Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00015.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" heroTemplateId="20100" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="20100" skillId="1000">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="-1" criticalHitBlend="overlay" criticalHitId="502522" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.3" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="120" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0067_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.2" posX="60" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0068_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="1100">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="-1" criticalHitBlend="overlay" criticalHitId="502522" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.3" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="520" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0069_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.2" posX="80" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="650" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0070_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="1200">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="-1" criticalHitBlend="overlay" criticalHitId="502522" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.3" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="850" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0071_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.2" posX="90" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="950" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0072_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="2000">
<ChargeList />
<Defence detach="true" successEffectId="5021" perfectEffectId="514053001" />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="20100" skillId="3000">
<ChargeList />
<Defence detach="true" successEffectId="0" perfectEffectId="0" />
<HitEffectList>
<HitEffect id="917053007" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="3" posY="1.5" posZ="0" rotX="90" rotY="0" rotZ="0" startTime="100" bGround="false" boneName="FxHand00" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Lancer.PS.L_ShieldWallCasting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="30" posY="0" posZ="0" rotX="0" rotY="10" rotZ="0" startTime="750" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="fixed" resource="FX_Awaken_Lancer.PS.L_ShieldWallCasting03_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="30" posY="0" posZ="0" rotX="0" rotY="10" rotZ="0" startTime="750" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="fixed" resource="FX_Awaken_Lancer.PS.L_ShieldWallCasting03_ps" scaleX="1" scaleY="-1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="25" posY="0" posZ="57" rotX="0" rotY="10" rotZ="0" startTime="685" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="fixed" resource="FX_Awaken_Lancer.PS.L_ShieldWallCasting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="38" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Lancer.PS.L_ShieldWallGlow_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="4000">
<ChargeList />
<HitEffectList>
<HitEffect id="50228" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="50" posY="0" posZ="33" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0227_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="5000">
<ChargeList />
<HitEffectList>
<HitEffect id="3192" detach="true" direction="200" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.3" posX="-5" posY="5" posZ="28" rotX="0" rotY="0" rotZ="0" startTime="230" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3188_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="5100">
<ChargeList />
<HitEffectList>
<HitEffect id="3191" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.3" posX="0" posY="0" posZ="28" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3189_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.3" posX="15" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3190_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="6000">
<ChargeList />
<HitEffectList>
<HitEffect id="3191" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="20" rotX="0" rotY="0" rotZ="180" startTime="440" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_Awaken_Lancer.PS.L_ShieldStrike_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="440" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="7000">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.3" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followBodyFxSize" resource="FX_TBA_Hero_B.PS.Braga.Braga_Active4_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="8000">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="false" direction="195" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.25" posX="11" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="35" rotX="-175" rotY="-10" rotZ="-160" startTime="325" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="38" rotX="-190" rotY="8" rotZ="10" startTime="355" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0372_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="8500">
<ChargeList />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="23" rotX="0" rotY="180" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0207_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="true" playRate="0.25" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="435" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0208_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9002">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3145_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9003" isNoRemoveActionEnd="false">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="411121" startBone="Bip01-R-Hand" explodeEffectId="411121" flyingEffectOnly="false" movingEffectId="41113" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9004" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="375" bGround="false" boneName="FxBottom" detach="true" playRate="1.25" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_090100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9005">
<ChargeList />
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<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9008">
<ChargeList />
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<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9010" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_B.PS.B_1004_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9012">
<ChargeList />
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<Projectile disappearEffectId="3147" startBone="" explodeEffectId="3156" flyingEffectOnly="false" movingEffectId="3146" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9013">
<ChargeList />
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<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="20100" skillId="9014">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7501" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9015">
<ChargeList />
<HitEffectList>
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</HitEffectList>
<LockOn magneticEffectId="511501" />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9018" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="50133" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxTop" detach="true" playRate="0.35" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="fixed" resource="FX_A.PS.A_0036_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20100" skillId="9023">
<ChargeList />
<HitEffectList>
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
</SkillEffectData>