366 lines
63 KiB
XML
366 lines
63 KiB
XML
<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" heroTemplateId="20600" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
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<SkillEffect templateId="20600" skillId="1000" isNoRemoveActionEnd="true">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="7502" detach="true" direction="-170" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="30" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="280" bGround="false" boneName="R_Sword" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="1001" isNoRemoveActionEnd="true">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="7502" detach="true" direction="-170" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="30" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="R_Sword" detach="false" playRate="1.65" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="1002" isNoRemoveActionEnd="true">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="7502" detach="true" direction="190" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="33" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="120" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010101_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="1003" isNoRemoveActionEnd="true">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="7502" detach="true" direction="-20" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="30" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="R_Sword" detach="false" playRate="1.75" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="1004" isNoRemoveActionEnd="true">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="7502" detach="true" direction="220" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="30" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="R_Sword" detach="false" playRate="1.75" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="1005" isNoRemoveActionEnd="true">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="7502" detach="true" direction="-195" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="20" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="R_Sword" detach="false" playRate="1.25" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="1006" isNoRemoveActionEnd="true">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="7502" detach="true" direction="-20" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="25" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="R_Sword" detach="false" playRate="1.15" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="1007" isNoRemoveActionEnd="true">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="7502" detach="true" direction="-170" criticalHitBlend="replace" criticalHitId="7502" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="30" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="640" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_010100_00_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="2000">
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<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="500" condition="assassin_afterImage" despawnDelayTime="0" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="20" />
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<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="500" condition="assassin_afterImage" despawnDelayTime="0" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="40" />
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<ChargeList />
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<HitEffectList />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_020100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="3100">
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<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="180" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="100" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="60" />
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<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="180" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="100" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="215" />
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<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="180" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="100" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="405" />
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<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="180" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="100" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="585" />
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3192" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3192" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="0.95" posX="0" posY="42" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="25" bGround="false" boneName="FxBottom" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="-15" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="10" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="-5" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="580" bGround="false" boneName="FxBottom" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="42" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="25" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="-15" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="10" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="-5" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="580" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="3200">
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<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="180" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="100" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="60" />
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<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="180" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="100" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="215" />
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<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="180" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="100" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="405" />
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<AfterImage scale="1" animName="" animRate="0.01" blendOutTime="180" condition="assassin_afterImage" despawnDelayTime="0" lifeTime="100" overlayFx="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="585" />
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<ChargeList />
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<HitEffectList>
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<HitEffect id="3192" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3192" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="0.95" posX="0" posY="42" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="25" bGround="false" boneName="FxBottom" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="-15" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="10" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="-5" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="580" bGround="false" boneName="FxBottom" detach="true" playRate="3" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="42" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="25" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="-15" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="10" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.95" posX="0" posY="-5" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="580" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040101_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="3300" isNoRemoveActionEnd="true">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="7504" detach="true" direction="210" criticalHitBlend="replace" criticalHitId="7504" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="0.6" posX="7.5" posY="3" posZ="2" rotX="-170" rotY="-25" rotZ="-90" startTime="75" bGround="false" boneName="Dummy_root" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040110_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.55" posX="8" posY="3" posZ="3" rotX="-150" rotY="-4" rotZ="-153" startTime="75" bGround="false" boneName="Dummy_root" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040110_00_PS" scaleX="0.95" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="3400">
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<ChargeList />
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<HitEffectList />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040111_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1.15" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_040111_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="20600" skillId="4000">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="8304" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="8304" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="1" posX="15" posY="-3" posZ="20" rotX="-90" rotY="0" rotZ="0" startTime="350" bGround="false" boneName="FxBottom" detach="false" playRate="1.6" rescaleMethod="followShape" resource="FX_K_HotFix_151231.PS.K_8283_PS" scaleX="0.85" scaleY="0.5" scaleZ="0.85" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="370" bGround="true" boneName="FxBottom" detach="true" playRate="1.1" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_020100_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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|
|
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622">
|
|
<StateEffect enemyEffectId="9090905" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
<SkillEffect templateId="20600" skillId="9014">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7501" pierceEffect="false" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="20600" skillId="9015">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<LockOn magneticEffectId="511501" />
|
|
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="20600" skillId="9018" isNoRemoveActionEnd="true">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="50133" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxTop" detach="true" playRate="0.35" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="fixed" resource="FX_A.PS.A_0036_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
|
</SkillEffect>
|
|
<SkillEffect templateId="20600" skillId="9023">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622">
|
|
<StateEffect enemyEffectId="9090905" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
</SkillEffectData>
|