112 lines
7.3 KiB
XML
112 lines
7.3 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="22500" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="22500" skillId="1100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="22500" skillId="1300">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="22500" skillId="1400">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="22500" skillId="1500">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="22500" skillId="2000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_RedMoon_2nd_CUE" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="2100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_RedMoon_2nd_CUE" volume="0.9" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="3000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="1.116644" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="0.6" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="3100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.2" radius="0.8" soundcue="PC_Skill_00.AssassinCUE.Assassin_RotateShurikenShot01_Cue" volume="0.6" stageIndex="-1" />
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<Sound time="1.154497" radius="0.8" soundcue="PC_Skill_00.AssassinCUE.Assassin_StunStingShot_Cue" volume="0.6" stageIndex="-1" />
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<Sound time="1.154497" radius="0.8" soundcue="PC_Skill_00.BerserkerCUE.Berserker_RibBreakerEvade_Shot_01Cue" volume="0.6" stageIndex="-1" />
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<Sound time="1.961848" radius="0.8" soundcue="PC_Skill_00.AssassinCUE.Assassin_SmokeBomb_Cue" volume="0.6" stageIndex="-1" />
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<Sound time="1.961848" radius="0.8" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageOfEarth_ExplosionCue" volume="0.6" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="4000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="1.059977" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="0.6" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="5000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
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</HitSoundList>
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<Sound time="1.644067" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_CommonImpactCue" volume="0.6" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="5000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.05977" radius="0.8" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="0.9" stageIndex="-1" />
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<Sound time="0.289339" radius="0.9" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="0.9" stageIndex="-1" />
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<Sound time="0.538606" radius="0.9" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="0.9" stageIndex="-1" />
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<Sound time="0.77791" radius="0.9" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="0.9" stageIndex="-1" />
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<Sound time="1.037138" radius="0.9" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="0.9" stageIndex="-1" />
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<Sound time="1.256746" radius="0.9" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="0.9" stageIndex="-1" />
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<Sound time="1.545859" radius="0.9" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Spear_LCUE" volume="0.9" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="6000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_3rd_CUE" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="6100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_3rd_CUE" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="7000">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="1" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1" stageIndex="-1" />
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<Sound time="1.491" radius="1" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" stageIndex="-1" />
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<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Awaken_Glaiver_CrazyViolent_4th_CUE" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="8000">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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<Sound time="0" radius="1" soundcue="PC_Skill_01.GlaiverCUE.Glaiver_Skill_RisingAttackCUE" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="22500" skillId="8500">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.200001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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</SkillSoundData>
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