111 lines
5.8 KiB
XML
111 lines
5.8 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="22100" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="22100" skillId="1000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.316995" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_HPRefresher_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="1.764066" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_HPRefresher_Casting_01Cue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22100" skillId="2000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_RisingAttack_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0.73" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Awaken_Shot_04Cue" volume="2" stageIndex="-1" />
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<Sound time="0.93" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Purify_ExplosionCue" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22100" skillId="3000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.152356" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" stageIndex="-1" />
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<Sound time="0.538848" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22100" skillId="4000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1.124993" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ParalysisTrap_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="2.304993" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ParalysisTrap_Casting_01Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22100" skillId="4100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_ParalysisTrap_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="22100" skillId="5000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBomb_Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22100" skillId="5100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBomb_Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22100" skillId="5200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="22100" skillId="5300">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Bomb01" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="22100" skillId="6000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="22100" skillId="6100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="22100" skillId="6200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="22100" skillId="7000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="22100" skillId="7100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="0.5" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="3" stageIndex="-1" />
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<Sound time="0" radius="0.3" soundcue="PC_Skill.SorcererCUE.Sorcerer_ContractOfDestruction_CancelCue" volume="1.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22100" skillId="7200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="22100" skillId="7300">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShot_01CUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="22100" skillId="7400">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShot_01CUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="2.000001" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBomb_Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22100" skillId="7500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="22100" skillId="8000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_RisingAttack_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_RisingAttack_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.058661" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_RisingAttack_Casting_01Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22100" skillId="8500">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.200001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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</SkillSoundData>
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