Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00005.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" class="Engineer" huntingZoneId="0" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="10410" skillId="10101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.25" posX="0" posY="0" posZ="33" rotX="0" rotY="90" rotZ="0" startTime="100" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41110_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="130" startTime="750" bGround="false" boneName="R_Sword" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103129_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="10120" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="41120" startBone="R_Sword" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="41113" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="20101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="25" posY="5" posZ="47" rotX="0" rotY="45" rotZ="-10" startTime="1570" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41131_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="32" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41130_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="20120" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514103165,41121000,41121001,41121002,41121003,41121004,41121005,41121006,41121007,41121008,41121009,41121010,41121011,41125001,41125002,41125003,41125004,41125005,41125006,41125007,41125008,41125009,41125010,41125011" pierceEffect="false">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10410" skillId="30101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.6" posX="25" posY="0" posZ="15" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxCenter" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41124_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="80" posY="30" posZ="10" rotX="0" rotY="0" rotZ="20" startTime="500" bGround="false" boneName="FxCenter" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.E_41116_re01_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="80" posY="15" posZ="10" rotX="0" rotY="0" rotZ="10" startTime="500" bGround="false" boneName="FxCenter" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.E_41116_re01_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="80" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxCenter" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.E_41116_re01_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="80" posY="-15" posZ="10" rotX="0" rotY="0" rotZ="-10" startTime="500" bGround="false" boneName="FxCenter" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.E_41116_re01_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="80" posY="-35" posZ="10" rotX="0" rotY="0" rotZ="-20" startTime="500" bGround="false" boneName="FxCenter" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.E_41116_re01_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="54" posY="3" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="100" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41129_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="35" rotX="0" rotY="90" rotZ="0" startTime="100" bGround="false" boneName="R_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.E_41128_re01_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="35" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103121_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="40101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="1188" detach="true" direction="80" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="1188" detach="true" direction="80" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="1188" detach="true" direction="80" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="27" rotX="0" rotY="0" rotZ="50" startTime="250" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.A_14103157_re01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="40103" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="8036" detach="true" direction="-65" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="30" posY="0" posZ="30" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A_HotFix_141031.PS.A_14103158_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="50100" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="35" rotX="0" rotY="90" rotZ="0" startTime="150" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41127_ps" scaleX="1" scaleY="2" scaleZ="2" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="50101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="411201" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.4" posX="0" posY="0" posZ="35" rotX="0" rotY="90" rotZ="0" startTime="20" bGround="false" boneName="R_Sword" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.E_41117_re01_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0.5" posY="0" posZ="9" rotX="0" rotY="-90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103174_PS" scaleX="2.5" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="41119" startBone="None" explodeEffectId="41118" flyingEffectOnly="false" movingEffectId="41115" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="51020" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="35" rotX="0" rotY="90" rotZ="0" startTime="150" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_E_HotFix_140925.PS.E_41127_ps" scaleX="1" scaleY="2" scaleZ="2" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="51021" isNoRemoveActionEnd="true">
<AttachmentObject name="ArcaneBeamPannel">
<Normal id="0" scale="0.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="false" boneName="Laser_Point_R01" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.O_18022908_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="false" boneName="Laser_Point_L01" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.O_18022908_01_PS" scaleX="1" scaleY="1" scaleZ="1" bForceVisibleEffect="true" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</AttachmentObject>
<ChargeList />
<HitEffectList>
<HitEffect id="411201" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.4" posX="0" posY="0" posZ="35" rotX="0" rotY="90" rotZ="0" startTime="20" bGround="false" boneName="R_Sword" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.E_41117_re01_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0.5" posY="0" posZ="9" rotX="0" rotY="-90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103174_PS" scaleX="2.5" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="41119" startBone="None" explodeEffectId="41118" flyingEffectOnly="false" movingEffectId="41115" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="51031" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="118022819" startBone="R_Sword" explodeEffectId="118022803" flyingEffectOnly="false" movingEffectId="118022811" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="60101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.5" posX="-10" posY="0" posZ="25" rotX="0" rotY="90" rotZ="0" startTime="50" bGround="false" boneName="R_Sword" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Engineer.PS.A_14103155_re01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.25" posX="0" posY="0" posZ="33" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" rescaleMethod="fixed" resource="FX_Awaken_Engineer.PS.E_41110_re01_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="130" startTime="750" bGround="false" boneName="R_Sword" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_141031.PS.A_14103129_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="60120" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="118022806" startBone="None" explodeEffectId="118022806" flyingEffectOnly="false" movingEffectId="118022805" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="60121" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="514103111" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="514103110" pierceEffect="false">
<StateEffect enemyEffectId="9090909" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10410" skillId="60122" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="118022802" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="70101" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.3" posX="30" posY="6" posZ="25" rotX="0" rotY="0" rotZ="0" startTime="70" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.A_14103152_re01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="20" posY="6" posZ="25" rotX="0" rotY="0" rotZ="0" startTime="70" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.A_14103156_re01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.2" posX="30" posY="6" posZ="25" rotX="0" rotY="0" rotZ="0" startTime="70" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Engineer.PS.A_14103154_re01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="70103" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="10151020" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.4" posX="40" posY="10" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Engineer.PS.A_14103152_re01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.3" posX="20" posY="10" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Engineer.PS.A_14103154_re01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="" startBone="R_Sword" explodeEffectId="" flyingEffectOnly="false" movingEffectId="514103128" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="70120" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="514103103" startBone="None" explodeEffectId="514103103" flyingEffectOnly="false" movingEffectId="514103102" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="70121" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="514103125" startBone="None" explodeEffectId="514103125" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="70122" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="514103125,514103123" startBone="None" explodeEffectId="514103125,514103123" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10410" skillId="71131" isNoRemoveActionEnd="true">
<ChargeList />
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<Normal id="0" scale="0.85" posX="0" posY="0" posZ="-1.5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
</SkillEffectData>