Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00044.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="569" team="Design" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="3001" skillId="1101">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.4" posX="80" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="340" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010133_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="ArmR_02" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010134_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="3001" skillId="1102">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.9" posX="10" posY="0" posZ="50" rotX="-175" rotY="-17" rotZ="54" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010132_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="3001" skillId="1105">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.4" posX="80" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1895" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010133_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="10" posY="0" posZ="50" rotX="-175" rotY="-17" rotZ="54" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010132_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="10" posY="0" posZ="50" rotX="-175" rotY="-17" rotZ="54" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010132_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1855" bGround="false" boneName="ArmR_02" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010134_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="3001" skillId="2101">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.4" posX="80" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="340" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010133_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="ArmR_02" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010134_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="3001" skillId="2102">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.9" posX="10" posY="0" posZ="50" rotX="-175" rotY="-17" rotZ="54" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010132_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="3001" skillId="2105">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.4" posX="80" posY="-5" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1895" bGround="false" boneName="Dummy_root" detach="true" playRate="1.3" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010133_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="10" posY="0" posZ="50" rotX="-175" rotY="-17" rotZ="54" startTime="500" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010132_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="10" posY="0" posZ="50" rotX="-175" rotY="-17" rotZ="54" startTime="3100" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010132_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="-20" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1855" bGround="false" boneName="ArmR_02" detach="false" playRate="1.5" rescaleMethod="followShape" resource="FX_M_HotFix_160101.PS.M_16010134_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
</SkillEffectData>