Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00051.xml
2024-07-18 22:48:21 -05:00

2380 lines
510 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="781" team="Design" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="900" skillId="1301">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="10" posX="1150" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.5" rescaleMethod="followShape" resource="FX_DesignMF.PS.Decal.A_FanDonut_O_60" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="901" skillId="1301">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.85" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1500" bGround="false" boneName="FxBottom" detach="false" playRate="0.5" rescaleMethod="followShape" resource="FX_DesignMF.PS.Decal.A_Circle_O" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.31" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3700" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_D.PS.D_3408_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="903" skillId="1301">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="10" posX="1150" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.5" rescaleMethod="followShape" resource="FX_DesignMF.PS.Decal.A_FanDonut_O_60" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="904" skillId="1101">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.35" posX="15" posY="0" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="4900" bGround="false" boneName="FxHand01" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_140530.PS.K_8041_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="800" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_140530.PS.K_8042_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="2.5" rotX="0" rotY="-90" rotZ="-90" startTime="0" bGround="false" boneName="L_Weapon_Mesh" detach="false" playRate="1.43" rescaleMethod="followShape" resource="FX_K_HotFix_140530.PS.K_8073_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="904" skillId="1102">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="888007,888010,916002" />
</SkillEffect>
<SkillEffect templateId="905" skillId="1301">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="10" posX="1150" posY="0" posZ="0" rotX="0" rotY="0" rotZ="180" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.5" rescaleMethod="followShape" resource="FX_DesignMF.PS.Decal.A_FanDonut_O_60" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="911" skillId="1101">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="Fx_Bottom" detach="false" playRate="0.45" rescaleMethod="followShape" resource="FX_DesignMF.PS.Decal.CircleAlarm_003_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="912" skillId="1101">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="Fx_Bottom" detach="false" playRate="0.45" rescaleMethod="followShape" resource="FX_DesignMF.PS.Decal.CircleAlarm_003_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="913" skillId="1101">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="Fx_Bottom" detach="false" playRate="0.45" rescaleMethod="followShape" resource="FX_DesignMF.PS.Decal.CircleAlarm_003_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="914" skillId="1101">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="Fx_Bottom" detach="false" playRate="0.45" rescaleMethod="followShape" resource="FX_DesignMF.PS.Decal.CircleAlarm_003_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="915" skillId="1101">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.6" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="Fx_Bottom" detach="false" playRate="0.45" rescaleMethod="followShape" resource="FX_DesignMF.PS.Decal.CircleAlarm_003_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="927" skillId="1301">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
</HitEffectList>
<Normal id="0" scale="0.52" posX="0" posY="0" posZ="1" rotX="0" rotY="0" rotZ="22.5" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_L_Hotfix_160203.PS.L_16020366_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
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