Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00002.xml
2024-07-18 22:48:21 -05:00

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1.4 MiB

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" class="Berserker" huntingZoneId="0" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="10104" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="-110" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="-115" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="55" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="450" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_17032558_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="50" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_17032553_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10104" skillId="10101">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="210" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="4" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_17032558_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10104" skillId="10102">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="5" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_17032558_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10104" skillId="10103">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="-130" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="-125" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="5" posX="28" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="700" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_17032558_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
<SkillEffect templateId="10104" skillId="20100">
<ChargeList />
<Defence detach="true" successEffectId="5021" />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10104" skillId="30100">
<ChargeList>
<Charge scale="1.3" posX="0" posY="0" posZ="48" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8382_ps" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.9" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8383_ps" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.3" posX="0" posY="0" posZ="48" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8382_ps" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8383_ps" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.3" posX="0" posY="0" posZ="48" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8382_ps" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8383_ps" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.3" posX="0" posY="0" posZ="48" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8382_ps" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="0.9" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8383_ps" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10104" skillId="30110">
<ChargeList />
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<HitEffect id="217032509" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Normal id="0" scale="1.4" posX="0" posY="0" posZ="51" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Blast_Shot_C_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="50" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_8390_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10104" skillId="30111">
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</SkillEffect>
<SkillEffect templateId="10104" skillId="30112">
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<Normal id="0" scale="1" posX="50" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_8392_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
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</SkillEffect>
<SkillEffect templateId="10104" skillId="50100">
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