292 lines
40 KiB
XML
292 lines
40 KiB
XML
<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" heroTemplateId="21600" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
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<SkillEffect templateId="21600" skillId="1000">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="0.4" posX="95" posY="8" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181005.PS.DragonianGrappler_Atk_004_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.5" posX="10" posY="-6" posZ="15" rotX="15" rotY="0" rotZ="190" startTime="550" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_190705.PS.N_1101_A01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="1100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="0.5" posX="-10" posY="5" posZ="5" rotX="-103" rotY="-61" rotZ="113" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_190705.PS.N_1101_A01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="1200">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="0.5" posX="0" posY="0" posZ="30" rotX="-95" rotY="0" rotZ="180" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_190705.PS.N_1105_A01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="1300">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="0.5" posX="70" posY="8" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_181005.PS.DragonianGrappler_Atk_004_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.3" posX="65" posY="8" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="850" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_190705.PS.N_1107_Decal01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.5" posX="0" posY="-8" posZ="20" rotX="15" rotY="0" rotZ="190" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_N_HotFix_190705.PS.N_1101_A01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="2000">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="4328" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="1.2" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Assult_Dash_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="50" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Assult_Dash_Charge_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="2100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="4328" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Normal id="0" scale="30" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_L.PS.L_14123119_PS" scaleX="0.9" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1.2" posX="40" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_L.PS.L_14123120_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.65" posX="5" posY="0" posZ="35" rotX="45" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_L.PS.L_14123121_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="4000">
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<ChargeList>
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<Charge scale="1" posX="0" posY="0" posZ="-10" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Dixie.Dixie_Active1_Charge01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1" posX="0" posY="0" posZ="-10" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Dixie.Dixie_Active1_Charge01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="1" posX="0" posY="0" posZ="-10" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Dixie.Dixie_Active1_Charge01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1" posX="0" posY="0" posZ="-10" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Dixie.Dixie_Active1_Charge01_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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</ChargeList>
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<HitEffectList />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="4100">
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<ChargeList />
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<HitEffectList />
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<Normal id="0" scale="1.2" posX="15" posY="0" posZ="0" rotX="0" rotY="180" rotZ="100" startTime="500" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Dixie.Dixie_Active1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.5" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="4110">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="920043004" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="920043017" pierceEffect="false" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="4200">
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<ChargeList />
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<HitEffectList />
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<Normal id="0" scale="1.2" posX="15" posY="0" posZ="0" rotX="0" rotY="180" rotZ="100" startTime="500" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Dixie.Dixie_Active1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.5" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="4210">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="920043004" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="920043017" pierceEffect="false" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="4300">
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<ChargeList />
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<HitEffectList />
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<Normal id="0" scale="1.2" posX="15" posY="0" posZ="0" rotX="0" rotY="180" rotZ="100" startTime="500" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Dixie.Dixie_Active1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.5" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="4310">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="920043004" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="920043017" pierceEffect="false" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="4400">
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<ChargeList />
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<HitEffectList />
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<Normal id="0" scale="1.2" posX="15" posY="0" posZ="0" rotX="0" rotY="180" rotZ="100" startTime="500" bGround="false" boneName="FxCenter" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Dixie.Dixie_Active1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.5" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="4410">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="920043004" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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</HitEffectList>
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<Projectile disappearEffectId="" startBone="FxCenter" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="920043017" pierceEffect="false" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="5000">
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<ChargeList />
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<HitEffectList />
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<Normal id="0" scale="1.6" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="true" playRate="0.8" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Dixie.Dixie_Active2_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="6000">
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<ChargeList>
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<Charge scale="1.3" posX="0" posY="0" posZ="48" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8382_ps" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="0.9" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8383_ps" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
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<Charge scale="1.3" posX="0" posY="0" posZ="48" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8382_ps" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="0.9" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8383_ps" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
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<Charge scale="1.3" posX="0" posY="0" posZ="48" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8382_ps" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="0.9" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8383_ps" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
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<Charge scale="1.3" posX="0" posY="0" posZ="48" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8382_ps" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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<Charge scale="0.9" posX="0" posY="0" posZ="5" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8383_ps" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
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</ChargeList>
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<HitEffectList />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="6100">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="217032509" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="217032509" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal id="0" scale="1.4" posX="0" posY="0" posZ="51" rotX="0" rotY="90" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Blast_Shot_C_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1.4" posX="0" posY="-5" posZ="40" rotX="-35" rotY="100" rotZ="-120" startTime="300" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_160415.PS.k_berserker_8394_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="70" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_8390_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="21600" skillId="6200">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="217032509" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="217032509" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
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</HitEffectList>
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<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="fixed" resource="FX_A.PS.A_0036_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
|
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</SkillEffect>
|
|
<SkillEffect templateId="21600" skillId="9023">
|
|
<ChargeList />
|
|
<HitEffectList>
|
|
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
|
|
</HitEffectList>
|
|
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622" pierceEffect="false">
|
|
<StateEffect enemyEffectId="9090905" />
|
|
</Projectile>
|
|
</SkillEffect>
|
|
</SkillEffectData>
|