Files
116.02_KR_DataCenter_Unpacked/SkillSoundData/SkillSoundData-00016.xml
2024-07-18 22:48:21 -05:00

125 lines
7.1 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="22000" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound templateId="22000" skillId="1100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShot_00CUE" volume="1.3" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="1300">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShot_01CUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="1400">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Common_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="22000" skillId="1500">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="22000" skillId="2100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPGainAura_BuffCue" volume="0.6" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="3000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="22000" skillId="4000">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Awaken_Engineer_ArcaneLight_Cast_CUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="4100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Awaken_Engineer_ArcaneLight_Cast_CUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="4200">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Awaken_Engineer_ArcaneLight_Cast_CUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="4300">
<ChargeSoundList />
<HitSoundList>
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.2" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Awaken_Engineer_ArcaneLight_Shot_CUE" volume="1" stageIndex="-1" />
<Sound time="0.2" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShotExploCUE" volume="0.5" stageIndex="-1" />
<Sound time="0.2" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_MortarShot_00CUE" volume="0.5" stageIndex="-1" />
<Sound time="0.178067" radius="1" soundcue="PC_Skill_00.EngineerCUE.Engineer_Timebomb_FXCue" volume="0.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="4400">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Awaken_Engineer_ArcaneLight_Cast_CUE" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="4500">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Awaken_Engineer_ArcaneLight_Cast_CUE" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="4600">
<ChargeSoundList />
<HitSoundList>
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.2" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Awaken_Engineer_ArcaneLight_Shot_CUE" volume="0.8" stageIndex="-1" />
<Sound time="0.2" radius="0.8" soundcue="PC_Skill_00.EngineerCUE.Engineer_Timebomb_FXCue" volume="0.5" stageIndex="-1" />
<Sound time="0.2" radius="0.8" soundcue="PC_Skill_00.EngineerCUE.Engineer_DispenserExplosion_Cue" volume="0.8" stageIndex="-1" />
<Sound time="0.847277" radius="0.8" soundcue="PC_Skill_00.EngineerCUE.Awaken_Engineer_Beam_Explosion_Shot_CUE" volume="0.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="4700">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Awaken_Engineer_ArcaneLight_Shot_CUE" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="5000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="22000" skillId="6100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_MortarShot_00CUE" volume="0.5" stageIndex="-1" />
<Sound time="1.438963" radius="0.7" soundcue="PC_Skill_00.EngineerCUE.Engineer_MortarShot_01CUE" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="6200">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_Shot_ExplosionCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="22000" skillId="7000">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1.5" stageIndex="-1" />
<Sound time="1.10375" radius="0.3" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1.4" stageIndex="-1" />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_GatlingShot_00CUE" volume="1.3" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="7100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.EngineerCUE.Engineer_GatlingShot_Cue" volume="1.5" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="8000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.310098" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="1.2" stageIndex="-1" />
<Sound time="0.310098" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22000" skillId="8500">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.200001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
</SkillSound>
</SkillSoundData>