Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00013.xml
2024-07-18 22:48:21 -05:00

5877 lines
1.2 MiB

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" class="Warrior" huntingZoneId="0" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="10101" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="25" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="35" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="279" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Warrior.PS.M_R_Combo_ATK_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10101" skillId="10101">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="-30" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
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<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Warrior.PS.M_R_Combo_ATK_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10101" skillId="10102">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="-150" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="-130" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="335" bGround="false" boneName="L_Sword" detach="false" playRate="1.3" rescaleMethod="fixed" resource="FX_Awaken_Warrior.PS.M_R_Combo_ATK_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10101" skillId="10103">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="180" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="R_Sword" detach="false" playRate="1.2" rescaleMethod="fixed" resource="FX_Awaken_Warrior.PS.M_R_Combo_ATK_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10101" skillId="20100">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="480" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="10101" skillId="30100">
<ChargeList />
<HitEffectList>
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<HitEffect id="5225" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="12" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_C.PS.C_2073_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
<SkillEffect templateId="10101" skillId="40100">
<ChargeList />
<HitEffectList>
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<HitEffect id="2077" detach="true" direction="35" criticalHitBlend="overlay" criticalHitId="0" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="2077" detach="true" direction="220" criticalHitBlend="overlay" criticalHitId="0" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="2077" detach="true" direction="20" criticalHitBlend="overlay" criticalHitId="0" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="5" />
<HitEffect id="2077" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="6" />
</HitEffectList>
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="12" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_C.PS.C_2073_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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