Files
116.02_KR_DataCenter_Unpacked/SkillSoundData/SkillSoundData-00002.xml
2024-07-18 22:48:21 -05:00

91 lines
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XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="20300" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound templateId="20300" skillId="1000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="20300" skillId="1300">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="20300" skillId="1500">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="20300" skillId="1600">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1.00077" radius="0.3" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo04_ExplosionCUE" volume="0.6" stageIndex="-1" />
<Sound time="1.055441" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Light_Exp" volume="0.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="20300" skillId="2000">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_InstantRush_Cue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="20300" skillId="3000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="20300" skillId="4000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Gauntlet_NormalCombo03CUE" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="20300" skillId="5100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.11" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_RapidAttack_Cue" volume="0.8" stageIndex="-1" />
<Sound time="0" radius="0.3" soundcue="Monster_Skill.Monster_Skill_Cue.Common_Skill" volume="0.6" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="20300" skillId="6100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_RasingBlow00_Cue" volume="0.5" stageIndex="-1" />
<Sound time="0.550098" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_RasingBlow01_Cue" volume="0.7" stageIndex="-1" />
<Sound time="0.89747" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="20300" skillId="7100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="1.45" radius="0.3" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1.5" stageIndex="-1" />
<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_DragonRisingBlow00_Cue" volume="1.5" stageIndex="-1" />
<Sound time="0.90863" radius="1" soundcue="PC_Skill_00.FighterCUE.Fighter_DragonRisingBlow01_Cue" volume="2" stageIndex="-1" />
<Sound time="2.522823" radius="1" soundcue="PC_Skill_00.FighterCUE.Fighter_DragonRisingBlow02_Cue" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="20300" skillId="8000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.102946" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_RasingAttack_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="20300" skillId="8500">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.200001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
</SkillSound>
</SkillSoundData>