Files
116.02_KR_DataCenter_Unpacked/SkillSoundData/SkillSoundData-00017.xml
2024-07-18 22:48:21 -05:00

111 lines
5.8 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="22100" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound templateId="22100" skillId="1000">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.316995" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_HPRefresher_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="1.764066" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_HPRefresher_Casting_01Cue" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22100" skillId="2000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_RisingAttack_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0.73" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Awaken_Shot_04Cue" volume="2" stageIndex="-1" />
<Sound time="0.93" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Purify_ExplosionCue" volume="2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22100" skillId="3000">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.152356" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" stageIndex="-1" />
<Sound time="0.538848" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.8" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22100" skillId="4000">
<ChargeSoundList />
<HitSoundList />
<Sound time="1.124993" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ParalysisTrap_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="2.304993" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ParalysisTrap_Casting_01Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22100" skillId="4100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_ParalysisTrap_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="22100" skillId="5000">
<ChargeSoundList />
<HitSoundList />
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBomb_Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22100" skillId="5100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBomb_Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22100" skillId="5200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="22100" skillId="5300">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Bomb01" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="22100" skillId="6000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="22100" skillId="6100">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="22100" skillId="6200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="22100" skillId="7000">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="22100" skillId="7100">
<ChargeSoundList />
<HitSoundList />
<Sound time="0" radius="0.5" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="3" stageIndex="-1" />
<Sound time="0" radius="0.3" soundcue="PC_Skill.SorcererCUE.Sorcerer_ContractOfDestruction_CancelCue" volume="1.7" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22100" skillId="7200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="22100" skillId="7300">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShot_01CUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="22100" skillId="7400">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill_00.EngineerCUE.Engineer_ArcaneSHockShot_01CUE" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="2.000001" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBomb_Cue" volume="1.2" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22100" skillId="7500">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="22100" skillId="8000">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_RisingAttack_ExplosionCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
<Sound time="0" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_RisingAttack_Casting_00Cue" volume="1" stageIndex="-1" />
<Sound time="0.058661" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_RisingAttack_Casting_01Cue" volume="1" stageIndex="-1" />
</SkillSound>
<SkillSound templateId="22100" skillId="8500">
<ChargeSoundList />
<HitSoundList />
<Sound time="0.200001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
</SkillSound>
</SkillSoundData>