Files
116.02_KR_DataCenter_Unpacked/SkillSoundData/SkillSoundData-00032.xml
2024-07-18 22:48:21 -05:00

3299 lines
117 KiB
XML

<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="11012" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
<SkillSound templateId="11012" skillId="10100">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="11012" skillId="10101">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="11012" skillId="10102">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="11012" skillId="10103">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="11012" skillId="10104">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="11012" skillId="10105">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="11012" skillId="10106">
<ChargeSoundList />
<HitSoundList>
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
</HitSoundList>
</SkillSound>
<SkillSound templateId="11012" skillId="10130">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10140">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10141">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10142">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10143">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10144">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10145">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10146">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10170">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10200">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10201">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10202">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10203">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10204">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10205">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10206">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10230">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10240">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10241">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10242">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10243">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10244">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10245">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10246">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10270">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10300">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10301">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10302">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10303">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10304">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10305">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10306">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10330">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10340">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10341">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10342">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10343">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10344">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10345">
<ChargeSoundList />
<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10346">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10370">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10400">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10401">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10402">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10403">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10404">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10405">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10406">
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</SkillSound>
<SkillSound templateId="11012" skillId="10430">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10440">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10441">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10442">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10443">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10444">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10445">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10446">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10470">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10500">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10501">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10502">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10503">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10504">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10505">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10506">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10530">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10540">
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<HitSoundList />
</SkillSound>
<SkillSound templateId="11012" skillId="10541">
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</SkillSound>
<SkillSound templateId="11012" skillId="10542">
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</SkillSound>
<SkillSound templateId="11012" skillId="10543">
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</SkillSound>
<SkillSound templateId="11012" skillId="10544">
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</SkillSound>
<SkillSound templateId="11012" skillId="10545">
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</SkillSound>
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<Sound time="0.055876" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_DashFx_Cue" volume="1.5" stageIndex="-1" />
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