Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00001.xml
2024-07-18 22:48:21 -05:00

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196 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" class="Assassin" huntingZoneId="0" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="11012" skillId="10100" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="7502" detach="true" direction="-170" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="30" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="280" bGround="false" boneName="R_Sword" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="10101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="7502" detach="true" direction="190" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="33" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010101_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="10102" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="7502" detach="true" direction="-20" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="30" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="R_Sword" detach="false" playRate="1.75" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="10103" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="7502" detach="true" direction="220" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="30" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="R_Sword" detach="false" playRate="1.75" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="10104" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="7502" detach="true" direction="-195" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="20" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="R_Sword" detach="false" playRate="1.25" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="10105" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="7502" detach="true" direction="-20" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="25" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="R_Sword" detach="false" playRate="1.15" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="10106" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="7502" detach="true" direction="-170" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="30" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="640" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="10130" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="7502" detach="true" direction="-170" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="30" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="R_Sword" detach="false" playRate="1.65" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="20100">
<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="500" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="0" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="20" />
<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="500" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="200" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="40" />
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_020100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="20130">
<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="500" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="0" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="20" />
<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="500" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="200" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="40" />
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_020100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="30100">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.1" posX="20" posY="-5" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_151231.PS.K_8255_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.1" posX="20" posY="10" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="670" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_151231.PS.K_8255_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.1" posX="20" posY="-5" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="970" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_151231.PS.K_8255_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.1" posX="20" posY="10" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="1270" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_151231.PS.K_8255_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="30120">
<ChargeList />
<HitEffectList>
<HitEffect id="8311" detach="false" direction="0" criticalHitBlend="replace" criticalHitId="8311" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="8310" pierceEffect="false">
<AttachWeapon weaponScale="10" weaponScaleFrom="1" weaponScaleTo="1" afterImageId="0" changeWeaponScale="false" weaponMesh="PC_Weapons_00.sm.Dagger00_SM" weaponRot="-90,0,90" weaponRotAxis="-Y" weaponScaleDelay="0" weaponScaleDuration="1000" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="11012" skillId="30130">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="20" posY="-5" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_151231.PS.K_8255_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="20" posY="10" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="670" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_151231.PS.K_8255_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="20" posY="-5" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="970" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_151231.PS.K_8255_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="20" posY="10" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="1270" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_151231.PS.K_8255_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="11012" skillId="30840">
<AfterImage scale="1" animName="RapidSubStart" animRate="1.3" blendOutTime="0" condition="assassin_afterImage01" despawnDelayTime="0" lifeTime="250" overlayFx="0" posX="0" posY="60" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="120">
<AfterImage scale="1" animName="RapidSubCombo" animRate="1.4" blendOutTime="0" condition="assassin_afterImage01" despawnDelayTime="0" lifeTime="550" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0">
<AfterImage scale="1" animName="RapidSubCombo" animRate="1.3" blendOutTime="0" condition="assassin_afterImage01" despawnDelayTime="0" lifeTime="450" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0">
<AfterImage scale="1" animName="RapidSubComboEnd" animRate="1" blendOutTime="0" condition="assassin_afterImage01" despawnDelayTime="0" lifeTime="166" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" />
</AfterImage>
</AfterImage>
</AfterImage>
<AfterImage scale="1" animName="RapidSubStart" animRate="1.3" blendOutTime="0" condition="assassin_afterImage01" despawnDelayTime="0" lifeTime="250" overlayFx="0" posX="0" posY="-60" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="70">
<AfterImage scale="1" animName="RapidSubCombo" animRate="1.4" blendOutTime="0" condition="assassin_afterImage01" despawnDelayTime="0" lifeTime="480" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0">
<AfterImage scale="1" animName="RapidSubCombo" animRate="1.25" blendOutTime="0" condition="assassin_afterImage01" despawnDelayTime="0" lifeTime="530" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0">
<AfterImage scale="1" animName="RapidSubComboEnd" animRate="1" blendOutTime="0" condition="assassin_afterImage01" despawnDelayTime="0" lifeTime="166" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" />
</AfterImage>
</AfterImage>
</AfterImage>
<ChargeList />
<HitEffectList>
<HitEffect id="418042006" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="418042006" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="418042006" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="418042006" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="418042006" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="418042006" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
<HitEffect id="418042006" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="418042006" areaIndex="0" magneticEffectId="0" targetingIndex="3" />
</HitEffectList>
<Normal id="0" scale="1" posX="20" posY="-5" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_Shot_04_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="20" posY="10" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="670" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_Shot_04_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="20" posY="-5" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="970" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_Shot_04_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="20" posY="10" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="1270" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_Shot_04_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="20" posY="-56" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_Shot_04_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.8" posX="20" posY="-56" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_Shot_04_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="0" posY="-60" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_Teleport_001_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="-60" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1450" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_Teleport_002_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="60" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_Teleport_001_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="60" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1520" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_Teleport_002_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="3" posZ="0" rotX="0" rotY="0" rotZ="3" startTime="360" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Assassin.PS.Assassin_bullet_001_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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