Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00019.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" heroTemplateId="20500" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="20500" skillId="1000">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="340" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="320" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="177" bGround="false" boneName="L_Sword" detach="false" playRate="1.2" rescaleMethod="fixed" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="177" bGround="false" boneName="R_Sword" detach="false" playRate="1.2" rescaleMethod="fixed" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20500" skillId="1001">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="15" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="35" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="L_Sword" detach="false" playRate="1.4" rescaleMethod="fixed" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="450" bGround="false" boneName="R_Sword" detach="false" playRate="1.4" rescaleMethod="fixed" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20500" skillId="1002">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="200" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="0" detach="false" direction="180" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="135" bGround="false" boneName="L_Sword" detach="false" playRate="1.1" rescaleMethod="fixed" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="455" bGround="false" boneName="R_Sword" detach="false" playRate="1.5" rescaleMethod="fixed" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20500" skillId="1003">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="210" criticalHitBlend="overlay" criticalHitId="502521" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="510" bGround="false" boneName="R_Sword" detach="false" playRate="1.35" rescaleMethod="fixed" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="510" bGround="false" boneName="L_Sword" detach="false" playRate="1.35" rescaleMethod="fixed" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20500" skillId="2000">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.6" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="680" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20500" skillId="3000">
<ChargeList />
<HitEffectList>
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.63" posX="10" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" rescaleMethod="followShape" resource="fx_e.ps.E_4334_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.7" posX="2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="R_Sword" detach="false" playRate="1.5" rescaleMethod="fixed" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20500" skillId="4000">
<ChargeList />
<HitEffectList>
<HitEffect id="5372" detach="false" direction="-10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5372" detach="false" direction="10" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Active1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="L_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Active1_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Active1_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="20500" skillId="5000">
<ChargeList />
<HitEffectList>
<HitEffect id="7456" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" stackExplodeHitBlend="replace" stackExplodeHitId="7457" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_B.PS.ElionKubel.ElionKubel_Active2_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="20" posY="0" posZ="26" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_E.ps.E_42551_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
<SkillEffect templateId="20500" skillId="6000">
<ChargeList />
<HitEffectList>
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</SkillEffect>
<SkillEffect templateId="20500" skillId="6030">
<ChargeList />
<HitEffectList>
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</SkillEffect>
<SkillEffect templateId="20500" skillId="7000">
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