Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00041.xml
2024-07-18 22:48:21 -05:00

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6.7 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="470" team="Design" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="501" skillId="1101">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.3" posX="30" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_J_Hotfix_160217.PS.J_3101_01_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.3" posX="30" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="4033" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_J_Hotfix_160217.PS.J_3101_01_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.09" posX="-30" posY="30" posZ="1" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.3" rescaleMethod="followShape" resource="FX_J_Hotfix_170315.PS.J_61156_00_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.09" posX="-30" posY="30" posZ="1" rotX="0" rotY="0" rotZ="0" startTime="4033" bGround="false" boneName="FxBottom" detach="false" playRate="0.3" rescaleMethod="followShape" resource="FX_J_Hotfix_170315.PS.J_61156_00_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.09" posX="30" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.3" rescaleMethod="followShape" resource="FX_J_Hotfix_170315.PS.J_61156_00_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.09" posX="30" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="4033" bGround="false" boneName="FxBottom" detach="false" playRate="0.3" rescaleMethod="followShape" resource="FX_J_Hotfix_170315.PS.J_61156_00_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="1000" skillId="3214">
<ChargeList />
<HitEffectList>
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="1" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="2" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="3" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="4" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="5" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="1" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="2" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="3" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="4" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="5" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="1" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="2" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="3" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="4" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="5" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="6" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="7" magneticEffectId="0" targetingIndex="4" />
</HitEffectList>
<Normal id="0" scale="7" posX="0" posY="0" posZ="1" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="false" boneName="FxBottom" detach="true" playRate="0.8" rescaleMethod="followShape" resource="FX_J_Hotfix_151231.PS.MeshFanshapeAlarm_30_01" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
</SkillEffectData>