Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00006.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" class="Fighter" huntingZoneId="0" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="10111" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="-60" startTime="115" bGround="false" boneName="Dummy_root" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Wind_Trail" scaleX="1.2" scaleY="1.2" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="1" posZ="-1" rotX="0" rotY="0" rotZ="-10" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.hand_power" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="10101">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="5" rotX="180" rotY="0" rotZ="100" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Wind_Trail" scaleX="1.2" scaleY="1.2" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.hand_power" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="10102">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.5" posX="60" posY="5" posZ="7" rotX="0" rotY="90" rotZ="0" startTime="120" bGround="false" boneName="Dummy_root" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.D_HotFix140718_3698_PS" scaleX="3" scaleY="2" scaleZ="0.8" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.hand_power" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="0" posY="5" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="2.5" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.E_49902_PS" scaleX="4.5" scaleY="1.5" scaleZ="1.5" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="10103">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="-7" posZ="0" rotX="110" rotY="40" rotZ="15" startTime="50" bGround="false" boneName="Dummy_root" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Wind_Trail_2" scaleX="1" scaleY="1" scaleZ="0.9" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="10" posY="-2.5" posZ="0" rotX="-85" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Wind_Trail_2" scaleX="1" scaleY="1" scaleZ="0.9" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.5" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_14103116_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="10" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.hand_power" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-10" startTime="650" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.hand_power" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="20101">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="30" rotX="-30" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Wind_Trail_3" scaleX="1" scaleY="1" scaleZ="0.8" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="R_Sword" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Test_Hand_R" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="20102">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="260" bGround="false" boneName="R_Sword" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Test_Hand_R" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="10" rotX="80" rotY="0" rotZ="0" startTime="430" bGround="false" boneName="Dummy_root" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Wind_Trail_3" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="20103">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="R_Sword" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Test_Hand_R" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="L_Sword" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Test_Hand_R" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.5" posX="0" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="Dummy_root" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_14053011_PS" scaleX="1.6" scaleY="1.6" scaleZ="1.6" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.45" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="450" bGround="false" boneName="FxBottom" detach="false" playRate="0.7" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_Wind_Smoke_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="20104">
<ChargeList />
<HitEffectList>
<HitEffect id="150529104" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="110" posY="10" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="520" bGround="false" boneName="Dummy_root" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.D_HotFix140718_3698_PS" scaleX="1.5" scaleY="1.5" scaleZ="0.4" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.8" posX="90" posY="15" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="650" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_14053032_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="R_Sword" detach="false" playRate="1.6" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Test_Hand_R" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.45" posX="20" posY="10" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.E_49902_PS" scaleX="2" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="20110">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="10" posY="0" posZ="0" rotX="0" rotY="-90" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Twiest_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="30100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10111" skillId="30101">
<ChargeList />
<HitEffectList>
<HitEffect id="150529104" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1710" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.D_3454_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="-20" rotX="0" rotY="0" rotZ="0" startTime="1710" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_14120201_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3250" bGround="false" boneName="FxBottom" detach="true" playRate="0.6" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_BigFire_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1700" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_14053019_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.J_73594_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="0.7" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_Under_Smoke_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="30120" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="0">
<StateEffect enemyEffectId="150529109,150529111" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10111" skillId="40100">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="R_Sword" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Test_Hand_R" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.8" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.Crack_Decal" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1.2" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.J_7365_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1.4" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="2100" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_150529.PS.A_14103116_PS" scaleX="1" scaleY="1" scaleZ="0.7" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10111" skillId="50100">
<ChargeList />
<HitEffectList>
<HitEffect id="150529103" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10111" skillId="60101">
<ChargeList />
<HitEffectList>
<HitEffect id="150529105" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" hitOffsetX="-30" magneticEffectId="0" targetingIndex="0" />
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