93 lines
5.8 KiB
XML
93 lines
5.8 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="20200" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="20200" skillId="1000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.150001" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ShieldCombo00Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="1100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.100001" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ShieldCombo01Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="2000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="20200" skillId="3000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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<Sound time="0.405868" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Riposte_CastingCue" volume="0.7" stageIndex="-1" />
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<Sound time="0.854558" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ShotCue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="4000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_AdvancingCue" volume="0.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="4100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_AdvCharge_ShotCue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="5000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.20547" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_CastingCue" volume="0.7" stageIndex="-1" />
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<Sound time="0.80217" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_ExplosionCue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="5000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.18576" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_CastingCue" volume="0.7" stageIndex="-1" />
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<Sound time="0.84878" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_ExplosionCue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="6000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_LeapAttack_CastingCUE" volume="0.5" stageIndex="-1" />
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<Sound time="0.206209" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_LeapAttack_ShotCUE" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="7000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="1" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" stageIndex="-1" />
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<Sound time="0" radius="1" soundcue="PC_Skill_00.LancerCUE.Lancer_JusticeLeap_CastCUE" volume="1.3" stageIndex="-1" />
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<Sound time="0.804" radius="1" soundcue="PC_Skill_00.LancerCUE.Lancer_JusticeLeap_ExplosionCUE" volume="1.3" stageIndex="-1" />
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<Sound time="0.804" radius="1" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_03CUE" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="7100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="1" soundcue="PC_Skill_00.LancerCUE.Lancer_JusticeLeap_CastCUE" volume="1.3" stageIndex="-1" />
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<Sound time="0.804" radius="1" soundcue="PC_Skill_00.LancerCUE.Lancer_JusticeLeap_ExplosionCUE" volume="1.3" stageIndex="-1" />
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<Sound time="0.804" radius="1" soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_03CUE" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="8000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.352486" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_RisingAttack_CastingCue" volume="1.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="20200" skillId="8500">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.200001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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</SkillSoundData>
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