Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00034.xml
2024-07-18 22:48:21 -05:00

388 lines
71 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" heroTemplateId="22400" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="22400" skillId="1000">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="230" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="60" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_TBA_Hero_A.PS.Mutar.Mutar_Common1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="60" posY="-10" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Mutar.Mutar_Common1_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="1100">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.1" posX="0" posY="0" posZ="3" rotX="180" rotY="0" rotZ="-15" startTime="200" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Mutar.Mutar_Common1_Casting03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.5" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="-90" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053030_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="2000">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.6" posX="40" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="480" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5339_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="2200">
<ChargeList />
<HitEffectList>
<HitEffect id="65338" detach="true" direction="220" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="65338" detach="true" direction="230" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="20" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="-20" posY="30" posZ="-5" rotX="20" rotY="80" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="1" rotX="0" rotY="0" rotZ="0" startTime="1" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="2300">
<ChargeList />
<HitEffectList>
<HitEffect id="65338" detach="true" direction="220" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="65338" detach="true" direction="230" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="20" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="-20" posY="30" posZ="-5" rotX="20" rotY="80" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="1" rotX="0" rotY="0" rotZ="0" startTime="1" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="2400">
<ChargeList />
<HitEffectList>
<HitEffect id="65338" detach="true" direction="220" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="65338" detach="true" direction="230" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="20" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="-20" posY="30" posZ="-5" rotX="20" rotY="80" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="1" rotX="0" rotY="0" rotZ="0" startTime="1" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="2500">
<ChargeList />
<HitEffectList>
<HitEffect id="65338" detach="true" direction="220" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="65338" detach="true" direction="230" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="20" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="150" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_F.PS.F_5342_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="-20" posY="30" posZ="-5" rotX="20" rotY="80" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="false" playRate="1.1" rescaleMethod="followShape" resource="FX_F.PS.F_5341_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="1" rotX="0" rotY="0" rotZ="0" startTime="1" bGround="false" boneName="FxCenter" detach="false" playRate="1.1" rescaleMethod="followShape" resource="FX_F.PS.F_5340_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="3000">
<ChargeList />
<HitEffectList>
<HitEffect id="5221" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="700" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5202_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.35" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_F.PS.F_5203_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5201_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="4000">
<ChargeList />
<HitEffectList>
<HitEffect id="5218" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="2.2" posX="1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_TBA_Hero_A.PS.Mutar.Mutar_Active1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.2" posX="1" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_TBA_Hero_A.PS.Mutar.Mutar_Active1_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.5" posX="0" posY="0" posZ="-3" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_TBA_Hero_A.PS.Mutar.Mutar_Active1_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="5000">
<ChargeList />
<HitEffectList>
<HitEffect id="920043021" detach="true" direction="-120" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="920043021" detach="true" direction="-120" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1" posX="60" posY="-30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="80" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Mutar.Mutar_Active2_Casting02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.2" posX="0" posY="-5" posZ="30" rotX="130" rotY="-30" rotZ="-20" startTime="110" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Soul_Strike_Trail_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="110" posY="-30" posZ="0" rotX="30" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_TBA_Hero_A.PS.Mutar.Mutar_Active2_Casting01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="34" posY="0" posZ="8" rotX="0" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="6000">
<ChargeList>
<Charge scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5164_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5165_PS" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="22400" skillId="6100">
<ChargeList />
<HitEffectList>
<HitEffect id="217032506" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10011" targetingIndex="0" />
<HitEffect id="217032506" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10011" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1.2" posX="-5" posY="-10" posZ="20" rotX="10" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Vampire_Shot_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="90" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Vampire_Shock_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="6200">
<ChargeList />
<HitEffectList>
<HitEffect id="217032506" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10012" targetingIndex="0" />
<HitEffect id="217032506" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10012" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1.2" posX="-5" posY="-10" posZ="20" rotX="10" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Vampire_Shot_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="90" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Vampire_Shock_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="6300">
<ChargeList />
<HitEffectList>
<HitEffect id="217032506" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10013" targetingIndex="0" />
<HitEffect id="217032506" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10013" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1.2" posX="-5" posY="-10" posZ="20" rotX="10" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Vampire_Shot_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="90" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Vampire_Shock_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="6400">
<ChargeList />
<HitEffectList>
<HitEffect id="217032506" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10013" targetingIndex="0" />
<HitEffect id="217032506" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="10013" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="1.2" posX="-5" posY="-10" posZ="20" rotX="10" rotY="0" rotZ="0" startTime="200" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Vampire_Shot_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="90" posY="-15" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="350" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Vampire_Shock_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="7000">
<ChargeList />
<HitEffectList>
<HitEffect id="217032505" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="217032505" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_Berserker_Rage_Power_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.65" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1.1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Rage_Start_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1500" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_Berserker_Rage_Start_P_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_Berserker_RageOutLine_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_Berserker_RageOutLine_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2700" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_Berserker_RageOutLine_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_Berserker_RageOutLine_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_Berserker_RageOutLine_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_Berserker_RageOutLine_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3400" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_Awaken_Berserker.PS.M_Berserker_RageOutLine_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="7100">
<ChargeList />
<HitEffectList>
<HitEffect id="217032500" detach="true" direction="-120" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.13" posX="10" posY="-2" posZ="5" rotX="25" rotY="37" rotZ="16" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="0.7" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Left_Right_PS" scaleX="1" scaleY="1" scaleZ="1.5" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.65" posX="40" posY="-5" posZ="18" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Crack_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="true" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="7200">
<ChargeList />
<HitEffectList>
<HitEffect id="217032500" detach="true" direction="-123" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.13" posX="15" posY="-2" posZ="0" rotX="20" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="Dummy_root" detach="true" playRate="1.25" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Left_Right_PS" scaleX="1" scaleY="1" scaleZ="1.5" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.6" posX="40" posY="-5" posZ="18" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Crack_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="7300">
<ChargeList />
<HitEffectList>
<HitEffect id="217032500" detach="true" direction="-115" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.13" posX="15" posY="5" posZ="0" rotX="35" rotY="10" rotZ="5" startTime="250" bGround="false" boneName="Dummy_root" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Left_Right_PS" scaleX="1" scaleY="1" scaleZ="1.3" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.6" posX="40" posY="-5" posZ="18" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Crack_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="7400">
<ChargeList />
<HitEffectList>
<HitEffect id="217032500" detach="true" direction="-50" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.15" posX="15" posY="0" posZ="0" rotX="-35" rotY="36" rotZ="-27" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Left_Right_PS" scaleX="1" scaleY="1" scaleZ="1.5" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.65" posX="50" posY="7" posZ="18" rotX="0" rotY="0" rotZ="0" startTime="600" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Crack_PS" scaleX="1" scaleY="-1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.25" posX="0" posY="0" posZ="5" rotX="0" rotY="0" rotZ="90" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Dust_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berseker_Left_Dash_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="7600">
<ChargeList />
<HitEffectList>
<HitEffect id="217032500" detach="true" direction="-45" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.15" posX="10" posY="-3" posZ="0" rotX="-20" rotY="0" rotZ="5" startTime="200" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Left_Right_PS" scaleX="1" scaleY="1" scaleZ="1.5" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.6" posX="40" posY="5" posZ="18" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Crack_PS" scaleX="1" scaleY="-1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="7700">
<ChargeList />
<HitEffectList>
<HitEffect id="217032500" detach="true" direction="-55" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.15" posX="15" posY="-5" posZ="0" rotX="-35" rotY="0" rotZ="5" startTime="150" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Left_Right_PS" scaleX="1" scaleY="1" scaleZ="1.3" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.6" posX="40" posY="5" posZ="18" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Crack_PS" scaleX="1" scaleY="-1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="7800">
<ChargeList />
<HitEffectList>
<HitEffect id="217032500" detach="true" direction="-120" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="217032500" detach="true" direction="-50" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="217032500" detach="true" direction="-110" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
<HitEffect id="217032500" detach="true" direction="-20" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="217032500" detach="true" direction="-130" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="217032500" detach="true" direction="-40" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="5" />
<HitEffect id="217032504" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="217032504" areaIndex="0" magneticEffectId="0" targetingIndex="6" />
</HitEffectList>
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2950" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Shot_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.55" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2950" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_X_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="-90" rotZ="0" startTime="20" bGround="false" boneName="Dummy_root" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Rage_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.15" posX="20" posY="0" posZ="0" rotX="30" rotY="0" rotZ="0" startTime="20" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="1" scaleZ="1.15" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.16" posX="20" posY="0" posZ="0" rotX="-40" rotY="0" rotZ="0" startTime="450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="60" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="1" scaleZ="1.1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="8" posZ="0" rotX="-5" rotY="0" rotZ="0" startTime="1200" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.65" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="-8" posZ="0" rotX="5" rotY="0" rotZ="0" startTime="1200" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.65" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="85" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1" scaleY="1.1" scaleZ="1.15" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="-85" rotY="5" rotZ="30" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1" scaleY="1" scaleZ="1.75" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.16" posX="20" posY="0" posZ="0" rotX="65" rotY="-2" rotZ="-20" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.7" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.18" posX="30" posY="0" posZ="0" rotX="20" rotY="30" rotZ="20" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.7" scaleZ="1.1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.18" posX="20" posY="0" posZ="0" rotX="-50" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="Dummy_root" detach="true" playRate="1.25" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.7" scaleZ="1.1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.18" posX="20" posY="0" posZ="0" rotX="150" rotY="0" rotZ="0" startTime="1000" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.7" scaleZ="1.2" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="60" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.7" scaleZ="1.1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="-50" rotY="10" rotZ="0" startTime="1400" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="1" scaleZ="1.2" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="80" rotY="0" rotZ="0" startTime="1500" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1" scaleY="1" scaleZ="1.3" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="-40" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1.15" scaleY="1" scaleZ="1.3" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.25" posX="20" posY="0" posZ="0" rotX="60" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1.35" scaleY="1" scaleZ="1.4" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="20" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1.4" scaleY="1" scaleZ="1.45" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="50" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1.5" scaleY="1" scaleZ="1.45" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="-30" rotY="0" rotZ="0" startTime="2250" bGround="false" boneName="Dummy_root" detach="true" playRate="0.95" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1.5" scaleY="1" scaleZ="1.5" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="-90" rotZ="0" startTime="2200" bGround="false" boneName="Dummy_root" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Rage_Out_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="7900">
<ChargeList />
<HitEffectList>
<HitEffect id="217032500" detach="true" direction="-120" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="217032500" detach="true" direction="-50" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="217032500" detach="true" direction="-130" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
<HitEffect id="217032500" detach="true" direction="-40" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="217032500" detach="true" direction="-110" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="217032500" detach="true" direction="-60" criticalHitBlend="replace" criticalHitId="217032500" areaIndex="0" magneticEffectId="0" targetingIndex="5" />
<HitEffect id="217032504" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="217032504" areaIndex="0" magneticEffectId="0" targetingIndex="6" />
</HitEffectList>
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2950" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Shot_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.55" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2950" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_X_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="0" posY="0" posZ="0" rotX="0" rotY="-90" rotZ="0" startTime="20" bGround="false" boneName="Dummy_root" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Rage_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.15" posX="20" posY="0" posZ="0" rotX="30" rotY="0" rotZ="0" startTime="20" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="1" scaleZ="1.15" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.16" posX="20" posY="0" posZ="0" rotX="-40" rotY="0" rotZ="0" startTime="450" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="60" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="1" scaleZ="1.1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="8" posZ="0" rotX="-5" rotY="0" rotZ="0" startTime="1200" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.65" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="-8" posZ="0" rotX="5" rotY="0" rotZ="0" startTime="1200" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.65" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="85" rotY="0" rotZ="0" startTime="1650" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1" scaleY="1.1" scaleZ="1.15" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="-85" rotY="5" rotZ="30" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1" scaleY="1" scaleZ="1.75" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.16" posX="20" posY="0" posZ="0" rotX="65" rotY="-2" rotZ="-20" startTime="550" bGround="false" boneName="Dummy_root" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.7" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.18" posX="30" posY="0" posZ="0" rotX="20" rotY="30" rotZ="20" startTime="800" bGround="false" boneName="Dummy_root" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.7" scaleZ="1.1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.18" posX="20" posY="0" posZ="0" rotX="-50" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="Dummy_root" detach="true" playRate="1.25" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.7" scaleZ="1.1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.18" posX="20" posY="0" posZ="0" rotX="150" rotY="0" rotZ="0" startTime="1000" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.7" scaleZ="1.2" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="60" rotY="0" rotZ="0" startTime="1300" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="0.7" scaleZ="1.1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="-50" rotY="10" rotZ="0" startTime="1400" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_S_PS" scaleX="1" scaleY="1" scaleZ="1.2" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="80" rotY="0" rotZ="0" startTime="1500" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1" scaleY="1" scaleZ="1.3" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="-40" rotY="0" rotZ="0" startTime="1800" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1.15" scaleY="1" scaleZ="1.3" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.25" posX="20" posY="0" posZ="0" rotX="60" rotY="0" rotZ="0" startTime="1900" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1.35" scaleY="1" scaleZ="1.4" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="20" rotY="0" rotZ="0" startTime="2000" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1.4" scaleY="1" scaleZ="1.45" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="50" rotY="0" rotZ="0" startTime="2100" bGround="false" boneName="Dummy_root" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1.5" scaleY="1" scaleZ="1.45" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.2" posX="20" posY="0" posZ="0" rotX="-30" rotY="0" rotZ="0" startTime="2250" bGround="false" boneName="Dummy_root" detach="true" playRate="0.95" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Assault_L_PS" scaleX="1.5" scaleY="1" scaleZ="1.5" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="-90" rotZ="0" startTime="2200" bGround="false" boneName="Dummy_root" detach="false" playRate="1.4" rescaleMethod="followShape" resource="FX_Awaken_Berserker.PS.M_Berserker_Rage_Out_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="8000">
<ChargeList />
<HitEffectList>
<HitEffect id="1084" detach="false" direction="195" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="28" rotX="0" rotY="14" rotZ="100" startTime="250" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" rescaleMethod="followShape" resource="FX_F.PS.F_5087_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="10" posX="30" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="250" bGround="false" boneName="R_Sword" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_F.PS.F_5088_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.25" posX="10" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="230" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="fixed" resource="FX_A.PS.A_0373_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="8500">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="0" posY="0" posZ="23" rotX="0" rotY="180" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="430" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0207_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxCenter" detach="true" playRate="0.25" rescaleMethod="followShape" resource="FX_A.PS.A_0199_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="23" rotX="0" rotY="180" rotZ="0" startTime="435" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0200_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="435" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0208_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9002">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1" posX="20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1100" bGround="true" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3145_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9003" isNoRemoveActionEnd="false">
<ChargeList />
<HitEffectList>
<HitEffect id="41120" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="411121" startBone="Bip01-R-Hand" explodeEffectId="411121" flyingEffectOnly="false" movingEffectId="41113" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9004" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="3192" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="90" rotZ="0" startTime="375" bGround="false" boneName="FxBottom" detach="true" playRate="1.25" rescaleMethod="followShape" resource="FX_J_Hotfix_151211.PS.J_090100_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9005">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9008">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053027_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.95" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="fixed" resource="FX_A_HotFix_141031.PS.A_14103159_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="7" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053029_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9010" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_B.PS.B_1004_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9012">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="3147" startBone="" explodeEffectId="3156" flyingEffectOnly="false" movingEffectId="3146" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9013">
<ChargeList />
<HitEffectList>
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622" pierceEffect="false">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="22400" skillId="9014">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="3265" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="3265" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="7501" pierceEffect="false" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9015">
<ChargeList />
<HitEffectList>
<HitEffect id="500152" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="511501" />
<Normal id="0" scale="1.2" posX="20" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="495" bGround="false" boneName="Dummy_root" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053028_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9018" isNoRemoveActionEnd="true">
<ChargeList />
<HitEffectList>
<HitEffect id="50133" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" neverSkip="true" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="5" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxTop" detach="true" playRate="0.35" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="fixed" resource="FX_A.PS.A_0036_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="22400" skillId="9023">
<ChargeList />
<HitEffectList>
<HitEffect id="21487001" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="5032622" pierceEffect="false">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
</SkillEffectData>