15962 lines
2.8 MiB
15962 lines
2.8 MiB
<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" class="Archer" huntingZoneId="0" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
|
|
<SkillEffect templateId="10106" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="35" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2.5" posX="16" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.7" posX="2" posY="3" posZ="48" rotX="0" rotY="60" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="80621">
|
|
<AfterImage scale="1" animName="RapidShot1" animRate="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="0" lifeTime="350" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="13" startTime="150">
|
|
<AfterImage scale="1" animName="RapidShot2" animRate="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="0" lifeTime="360" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" />
|
|
</AfterImage>
|
|
<AfterImage scale="1" animName="RapidShot1" animRate="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="0" lifeTime="350" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="13" startTime="150">
|
|
<AfterImage scale="1" animName="RapidShot2" animRate="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="0" lifeTime="360" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" />
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="80622">
|
|
<AfterImage scale="1" animName="RapidShot2" animRate="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="0" lifeTime="350" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="13" startTime="150">
|
|
<AfterImage scale="1" animName="RapidShot2" animRate="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="0" lifeTime="160" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="13" startTime="0" />
|
|
<AfterImage scale="1" animName="RapidShot2" animRate="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="0" lifeTime="500" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="13" startTime="0" />
|
|
</AfterImage>
|
|
<AfterImage scale="1" animName="RapidShot2" animRate="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="0" lifeTime="350" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="13" startTime="150" />
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="18" posY="-3" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="10" posY="-7" posZ="18" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="10" posY="-7" posZ="25" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3182_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="880" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="30" posY="4" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="5" posY="-4" posZ="25" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="10" posY="-5" posZ="37" rotX="20" rotY="5" rotZ="0" startTime="230" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="780" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="25" posY="7" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="24" posY="3" posZ="35" rotX="0" rotY="0" rotZ="0" startTime="180" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="4" posY="4" posZ="44" rotX="0" rotY="55" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="4" posY="4" posZ="44" rotX="0" rotY="55" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.2" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.2" posX="-7.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-23" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.2" posX="5" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="-7.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-23" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="5" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10106" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2.5" posX="13" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.6" posX="-3" posY="3" posZ="42" rotX="0" rotY="60" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="4" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="1470" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="3920" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="4089" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="4090" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="10" posY="-3" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="10" posY="-2" posZ="13" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="10" posY="-2" posZ="18" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="140" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="-5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3182_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="-15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="15" posY="3" posZ="35" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="0" posY="3" posZ="23" rotX="-15" rotY="20" rotZ="0" startTime="230" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="-7" posY="3" posZ="33" rotX="5" rotY="7" rotZ="0" startTime="570" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="6" posZ="30" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="12" posY="3" posZ="35" rotX="0" rotY="0" rotZ="0" startTime="180" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="34" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="0" posY="2" posZ="46" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="0" posY="2" posZ="46" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="27" posY="0" posZ="6" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="6" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="6" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="17" posY="0" posZ="6" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="6" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="18" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="18" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="18" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="18" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="18" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="18" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" posX="-5.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-15" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-5.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-15" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10206" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="19" posY="2" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2.5" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.7" posX="-7" posY="3" posZ="46" rotX="0" rotY="60" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="-2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="10" posY="-3" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="10" posY="-2" posZ="22" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="10" posY="-2" posZ="27" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="960" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3182_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="1" posZ="33" rotX="180" rotY="0" rotZ="-60" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="-3" posY="-2" posZ="28" rotX="170" rotY="10" rotZ="0" startTime="450" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="18" posY="6" posZ="39" rotX="0" rotY="0" rotZ="0" startTime="780" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="780" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="18" posY="4" posZ="39" rotX="0" rotY="0" rotZ="0" startTime="180" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-6" posY="6" posZ="41" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-6" posY="6" posZ="41" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" posX="-6.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-15" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" posX="5" posY="0.5" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="-6.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-15" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="5" posY="0.5" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10306" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2.5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_001522_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="18" posY="-5" posZ="37" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2.5" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.65" posX="0" posY="-1" posZ="41" rotX="0" rotY="60" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="3" posY="-0.5" posZ="1" rotX="0" rotY="15" rotZ="0" startTime="1500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="1" rotX="0" rotY="15" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="1" rotX="0" rotY="15" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="1" rotX="0" rotY="15" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="1" rotX="0" rotY="15" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="1" rotX="0" rotY="15" rotZ="0" startTime="3280" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="1" rotX="0" rotY="15" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="1" rotX="0" rotY="15" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="1" rotX="0" rotY="15" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-1" posY="3" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="10" posY="1" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="5" posY="-2" posZ="16" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="5" posY="-2" posZ="23" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="940" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3182_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="920" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="-5" posZ="38" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="-3" posY="0" posZ="27" rotX="10" rotY="12" rotZ="0" startTime="100" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="5" posY="0" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="980" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="19" posY="3" posZ="35" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="-4" posZ="37" rotX="0" rotY="0" rotZ="0" startTime="180" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="-1" posZ="36" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="5" posY="4" posZ="40" rotX="0" rotY="50" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="5" posY="4" posZ="40" rotX="0" rotY="50" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="35" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="25" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.95" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="15" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="15" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="6" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="6" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="6" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" posX="-6.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-15" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="-6.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-15" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10406" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.95" posX="0" posY="0" posZ="2.5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_001522_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="25" posY="0" posZ="43" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.5" posX="-1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="3.2" posX="18" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.85" posX="5" posY="-1" posZ="58" rotX="0" rotY="60" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="5" posY="-1" posZ="1" rotX="0" rotY="10" rotZ="0" startTime="1500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="5" posY="-1" posZ="1" rotX="0" rotY="10" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="5" posY="-1" posZ="1" rotX="0" rotY="10" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="5" posY="-1" posZ="1" rotX="0" rotY="10" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="5" posY="-1" posZ="1" rotX="0" rotY="10" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="5" posY="-1" posZ="1" rotX="0" rotY="10" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="5" posY="-1" posZ="1" rotX="0" rotY="10" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="5" posY="-1" posZ="1" rotX="0" rotY="10" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="5" posY="-1" posZ="1" rotX="0" rotY="10" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="25" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="7" posY="-3" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="10" posY="-2" posZ="23" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="10" posY="-2" posZ="30" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="130" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="860" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3182_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="-10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="840" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="30" posY="5" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="140" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="30" rotX="0" rotY="0" rotZ="0" startTime="170" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="5" posY="0" posZ="43" rotX="15" rotY="10" rotZ="0" startTime="250" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="730" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="25" posY="8" posZ="38" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="25" posY="0" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="175" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.3" posX="-2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.3" posX="-2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="28" posY="3" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.35" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="1" posY="7" posZ="55" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.35" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="1" posY="7" posZ="55" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="35" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="25" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.3" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="25" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="27" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="27" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="27" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="28" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="28" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="28" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.3" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.3" posX="-8.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-23" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1.3" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="5" posY="1.5" posZ="0" rotX="0" rotY="-2" rotZ="-12" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.3" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="-8.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-23" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1.3" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.5" posX="5" posY="1.5" posZ="0" rotX="0" rotY="-2" rotZ="-12" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10506" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.3" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="22" posY="0" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2.7" posX="17" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.75" posX="-7" posY="3" posZ="55" rotX="0" rotY="60" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.35" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="20" posY="-6" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="10" posY="-2" posZ="18" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="10" posY="-2" posZ="25" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="140" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="1.1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="-5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="880" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3182_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="-5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="860" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="23" posY="5" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="145" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="-3" posY="3" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="220" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="2" posZ="33" rotX="15" rotY="15" rotZ="0" startTime="360" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="18" posY="6" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="20" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="180" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="2" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="-6" posY="6" posZ="47" rotX="0" rotY="65" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="-6" posY="6" posZ="47" rotX="0" rotY="65" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="35" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="25" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.15" posX="20" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.15" posX="20" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="20" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="25" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="25" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="25" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="25" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="25" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="25" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="20" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="4" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.15" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.15" posX="-7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-16" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1.15" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.2" posX="5" posY="1" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.15" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="-7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-16" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1.15" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="5" posY="1" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="11" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10606" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="6" posZ="31" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2.5" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.6" posX="-2" posY="4" posZ="42" rotX="0" rotY="60" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="3" posY="-0.5" posZ="0" rotX="0" rotY="5" rotZ="0" startTime="1500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="0" rotX="0" rotY="5" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="0" rotX="0" rotY="5" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="0" rotX="0" rotY="5" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="0" rotX="0" rotY="5" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="0" rotX="0" rotY="5" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="0" rotX="0" rotY="5" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="0" rotX="0" rotY="5" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="-0.5" posZ="0" rotX="0" rotY="5" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="8" posY="-3" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.45" posX="10" posY="-2" posZ="18" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.45" posX="10" posY="-2" posZ="25" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="980" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3182_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="920" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="17" posY="0" posZ="35" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="5" posY="0" posZ="28" rotX="10" rotY="10" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="5" posY="0" posZ="39" rotX="0" rotY="8" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="780" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="15" posY="10" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="14" posY="3" posZ="35" rotX="0" rotY="0" rotZ="0" startTime="180" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="13" posY="2" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-3" posY="5" posZ="37" rotX="0" rotY="65" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-3" posY="5" posZ="37" rotX="0" rotY="65" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="25" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="31" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.15" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="12" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="12" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="17" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.05" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.05" posX="-6" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-15" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.05" posX="5" posY="0.5" posZ="0" rotX="0" rotY="-2" rotZ="-8" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.05" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.05" posX="-6" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-15" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.05" posX="5" posY="0.5" posZ="0" rotX="0" rotY="-2" rotZ="-8" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10706" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="-1.5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0341_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="14" posY="1" posZ="28" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.5" posX="-5" posY="5" posZ="36" rotX="0" rotY="60" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="4" posY="0" posZ="1" rotX="0" rotY="10" rotZ="5" startTime="1500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="0" posZ="1" rotX="0" rotY="10" rotZ="5" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="0" posZ="1" rotX="0" rotY="10" rotZ="5" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="0" posZ="1" rotX="0" rotY="10" rotZ="5" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="0" posZ="1" rotX="0" rotY="10" rotZ="5" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="0" posZ="1" rotX="0" rotY="10" rotZ="5" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="0" posZ="1" rotX="0" rotY="10" rotZ="5" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="0" posZ="1" rotX="0" rotY="10" rotZ="5" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="4" posY="0" posZ="1" rotX="0" rotY="10" rotZ="5" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="10" posY="-3" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.35" posX="10" posY="-7" posZ="12" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.35" posX="10" posY="-7" posZ="17" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="140" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1010" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3182_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="-5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1000" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="18" posY="3" posZ="28" rotX="0" rotY="0" rotZ="0" startTime="210" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="-5" posY="0" posZ="15" rotX="-8" rotY="20" rotZ="0" startTime="180" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="25" rotX="0" rotY="5" rotZ="0" startTime="380" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="720" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="20" posY="4" posZ="26" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="-1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="15" posY="2" posZ="28" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.75" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="27" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="-5" posY="5" posZ="35" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="-5" posY="5" posZ="35" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="12" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="17" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="17" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="17" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="17" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="17" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="17" posY="4" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="-4.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-15" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="-4.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-15" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10806" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="-1.5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0341_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="15" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="-2" posY="-1" posZ="0.5" rotX="0" rotY="0" rotZ="20" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2.5" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.55" posX="0" posY="-1" posZ="35" rotX="0" rotY="60" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.1" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="5" posY="-0.5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="-5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="10" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.45" posX="5" posY="-2" posZ="20" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.45" posX="5" posY="-2" posZ="27" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="840" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1220" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="20" posY="2" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="-3" posY="0" posZ="28" rotX="10" rotY="10" rotZ="0" startTime="270" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="700" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="12" posY="3" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="15" posY="3" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="170" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="-1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="16" posY="0" posZ="22" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="-2.5" posY="3" posZ="33" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="-2.5" posY="3" posZ="33" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="-4" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="-4" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="17" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" posX="-5.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-33" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1.15" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1" posX="5" posY="1.5" posZ="0" rotX="0" rotY="-3" rotZ="-15" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-5.5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-33" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1.15" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="5" posY="1.5" posZ="0" rotX="0" rotY="-3" rotZ="-15" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.15" posX="0" posY="0" posZ="-1" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0340_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="10906" skillId="9030100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.15" posX="0" posY="0" posZ="-1" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="17" posY="-1" posZ="25" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2" posX="13" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.5" posX="2" posY="2.5" posZ="30" rotX="0" rotY="60" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="4" posY="0.5" posZ="0.5" rotX="0" rotY="10" rotZ="5" startTime="1500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="4" posY="0.5" posZ="0.5" rotX="0" rotY="10" rotZ="5" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="4" posY="0.5" posZ="0.5" rotX="0" rotY="10" rotZ="5" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="4" posY="0.5" posZ="0.5" rotX="0" rotY="10" rotZ="5" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="4" posY="0.5" posZ="0.5" rotX="0" rotY="10" rotZ="5" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="4" posY="0.5" posZ="0.5" rotX="0" rotY="10" rotZ="5" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="4" posY="0.5" posZ="0.5" rotX="0" rotY="10" rotZ="5" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="4" posY="0.5" posZ="0.5" rotX="0" rotY="10" rotZ="5" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="4" posY="0.5" posZ="0.5" rotX="0" rotY="10" rotZ="5" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="17" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="17" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="17" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="17" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="17" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="17" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="15" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="15" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="15" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="15" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="10" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.3" posX="8" posY="-2" posZ="10" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.3" posX="8" posY="-2" posZ="14" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="130" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="870" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3182_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="-3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="860" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.7" posX="20" posY="1" posZ="25" rotX="0" rotY="0" rotZ="0" startTime="170" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="0" posY="-3" posZ="20" rotX="-5" rotY="10" rotZ="0" startTime="185" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="0" posY="-3" posZ="40" rotX="5" rotY="5" rotZ="0" startTime="340" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="725" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="18" posY="1" posZ="26" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1000" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="16" posY="1" posZ="26" rotX="0" rotY="0" rotZ="0" startTime="180" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.75" posX="-1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="-1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="15" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="15" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="15" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="15" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.85" posX="15" posY="0" posZ="24" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.65" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.65" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.65" posX="4" posY="-1" posZ="28" rotX="0" rotY="55" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.65" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.65" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.65" posX="4" posY="-1" posZ="28" rotX="0" rotY="55" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="35" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="25" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="-1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.9" posX="-1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="10" posY="2" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="10" posY="2" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="10" posY="2" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="15" posY="2" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="10" posY="2" posZ="-2" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.75" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.75" posX="-3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-18" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.75" posX="5" posY="0.5" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.75" posX="-3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-18" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.75" posX="5" posY="0.5" posZ="0" rotX="0" rotY="0" rotZ="-8" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="-1" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0340_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11006" skillId="9030100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="-1" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="10100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3049" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.4" posX="40" posY="0" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3294_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3293" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="20100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="2.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3235_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="3.5" posX="20" posY="0" posZ="9" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3236_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="20110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3067" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="11601" />
|
|
<Normal id="0" scale="0.9" posX="12" posY="8" posZ="68" rotX="0" rotY="60" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3064_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="30100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="30110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="25" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="30111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="25" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="30112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="25" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="30113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="25" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="31121">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3075_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3076_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3077_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3152_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3078_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="31130">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="31131">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="31132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="31133">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="30" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-10" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6282" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="31140" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="40100">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="40110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="25" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="40111">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="25" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="40112">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="25" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="40113">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="25" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="41221">
|
|
<ChargeList>
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3068_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3069_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3070_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
|
|
<Charge scale="0.85" posX="2" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3151_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
<Charge scale="0.9" posX="0" posY="0" posZ="0" rotX="-90" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3071_01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="41230">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="41231">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="41232">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7430" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="41233">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="25" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-25" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1430" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3074" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6285" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="41240" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="50100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.5" posX="8" posY="0" posZ="1" rotX="0" rotY="13" rotZ="0" startTime="1500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.6" posX="8" posY="0" posZ="1" rotX="0" rotY="13" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.6" posX="8" posY="0" posZ="1" rotX="0" rotY="13" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.6" posX="8" posY="0" posZ="1" rotX="0" rotY="13" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.6" posX="8" posY="0" posZ="1" rotX="0" rotY="13" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.6" posX="8" posY="0" posZ="1" rotX="0" rotY="13" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.6" posX="8" posY="0" posZ="1" rotX="0" rotY="13" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.6" posX="8" posY="0" posZ="1" rotX="0" rotY="13" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.6" posX="8" posY="0" posZ="1" rotX="0" rotY="13" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="50120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7448" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="51040">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="51041">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6207" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090907" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="51050">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3161_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2370" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3080" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3270" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3480" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3680" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3880" bGround="false" boneName="L_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3162_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_3171_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="380" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181031.PS.D_HotFix_3352_PS_02" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="51051">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3164" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6208" pierceEffect="false">
|
|
<StateEffect enemyEffectId="6214" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="60100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.2" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="80100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="80101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="320" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="80102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="80103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="80104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="80105">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="80106">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="90100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="90120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3143" startBone="" explodeEffectId="3155" flyingEffectOnly="false" movingEffectId="3142" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="100100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="100120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="110100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1" posX="32" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3137_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="110120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3139" startBone="" explodeEffectId="3154" flyingEffectOnly="false" movingEffectId="3138" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="140100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="1084" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.25" posX="11" posY="-5" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="7" posY="-2" posZ="18" rotX="0" rotY="-15" rotZ="30" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="7" posY="-2" posZ="28" rotX="5" rotY="5" rotZ="-150" startTime="340" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="150100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="150120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="3167" flyingEffectOnly="false" movingEffectId="3166" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="160100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3174" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3172_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3173_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="930" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3182_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3183_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="170100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="50" posY="3" posZ="42" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3176_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3175" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="180100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="37" rotX="5" rotY="-5" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3178_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="180101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3181" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="5" posY="0" posZ="33" rotX="10" rotY="10" rotZ="0" startTime="230" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_D.PS.D_3179_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="730" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_D.PS.D_3180_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="190100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3263" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="30" posY="5" posZ="40" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3225_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3226_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3224" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="200100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3231" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="43" posY="2" posZ="43" rotX="0" rotY="0" rotZ="0" startTime="180" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3230_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3229" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="210100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3253" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="30" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3232_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="210150">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_D.PS.D_3234_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="220100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7453" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="220101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="220102">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="220103">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="220104">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3048" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="40" posY="3" posZ="45" rotX="0" rotY="0" rotZ="0" startTime="160" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3136_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="230100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3439_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.5" posX="-1" posY="7" posZ="70" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="230101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="230120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="34401" flyingEffectOnly="false" movingEffectId="3440" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="230130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093002" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="230131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="43531" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="219093009" flyingEffectOnly="false" movingEffectId="219093010" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="240101" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.85" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3437_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="240103" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.75" posX="30" posY="0" posZ="29" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.D_3436_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="7447" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="240120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="7454" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7455" startBone="None" explodeEffectId="7455" flyingEffectOnly="false" movingEffectId="7449" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="240121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="7450" startBone="None" explodeEffectId="7450" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="250100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3446_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="820" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3449_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.5" posX="-1" posY="7" posZ="70" rotX="0" rotY="60" rotZ="0" startTime="1380" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.D_3447_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="250101">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="1080" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Shot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3084_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="L_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Renewal.PS.AC_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="250120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="" explodeEffectId="34501" flyingEffectOnly="false" movingEffectId="3450" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="250130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="219093001" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="250131">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3168" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="3457" startBone="None" explodeEffectId="219093004" flyingEffectOnly="false" movingEffectId="219093006" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="290100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="38" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="28" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="32" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="28" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="290120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="514053018" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="290902">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="50" posZ="0" rotX="0" rotY="0" rotZ="-7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="3800" overlayFx="0" posX="-10" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="7" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3800" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerStart" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="arrowShowerLoop" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowShot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="0.4" posX="30" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041501_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041500_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041503_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.7" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041502_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041504_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="2.4" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041509_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_Hotfix_160415.PS.M_16041510_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="290920" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="216041505" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="310100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.5" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0305_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0306_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="320100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_160811.PS.J_320100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="330100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="0.68" posX="-17" posY="0" posZ="23" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4259_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.4" posX="32" posY="2" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340101">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.4" posX="32" posY="2" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340102">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="-50" posY="-50" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftDown" animRate="1.5" blendInTime="0" rootMotionXYRate="0.15" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340110">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="32" posY="2" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340112">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="18" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340120">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="32" posY="0" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340122">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340130">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="42" posY="0" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340132">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="315" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340140">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="32" posY="0" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340142">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="225" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340150">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="32" posY="2" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340152">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340160">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="32" posY="2" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340162">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="45" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340170">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="32" posY="2" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340172">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-10" posY="10" posZ="0" rotX="0" rotY="0" rotZ="135" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="22" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340180">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="32" posY="2" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340182">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher2" despawnDelayTime="120" lifeTime="2700" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_31130_FireFx_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.8" posX="0" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1350" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotDown" animRate="1.5" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="thunderDrakeShot" animRate="1.3" blendInTime="0" rootMotionXYRate="0.3" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_StepShot03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="918053106" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="340190" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="603703" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6284" startBone="R_Sword" explodeEffectId="6284" flyingEffectOnly="false" movingEffectId="6283" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="360100">
|
|
<ChargeList>
|
|
<Charge scale="1" posX="6" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon09_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.6" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon06_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.6" posX="-12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-22" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon10_PS" scaleX="1.5" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="2" posX="4" posY="2.5" posZ="0" rotX="0" rotY="-2" rotZ="-12" startTime="2100" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon11_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
<Charge scale="1.5" posX="13" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon08_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
|
|
</ChargeList>
|
|
<HitEffectList />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="360213" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.6" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon07_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.6" posX="-12" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-22" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon12_PS" scaleX="1.5" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="2" posX="4" posY="2.5" posZ="0" rotX="0" rotY="-2" rotZ="-12" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon13_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="13" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="0.6" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.L_EyeOfTyphoon03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.A_14060920_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="360222" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053101" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053104" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="360223" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="918053105" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="360224" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="918053102" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="370100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3081" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="0.9" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.4" posX="20" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_Awaken_Archer.PS.M_16041506_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="15" posY="0" posZ="7" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_290902_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="10" posY="1.5" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="0" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="120" startTime="1420" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Smoke_005_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_370100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="370120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6275" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6275" startBone="R_Sword" explodeEffectId="6275" flyingEffectOnly="false" movingEffectId="6286" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="380100">
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="40" posZ="0" rotX="0" rotY="0" rotZ="-5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRight" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-40" posZ="0" rotX="0" rotY="0" rotZ="5" startTime="0" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1550" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeft" animRate="1.5" blendInTime="0" rootMotionXYRate="0.1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="85" posZ="0" rotX="0" rotY="0" rotZ="-25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-85" posZ="0" rotX="0" rotY="0" rotZ="25" startTime="100" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="0.4" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="125" posZ="0" rotX="-15" rotY="0" rotZ="-25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="15" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotRightTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<AfterImage scale="1" blendOutTime="0" condition="IllusionArcher3" despawnDelayTime="120" lifeTime="3700" overlayFx="0" posX="0" posY="-125" posZ="0" rotX="15" rotY="0" rotZ="25" startTime="200" maintainAfterImage="true" useRootMotion="true">
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Archer.PS.L_StepShot02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3430" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_N_HotFix_211126.PS.N_Archer_Despawn_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="true" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Stage>
|
|
<AnimSeq duration="200" animName="StepShotLeftTop" animRate="1" blendInTime="0" rootMotionXYRate="1.3" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="chargeArrowStart" animRate="1.4" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq duration="0" animName="Phantom_Explosion_Shot" animRate="1" blendInTime="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
</Stage>
|
|
</AfterImage>
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.2" posX="3" posY="-0.5" posZ="0.5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1400" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="0.5" posX="80" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1600" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2300" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3150" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.3" posX="3" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="3330" bGround="false" boneName="L_Sword" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_N_HotFix_211126.PS.N_Archer_380100_Skill_05_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7431" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="380120" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="6276" startBone="R_Sword" explodeEffectId="6276" flyingEffectOnly="false" movingEffectId="6279" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="380121" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="6276" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="380130" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="380131" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="380132" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="380133" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="380134" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="380135" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="6280" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="9010100">
|
|
<ChargeList />
|
|
<HitEffectList />
|
|
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="11106" skillId="9020100">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="2.5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_00152_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
</SkillEffectData>
|