Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00026.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" heroTemplateId="21200" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="21200" skillId="1000">
<ChargeList />
<HitEffectList>
<HitEffect id="920043005" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.9" posX="0" posY="1" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="L_Sword" detach="false" playRate="1.05" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Astina.Astina_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="920043002" startBone="None" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="920043001" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="2000">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.75" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="930" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4261_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="180" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4262_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4263_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4264_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="3000">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.88" posX="0" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.03" posX="0" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.88" posX="0" posY="0" posZ="20" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="4000">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.8" posX="2" posY="-1" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Sorcerer.PS.D_HotFix0722_3353_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Sorcerer.PS.D_HotFix0722_3354_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="50" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Sorcerer.PS.D_HotFix0722_3354_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="2" posY="-2" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Sorcerer.PS.D_HotFix_3356_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="300" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Sorcerer.PS.D_HotFix_3358_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="4010">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="920043022" pierceEffect="false">
<StateEffect enemyEffectId="9090913" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="21200" skillId="5100" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.6" posX="20" posY="0" posZ="30" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="0.65" rescaleMethod="followShape" resource="FX_J_Hotfix_160516.PS.J_340100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="5300" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="920043005" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.6" posX="20" posY="0" posZ="30" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="0.65" rescaleMethod="followShape" resource="FX_J_Hotfix_160516.PS.J_340100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="5400" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="920043005" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="920043025" startBone="None" explodeEffectId="920043025" flyingEffectOnly="false" movingEffectId="920043026" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="5500" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="920043005" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="920043024" startBone="None" explodeEffectId="920043024" flyingEffectOnly="false" movingEffectId="0" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="6010" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="218031655" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="218031655" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="218022410" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="6020">
<ChargeList />
<HitEffectList>
<HitEffect id="218031655" detach="false" direction="0" criticalHitBlend="replace" criticalHitId="218031655" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="218022407" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="218022406" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="7020" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="218031653" detach="false" direction="0" criticalHitBlend="replace" criticalHitId="218031653" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="218022408" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="7030" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="218031653" detach="false" direction="0" criticalHitBlend="replace" criticalHitId="218031653" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="218022412" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="7070" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="218031653" detach="false" direction="0" criticalHitBlend="replace" criticalHitId="218031653" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="218022409" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="8000">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="1" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E.ps.E_4197_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.6" posX="10" posY="0" posZ="3" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E.ps.E_4203_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="8500">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="23" rotX="0" rotY="180" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0207_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="true" playRate="0.25" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="23" rotX="0" rotY="180" rotZ="0" startTime="435" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0200_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="435" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0208_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9002">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3145_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9003" isNoRemoveActionEnd="false">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="411121" startBone="Bip01-R-Hand" explodeEffectId="411121" flyingEffectOnly="false" movingEffectId="41113" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9004" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="3192" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="375" bGround="false" boneName="FxBottom" detach="true" playRate="1.25" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_090100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9005">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9008">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.95" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A_HotFix_141031.PS.A_14103159_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9010" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_B.PS.B_1004_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9012">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="3156" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9013">
<ChargeList />
<HitEffectList>
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622" pierceEffect="false">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="21200" skillId="9014">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7501" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9015">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="511501" />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9018" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="50133" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxTop" detach="true" playRate="0.35" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="fixed" resource="FX_A.PS.A_0036_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="21200" skillId="9023">
<ChargeList />
<HitEffectList>
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622" pierceEffect="false">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
</SkillEffectData>