R-VerticalChop_Shot[Atk03Shot][ForBlazed][ForNormal]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="281750">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_Start" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="470" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" category="9011" name="Baharr-1Phase-R-VerticalChop_HeavySmash[Atk03End_Atk05End02][HandChange][ForBlazed][ForNormal][Guard]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="402500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1235" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="550" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk05_End02" animRate="1.25" blendInTime="275" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="357.4" offsetDistance="400" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="30372008" />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" category="9011" name="Baharr-1Phase-R-HammerBackDrop_Start[BackAtk01]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="100" power="0.2" innerRadius="0" outerRadius="1000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk01_Start" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk01_Shot" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1109" category="9011" name="Baharr-1Phase-R-HammerBackDrop_Hold[BackAtk01_Hold]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="BackAtk01_Hold" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1110" category="9011" name="Baharr-1Phase-R-HammerBackDrop_End[BackAtk01_End][HandChange]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="310000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="350" startTime="675" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk01_End" animRate="1" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="30370009" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" category="9011" name="Baharr-1Phase-R-HammerBackDrop_End_TurnoverStrike[BackAtk01_End-BackAtk02][ForBlazed]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="350000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="350" startTime="700" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-BasicShake" targetType="all" duration="500" startTime="2605" power="1.75" innerRadius="0" outerRadius="1000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1850" animName="BackAtk01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.65" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0.885708">
<AbnormalityOnCommon id="30370009" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2605" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" category="9011" name="Baharr-1Phase-R-ThrowingHammer_Throw[HeavyAtk01_Start][Guard]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="425000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="1015" power="0.8" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="585" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1415" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="350" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="-1500" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="315" offsetDistance="-1500" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" category="9011,997501" name="Baharr-1Phase-R-ThrowingHammer_Punch[HeavyAtk01_End01][Guard][Evade][Invincible]-Normal" type="normal" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="680000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="50" startTime="1600" power="1" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="300" startTime="1675" power="1.5" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2800" animName="HeavyAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="353" offsetDistance="275" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="353" offsetDistance="275" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" category="9011,997501" name="Baharr-1Phase-R-ThrowingHammer_UpperBash[HeavyAtk02][Guard][Evade][Invincible]-Normal" type="normal" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="275000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="1953" power="1" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_Start" animRate="0.65" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="HeavyAtk02_Loop" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.3" blendInTime="50" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1953" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="359.7" maxHeight="60" maxCount="10" offsetAngle="7" offsetDistance="-4000" maxRadius="5150" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="4000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="500" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" category="9011,997501" name="Baharr-1Phase-R-ThrowingHammer_BackSwing_FistAtk[HeavyAtk01_End02-LongAtk01_End][Turnover][Guard][Evade][Invincible]-Normal" type="normal" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="750000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="985" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1000" startTime="2000" power="0.2" innerRadius="0" outerRadius="1000" speed="10" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="2880" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="3380" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="3880" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2000" animName="HeavyAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.25" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="350" animName="LongAtk01_End" animRate="1" blendInTime="350" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.35" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="LongAtk01_End" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="985" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="300">
<Effect atk="0.7" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="300">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="600">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1117" category="9011" name="Baharr-1Phase-R-LeapAttack[MoveAttack][HandChange][Fast][Guard]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1.05" attackRange="400" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="500000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="500" startTime="1522" power="1" innerRadius="0" outerRadius="750" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="700" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_Loop" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_End" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1522" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="390" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" category="9011" name="Baharr-1Phase-R-LeapAttack[MoveAttack][HandChange][Fast][Guard]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1.05" attackRange="400" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="500000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="500" startTime="1522" power="1" innerRadius="0" outerRadius="750" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="700" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_Loop" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_End" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1522" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="390" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" category="9011,30000" name="Baharr-1Phase-R-PoundingAtk_01Set[LRLR]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1500" startTime="0" power="0.2" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="1350" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3317" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4117" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4917" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="750" animName="ActiveMoveR_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1100" animName="ActiveMoveR_Start" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="830" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="805" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.4" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="686" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.385" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="925" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_End03" animRate="1" blendInTime="20" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2517" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1402" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="3317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1401" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="4117" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1402" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="4917" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1401" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1131" category="9011" name="Baharr-1Phase-L-HeavySmash_Smash[Atk04_Start]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1.2" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="350000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="2200" power="0.8" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk04_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="358" offsetDistance="335" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1132" category="9011" name="Baharr-1Phase-L-HeavySmash_Loop[Atk04_Loop]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="450" animName="Atk04_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1133" category="9011" name="Baharr-1Phase-L-HeavySmash_Return[Atk04_End01]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk04_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1134" category="9011,997501,30001" name="Baharr-1Phase-L-HeavySmash_Pulling[Atk04_End02][Evade]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1.2" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="300000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="250" startTime="900" power="1.2" innerRadius="0" outerRadius="1000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk04_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="182" offsetDistance="-1530" maxRadius="1750" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1200">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="182" offsetDistance="-1530" maxRadius="2300" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1136" category="9011" name="Baharr-1Phase-L-TurnoverStrike[BackAtk02][HandChange][Slow]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="350000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="995" power="1.25" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1137" category="9011" name="Baharr-1Phase-L-TurnoverStrike[BackAtk02][HandChange][Fast]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="350000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="500" startTime="485" power="1.75" innerRadius="0" outerRadius="1000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1138" category="9011,997501" name="Baharr-1Phase-L-UpperBash[HeavyAtk02][HandChange][Guard][Evade][Invincible]-Normal" type="normal" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="275000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="1953" power="1" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_Start" animRate="0.65" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="HeavyAtk02_Loop" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.3" blendInTime="50" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1953" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="359.7" maxHeight="60" maxCount="10" offsetAngle="7" offsetDistance="-4000" maxRadius="5150" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="4000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="500" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1139" category="9011" name="Baharr-2Phase-L-WhirlBlow[ReactionAtk][HandChange][Guard]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="580000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="1250" startTime="1325" power="0.5" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReactionAtk_Start" animRate="0.7" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="150" animName="ReactionAtk_Loop" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReactionAtk_End" animRate="1" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="1325" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="315" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="315" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="135" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="135" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1475" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="225" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="225" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="2" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1140" category="9011,30000" name="Baharr-1Phase-L-PoundingAtk_01Set[RLRL][HandChange]-Normal" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1500" startTime="0" power="0.2" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="1350" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3317" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4117" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4917" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="750" animName="ActiveMoveL_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1100" animName="ActiveMoveL_Start" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="805" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.35" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="830" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="805" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.42" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="525" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.4" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2517" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1401" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="3317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1402" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="4117" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1401" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="4917" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1402" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="5500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" category="9011" name="Baharr-1Phase-Scene_Invade[Scene_Invade][Guard]-Dungeon" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1" attackRange="5000" attackRangeMax="5000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="6000000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-SceneShake" targetType="all" duration="1250" startTime="2750" power="1" innerRadius="0" outerRadius="5000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SceneShake" targetType="all" duration="750" startTime="4075" power="0.8" innerRadius="0" outerRadius="5000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SceneShake" targetType="all" duration="1500" startTime="5110" power="1.5" innerRadius="0" outerRadius="5000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="3037003" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Scene01_Invade" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="5110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="130" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1314" category="997501" name="Baharr-2Phase-R-Howling[ReadyAction_R][Guard][Evade][Invincible][Shield][KeepPeace]-Dungeon" type="normal" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="5000" attackRangeMax="5000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HowlingShake" targetType="all" duration="3000" startTime="1200" power="1.15" innerRadius="0" outerRadius="2000" speed="10" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="800" animName="ReadyAction_R_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="10000" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="nothing" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1315" category="997501" name="Baharr-2Phase-L-Howling[ReadyAction_L][Guard][Evade][Invincible][Shield][KeepPeace]-Dungeon" type="normal" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="5000" attackRangeMax="5000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HowlingShake" targetType="all" duration="3000" startTime="1200" power="1.15" innerRadius="0" outerRadius="2000" speed="10" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_L_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="800" animName="ReadyAction_L_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_L_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="10000" animName="Wait_L" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="nothing" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1401" category="9011,997501,9072,30000" name="Baharr-1Phase-PoundingAtk_RightHitBox[Projectile][Guard][Evade][Invincible]-Normal" type="projectile" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="1500" attackRangeMax="1500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="468750">
<Action />
<Projectile lifeTime="2500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="50">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="100">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="150">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="200">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="250">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="300">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="350">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="400">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="450">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="500">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="550">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="650" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="600">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="650">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="700">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="850" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="800">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="850">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="950" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="900">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="950">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="1050" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1050">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="1150" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1100">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1150">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1402" category="9011,997501,9072,30000" name="Baharr-1Phase-PoundingAtk_LeftHitBox[Projectile][Guard][Evade][Invincible]-Normal" type="projectile" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="1500" attackRangeMax="1500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="468750">
<Action />
<Projectile lifeTime="2500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="50">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="100">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="150">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="200">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="250">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="300">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="350">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="400">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="450">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="500">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="550">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="650" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="600">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="650">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="700">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="850" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="800">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="850">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="950" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="900">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="950">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1050" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1050">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1150" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1100">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1150">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" category="9011" name="Baharr-1Phase-R-VerticalChop_Shot_End[Atk03Shot_Atk03End][ForNormal]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1.1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="704375">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_Start" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="470" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="300" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" category="9011" name="Baharr-1Phase-R-VerticalChop_Shot[Atk03Shot][ForBlazed][ForNormal]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1.1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="704375">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_Start" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="470" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" category="9011" name="Baharr-1Phase-R-VerticalChop_HeavySmash[Atk03End_Atk05End02][HandChange][ForBlazed][ForNormal][Guard]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1006250">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1235" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="550" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk05_End02" animRate="1.25" blendInTime="275" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="357.4" offsetDistance="400" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="30372008" />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" category="9011" name="Baharr-1Phase-R-HammerBackDrop_Start[BackAtk01]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="100" power="0.2" innerRadius="0" outerRadius="1000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk01_Start" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="400" animName="BackAtk01_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2109" category="9011" name="Baharr-1Phase-R-HammerBackDrop_Hold[BackAtk01_Hold]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="50" animName="BackAtk01_Hold" animRate="1" blendInTime="50" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="2110" category="9011" name="Baharr-1Phase-R-HammerBackDrop_End[BackAtk01_End][HandChange]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="775000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="350" startTime="675" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk01_End" animRate="1" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="30370009" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" category="9011" name="Baharr-1Phase-R-HammerBackDrop_End_TurnoverStrike[BackAtk01_End-BackAtk02][ForBlazed]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="875000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="350" startTime="700" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-BasicShake" targetType="all" duration="500" startTime="2605" power="1.75" innerRadius="0" outerRadius="1000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1850" animName="BackAtk01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.65" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0.885708">
<AbnormalityOnCommon id="30370009" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2605" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" category="9011" name="Baharr-1Phase-R-ThrowingHammer_Throw[HeavyAtk01_Start][Guard]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1062500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="1015" power="0.8" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="585" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1415" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="350" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="-1500" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="315" offsetDistance="-1500" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" category="9011,997501" name="Baharr-1Phase-R-ThrowingHammer_Punch[HeavyAtk01_End01-HeavyAtk02][ForBlazed][Guard][Evade][Invincible]-Rage" type="normal" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1700000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="50" startTime="1600" power="1" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="300" startTime="1675" power="1.5" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2800" animName="HeavyAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="353" offsetDistance="275" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="353" offsetDistance="275" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" category="9011,997501" name="Baharr-1Phase-R-ThrowingHammer_UpperBash[HeavyAtk01_End01-HeavyAtk02][ForBlazed][Guard][Evade][Invincible]-Rage" type="normal" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1.3" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="687500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="1203" power="1" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_Start" animRate="0.65" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.3" blendInTime="50" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1203" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="359.7" maxHeight="60" maxCount="10" offsetAngle="7" offsetDistance="-4000" maxRadius="5150" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="4000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="500" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2116" category="9011,997501" name="Baharr-1Phase-R-ThrowingHammer_BackSwing_FistAtk[HeavyAtk01_End02-LongAtk01_End][Turnover][ForBlazed][Guard][Evade][Invincible]-Rage" type="normal" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1875000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="985" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1000" startTime="2000" power="0.2" innerRadius="0" outerRadius="1000" speed="10" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="2880" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="3380" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="3880" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2000" animName="HeavyAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.25" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="350" animName="LongAtk01_End" animRate="1" blendInTime="350" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.35" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="LongAtk01_End" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="985" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="300">
<Effect atk="0.7" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="300">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="600">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2117" category="9011" name="Baharr-1Phase-R-LeapAttack[MoveAttack][HandChange][Fast][Guard]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1.1" attackRange="400" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="1250000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="500" startTime="1522" power="1" innerRadius="0" outerRadius="750" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="700" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_Loop" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_End" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1522" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="390" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2118" category="9011" name="Baharr-1Phase-R-LeapAttack[MoveAttack][HandChange][Fast][Guard]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1.1" attackRange="400" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="1250000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="500" startTime="1522" power="1" innerRadius="0" outerRadius="750" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="700" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_Loop" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_End" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1522" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="390" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2121" category="9011,30000" name="Baharr-1Phase-R-PoundingAtk_01Set[LRLR]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1500" startTime="0" power="0.2" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="1350" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3317" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4117" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4917" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="750" animName="ActiveMoveR_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1100" animName="ActiveMoveR_Start" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="830" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="805" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.4" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="686" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.385" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="925" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_End03" animRate="1" blendInTime="20" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2517" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="2402" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="3317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="2401" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="4117" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="2402" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="4917" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="2401" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2131" category="9011" name="Baharr-1Phase-L-HeavySmash_Smash[Atk04_Start]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1.2" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="875000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="2200" power="0.8" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2300" animName="Atk04_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="358" offsetDistance="335" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2132" category="9011" name="Baharr-1Phase-L-HeavySmash_Loop[Atk04_Loop]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="450" animName="Atk04_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="2133" category="9011" name="Baharr-1Phase-L-HeavySmash_Return[Atk04_End01]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk04_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="2134" category="9011,997501,30001" name="Baharr-1Phase-L-HeavySmash_Pulling[Atk04_End02][Evade]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1.4" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="750000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="250" startTime="900" power="1.2" innerRadius="0" outerRadius="1000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk04_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="182" offsetDistance="-1530" maxRadius="1750" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1200">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="182" offsetDistance="-1530" maxRadius="2300" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2136" category="9011" name="Baharr-1Phase-L-TurnoverStrike[BackAtk02][HandChange][Slow]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="875000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="995" power="1.25" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2137" category="9011" name="Baharr-1Phase-L-TurnoverStrike[BackAtk02][HandChange][Slow]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="875000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="995" power="1.25" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2138" category="9011,997501" name="Baharr-1Phase-L-UpperBash[HeavyAtk02][HandChange][Guard][Evade][Invincible]-Rage" type="normal" templateId="1000" parentId="30351000" breakInvincible="true" ignoreDefence="true" timeRate="1.3" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="687500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="1203" power="1" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_Start" animRate="0.65" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.3" blendInTime="50" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1203" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="359.7" maxHeight="60" maxCount="10" offsetAngle="7" offsetDistance="-4000" maxRadius="5150" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="4000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="500" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2139" category="9011" name="Baharr-2Phase-L-WhirlBlow[ReactionAtk][HandChange][Guard]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="true" timeRate="1.15" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1450000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="1250" startTime="1325" power="0.5" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReactionAtk_Start" animRate="0.7" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="150" animName="ReactionAtk_Loop" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReactionAtk_End" animRate="1" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="1325" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="315" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="315" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="135" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="135" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1475" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="225" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="225" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="2" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2140" category="9011,30000" name="Baharr-1Phase-L-PoundingAtk_01Set[RLRL][HandChange]-Rage" type="normal" templateId="1000" parentId="30351000" ignoreDefence="false" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1500" startTime="0" power="0.2" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="1350" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3317" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4117" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4917" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="750" animName="ActiveMoveL_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1100" animName="ActiveMoveL_Start" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="805" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.35" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="830" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="805" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.42" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="525" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.4" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="850">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="950" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="900">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="950">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1050" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1050">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1150" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1100">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1150">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" category="0" name="none" type="normal" templateId="1050" nextSkill="0" parentId="60096000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="114433749.396225">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="38144583.132075" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="200302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_노말" type="defence" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="221782482.413322">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2500" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="73927494.1377738" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="90.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="188361243.533999">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="screwThroughStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2124" animName="ScrewThroughLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ScrewThroughShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="62787081.1779996" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="886" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3157" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.05">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="48.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="73927494.1377738">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ShieldStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="24642498.0459246" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="166963062.752591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="riposte" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="55654354.2508636" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-130" maxRadius="250" pierceDepth="1" minHeight="10" rangeAngle="6" crosshairRadius="1" minRadius="150" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="181276227.15487">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="60425409.0516235" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="197951063.683526">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="65983687.8945087" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_노말" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="329131215.430418">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="109710405.143473" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.133">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="0" name="하이엘프 남 중갑5 창기사 창기사 전투의 의지" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="0" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200731" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="310" method="normal" interval="0" until="0">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200701" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="0" name="하이엘프 남 중갑5 창기사 창기사 신뢰의 오라 III" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="inspiringroar" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="75" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200202" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="501" method="normal" interval="0" until="0">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="75" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200202" />
<AbnormalityOnCommon id="200232" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="0" name="하이엘프 남 중갑5 창기사 창기사 분노 유발" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" time="1300" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="무적걸기" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="12000" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="148763874.215092">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="49587958.0716975" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="200302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_분노" type="defence" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="288317227.137318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2500" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="96105742.379106" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="244869616.594198">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="screwThroughStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2124" animName="ScrewThroughLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ScrewThroughShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="81623205.5313995" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="886" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3157" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.05">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="48.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="96105742.379106">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ShieldStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="32035247.459702" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="217051981.578368">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="riposte" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="72350660.5261227" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-130" maxRadius="250" pierceDepth="1" minHeight="10" rangeAngle="6" crosshairRadius="1" minRadius="150" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="235659095.301331">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78553031.7671105" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="257336382.788584">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="85778794.2628613" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_분노" type="normal" templateId="1051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="427870580.059543">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="142623526.686515" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.133">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9012" name="사제_징벌의 빛_Holy Shot_Cast 01" type="instance" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="200" attackRangeMax="300" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" totalAtk="114433749" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="533" shotSkill="1101" createTime="533" flyingDuration="500" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="33.333332" maxCount="10" offsetAngle="0" offsetDistance="33.333332" maxRadius="291.66666" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="" name="사제_각성_Recovery_Cast 01" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="220.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="purify" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="70" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="801301" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="사제_조금 차는 힐" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="5000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30320003" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="사제_많이 차는 힐" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="5000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="200000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="997501" name="사제_방어 버프" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="800304" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="0" name="사제_축복 해제" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000094" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="무적 걸기" type="normal" templateId="1053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="10000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="사제 소환 마석" type="normal" templateId="1060" nextSkill="0" parentId="60096200" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="Baharr-2Phase-R-NormalSmash[Atk01]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="129375">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1230" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="349" maxHeight="60" maxCount="10" offsetAngle="2" offsetDistance="305" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1102" category="9011" name="Baharr-2Phase-R-VerticalChop_Shot_End[Atk03Shot_Atk03End][ForNormal]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="324000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_Start" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="470" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="300" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1103" category="9011" name="Baharr-2Phase-R-VerticalChop_Shot[Atk03Shot][ForBlazed][ForNormal]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="324000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_Start" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="470" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1104" category="9011" name="Baharr-2Phase-R-VerticalChop_HeavySmash[Atk03End_Atk05End02][HandChange][ForBlazed][ForNormal][Guard]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="462875">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1235" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="550" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk05_End02" animRate="1.25" blendInTime="275" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="357.4" offsetDistance="400" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="30372008" />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1105" category="9011" name="Baharr-2Phase-R-HorizontalSwing_Swing[Atk05_Start]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="201250">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1042" power="0.5" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1175" animName="Atk05_Start" animRate="1" blendInTime="275" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="1042" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="300" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="60" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1067" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="60" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1092" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="60" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1117" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="120" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="60" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1142" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="170" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="40" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1106" category="9011" name="Baharr-2Phase-R-HorizontalSwing_Return[Atk05End01]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="0.9" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk05_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1107" category="9011" name="Baharr-2Phase-R-HorizontalSwing_HeavySmash[Atk05End02][Guard]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="231438">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="676" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1700" animName="Atk05_End02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="676" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="357.4" offsetDistance="400" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1108" category="9011" name="Baharr-2Phase-R-HammerBackDrop_Start[BackAtk01]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="100" power="0.2" innerRadius="0" outerRadius="1000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk01_Start" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk01_Shot" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1109" category="9011" name="Baharr-2Phase-R-HammerBackDrop_Hold[BackAtk01_Hold]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="BackAtk01_Hold" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1110" category="9011" name="Baharr-2Phase-R-HammerBackDrop_End[BackAtk01_End][HandChange]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="356500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="350" startTime="675" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk01_End" animRate="1" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="30370009" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1111" category="9011" name="Baharr-2Phase-R-HammerBackDrop_End_TurnoverStrike[BackAtk01_End-BackAtk02][ForBlazed]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="402500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="350" startTime="700" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-BasicShake" targetType="all" duration="500" startTime="2605" power="1.75" innerRadius="0" outerRadius="1000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1850" animName="BackAtk01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.65" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0.885708">
<AbnormalityOnCommon id="30370009" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2605" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="5200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1112" category="9011" name="Baharr-2Phase-R-HammerBackDrop_End_PommelBash[BackAtk01_End-Atk06][ForBlazed][PerfectGuard][Evade]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1900000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="350" startTime="675" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="2040" power="0.75" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1250" animName="BackAtk01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="370" animName="Atk06_Start" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_Shot" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_End" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0.254645">
<AbnormalityOnCommon id="30370009" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="356.5" offsetDistance="222" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1113" category="9011" name="Baharr-2Phase-R-ThrowingHammer_Throw[HeavyAtk01_Start][Guard]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="488750">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="1015" power="0.8" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="585" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1415" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="350" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="-1500" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="315" offsetDistance="-1500" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" category="9011,997501" name="Baharr-2Phase-R-ThrowingHammer_Punch[HeavyAtk01_End01][Guard][Evade][Invincible]-Normal" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="782000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="50" startTime="1600" power="1" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="300" startTime="1675" power="1.5" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2800" animName="HeavyAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="353" offsetDistance="275" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="353" offsetDistance="275" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1115" category="9011,997501" name="Baharr-2Phase-R-ThrowingHammer_UpperBash[HeavyAtk02][Guard][Evade][Invincible]-Normal" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="316250">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="1953" power="1" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_Start" animRate="0.65" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="HeavyAtk02_Loop" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.3" blendInTime="50" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1953" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="359.7" maxHeight="60" maxCount="10" offsetAngle="7" offsetDistance="-4000" maxRadius="5150" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="4000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="500" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1116" category="9011,997501" name="Baharr-2Phase-R-ThrowingHammer_BackSwing_FistAtk[HeavyAtk01_End02-LongAtk01_End][Turnover][Guard][Evade][Invincible]-Normal" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="862500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="985" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1000" startTime="2000" power="0.2" innerRadius="0" outerRadius="1000" speed="10" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="2880" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="3380" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="3880" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2000" animName="HeavyAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.25" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="350" animName="LongAtk01_End" animRate="1" blendInTime="350" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.35" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="LongAtk01_End" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="985" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="300">
<Effect atk="0.7" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="300">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="600">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1117" category="9011" name="Baharr-2Phase-R-LeapAttack[MoveAttack][HandChange][Fast][ForST][Guard]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1.05" attackRange="400" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="575000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="500" startTime="1522" power="1" innerRadius="0" outerRadius="750" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="700" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_Loop" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_End" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1522" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="390" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1118" category="9011" name="Baharr-2Phase-R-LeapAttack[MoveAttack][HandChange][Fast][Guard]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1.05" attackRange="400" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="575000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="500" startTime="1522" power="1" innerRadius="0" outerRadius="750" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="700" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_Loop" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_End" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1522" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="390" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1119" category="9011,997501" name="Baharr-2Phase-R-WeaponSwap_TurnoverSmash[ChangeWeaponRtoL-UltraAtk01_Shot05][Guard][Evade][Invincible]-Normal" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="345000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="1075" power="0.8" innerRadius="0" outerRadius="1500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_Shot05" animRate="0.85" blendInTime="350" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="1075" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="328" offsetDistance="0" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1120" category="9011,997501" name="Baharr-2Phase-R-WeaponSwap_TurnoverSmash[ChangeWeaponRtoL-UltraAtk01_Shot04][Guard][Evade][Invincible]-Normal" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="345000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="995" power="0.8" innerRadius="0" outerRadius="1500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_Shot04" animRate="0.85" blendInTime="350" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_End03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="177" offsetDistance="0" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1121" category="9011,9072,997501,30000" name="Baharr-2Phase-R-PoundingAtk_01Set[LRLR][Guard][Evade][Invincible]-Normal" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="120750">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1500" startTime="0" power="0.2" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="1350" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3317" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4117" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4917" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="5995" power="1" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="750" animName="ActiveMoveR_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1100" animName="ActiveMoveR_Start" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="830" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="805" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.4" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="686" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.385" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="925" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_Start" animRate="1.25" blendInTime="275" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2517" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1402" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="3317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1401" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="4117" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1402" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="4917" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1401" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="5995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="400">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1122" category="9011,9072,997501,30000" name="Baharr-2Phase-R-PoundingAtk_02Set[LRLR][Guard][Evade][Invincible]-Normal" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="120750">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1500" startTime="0" power="0.2" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="1350" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3317" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3817" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4617" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="5695" power="1" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="750" animName="ActiveMoveR_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1100" animName="ActiveMoveR_Start" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="830" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.15" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="805" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.4" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="386" animName="UltraAtk01_Shot01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="2.461424" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="925" animName="UltraAtk01_Shot03" animRate="1" blendInTime="100" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_Start" animRate="1.25" blendInTime="275" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2517" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1402" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</Targeting>
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</Area>
</AreaList>
<ProjectileSkillList>
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<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1123" category="9011,9072,997501,30000" name="Baharr-2Phase-R-PoundingAtk_03Set[LRLR][Guard][Evade][Invincible]-Normal" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="120750">
<Action>
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<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="1350" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3017" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3817" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4617" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="5695" power="1" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
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<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="750" animName="ActiveMoveR_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
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</Stage>
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</Action>
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<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="1124" category="9011" name="Baharr-2Phase-R-VerticalChop_Shot_End[Atk03Shot_Atk03End][ForRage]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="324000">
<Action>
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<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="470" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="300" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1125" category="9011" name="Baharr-2Phase-R-VerticalChop_Shot[Atk03Shot][ForBlazed][ForRage]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="324000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="470" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1126" category="9011" name="Baharr-2Phase-R-VerticalChop_HeavySmash[Atk03End_Atk05End02][ForBlazed][ForRage][Guard]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="462875">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1235" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1000" animName="Atk05_End02" animRate="1" blendInTime="275" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.25" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="357.4" offsetDistance="400" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1127" category="9011,997501,30001" name="Baharr-2Phase-R-VerticalChop_Pulling[Atk05End03][ForBlazed][ForRage][Evade]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="345000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="250" startTime="850" power="1.2" innerRadius="0" outerRadius="1000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk05_End03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="357" maxHeight="60" maxCount="10" offsetAngle="178" offsetDistance="-1630" maxRadius="1750" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1200">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="357" maxHeight="60" maxCount="10" offsetAngle="178" offsetDistance="-1630" maxRadius="2300" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1131" category="9011" name="Baharr-2Phase-L-HeavySmash_Smash[Atk04_Start]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.2" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="402500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="2200" power="0.8" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk04_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="358" offsetDistance="335" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1132" category="9011" name="Baharr-2Phase-L-HeavySmash_Loop[Atk04_Loop]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="450" animName="Atk04_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1133" category="9011" name="Baharr-2Phase-L-HeavySmash_Return[Atk04_End01]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk04_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1134" category="9011,997501,30001" name="Baharr-2Phase-L-HeavySmash_Pulling[Atk04_End02][Evade]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.2" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="345000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="250" startTime="900" power="1.2" innerRadius="0" outerRadius="1000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk04_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="182" offsetDistance="-1530" maxRadius="1750" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1200">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="182" offsetDistance="-1530" maxRadius="2300" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1135" category="9011,997501" name="Baharr-2Phase-L-PommelBash[Atk06][HandChange][PerfectGuard][Evade]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1900000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1535" power="0.75" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1535" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="356.5" offsetDistance="222" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1136" category="9011" name="Baharr-2Phase-L-TurnoverStrike[BackAtk02][HandChange][Slow]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="402500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="995" power="1.25" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="4100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1137" category="9011" name="Baharr-2Phase-L-TurnoverStrike[BackAtk02][HandChange][Fast]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="402500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="500" startTime="485" power="1.75" innerRadius="0" outerRadius="1000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1138" category="9011,997501" name="Baharr-2Phase-L-UpperBash[HeavyAtk02][HandChange][ForST][Guard][Evade][Invincible]-Normal" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="316250">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="1953" power="1" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_Start" animRate="0.65" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="HeavyAtk02_Loop" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="HeavyAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.3" blendInTime="50" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1953" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="359.7" maxHeight="60" maxCount="10" offsetAngle="7" offsetDistance="-4000" maxRadius="5150" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="4000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="500" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1139" category="9011" name="Baharr-2Phase-L-WhirlBlow[ReactionAtk][Guard]-Normal" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="333500">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="1250" startTime="725" power="0.5" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="725" animName="ReactionAtk_Start" animRate="1" blendInTime="50" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.25" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Action>
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</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
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</Action>
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<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="1142" category="9011,9072,997501,30000" name="Baharr-2Phase-L-PoundingAtk_03Set[RLRL][HandChange][Guard][Evade][Invincible]-Normal" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="2" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="120750">
<Action>
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<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1500" startTime="0" power="0.2" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="1350" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3017" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3817" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4617" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="5695" power="1" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
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<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="750" animName="ActiveMoveL_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Stage>
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</Stage>
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</Stage>
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</Stage>
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<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_Start" animRate="1.25" blendInTime="250" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Action>
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</Area>
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<ProjectileSkillList>
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<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
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</Area>
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<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" category="9011" name="Baharr-1Phase-Scene_Invade[Scene_Invade]-Dungeon" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1" attackRange="5000" attackRangeMax="5000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="6000000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-SceneShake" targetType="all" duration="1250" startTime="2750" power="1" innerRadius="0" outerRadius="5000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SceneShake" targetType="all" duration="750" startTime="4075" power="0.8" innerRadius="0" outerRadius="5000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SceneShake" targetType="all" duration="1500" startTime="5110" power="1.5" innerRadius="0" outerRadius="5000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Scene01_Invade" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Targeting id="-1" time="5110" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="130" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1202" category="0" name="Baharr-3Phase-AttachArdensToWeapon[UltraAtk01_Start]-Dungeon" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-SceneShake" targetType="all" duration="500" startTime="1350" power="1" innerRadius="0" outerRadius="5000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
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<Effect atk="0">
<AbnormalityOnCommon id="30372702" />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" category="0" name="Baharr-2Phase-R-SpawnSubNpc[Wait_R]-Dungeon" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="1000" attackRangeMax="1000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="200" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1302" category="0" name="Baharr-2Phase-L-SpawnSubNpc[Wait_L]-Dungeon" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="1000" attackRangeMax="1000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="200" animName="Wait_L" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1303" category="0" name="Baharr-3Phase-R-SpawnSubNpc[Wait_R]-Dungeon" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="1000" attackRangeMax="1000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="200" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1304" category="0" name="Baharr-3Phase-L-SpawnSubNpc[Wait_L]-Dungeon" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="1000" attackRangeMax="1000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="200" animName="Wait_L" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1305" category="997501" name="Baharr-2Phase-R-VolcanoEruption[ReadyAction_R][Guard][Evade][Invincible][Shield][KeepPeace]-Dungeon" type="chaseEffect" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="5000" attackRangeMax="5000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="6500" animName="ReadyAction_R_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
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</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
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</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1313" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</Targeting>
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</Area>
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</Targeting>
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
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</AreaList>
</Targeting>
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<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
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</Area>
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<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1306" category="997501" name="Baharr-2Phase-L-VolcanoEruption[ReadyAction_L][Guard][Evade][Invincible][Shield][KeepPeace]-Dungeon" type="chaseEffect" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="5000" attackRangeMax="5000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_L_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="6500" animName="ReadyAction_L_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_L_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="Wait_L" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
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</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="3000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
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<ProjectileSkillList>
<ProjectileSkill id="1313" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Area>
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</Targeting>
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</Targeting>
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="1307" category="9012,997501" name="Baharr-2Phase-R-RisingArdens-ArdensStrike[LongAtk01][Guard][Evade][Invincible][Shield]-Dungeon" type="chaseEffect" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-Alarm" targetType="all" duration="500" startTime="0" power="0.6" innerRadius="0" outerRadius="2000" speed="12" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="LongAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="21693" animName="LongAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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</Targeting>
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</Area>
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</Area>
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</Area>
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<Effect atk="0" />
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</Area>
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</TargetingList>
</Skill>
<Skill id="1308" category="9012,997501" name="Baharr-2Phase-R-RisingArdens-UltimateAtk01[LongAtk01End]-Dungeon" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-UltimateAtk" targetType="all" duration="1250" startTime="785" power="1" innerRadius="0" outerRadius="3000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2000" animName="LongAtk01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Effect atk="0">
<AbnormalityOff />
</Effect>
<HitEffect type="notShowAll" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="30376008" />
<HpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1309" category="9012,997501" name="Baharr-2Phase-R-RisingArdens-UltimateAtk02[LongAtk01End]-Dungeon" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-UltimateAtk" targetType="all" duration="1250" startTime="1285" power="1" innerRadius="0" outerRadius="3000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="LongAtk01_Loop" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2000" animName="LongAtk01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1285" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0">
<AbnormalityOff />
</Effect>
<HitEffect type="notShowAll" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="30376008" />
<HpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1310" category="9012,997501" name="Baharr-2Phase-R-RisingArdens-UltimateAtk[03LongAtk01End]-Dungeon" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-UltimateAtk" targetType="all" duration="1250" startTime="1285" power="1" innerRadius="0" outerRadius="3000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="LongAtk01_Loop" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="LongAtk01_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1285" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0">
<AbnormalityOff />
</Effect>
<HitEffect type="notShowAll" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="30376008" />
<HpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1311" category="9011" name="Baharr-2Phase-R-WeaponSwap[ChangeWeaponRtoL]-Dungeon" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.08" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1100" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="3037001" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ChangeWeapon_RtoL_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="100" animName="ChangeWeapon_RtoL_Wait" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="300" animName="ChangeWeapon_RtoL_Loop" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ChangeWeapon_RtoL_Rotate" animRate="0.5" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="100" animName="ChangeWeapon_RtoL_End" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="300" animName="ChangeWeapon_RtoL_End" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0">
<AbnormalityOff />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1312" category="9011" name="Baharr-2Phase-L-WeaponSwap[ChangeWeaponLtoR]-Dungeon" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.08" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1100" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="3037001" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ChangeWeapon_LtoR_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="100" animName="ChangeWeapon_LtoR_Wait" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="300" animName="ChangeWeapon_LtoR_Loop" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ChangeWeapon_LtoR_Rotate" animRate="0.5" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="100" animName="ChangeWeapon_LtoR_End" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.001" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="300" animName="ChangeWeapon_LtoR_End" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0">
<AbnormalityOff />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1313" category="9012" name="Baharr-2Phase-VolcanoEruption[Projectile][Guard]-Dungeon" type="projectile" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action />
<Projectile lifeTime="120000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="120000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<HpDiff value="-80000.000000" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1401" category="9011,997501,9072,30000" name="Baharr-2Phase-PoundingAtk_RightHitBox[Projectile][Guard][Evade][Invincible]-Normal" type="projectile" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="1500" attackRangeMax="1500.000000" changeDirToCenter="false" magicalFactor="15" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="506250">
<Action />
<Projectile lifeTime="2500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="50">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="100">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="150">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="200">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="250">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="300">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="350">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="400">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="450">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="500">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="550">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="650" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="600">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="650">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="700">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="850" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="800">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="850">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="950" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="900">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="950">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="1050" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1050">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="1150" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1100">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-50" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1150">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1402" category="9011,997501,9072,30000" name="Baharr-2Phase-PoundingAtk_LeftHitBox[Projectile][Guard][Evade][Invincible]-Normal" type="projectile" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="1500" attackRangeMax="1500.000000" changeDirToCenter="false" magicalFactor="15" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="506250">
<Action />
<Projectile lifeTime="2500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="50">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="100">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="150">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="200">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="250">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="300">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="350">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="400">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="450">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="500">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="550">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="650" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="600">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="650">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="700">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="850" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="800">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="850">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="950" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="900">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="950">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1050" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1050">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1150" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1100">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1150">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2101" category="9011" name="Baharr-2Phase-R-NormalSmash[Atk01]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="230000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1230" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="349" maxHeight="60" maxCount="10" offsetAngle="2" offsetDistance="305" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2102" category="9011" name="Baharr-2Phase-R-VerticalChop_Shot_End[Atk03Shot_Atk03End][ForNormal]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="864000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_Start" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="470" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="300" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2103" category="9011" name="Baharr-2Phase-R-VerticalChop_Shot[Atk03Shot][ForBlazed][ForNormal]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="864000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk03_Start" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="470" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2104" category="9011" name="Baharr-2Phase-R-VerticalChop_HeavySmash[Atk03End_Atk05End02][HandChange][ForBlazed][ForNormal][Guard]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1234200">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1235" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="550" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk05_End02" animRate="1.25" blendInTime="275" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="357.4" offsetDistance="400" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="30372008" />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2105" category="9011" name="Baharr-2Phase-R-HorizontalSwing_Swing[Atk05_Start]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="357800">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1042" power="0.5" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1175" animName="Atk05_Start" animRate="1" blendInTime="275" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="1042" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="300" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="60" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1067" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="60" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1092" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="60" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1117" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="120" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="60" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1142" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="170" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="40" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2106" category="9011" name="Baharr-2Phase-R-HorizontalSwing_Return[Atk05End01]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk05_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="2107" category="9011" name="Baharr-2Phase-R-HorizontalSwing_HeavySmash[Atk05End02][HandChange][Guard]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1.075" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="411400">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="676" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1700" animName="Atk05_End02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="676" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="357.4" offsetDistance="400" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2108" category="9011" name="Baharr-2Phase-R-HammerBackDrop_Start[BackAtk01]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="100" power="0.2" innerRadius="0" outerRadius="1000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk01_Start" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="400" animName="BackAtk01_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="2109" category="9011" name="Baharr-2Phase-R-HammerBackDrop_Hold[BackAtk01_Hold]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="50" animName="BackAtk01_Hold" animRate="1" blendInTime="50" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="2110" category="9011" name="Baharr-2Phase-R-HammerBackDrop_End[BackAtk01_End][HandChange]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="950700">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="350" startTime="675" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk01_End" animRate="1" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="30370009" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2111" category="9011" name="Baharr-2Phase-R-HammerBackDrop_End_TurnoverStrike[BackAtk01_End-BackAtk02][ForBlazed]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1073400">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="350" startTime="700" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-BasicShake" targetType="all" duration="500" startTime="2605" power="1.75" innerRadius="0" outerRadius="1000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1850" animName="BackAtk01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.65" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0.885708">
<AbnormalityOnCommon id="30370009" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2605" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="5200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2112" category="9011" name="Baharr-2Phase-R-HammerBackDrop_End_PommelBash[BackAtk01_End-Atk06][ForBlazed][PerfectGuard][Evade]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="6220000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="350" startTime="675" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="2800" power="0.75" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="3690" power="0.75" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1250" animName="BackAtk01_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="450" animName="Atk06_Start" animRate="1" blendInTime="300" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.9" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="675" animName="Atk06_Shot" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.125" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_Shot" animRate="1.3" blendInTime="350" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_Shot" animRate="1.4" blendInTime="150" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_End" animRate="1.15" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-250" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0.254645">
<AbnormalityOnCommon id="30370009" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="356.5" offsetDistance="222" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="356.5" offsetDistance="222" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2113" category="9011" name="Baharr-2Phase-R-ThrowingHammer_Throw[HeavyAtk01_Start][Guard]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1303200">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="1015" power="0.8" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="585" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-1415" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="350" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="-1500" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
<Area type="enemy" rotateAngle="10" maxHeight="60" maxCount="10" offsetAngle="315" offsetDistance="-1500" maxRadius="2500" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="2000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2114" category="9011,997501" name="Baharr-2Phase-R-ThrowingHammer_Punch[HeavyAtk01_End01-HeavyAtk02][ForBlazed][Guard][Evade][Invincible]-Rage" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="2085000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="50" startTime="1600" power="1" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="300" startTime="1675" power="1.5" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2800" animName="HeavyAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="353" offsetDistance="275" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="353" offsetDistance="275" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2115" category="9011,997501" name="Baharr-2Phase-R-ThrowingHammer_UpperBash[HeavyAtk01_End01-HeavyAtk02][ForBlazed][Guard][Evade][Invincible]-Rage" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1.3" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="843000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="1203" power="1" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_Start" animRate="0.65" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.3" blendInTime="50" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1203" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="359.7" maxHeight="60" maxCount="10" offsetAngle="7" offsetDistance="-4000" maxRadius="5150" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="4000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="500" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2116" category="9011,997501" name="Baharr-2Phase-R-ThrowingHammer_BackSwing_FistAtk[HeavyAtk01_End02-LongAtk01_End][Turnover][ForBlazed][Guard][Evade][Invincible]-Rage" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="2299800">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="985" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1000" startTime="2000" power="0.2" innerRadius="0" outerRadius="1000" speed="10" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="2880" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="3380" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-MediumShake" targetType="all" duration="500" startTime="3880" power="0.8" innerRadius="0" outerRadius="1000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2000" animName="HeavyAtk01_End02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.25" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="350" animName="LongAtk01_End" animRate="1" blendInTime="350" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="0.35" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="LongAtk01_End" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="985" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="300">
<Effect atk="0.7" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="300">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="600">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2117" category="9011" name="Baharr-2Phase-R-LeapAttack[MoveAttack][HandChange][Fast][ForST][Guard]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1.1" attackRange="400" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="1533000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="500" startTime="1522" power="1" innerRadius="0" outerRadius="750" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="700" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_Loop" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_End" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1522" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="390" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2118" category="9011" name="Baharr-2Phase-R-LeapAttack[MoveAttack][HandChange][Fast][Guard]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1.1" attackRange="400" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pushall" skillDamageType="physical" totalAtk="1533000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="500" startTime="1522" power="1" innerRadius="0" outerRadius="750" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="700" animName="MoveAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_Loop" animRate="2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="MoveAtk01_End" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1522" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="390" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2119" category="9011,997501" name="Baharr-2Phase-R-WeaponSwap_TurnoverSmash[ChangeWeaponRtoL-UltraAtk01_Shot04][Guard][Evade][Invincible]-Rage" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1.08" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="919800">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="1075" power="0.8" innerRadius="0" outerRadius="1500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_Shot05" animRate="0.85" blendInTime="350" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="1075" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="328" offsetDistance="0" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2120" category="9011,997501" name="Baharr-2Phase-R-WeaponSwap_TurnoverSmash[ChangeWeaponRtoL-UltraAtk01_Shot04][Guard][Evade][Invincible]-Rage" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1.08" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="919800">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="995" power="0.8" innerRadius="0" outerRadius="1500" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_Shot04" animRate="0.85" blendInTime="350" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" bForceRotation="true" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="UltraAtk01_End03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="177" offsetDistance="0" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1500" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2121" category="9011,9072,997501,30000" name="Baharr-2Phase-R-PoundingAtk_01Set[LRLR][Guard][Evade][Invincible]-Rage" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="15" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="1021900">
<Action>
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<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3317" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4117" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4917" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="5995" power="1" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
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</Stage>
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</Action>
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</Area>
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</TargetingList>
</Skill>
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<Action>
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<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="1350" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3317" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3817" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4617" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="5695" power="1" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
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<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="750" animName="ActiveMoveR_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Stage>
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</Stage>
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</Stage>
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</Stage>
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</Stage>
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</Stage>
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</Stage>
</StageList>
</Action>
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<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="100">
<DynamicReaction correctRate="1" reactionAccel="-200" reactionEndSpeed="300" reactionSpeed="1000" useInterpolation="true" />
</Reaction>
</Area>
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</Targeting>
</TargetingList>
</Skill>
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<Action>
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<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="1350" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="2517" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3017" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="3817" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-ImpactShake" targetType="all" duration="500" startTime="4617" power="0.9" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-HeavyShake" targetType="all" duration="750" startTime="5695" power="1" innerRadius="0" outerRadius="2000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
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<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="750" animName="ActiveMoveR_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.3" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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<ProjectileSkill id="2402" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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<ProjectileSkill id="2401" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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<Action>
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</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
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</Stage>
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</Action>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
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<HitEffect type="animationDamage" />
</Area>
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</Targeting>
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<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2125" category="9011" name="Baharr-2Phase-R-VerticalChop_Shot[Atk03Shot][ForBlazed][ForRage]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="864000">
<Action>
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<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1315" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
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</Stage>
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</Action>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="110" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
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</Targeting>
<Targeting id="-1" time="1350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
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<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2126" category="9011" name="Baharr-2Phase-R-VerticalChop_HeavySmash[Atk03End_Atk05End02][ForBlazed][ForRage][Guard]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1234200">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1235" power="0.3" innerRadius="0" outerRadius="1000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
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<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="550" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="1000" animName="Atk05_End02" animRate="1" blendInTime="275" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.25" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="357.4" offsetDistance="400" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2127" category="9011,997501,30001" name="Baharr-2Phase-R-VerticalChop_Pulling[Atk05End03][ForBlazed][ForRage][Evade]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="654000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="250" startTime="850" power="1.2" innerRadius="0" outerRadius="1000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk05_End03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="357" maxHeight="60" maxCount="10" offsetAngle="178" offsetDistance="-1630" maxRadius="1750" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1200">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="357" maxHeight="60" maxCount="10" offsetAngle="178" offsetDistance="-1630" maxRadius="2300" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2131" category="9011" name="Baharr-2Phase-L-HeavySmash_Smash[Atk04_Start]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.2" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1073400">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="2200" power="0.8" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="2300" animName="Atk04_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="358" offsetDistance="335" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2132" category="9011" name="Baharr-2Phase-L-HeavySmash_Loop[Atk04_Loop]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="450" animName="Atk04_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="2133" category="9011" name="Baharr-2Phase-L-HeavySmash_Return[Atk04_End01]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk04_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="2134" category="9011,997501,30001" name="Baharr-2Phase-L-HeavySmash_Pulling[Atk04_End02][Evade]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.4" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="654000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="250" startTime="900" power="1.2" innerRadius="0" outerRadius="1000" speed="8" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk04_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="182" offsetDistance="-1530" maxRadius="1750" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1200">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="182" offsetDistance="-1530" maxRadius="2300" pierceDepth="1" minHeight="0" rangeAngle="10" minRadius="1750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2135" category="9011,997501" name="Baharr-2Phase-L-PommelBash[Atk06][HandChange][PerfectGuard][Evade]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.18" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="3732000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="1535" power="0.75" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="2535" power="0.75" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_Shot" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_Shot" animRate="1.3" blendInTime="150" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Atk06_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1535" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="356.5" offsetDistance="222" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="2535" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="356.5" offsetDistance="222" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2136" category="9011" name="Baharr-2Phase-L-TurnoverStrike[BackAtk02][HandChange][Slow]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1073400">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="995" power="1.25" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="4100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2137" category="9011" name="Baharr-2Phase-L-TurnoverStrike[BackAtk02][HandChange][Slow]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="false" timeRate="1.05" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="1073400">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="750" startTime="995" power="1.25" innerRadius="0" outerRadius="1000" speed="6" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="BackAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="250" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1" maxHeight="60" maxCount="10" offsetAngle="0.5" offsetDistance="515" maxRadius="475" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="4100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2138" category="9011,997501" name="Baharr-2Phase-L-UpperBash[HeavyAtk02][HandChange][ForST][Guard][Evade][Invincible]-Rage" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1.3" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="843300">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="1203" power="1" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_Start" animRate="0.65" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="1" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="HeavyAtk02_End" animRate="1.3" blendInTime="50" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1203" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="359.7" maxHeight="60" maxCount="10" offsetAngle="7" offsetDistance="-4000" maxRadius="5150" pierceDepth="1" minHeight="0" rangeAngle="3" minRadius="4000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="500" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2139" category="9011" name="Baharr-2Phase-L-WhirlBlow[ReactionAtk][Guard]-Rage" type="normal" templateId="2000" parentId="30352000" ignoreDefence="true" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="593000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="1250" startTime="725" power="0.5" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="725" animName="ReactionAtk_Start" animRate="1" blendInTime="50" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.25" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="150" animName="ReactionAtk_Loop" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReactionAtk_End" animRate="1.3" blendInTime="300" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="725" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="315" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="315" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="785" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="835" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="135" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="135" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="875" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="225" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="0.25" />
<HitEffect type="animationDamage" />
</Area>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="225" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="90" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="2140" category="9011,9072,997501,30000" name="Baharr-2Phase-L-PoundingAtk_01Set[RLRL][HandChange][Guard][Evade][Invincible]-Rage" type="normal" templateId="2000" parentId="30352000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="15" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="1021900">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="1500" startTime="0" power="0.2" innerRadius="0" outerRadius="2000" speed="7" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-AlarmShake" targetType="all" duration="300" startTime="600" power="1.2" innerRadius="0" outerRadius="2000" speed="4" startValue="1" shakeId="0" startCondition="skillStart" />
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</AreaList>
</Targeting>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="250">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="300">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="350">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="400">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="450">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="500">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="550">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="650" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="600">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="650">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="750" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="700">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="750">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="850" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="800">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="850">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="950" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="900">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="950">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1050" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1000">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1050">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1150" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1100">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-50" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="180" minRadius="1150">
<Effect atk="1" />
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1203" category="0" name="Baharr-1Phase-R-PhaseChange[ReadyAction_R]-Dungeon" type="normal" templateId="2001" parentId="30352000" breakInvincible="true" ignoreDefence="false" timeRate="1" attackRange="1000" attackRangeMax="1000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="3037002" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="500" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="4000" animName="ReadyAction_R_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="ReadyAction_R_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="Baharr_ANI.Anim.Baharr_Anim" duration="0" animName="Wait_R" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="8000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1202" category="9011" name="Baharr-TNPC-RageController-InvokeRageBaharr[Wait]-Dungeon" type="normal" templateId="2010" parentId="68000000" breakInvincible="true" ignoreDefence="false" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="200" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="200" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0">
<AbnormalityOff />
<AbnormalityOff />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="200" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1202" category="9011" name="Baharr-TNPC-WrathCancelController-CancelDebuff[Wait]-Dungeon" type="normal" templateId="2020" parentId="68000000" breakInvincible="true" ignoreDefence="false" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="1750" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="200" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1301" category="9012,997501" name="Baharr-TNPC-ArdensStrike-Strike[Wait][Evade][Invincible][Shield]-Dungeon" type="normal" templateId="2030" parentId="68000000" breakInvincible="true" ignoreDefence="false" timeRate="1" attackRange="0" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="405000">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-BasicShake" targetType="all" duration="550" startTime="320" power="0.7" innerRadius="0" outerRadius="1000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="5000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="AllPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="95" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="30372106" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="1302" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1302" category="9012,997501" name="Baharr-TNPC-ArdensStrike[Projectile][Guard][Evade][Invincible]-Dungeon" type="projectile" templateId="2030" parentId="68000000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action />
<Projectile lifeTime="3500" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="95" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<HpDiff value="-800000.000000" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1101" category="0" name="none" type="normal" templateId="2050" nextSkill="0" parentId="60096000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="114433749.396225">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="38144583.132075" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="200302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_노말" type="defence" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="221782482.413322">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2500" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="73927494.1377738" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="90.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="188361243.533999">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="screwThroughStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2124" animName="ScrewThroughLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ScrewThroughShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="62787081.1779996" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="886" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3157" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.05">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="48.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="73927494.1377738">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ShieldStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="24642498.0459246" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="166963062.752591">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="riposte" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="55654354.2508636" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-130" maxRadius="250" pierceDepth="1" minHeight="10" rangeAngle="6" crosshairRadius="1" minRadius="150" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="181276227.15487">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="60425409.0516235" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="197951063.683526">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="65983687.8945087" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_노말" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="329131215.430418">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="109710405.143473" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.133">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="0" name="하이엘프 남 중갑5 창기사 창기사 전투의 의지" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="0" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200731" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="310" method="normal" interval="0" until="0">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200701" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="0" name="하이엘프 남 중갑5 창기사 창기사 신뢰의 오라 III" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="inspiringroar" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="75" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200202" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="501" method="normal" interval="0" until="0">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="75" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="200202" />
<AbnormalityOnCommon id="200232" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="0" name="하이엘프 남 중갑5 창기사 창기사 분노 유발" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" time="1300" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="무적걸기" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="12000" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="" name="하이엘프 남 중갑5 창기사 창기사_1콤보_combo1_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="200" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="148763874.215092">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="49587958.0716975" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="200302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="" name="하이엘프 남 중갑5 창기사 창기사_방패방어_Defence_분노" type="defence" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="288317227.137318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2500" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="96105742.379106" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="" name="하이엘프 남 중갑5 창기사 창기사_강력한돌진_screwThrough_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="244869616.594198">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="screwThroughStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="2124" animName="ScrewThroughLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ScrewThroughShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="81623205.5313995" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="886" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3157" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.05">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="" name="하이엘프 남 중갑5 창기사 창기사_방패치기_ShieldStrike_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="48.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="96105742.379106">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="ShieldStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="32035247.459702" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="45" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="" name="하이엘프 남 중갑5 창기사 창기사_반격찌르기_Riposte_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="217051981.578368">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="riposte" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="72350660.5261227" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-130" maxRadius="250" pierceDepth="1" minHeight="10" rangeAngle="6" crosshairRadius="1" minRadius="150" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="" name="하이엘프 남 중갑5 창기사 창기사_도발의포효_Roar_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="49.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="235659095.301331">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="Roar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="78553031.7671105" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="" name="하이엘프 남 중갑5 창기사 창기사_2콤보_combo2_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="257336382.788584">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="85778794.2628613" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="" name="하이엘프 남 중갑5 창기사 창기사_3콤보_combo3_분노" type="normal" templateId="2051" nextSkill="0" parentId="53051000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="164.000000" attackRangeMax="150.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" totalAtk="427870580.059543">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="142623526.686515" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.13">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="240" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.16">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0.133">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9012" name="사제_징벌의 빛_Holy Shot_Cast 01" type="instance" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="200" attackRangeMax="300" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" totalAtk="114433749" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="533" shotSkill="1101" createTime="533" flyingDuration="500" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="33.333332" maxCount="10" offsetAngle="0" offsetDistance="33.333332" maxRadius="291.66666" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="" name="사제_각성_Recovery_Cast 01" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="220.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="purify" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Human_F_ANI.Anim.Human_F_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="45" maxCount="15" offsetAngle="0" offsetDistance="70" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="0" name="사제_조금 차는 힐" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="5000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="30320003" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="0" name="사제_많이 차는 힐" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="5000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="200000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="997501" name="사제_방어 버프" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="800304" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="0" name="사제_축복 해제" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000094" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="무적 걸기" type="normal" templateId="2053" nextSkill="0" parentId="52702000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="10000" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000098" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="사제 소환 마석" type="normal" templateId="2060" nextSkill="0" parentId="60096200" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="98000000" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1401" category="9011,997501" name="Baharr-TNPC-MagmaArea-MagmaArea_Lv1[Wait]-Dungeon" type="normal" templateId="2100" parentId="68000000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="60000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="1100">
<Effect atk="0">
<AbnormalityOnCommon id="30372211" />
<HpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="1100">
<Effect atk="0">
<AbnormalityOff />
<AbnormalityOff />
<AbnormalityOnCommon id="30372203" />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1402" category="9011,997501" name="Baharr-TNPC-MagmaArea-MagmaArea_Lv2[Wait]-Dungeon" type="normal" templateId="2100" parentId="68000000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="60000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="1000">
<Effect atk="0">
<AbnormalityOnCommon id="30372211" />
<HpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="1000">
<Effect atk="0">
<AbnormalityOff />
<AbnormalityOff />
<AbnormalityOnCommon id="30372203" />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1403" category="9011,997501" name="Baharr-TNPC-MagmaArea-MagmaArea_Lv3[Wait]-Dungeon" type="normal" templateId="2100" parentId="68000000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="60000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="900">
<Effect atk="0">
<AbnormalityOnCommon id="30372211" />
<HpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="900">
<Effect atk="0">
<AbnormalityOff />
<AbnormalityOff />
<AbnormalityOnCommon id="30372203" />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1404" category="9011,997501" name="Baharr-TNPC-MagmaArea-MagmaArea_Lv4[Wait]-Dungeon" type="normal" templateId="2100" parentId="68000000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="60000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="800">
<Effect atk="1">
<AbnormalityOnCommon id="30372211" />
<HpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="800">
<Effect atk="0">
<AbnormalityOff />
<AbnormalityOff />
<AbnormalityOnCommon id="30372203" />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1405" category="9011,997501" name="Baharr-TNPC-MagmaArea-MagmaArea_Lv5[Wait]-Dungeon" type="normal" templateId="2100" parentId="68000000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="60000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="650">
<Effect atk="1">
<AbnormalityOnCommon id="30372211" />
<HpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="60000" LoopRepeatTargeting="false">
<AreaList>
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="650">
<Effect atk="0">
<AbnormalityOff />
<AbnormalityOff />
<AbnormalityOnCommon id="30372203" />
</Effect>
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1406" category="9011,997501" name="Baharr-TNPC-MagmaArea-MagmaArea_Lv6[Wait]-Dungeon" type="normal" templateId="2100" parentId="68000000" breakInvincible="true" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="10000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="5000" endTime="0" interval="1000" until="10000" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1200" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1114" category="9011,997501" name="Baharr-MNPC-FlameWorrior-Explosion[aggrochange][Guard][Evade][Invincible]-Normal" type="normal" templateId="2201" parentId="30151000" breakInvincible="true" ignoreDefence="true" timeRate="1.25" attackRange="75" attackRangeMax="75.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="500000">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="20" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="197" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="1" />
<HitEffect type="animationDamage" />
<Reaction basicRate="1000" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="20" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0">
<HpDiff value="-1.000000" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1205" category="0" name="Baharr-MNPC-FlameWorrior-Standing[Wait]-Dungeon" type="normal" templateId="2201" parentId="30151000" ignoreDefence="false" timeRate="1" attackRange="500" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" duration="0" animName="Wait" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="2114" category="9011,997501" name="Baharr-MNPC-FlameWorrior-Explosion[aggrochange][Guard][Evade][Invincible]-Rage" type="normal" templateId="2201" parentId="30151000" breakInvincible="true" ignoreDefence="true" timeRate="1.25" attackRange="75" attackRangeMax="75.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="magical" totalAtk="2220000">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
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<Action>
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<Targeting id="1" time="1975" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="-500" maxRadius="3200" pierceDepth="1" minHeight="0" rangeAngle="1.5" minRadius="3000">
<Effect atk="1">
<HpDiff value="-2.000000" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="2050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="3750" pierceDepth="1" minHeight="0" rangeAngle="1.5" minRadius="3000">
<Effect atk="1">
<HpDiff value="-2.000000" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" category="0" name="Baharr-SubNpc-Standing[Wait][1000ms]-Dungeon" type="normal" templateId="3000" parentId="30353000" ignoreDefence="false" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="0" animName="Wait" animRate="1.699" blendInTime="50" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1301" category="9011" name="Baharr-SubNpc-ArdensStrike[LeftHand]-Dungeon" type="chaseEffect" templateId="3000" parentId="30353000" ignoreDefence="false" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-SubNpc" targetType="all" duration="750" startTime="0" power="0.3" innerRadius="0" outerRadius="1000" speed="10" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="0" animName="LeftHand_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="19627" animName="LeftHand_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="0" animName="LeftHand_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1302" category="9011" name="Baharr-SubNpc-PhaseChange[PhaseChange]-Dungeon" type="normal" templateId="3000" parentId="30353000" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-SubNpc" targetType="all" duration="750" startTime="0" power="0.3" innerRadius="0" outerRadius="1000" speed="10" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SubNpc" targetType="all" duration="500" startTime="2630" power="1.2" innerRadius="0" outerRadius="3000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SubNpc" targetType="all" duration="500" startTime="3360" power="1.2" innerRadius="0" outerRadius="3000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SubNpc" targetType="all" duration="500" startTime="3635" power="1.2" innerRadius="0" outerRadius="3000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SubNpc" targetType="all" duration="500" startTime="4185" power="1.2" innerRadius="0" outerRadius="3000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="0" animName="PhaseChange_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="0" animName="PhaseChange_Loop" animRate="0.65" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="0" animName="PhaseChange_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
</Skill>
<Skill id="1303" category="9011" name="Baharr-SubNpc-RightWeapon[RightWeapon]-Dungeon" type="normal" templateId="3000" parentId="30353000" ignoreDefence="true" timeRate="1.2" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="750" animName="RightWeapon_Start" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="600" animName="RightWeapon_Loop" animRate="1.25" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1304" category="9011" name="Baharr-SubNpc-LeftWeapon[LeftWeapon]-Dungeon" type="normal" templateId="3000" parentId="30353000" breakInvincible="true" ignoreDefence="false" timeRate="1.2" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="750" animName="LeftWeapon_Start" animRate="1.5" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="600" animName="LeftWeapon_Loop" animRate="1.25" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1202" category="9011" name="Baharr-SubNpc-PhaseChange[PhaseChange]-Dungeon" type="normal" templateId="3001" parentId="30353000" ignoreDefence="true" timeRate="1" attackRange="3000" attackRangeMax="3000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-SubNpc" targetType="all" duration="5000" startTime="0" power="0.5" innerRadius="0" outerRadius="3000" speed="10" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SubNpc" targetType="all" duration="500" startTime="2630" power="1.5" innerRadius="0" outerRadius="3000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SubNpc" targetType="all" duration="500" startTime="3360" power="1.5" innerRadius="0" outerRadius="3000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SubNpc" targetType="all" duration="500" startTime="3635" power="1.5" innerRadius="0" outerRadius="3000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-SubNpc" targetType="all" duration="500" startTime="4185" power="1.5" innerRadius="0" outerRadius="3000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="0" animName="PhaseChange_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="0" animName="PhaseChange_Loop" animRate="0.65" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="NPC_Baharr_ANI.Anim.NPC_Baharr_Anim" duration="0" animName="PhaseChange_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="3650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1201" category="9011" name="Baharr-MNPC-Gate-Opening_1st[Opening]-Dungeon" type="normal" templateId="6001" parentId="60000000" ignoreDefence="false" timeRate="1" attackRange="1000" attackRangeMax="1000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-GateShake" targetType="all" duration="1500" startTime="0" power="0.2" innerRadius="0" outerRadius="5000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-GateShake" targetType="all" duration="750" startTime="1885" power="0.8" innerRadius="0" outerRadius="5000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-GateShake" targetType="all" duration="750" startTime="1970" power="0.8" innerRadius="0" outerRadius="5000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_EntGate_ANI.Anim.Baharr_EntGate_Anim" duration="0" animName="Opening" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_EntGate_ANI.Anim.Baharr_EntGate_Anim" duration="2000" animName="Opened" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1202" category="9011" name="Baharr-MNPC-Gate-Opening_2nd[Opening]-Dungeon" type="normal" templateId="6001" parentId="60000000" ignoreDefence="false" timeRate="1" attackRange="1000" attackRangeMax="1000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-GateShake" targetType="all" duration="1500" startTime="1000" power="0.2" innerRadius="0" outerRadius="5000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-GateShake" targetType="all" duration="750" startTime="2885" power="0.8" innerRadius="0" outerRadius="5000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-GateShake" targetType="all" duration="750" startTime="2970" power="0.8" innerRadius="0" outerRadius="5000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_EntGate_ANI.Anim.Baharr_EntGate_Anim" duration="1000" animName="Closed" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_EntGate_ANI.Anim.Baharr_EntGate_Anim" duration="0" animName="Opening" animRate="1" blendInTime="0" bAnimLooping="false" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_EntGate_ANI.Anim.Baharr_EntGate_Anim" duration="2000" animName="Opened" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" minRadius="0">
<Effect atk="0" />
<HitEffect type="notShowAll" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="1203" category="9011" name="Baharr-MNPC-Gate-Opening_3rd[Opening]-Dungeon" type="normal" templateId="6001" parentId="60000000" ignoreDefence="false" timeRate="1" attackRange="1000" attackRangeMax="1000.000000" changeDirToCenter="false" magicalFactor="1" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="Baharr-GateShake" targetType="all" duration="1500" startTime="2000" power="0.2" innerRadius="0" outerRadius="5000" speed="5" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-GateShake" targetType="all" duration="750" startTime="3885" power="0.8" innerRadius="0" outerRadius="5000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
<CameraShake name="Baharr-GateShake" targetType="all" duration="750" startTime="3970" power="0.8" innerRadius="0" outerRadius="5000" speed="3" startValue="1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<MoveInvincible startTime="0" endTime="0" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Baharr_EntGate_ANI.Anim.Baharr_EntGate_Anim" duration="2000" animName="Closed" animRate="1" blendInTime="0" bAnimLooping="true" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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