137 lines
10 KiB
XML
137 lines
10 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="21900" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="21900" skillId="1000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="21900" skillId="1300">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="21900" skillId="2000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.572006" radius="0.5" soundcue="PC_Skill_00.FighterCUE.Fighter_Awaken_Shot_01Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.11" radius="0.5" soundcue="PC_Skill_00.FighterCUE.Fighter_Enrage_Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="2100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.072006" radius="0.5" soundcue="PC_Skill_00.FighterCUE.Fighter_Awaken_Shot_01Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="3000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_InstantRush_Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="4000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.050001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_Casting_00Cue" volume="0.5" stageIndex="-1" />
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<Sound time="0.68" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_ShotCue" volume="0.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="4100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="21900" skillId="5000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.403505" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_PoundOnGround00_Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.809053" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_PoundOnGround01_Cue" volume="0.7" stageIndex="-1" />
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<Sound time="1.90684" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_PoundOnGround02_Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.511217" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Bomb01" volume="0.7" stageIndex="-1" />
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<Sound time="0.960075" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Bomb01" volume="0.7" stageIndex="-1" />
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<Sound time="2.101893" radius="0.3" soundcue="PC_Skill_00.AbnormalCUE.Abnormal_DrakRift_ShockWave01Cue" volume="0.5" stageIndex="-1" />
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<Sound time="2.101893" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Light_Exp" volume="0.7" stageIndex="-1" />
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<Sound time="0" radius="1" soundcue="Monster_Skill.Monster_Skill_Cue.Common_Skill" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="6100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Normal_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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<Sound time="0.1" radius="0.5" soundcue="PC_Skill_00.FighterCUE.Fighter_Awaken_Casting_01Cue" volume="0.5" stageIndex="-1" />
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<Sound time="0.917139" radius="0.5" soundcue="PC_Skill_00.FighterCUE.Fighter_Awaken_Shot_02Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="6200">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Normal_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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<Sound time="0.967139" radius="0.5" soundcue="PC_Skill_00.FighterCUE.Fighter_Awaken_Shot_02Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.22" radius="0.5" soundcue="PC_Skill_00.FighterCUE.Fighter_Awaken_Casting_01Cue" volume="0.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="6300">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Normal_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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<Sound time="0.0303" radius="0.5" soundcue="PC_Skill_00.FighterCUE.Fighter_Awaken_Shot_02Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="6400">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Normal_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="Monster_Skill01._Common_CUE.BigMonster_Common_Impact_Mono_RandomCUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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<Sound time="0.0303" radius="0.5" soundcue="PC_Skill_00.FighterCUE.Fighter_Awaken_Shot_02Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="7000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="1" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="2.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="7100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="4" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="5" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="6" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="7" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="8" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="9" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="10" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="11" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="12" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="13" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="14" />
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</HitSoundList>
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<Sound time="0.188758" radius="1" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="2.5" stageIndex="-1" />
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<Sound time="0.588758" radius="1" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="2.5" stageIndex="-1" />
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<Sound time="3" radius="1" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="3" stageIndex="-1" />
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<Sound time="0" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_DashAttack_Cue" volume="1.3" stageIndex="-1" />
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<Sound time="2.520759" radius="0.3" soundcue="PC_Skill_00.BerserkerCUE.Berserker_Assault_ShotCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="8000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Gauntlet_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.102946" radius="0.3" soundcue="PC_Skill_00.FighterCUE.Fighter_RasingAttack_Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="21900" skillId="8500">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.200001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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</SkillSoundData>
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