Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00018.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" heroTemplateId="20400" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="20400" skillId="1000">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="300" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="310" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="5" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="450" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_17032558_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="45" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_17032553_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="1100">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="310" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="5" posX="33" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_17032558_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="1200">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="5" posX="33" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_17032558_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="1300">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="300" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="310" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="5" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_17032558_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="50" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="650" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_17032553_1_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="2000">
<ChargeList />
<Defence detach="true" successEffectId="5021" />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="20400" skillId="3000">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Common3_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="4000">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="true" direction="270" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="true" boneName="FxBottom" detach="true" playRate="2" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Ground_Crack_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="-25" posY="0" posZ="0" rotX="0" rotY="-30" rotZ="0" startTime="120" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5091_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="5000">
<ChargeList />
<HitEffectList>
<HitEffect id="217032508" detach="true" direction="-120" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="217032508" detach="true" direction="-120" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1" posX="60" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Soul_Strike_S_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="25" rotX="130" rotY="-30" rotZ="-20" startTime="110" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Soul_Strike_Trail_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="100" posY="-10" posZ="0" rotX="30" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Soul_Strike_Shot_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="25" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="6000">
<ChargeList />
<HitEffectList>
<HitEffect id="217032507" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="217032507" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="217032507" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
<HitEffect id="217032507" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="217032507" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="217032507" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="5" />
<HitEffect id="217032507" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="6" />
<HitEffect id="217032507" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="7" />
<HitEffect id="217032507" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="8" />
<HitEffect id="217032507" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="9" />
</HitEffectList>
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="100" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Active3_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="150" startTime="300" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Active3_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="200" startTime="600" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Active3_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="250" startTime="900" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Active3_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="300" startTime="1200" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Active3_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="350" startTime="1500" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Active3_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="7000">
<ChargeList />
<HitEffectList>
<HitEffect id="217032508" detach="true" direction="-120" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="217032508" detach="true" direction="-120" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="None" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Active4_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.5" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_E_HotFix_181015.PS.Impact_002_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Active4_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="32" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Active4_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.3" posX="200" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.PrayerRohen.PrayerRohen_Active4_Casting04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="8000">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="false" direction="195" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="27" rotX="0" rotY="14" rotZ="100" startTime="250" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="25" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.25" posX="9" posY="2" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="230" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="8500">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="23" rotX="0" rotY="180" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="true" playRate="0.25" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="435" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0208_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="9002">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3145_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="9003" isNoRemoveActionEnd="false">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="411121" startBone="Bip01-R-Hand" explodeEffectId="411121" flyingEffectOnly="false" movingEffectId="41113" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="9004" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="3192" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="375" bGround="false" boneName="FxBottom" detach="true" playRate="1.25" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_090100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20400" skillId="9005">
<ChargeList />
<HitEffectList />
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