Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00053.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="830" team="Design" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="402" skillId="1103">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="300" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="4.5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_120905.ps.A_0574_PS" scaleX="1" scaleY="1" scaleZ="1" />
</SkillEffect>
<SkillEffect templateId="3002" skillId="1103">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.55" posX="0" posY="-250" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_01_PS" scaleX="1" scaleY="1" scaleZ="1" />
<Normal id="0" scale="0.55" posX="0" posY="-250" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1000" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_01_PS" scaleX="1" scaleY="1" scaleZ="1" />
<Normal id="0" scale="4.5" posX="250" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_120905.ps.A_0574_PS" scaleX="1" scaleY="1" scaleZ="1" />
</SkillEffect>
<SkillEffect templateId="3003" skillId="1103">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="false" direction="300" criticalHitBlend="overlay" criticalHitId="502521" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="250" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1900" bGround="true" boneName="" detach="true" playRate="0.7" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="250" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2350" bGround="true" boneName="" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="250" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="true" boneName="" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" scaleX="1" scaleY="1" scaleZ="1" absoluteRate="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="1001101" skillId="1104">
<ChargeList />
<HitEffectList>
<HitEffect id="4038" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="180" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="Bip01-R-Finger01" detach="false" playRate="2" rescaleMethod="followShape" resource="FX_E.PS.E_4161_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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</SkillEffect>
<SkillEffect templateId="2000101" skillId="1103">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="0.55" posX="0" posY="-250" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_01_PS" scaleX="1" scaleY="1" scaleZ="1" />
<Normal id="0" scale="0.55" posX="0" posY="-250" posZ="5" rotX="0" rotY="0" rotZ="0" startTime="1000" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_01_PS" scaleX="1" scaleY="1" scaleZ="1" />
<Normal id="0" scale="4.5" posX="250" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2200" bGround="false" boneName="" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A_HotFix_120905.ps.A_0574_PS" scaleX="1" scaleY="1" scaleZ="1" />
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</SkillEffect>
<SkillEffect templateId="2000101" skillId="1104">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="2000102" skillId="1108">
<ChargeList />
<HitEffectList>
<HitEffect id="0" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
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</SkillEffect>
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<ChargeList />
<HitEffectList />
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