Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00008.xml
2024-07-18 22:48:21 -05:00

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460 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" class="Lancer" huntingZoneId="0" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="10102" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="-1" criticalHitBlend="overlay" criticalHitId="502522" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="120" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0067_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="40" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0068_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="10101">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="-1" criticalHitBlend="overlay" criticalHitId="502522" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="520" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0069_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="40" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0070_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="10102">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="-1" criticalHitBlend="overlay" criticalHitId="502522" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="800" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0071_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="40" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="20100">
<ChargeList />
<Defence detach="true" successEffectId="5021" perfectEffectId="514053001" />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10102" skillId="20200">
<ChargeList />
<Defence detach="true" successEffectId="5021" perfectEffectId="514053001" />
<HitEffectList>
<HitEffect id="3518" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10102" skillId="20230">
<ChargeList />
<Defence detach="true" successEffectId="5021" perfectEffectId="514053001" />
<HitEffectList>
<HitEffect id="3518" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10102" skillId="20240">
<ChargeList />
<Defence detach="true" successEffectId="5021" perfectEffectId="514053001" />
<HitEffectList>
<HitEffect id="3518" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10102" skillId="30100">
<ChargeList />
<HitEffectList>
<HitEffect id="5092" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5092" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="FxBottom" detach="false" playRate="0.9" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Lancer.PS.L_ScrewthrustAttack01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="10" rotX="0" rotY="90" rotZ="0" startTime="3150" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Lancer.PS.L_ScrewthrustAttack02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="60" rotX="0" rotY="90" rotZ="0" startTime="950" bGround="false" boneName="R_Sword" detach="false" playRate="0.67" rescaleMethod="followShape" resource="FX_Awaken_Lancer.PS.L_ScrewthrustAttack03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="50" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3200" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="40100">
<ChargeList />
<HitEffectList>
<HitEffect id="5225" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.1" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0073_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0074_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="50100">
<ChargeList />
<HitEffectList>
<HitEffect id="3191" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="22" rotX="0" rotY="0" rotZ="180" startTime="440" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Lancer.PS.L_ShieldStrike_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="440" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="60100">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_C.PS.C_2081_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_C.PS.C_2082_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="30" rotX="110" rotY="-20" rotZ="0" startTime="2200" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_C.PS.C_2083_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="60120">
<ChargeList />
<HitEffectList />
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="50002084" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="70100">
<ChargeList />
<HitEffectList>
<HitEffect id="4349" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="-4" rotX="0" rotY="0" rotZ="95" startTime="100" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Lancer.PS.L_InspiringRoar01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.04" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Lancer.PS.L_InspiringRoar02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="3191" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="-1" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="0.9" posX="20" posY="0" posZ="25" rotX="0" rotY="0" rotZ="180" startTime="400" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Lancer.PS.L_Riposte01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="1000" bGround="false" boneName="R_Sword" detach="false" playRate="0.7" rescaleMethod="followShape" resource="FX_Awaken_Lancer.PS.L_LeapAttack02_PS" scaleX="0.9" scaleY="1.3" scaleZ="1.3" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="70" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="940" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0079_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="1050" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="90100">
<ChargeList />
<HitEffectList>
<HitEffect id="50228" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="30" posY="0" posZ="25" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="100100">
<ChargeList />
<HitEffectList>
<HitEffect id="43521" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="15" posY="2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="450" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Lancer.PS.L_AmorBreak_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="false" direction="195" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.25" posX="10" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="17" rotX="-175" rotY="-10" rotZ="-160" startTime="325" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
<SkillEffect templateId="10102" skillId="120100">
<ChargeList />
<HitEffectList>
<HitEffect id="5225" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_00732_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_00742_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="130100">
<ChargeList />
<HitEffectList>
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</HitEffectList>
<Normal id="0" scale="1" posX="50" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_01001_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="25" posY="0" posZ="30" rotX="0" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Lancer.PS.L_LeapAttack01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="1300" bGround="false" boneName="R_Sword" detach="false" playRate="0.7" rescaleMethod="followShape" resource="FX_Awaken_Lancer.PS.L_LeapAttack02_PS" scaleX="0.9" scaleY="1.3" scaleZ="1.3" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10102" skillId="130130">
<ChargeList />
<HitEffectList>
<HitEffect id="5092" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="50" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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