Files
116.02_KR_DataCenter_Unpacked/SkillSoundData/SkillSoundData-00009.xml
2024-07-18 22:48:21 -05:00

101 lines
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XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="21000" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound templateId="21000" skillId="1100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.015677" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_CannonShotCue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21000" skillId="1300">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_Shot_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="21000" skillId="1400">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.015677" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_CannonShotCue" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21000" skillId="1500">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_Shot_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="21000" skillId="2000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="21000" skillId="3100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.3" radius="0.7" soundcue="PC_Skill_00.EngineerCUE.Engineer_RocketJump_CUE" volume="0.7" stageIndex="-1" />
<Sound time="1.036854" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.5" stageIndex="-1" />
<Sound time="0" radius="1" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_L_10CUE" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21000" skillId="4100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.5" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneGrenade_00CUE" volume="0.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21000" skillId="5100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_Shot_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_BuckShot_00CUE" volume="0.3" stageIndex="-1" />
<Sound time="0" radius="0.3" soundcue="PC_Skill.SlayerCUE.Slayer_FlatBlade_CastingCue" volume="0.3" stageIndex="-1" />
<Sound time="0.433863" radius="0.7" soundcue="PC_Skill_00.EngineerCUE.Engineer_BuckShot_01CUE" volume="0.5" stageIndex="-1" />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.ArcherCUE.Archer_Explosion_TrapArrow_Explosion_01Cue" volume="0.3" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21000" skillId="6000">
<ChargeSoundList>
<ChargeSound radius="0.2" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneMissileChargeCUE" volume="0.7" stage="1" />
</ChargeSoundList>
<HitSoundList />
</SkillSound>
<SkillSound templateId="21000" skillId="6100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneMissileShotCUE" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21000" skillId="6200">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.5" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneMissileShotCUE" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21000" skillId="6300">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="21000" skillId="7200">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
</HitSoundList>
<Sound time="0.162692" radius="0.3" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1.5" stageIndex="-1" />
<Sound time="1.8" radius="0.3" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1.5" stageIndex="-1" />
<Sound time="0.862598" radius="0.5" soundcue="PC_Skill_00.EngineerCUE.Engineer_FlashCannon_00CUE" volume="1.2" stageIndex="-1" />
<Sound time="2.075428" radius="1" soundcue="PC_Skill_00.EngineerCUE.Engineer_FlashCannon_01CUE" volume="1.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21000" skillId="8000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.310098" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="1.5" stageIndex="-1" />
<Sound time="0.310098" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" volume="0.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="21000" skillId="8500">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.200001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
</SkillSound>
</SkillSoundData>