5584 lines
415 KiB
XML
5584 lines
415 KiB
XML
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="3055" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="3101" category="0" name="샨드라마나이아의 핵(이탈형)_오른 손 공격_atk01_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="275.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="25000">
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<Action>
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<CameraShakeList>
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<CameraShake name="기본 내려 찍기" targetType="all" duration="1000" startTime="1383" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="기본 내려 찍기" targetType="all" duration="1000" startTime="1700" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="8" offsetDistance="190" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="12" offsetDistance="330" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3102" category="0" name="샨드라마나이아의 핵(이탈형)_공중 도약 후 연속 범위 공격_reactionAtk03_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
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<Action>
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<CameraShakeList>
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<CameraShake name="갸르르르릉" targetType="all" duration="5000" startTime="900" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="레이저 바닥 공격" targetType="all" duration="4000" startTime="2800" power="1.6" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="2000" startTime="4800" power="1.6" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="땅짚기" targetType="all" duration="2000" startTime="5986" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinderList>
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<MoveCylinder startTime="1500">
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<Cylinder radius="100" locAngle="0" locDistance="-30" locZ="0" height="200" />
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<Cylinder radius="40" locAngle="0" locDistance="100" locZ="0" height="200" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="reactionatk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30550109" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3103" category="0" name="샨드라마나이아의 핵(이탈형)_왼 손 공격_atk02_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="275.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="25000">
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<Action>
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<CameraShakeList>
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<CameraShake name="기본 내려 찍기" targetType="all" duration="1000" startTime="1700" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="기본 내려 찍기" targetType="all" duration="1000" startTime="2000" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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|
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-5" offsetDistance="190" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-12" offsetDistance="330" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="3104" category="0" name="샨드라마나이아의 핵(이탈형)_점프 덮치기_heavyAtk_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="590.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="50000">
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<Action>
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|
<CameraShakeList>
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|
<CameraShake name="기본 내려 찍기" targetType="all" duration="3000" startTime="2400" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="기본 내려 찍기" targetType="all" duration="1500" startTime="2800" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="도약" targetType="all" duration="2000" startTime="1950" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="heavyatk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="220" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-45" offsetDistance="220" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3105" category="0" name="샨드라마나이아의 핵(이탈형)_전방 폭발 공격_heavyAtk02_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="100.000000" attackRangeMax="550.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="갸르르르릉" targetType="all" duration="2200" startTime="2300" power="0.4" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="폭발" targetType="all" duration="1500" startTime="-1" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="폭발" targetType="all" duration="3000" startTime="-1" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="heavyatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550112" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3106" category="0" name="샨드라마나이아의 핵(이탈형)_원거리 폭발 공격_longAtk_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="폭발" targetType="all" duration="1000" startTime="2000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="LongAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3107" category="0" name="샨드라마나이아의 핵(이탈형)_레이져 공격_longAtk02_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="800.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="LongAtk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550113" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="-3" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-3" maxHeight="60" maxCount="10" offsetAngle="3" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="1.5" maxHeight="60" maxCount="10" offsetAngle="-1.5" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-1.5" maxHeight="60" maxCount="10" offsetAngle="1.5" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="-3" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-3" maxHeight="60" maxCount="10" offsetAngle="3" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3108" category="0" name="샨드라마나이아의 핵(이탈형)_점프 후 돌진_moveAtk_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.8" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="50000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="폭발" targetType="all" duration="2000" startTime="5000" power="4" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="moveAtk_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="moveAtk_Loop_Lockon" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="moveAtk_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="moveAtk_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3109" category="0" name="샨드라마나이아의 핵(이탈형)_도트 존 공격 발사 동작_reactionAtk01_노말" type="chaseEffect" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
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<Action>
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<CameraShakeList>
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<CameraShake name="폭발" targetType="all" duration="2000" startTime="1000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="reactionatk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="3110" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3110" category="0" name="샨드라마나이아의 핵(이탈형)_도트 존 공격_발사체_reactionAtk01_노말" type="projectile" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="100000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5001" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-3000" maxRadius="3600" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3100" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-3000" maxRadius="3600" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3100" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-3000" maxRadius="3600" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3100" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-3000" maxRadius="3600" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3100" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="3111" category="0" name="샨드라마나이아의 핵(이탈형)_범위 속박_reactionAtk02_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="갸르르르릉" targetType="all" duration="5000" startTime="500" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="폭발" targetType="all" duration="2000" startTime="2177" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="reactionatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
|
|
</StageList>
|
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</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2177" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="300" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30551012" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3112" category="0" name="샨드라마나이아의 핵(이탈형)_존재 박멸_reactionAtk04_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="0.65" attackRange="100.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="갸르르르릉" targetType="all" duration="9000" startTime="0" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="폭발" targetType="all" duration="2000" startTime="3300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="4300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="3000" startTime="7300" power="3" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1200">
|
|
<Cylinder radius="40" locAngle="0" locDistance="-30" locZ="0" height="100" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="reactionAtk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
|
|
</StageList>
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</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOff />
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<AbnormalityOnCommon id="30551004" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOff />
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<AbnormalityOnCommon id="30551005" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="330" crosshairRadius2="3">
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<AbnormalityOff />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3113" category="0" name="샨드라마나이아의 핵(이탈형)_좌회전 공격_roundAtk01_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="400.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="35000">
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<Action>
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<CameraShakeList>
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<CameraShake name="도약" targetType="all" duration="3000" startTime="2238" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="2238" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2438" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2638" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3114" category="0" name="샨드라마나이아의 핵(이탈형)_우회전 공격_roundAtk02_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="400.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="35000">
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<Action>
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<CameraShakeList>
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<CameraShake name="회전 공격" targetType="all" duration="3000" startTime="2300" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="2238" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2438" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2638" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="3115" category="0" name="샨드라마나이아의 핵(이탈형)_후방 공격_backAtk_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="50000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="강한 내려 찍기" targetType="all" duration="2000" startTime="1500" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="갸르르르릉" targetType="all" duration="5000" startTime="3300" power="0.8" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
|
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<AbnormalityOnCommon id="30550116" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
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<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
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<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-500" maxRadius="870" pierceDepth="1" minHeight="0" rangeAngle="9" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="99000010" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
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<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="300" until="4601" LoopRepeatTargeting="false">
|
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<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.35">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3116" category="0" name="5인 장판 공격(비분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="폭발" targetType="all" duration="1000" startTime="2000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="LongAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3117" category="0" name="전후좌우 범위 속박(비분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="40000">
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<Action>
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<CameraShakeList>
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<CameraShake name="갸르르르릉" targetType="all" duration="5000" startTime="500" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="폭발" targetType="all" duration="2000" startTime="2177" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="reactionatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Targeting id="-1" time="2177" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="300" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="300" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="300" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="300" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3118" category="0" name="존재 박멸 변형_정방향(비분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="0.9" attackRange="100.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
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<Action>
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<CameraShakeList>
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<CameraShake name="갸르르르릉" targetType="all" duration="9000" startTime="0" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="폭발" targetType="all" duration="2000" startTime="3300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="2000" startTime="4300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="3000" startTime="7300" power="3" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinderList>
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<MoveCylinder startTime="1200">
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<Cylinder radius="40" locAngle="0" locDistance="-30" locZ="0" height="100" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="330" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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<Targeting id="-1" time="8300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3119" category="0" name="양손 찍기(비분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="50000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-40" offsetDistance="180" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3120" category="0" name="후방 공격 2(비분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="50000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="backAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="backAtk02_Shot01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="backAtk02_Shot02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="backAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30550116" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-500" maxRadius="870" pierceDepth="1" minHeight="0" rangeAngle="9" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3121" category="0" name="어둠 터져라(비분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="1500" animName="ModeAlarm02_Loop01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="2500" animName="ModeAlarm02_Loop02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3122" category="997501" name="어둠 힐업(비분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="15000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="1500" animName="ModeAlarm02_Loop01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="4235" animName="ModeAlarm02_Loop02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30550114" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="500" until="9000" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="3123" category="0" name="존재 박멸 변형_역방향(비분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="0.9" attackRange="100.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
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<Action>
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<CameraShakeList>
|
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<CameraShake name="갸르르르릉" targetType="all" duration="9000" startTime="0" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="폭발" targetType="all" duration="2000" startTime="3300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="4300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="none" targetType="all" duration="3000" startTime="7300" power="3" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinderList>
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<MoveCylinder startTime="1200">
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<Cylinder radius="40" locAngle="0" locDistance="-30" locZ="0" height="100" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30550115" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Targeting>
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<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Targeting>
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<Targeting id="-1" time="7300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="330" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="8300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3201" category="0" name="샨드라마나이아의 핵(이탈형)_그로기_groggy" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="3202" category="0" name="샨드라마나이아의 핵(이탈형)_액티브 무브_activeMove_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="25000">
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<Action>
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<CameraShakeList />
|
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="activeMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" variableMaxLoop="10" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="activeMove_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="activeMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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|
<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="600" until="901" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3203" category="0" name="샨드라마나이아의 핵(이탈형)_도망_runAway_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="runAway" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
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<Cost hp="0" mp="0" />
|
|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="6400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="0">
|
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<AbnormalityOnCommon id="30550101" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3204" category="0" name="샨드라마나이아의 핵(이탈형)_(세포 촉진용)모드 알람_modeAlarm" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="50000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="포효" targetType="all" duration="3000" startTime="4600" power="2" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="4600" method="normal" type="none" startTime="0" endTime="0" interval="300" until="5801" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3205" category="0" name="샨드라마나이아의 핵(이탈형)_롱무브_longmove_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" breakInvincible="true" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="0.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="도약" targetType="all" duration="2000" startTime="600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="4400" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="longMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="longMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3206" category="0" name="샨드라마나이아의 핵(이탈형)_백무브_backMove_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="50000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="도약" targetType="all" duration="2000" startTime="1164" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3301" category="0" name="샨드라마나이아의 핵(이탈형)_자기 버프(데미지 반사)_Command" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550103" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3302" category="0" name="샨드라마나이아의 핵(이탈형)_자기 버프(여왕의 포효)_Command" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3303" category="0" name="샨드라마나이아의 핵(이탈형)_자기 버프(방어막 걸기)_Command" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="0.7" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550102" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3304" category="0" name="샨드라마나이아의 핵(이탈형)_방어막체크용대기_wait" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="13200" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3305" category="0" name="샨드라마나이아의 핵(이탈형)_리액션" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Groggy" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550118" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3306" category="0" name="샨드라마나이아의 핵(이탈형)_디버프 걸기용" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="5000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30551002" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3307" category="0" name="샨드라마나이아의 핵(이탈형)_버프 걸기용1" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="5000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30551003" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3308" category="0" name="샨드라마나이아의 핵(이탈형)_데미지반사용 광역 디버프" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="100.000000" attackRangeMax="20000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30550103" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3309" category="0" name="샨드라마나이아의 핵(이탈형)_5초 대기" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="5000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3310" category="0" name="샨드라마나이아의 핵(이탈형)_1초 대기" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3311" category="0" name="샨드라마나이아의 핵(이탈형)_30% 공속 증가용_Command" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="0.7" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3312" category="0" name="샨드라마나이아의 핵(이탈형)_30% 공속 증가용(2중첩)_Command" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="0.7" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="300" until="3500" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3313" category="0" name="샨드라마나이아의 핵(이탈형)_30% 공속 증가용(3중첩)_Command" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="0.7" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="300" until="3700" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3314" category="0" name="샨드라마나이아의 핵(이탈형)_3초 대기" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="3000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3315" category="0" name="어둠 패턴 사전 모션" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3316" category="0" name="낚시용 모션" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3317" category="0" name="공격력 강화 모션" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30550105" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3318" category="0" name="샨드라마나이아의 핵(이탈형)_0.5초 대기" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="500" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3319" category="31,997501" name="파동 이상상태 변경_I" type="normal" templateId="1000" nextSkill="0" parentId="30471000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="500" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="30551018" />
|
|
<AbnormalityOnCommon id="30551009" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="5" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="30551018" />
|
|
<AbnormalityOnCommon id="30551010" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="30551018" />
|
|
<AbnormalityOnCommon id="30551011" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="30551018" />
|
|
<AbnormalityOnCommon id="30551008" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="3320" category="31,997501" name="파동 이상상태 변경_II" type="normal" templateId="1000" nextSkill="0" parentId="30471000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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</Skill>
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<Skill id="3321" category="31,997501" name="파동 이상상태 변경_III" type="normal" templateId="1000" nextSkill="0" parentId="30471000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="500" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3322" category="0" name="샨드라마나이아의 핵(이탈형)_자기 버프(공격 속도 증가 1)_Command" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Command" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Skill>
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<Skill id="3324" category="0" name="도트존 십자 더미 스킬" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4101" category="0" name="샨드라마나이아의 핵(이탈형)_오른 손 공격_atk01_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.9" attackRange="275.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="55000">
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<Action>
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<CameraShakeList>
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<CameraShake name="기본 내려 찍기" targetType="all" duration="1000" startTime="1383" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="기본 내려 찍기" targetType="all" duration="1000" startTime="1700" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="8" offsetDistance="190" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="12" offsetDistance="330" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4102" category="0" name="샨드라마나이아의 핵(이탈형)_공중 도약 후 연속 범위 공격_reactionAtk03_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="1.7" attackRange="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
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<Action>
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<CameraShakeList>
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<CameraShake name="갸르르르릉" targetType="all" duration="5000" startTime="900" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="레이저 바닥 공격" targetType="all" duration="4000" startTime="2800" power="1.6" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="2000" startTime="4800" power="1.6" innerRadius="0" outerRadius="250" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="땅짚기" targetType="all" duration="2000" startTime="5986" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="0" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinderList>
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<MoveCylinder startTime="1500">
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<Cylinder radius="100" locAngle="0" locDistance="-30" locZ="0" height="40" />
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<Cylinder radius="40" locAngle="0" locDistance="100" locZ="0" height="200" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="reactionatk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30550109" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Targeting>
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<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
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</Targeting>
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<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4103" category="0" name="샨드라마나이아의 핵(이탈형)_왼 손 공격_atk02_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.9" attackRange="275.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="55000">
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<Action>
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<CameraShakeList>
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<CameraShake name="기본 내려 찍기" targetType="all" duration="1000" startTime="1700" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="기본 내려 찍기" targetType="all" duration="1000" startTime="2000" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-5" offsetDistance="190" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-12" offsetDistance="330" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="4104" category="0" name="샨드라마나이아의 핵(이탈형)_점프 덮치기_heavyAtk_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="100.000000" attackRangeMax="590.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="110000">
|
|
<Action>
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<CameraShakeList>
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<CameraShake name="기본 내려 찍기" targetType="all" duration="3000" startTime="2400" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="기본 내려 찍기" targetType="all" duration="1500" startTime="2800" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="도약" targetType="all" duration="2000" startTime="1950" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="heavyatk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
|
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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|
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="45" offsetDistance="220" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-45" offsetDistance="220" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4105" category="0" name="샨드라마나이아의 핵(이탈형)_전방 폭발 공격_heavyAtk02_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.9" attackRange="100.000000" attackRangeMax="550.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="갸르르르릉" targetType="all" duration="2200" startTime="2300" power="0.4" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="폭발" targetType="all" duration="1500" startTime="-1" power="1" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="폭발" targetType="all" duration="3000" startTime="-1" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="heavyatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550112" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="250" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="550" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4106" category="0" name="샨드라마나이아의 핵(이탈형)_원거리 폭발 공격_longAtk_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="폭발" targetType="all" duration="1000" startTime="2000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="LongAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4107" category="0" name="샨드라마나이아의 핵(이탈형)_레이져 공격_longAtk02_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" attackRangeMax="800.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="LongAtk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550113" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="-3" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-3" maxHeight="60" maxCount="10" offsetAngle="3" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="1.5" maxHeight="60" maxCount="10" offsetAngle="-1.5" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-1.5" maxHeight="60" maxCount="10" offsetAngle="1.5" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="3" maxHeight="60" maxCount="10" offsetAngle="-3" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-3" maxHeight="60" maxCount="10" offsetAngle="3" offsetDistance="-2900" maxRadius="3700" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="2900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4108" category="0" name="샨드라마나이아의 핵(이탈형)_점프 후 돌진_moveAtk_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="110000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="폭발" targetType="all" duration="2000" startTime="5000" power="4" innerRadius="0" outerRadius="250" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="moveAtk_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="moveAtk_Loop_Lockon" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="moveAtk_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="moveAtk_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99000010" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4109" category="0" name="샨드라마나이아의 핵(이탈형)_도트 존 공격 발사 동작_reactionAtk01_노말" type="chaseEffect" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
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<Action>
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<CameraShakeList>
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<CameraShake name="폭발" targetType="all" duration="2000" startTime="1000" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="reactionatk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="4110" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" projectileShootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4110" category="0" name="샨드라마나이아의 핵(이탈형)_도트 존 공격_발사체_reactionAtk01_노말" type="projectile" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="220000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="250" until="5001" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-3000" maxRadius="3600" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3100" crosshairRadius2="3">
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<Effect atk="0.5">
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-3000" maxRadius="3600" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3100" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="99000010" />
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-3000" maxRadius="3600" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3100" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-3000" maxRadius="3600" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3100" crosshairRadius2="3">
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<Effect atk="0.5">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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<Effect atk="0.5">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="-3000" maxRadius="4100" pierceDepth="1" minHeight="0" rangeAngle="1.2" crosshairRadius="3" minRadius="3600" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4111" category="0" name="샨드라마나이아의 핵(이탈형)_범위 속박_reactionAtk02_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
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<Action>
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<CameraShakeList>
|
|
<CameraShake name="갸르르르릉" targetType="all" duration="5000" startTime="500" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="폭발" targetType="all" duration="2000" startTime="2177" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="reactionatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2177" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="300" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="30551012" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4112" category="0" name="샨드라마나이아의 핵(이탈형)_존재 박멸_reactionAtk04_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="0.65" attackRange="100.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
|
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<Action>
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<CameraShakeList>
|
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<CameraShake name="갸르르르릉" targetType="all" duration="9000" startTime="0" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="폭발" targetType="all" duration="2000" startTime="3300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="4300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="3000" startTime="7300" power="3" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinderList>
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<MoveCylinder startTime="1200">
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<Cylinder radius="40" locAngle="0" locDistance="-30" locZ="0" height="100" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="reactionAtk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
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<Targeting id="-1" time="7300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="330" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOff />
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<AbnormalityOnCommon id="30551009" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</Targeting>
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<Targeting id="-1" time="7350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="330" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOff />
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<AbnormalityOnCommon id="30551010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4113" category="0" name="샨드라마나이아의 핵(이탈형)_좌회전 공격_roundAtk01_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="100.000000" attackRangeMax="400.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="77000">
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<Action>
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<CameraShakeList>
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<CameraShake name="도약" targetType="all" duration="3000" startTime="2238" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="2238" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2438" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2638" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4114" category="0" name="샨드라마나이아의 핵(이탈형)_우회전 공격_roundAtk02_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="100.000000" attackRangeMax="400.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="77000">
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<Action>
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<CameraShakeList>
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<CameraShake name="회전 공격" targetType="all" duration="3000" startTime="2300" power="2" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="2238" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2438" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2638" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="4115" category="0" name="샨드라마나이아의 핵(이탈형)_후방 공격_backAtk_노말" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="110000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="강한 내려 찍기" targetType="all" duration="2000" startTime="1500" power="4" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="갸르르르릉" targetType="all" duration="5000" startTime="3300" power="0.8" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="backAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
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|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550116" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-500" maxRadius="870" pierceDepth="1" minHeight="0" rangeAngle="9" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
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<Effect atk="0.7">
|
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<AbnormalityOnCommon id="99000010" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4116" category="0" name="5인 장판 공격(분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="0">
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="LongAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4117" category="0" name="전후좌우 범위 속박(분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="88000">
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<Action>
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<CameraShakeList>
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<CameraShake name="갸르르르릉" targetType="all" duration="5000" startTime="500" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="폭발" targetType="all" duration="2000" startTime="2177" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="reactionatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="300" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="90" offsetDistance="300" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="300" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Skill id="4118" category="0" name="존재 박멸 변형_정방향(분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="0.9" attackRange="100.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
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<Action>
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<CameraShakeList>
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<CameraShake name="갸르르르릉" targetType="all" duration="9000" startTime="0" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="폭발" targetType="all" duration="2000" startTime="3300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="2000" startTime="4300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="3000" startTime="7300" power="3" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinderList>
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<MoveCylinder startTime="1200">
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<Cylinder radius="40" locAngle="0" locDistance="-30" locZ="0" height="100" />
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</MoveCylinder>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="330" crosshairRadius2="3">
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</Targeting>
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<Targeting id="-1" time="8300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4119" category="0" name="양손 찍기(분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="110000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Atk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Atk03_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Atk03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-40" offsetDistance="180" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="40" offsetDistance="180" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4120" category="0" name="후방 공격 2(분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="physical" totalAtk="110000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="backAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="backAtk02_Shot01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="backAtk02_Shot02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="backAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30550116" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Targeting>
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<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="-500" maxRadius="870" pierceDepth="1" minHeight="0" rangeAngle="9" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="99000010" />
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<Targeting id="-1" time="3450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="180" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction ignoreSkill="true" basicRate="100" miniRate="100">
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<DynamicReaction reactionAccel="-140" reactionEndSpeed="100" reactionSpeed="1200" useInterpolation="true" />
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</Reaction>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4121" category="0" name="어둠 터져라(분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="1500" animName="ModeAlarm02_Loop01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="2500" animName="ModeAlarm02_Loop02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Targeting>
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<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4122" category="31" name="어둠 힐업(비분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="33000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="1500" animName="ModeAlarm02_Loop01" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_Shot" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="4235" animName="ModeAlarm02_Loop02" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="ModeAlarm02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30550114" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="500" until="9000" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
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<Targeting id="-1" time="4100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
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<Skill id="4123" category="0" name="존재 박멸 변형_역방향(분노)" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="true" autoUse="false" timeRate="0.9" attackRange="100.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="110000">
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<Action>
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<CameraShakeList>
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<CameraShake name="갸르르르릉" targetType="all" duration="9000" startTime="0" power="0.4" innerRadius="0" outerRadius="250" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="폭발" targetType="all" duration="2000" startTime="3300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="2000" startTime="4300" power="2" innerRadius="0" outerRadius="250" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="3000" startTime="7300" power="3" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinderList>
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<MoveCylinder startTime="1200">
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<Cylinder radius="40" locAngle="0" locDistance="-30" locZ="0" height="100" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Shot03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Reactionatk05_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30550115" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="180" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="7300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="330" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="8300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="5000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4201" category="0" name="샨드라마나이아의 핵(이탈형)_그로기_groggy" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="Groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4202" category="0" name="샨드라마나이아의 핵(이탈형)_액티브 무브_activeMove_분노" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.8" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="55000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="activeMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" variableMaxLoop="10" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="activeMove_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="activeMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="600" until="901" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4203" category="0" name="샨드라마나이아의 핵(이탈형)_도망_runAway_분노" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="runAway" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="6400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30550101" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4204" category="31" name="샨드라마나이아의 핵(이탈형)_(아르곤 말기암 용)모드 알람_modeAlarm" type="normal" templateId="1000" nextSkill="0" parentId="30471000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="magical" totalAtk="300000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="포효" targetType="all" duration="3000" startTime="4600" power="2" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="900" miniRate="0">
|
|
<DynamicReaction reactionAccel="-250" reactionEndSpeed="550" reactionSpeed="1050" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4600" method="normal" type="none" startTime="0" endTime="0" interval="300" until="5801" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="30551001" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="20000" pierceDepth="1" minHeight="-1000" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30551001" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4205" category="0" name="샨드라마나이아의 핵(이탈형)_롱무브_longmove_분노" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="0.000000" attackRangeMax="2000.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="도약" targetType="all" duration="2000" startTime="600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="4400" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="longMove_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="longMove_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4206" category="0" name="샨드라마나이아의 핵(이탈형)_백무브_backMove_분노" type="normal" templateId="1000" nextSkill="0" parentId="30471000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="110000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="도약" targetType="all" duration="2000" startTime="1164" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="0" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="SeparateMonsterOfSandramanaia_ANI.Anim.SeparateMonsterOfSandramanaia_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1132" category="997501" name="지속형 장판" type="normal" templateId="1001" nextSkill="0" parentId="30472000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" skillDamageType="magical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="62000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="62000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="200" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="-0.5" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1212" category="0" name="터져라" type="normal" templateId="1002" nextSkill="0" parentId="30473000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="100000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="3200" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="18" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="1000" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="17" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="900" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="16" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="900" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="800" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="15" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="700" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="14" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="13" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="12" time="2700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="11" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="10" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="9" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="0" name="문이펙트가 사라지는효과_Run" type="normal" templateId="1301" nextSkill="0" parentId="61136100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_PVE_ANI.Anim.NPC_PVE_Door_Anim" duration="0" animName="run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="0" name="문이펙트가 사라지는효과_Run" type="normal" templateId="1302" nextSkill="0" parentId="61136100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_PVE_ANI.Anim.NPC_PVE_Door_Anim" duration="0" animName="run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
</SkillData>
|