41 lines
6.7 KiB
XML
41 lines
6.7 KiB
XML
<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="470" team="Design" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
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<SkillEffect templateId="501" skillId="1101">
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<ChargeList />
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<HitEffectList />
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<Normal id="0" scale="0.3" posX="30" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_J_Hotfix_160217.PS.J_3101_01_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.3" posX="30" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="4033" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_J_Hotfix_160217.PS.J_3101_01_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.09" posX="-30" posY="30" posZ="1" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.3" rescaleMethod="followShape" resource="FX_J_Hotfix_170315.PS.J_61156_00_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.09" posX="-30" posY="30" posZ="1" rotX="0" rotY="0" rotZ="0" startTime="4033" bGround="false" boneName="FxBottom" detach="false" playRate="0.3" rescaleMethod="followShape" resource="FX_J_Hotfix_170315.PS.J_61156_00_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.09" posX="30" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.3" rescaleMethod="followShape" resource="FX_J_Hotfix_170315.PS.J_61156_00_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.09" posX="30" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="4033" bGround="false" boneName="FxBottom" detach="false" playRate="0.3" rescaleMethod="followShape" resource="FX_J_Hotfix_170315.PS.J_61156_00_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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<SkillEffect templateId="1000" skillId="3214">
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<ChargeList />
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<HitEffectList>
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="1" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="2" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="3" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="4" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="5" magneticEffectId="0" targetingIndex="0" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="3" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="1" magneticEffectId="0" targetingIndex="3" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="2" magneticEffectId="0" targetingIndex="3" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="3" magneticEffectId="0" targetingIndex="3" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="4" magneticEffectId="0" targetingIndex="3" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="5" magneticEffectId="0" targetingIndex="3" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="4" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="1" magneticEffectId="0" targetingIndex="4" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="2" magneticEffectId="0" targetingIndex="4" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="3" magneticEffectId="0" targetingIndex="4" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="4" magneticEffectId="0" targetingIndex="4" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="5" magneticEffectId="0" targetingIndex="4" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="6" magneticEffectId="0" targetingIndex="4" />
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<HitEffect id="80002" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="7" magneticEffectId="0" targetingIndex="4" />
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</HitEffectList>
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<Normal id="0" scale="7" posX="0" posY="0" posZ="1" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="false" boneName="FxBottom" detach="true" playRate="0.8" rescaleMethod="followShape" resource="FX_J_Hotfix_151231.PS.MeshFanshapeAlarm_30_01" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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</SkillEffectData>
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