Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00010.xml
2024-07-18 22:48:21 -05:00

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1.4 MiB

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" class="Slayer" huntingZoneId="0" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect id="6" templateId="10103" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="330" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="330" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.55" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Slayer.PS.J_10100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect id="7" templateId="10103" skillId="10101">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="230" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="230" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Slayer.PS.J_10100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect id="10" templateId="10103" skillId="10102">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="160" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="160" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Slayer.PS.J_10102_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect id="11" templateId="10103" skillId="10103">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="355" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="355" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="700" bGround="false" boneName="R_Sword" detach="false" playRate="0.85" rescaleMethod="fixed" resource="FX_Awaken_Slayer.PS.J_10100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="20100">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="true" direction="160" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="1084" detach="true" direction="160" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1.15" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1250" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Slayer.PS.J_20100_Trail_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1.3" posX="0" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Slayer.PS.B_1021_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1150" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_B.PS.B_1025_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="20130">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="true" direction="160" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="1084" detach="true" direction="160" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1.15" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1250" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Slayer.PS.J_20100_Trail_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
<SkillEffect templateId="10103" skillId="30100">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="true" direction="160" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="1084" detach="true" direction="160" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1.15" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1250" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Slayer.PS.J_30100_Trail_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
<SkillEffect templateId="10103" skillId="40100">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="480" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Slayer.PS.A_0102_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="50100">
<ChargeList />
<HitEffectList>
<HitEffect id="5218" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_03041_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_03051_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10103" skillId="60100">
<ChargeList />
<HitEffectList>
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</HitEffectList>
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</SkillEffect>
<SkillEffect templateId="10103" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="true" direction="270" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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</SkillEffect>
<SkillEffect templateId="10103" skillId="80130">
<ChargeList />
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</SkillEffect>
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</SkillEffect>
<SkillEffect templateId="10103" skillId="120100">
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