Files
116.02_KR_DataCenter_Unpacked/SkillEffectData/SkillEffectData-00059.xml
2024-07-18 22:48:21 -05:00

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XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="2054" team="Design" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="1000" skillId="1126">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_180511.PS.J_1103_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.5" posX="100" posY="25" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2050" bGround="false" boneName="FxBottom" detach="false" playRate="1.25" rescaleMethod="followShape" resource="FX_J_Hotfix_180511.PS.J_1110_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="1000" skillId="1131">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="20" posY="0" posZ="50" rotX="180" rotY="0" rotZ="-40" startTime="1050" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" rescaleMethod="followShape" resource="FX_J_Hotfix_180511.PS.J_Trail_PS" scaleX="1" scaleY="1" scaleZ="0.45" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="1000" skillId="1317">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="5" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="6" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="7" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="8" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="9" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="10" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="11" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="12" />
</HitEffectList>
<Normal id="0" scale="2" posX="-30" posY="60" posZ="320" rotX="0" rotY="0" rotZ="0" startTime="700" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_O_Hotfix_190412.PS.O_magic_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="200" posY="0" posZ="85" rotX="0" rotY="-30" rotZ="0" startTime="2500" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_O_Hotfix_190412.PS.O_magic_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="60" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="700" bGround="false" boneName="Bip001-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_O_Hotfix_190412.PS.O_fire03_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="1000" skillId="1321">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal id="0" scale="3" posX="70" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2500" bGround="false" boneName="FxBottom" detach="true" playRate="1.25" rescaleMethod="followShape" resource="FX_H_Hotfix_130417.PS.H_009_ps" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="1000" skillId="1322">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="2" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="3" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="4" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="5" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="6" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="7" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="8" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="9" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="10" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="11" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="12" />
</HitEffectList>
<Normal id="0" scale="2" posX="-30" posY="60" posZ="320" rotX="0" rotY="0" rotZ="0" startTime="700" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_O_Hotfix_190412.PS.O_magic_03_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.34" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2800" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_O_Hotfix_190412.PS.O_magic_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="200" posY="0" posZ="85" rotX="0" rotY="-30" rotZ="0" startTime="2500" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_O_Hotfix_190412.PS.O_magic_04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="60" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="700" bGround="false" boneName="Bip001-R-Forearm" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_O_Hotfix_190412.PS.O_fire03_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="1000" skillId="2126">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2025" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_180511.PS.J_1103_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.25" posX="100" posY="25" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2025" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_J_Hotfix_180511.PS.J_1110_02_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.5" posX="100" posY="25" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2025" bGround="false" boneName="FxBottom" detach="false" playRate="1.25" rescaleMethod="followShape" resource="FX_J_Hotfix_180511.PS.J_1110_01_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="1000" skillId="2131">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1" posX="20" posY="0" posZ="50" rotX="180" rotY="0" rotZ="-40" startTime="950" bGround="false" boneName="FxBottom" detach="false" playRate="1.7" rescaleMethod="followShape" resource="FX_J_Hotfix_180511.PS.J_Trail_PS" scaleX="1" scaleY="1" scaleZ="0.45" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect templateId="1003" skillId="1513">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="replace" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal id="0" scale="1.2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="true" playRate="0.8" rescaleMethod="followShape" resource="FX_J_Hotfix_170630.PS.A_Circle_R" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1200" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_O_Hotfix_190412.PS.O_explo04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1250" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_O_Hotfix_190412.PS.O_fire04_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="58" rotZ="0" startTime="400" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_O_Hotfix_190412.PS.O_cannon08_PS" scaleX="1" scaleY="1" scaleZ="1" fixRotation="false" subBoneName="None" subBoneName2="None" worldSpawn="false" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
</SkillEffectData>