3299 lines
117 KiB
XML
3299 lines
117 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" templateId="11012" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="11012" skillId="10100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="11012" skillId="10101">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="11012" skillId="10102">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="11012" skillId="10103">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="11012" skillId="10104">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="11012" skillId="10105">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="11012" skillId="10106">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="11012" skillId="10130">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10140">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10141">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10142">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10143">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10144">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10145">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10146">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10170">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10204">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10205">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10206">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10240">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10241">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10242">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10243">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10244">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10245">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10246">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10270">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10303">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10304">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10305">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10306">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10330">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10340">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10341">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10342">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10343">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10344">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10345">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10346">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10370">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10403">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10404">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10405">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10406">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10430">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10440">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10441">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10442">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10443">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10444">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10445">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10446">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10470">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10503">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10504">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10505">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10506">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10530">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10540">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10541">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10542">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10543">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10544">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10545">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10546">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10570">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10601">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10602">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10603">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10604">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10605">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10606">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10630">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10640">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10641">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10642">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10643">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10644">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10645">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10646">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10670">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10701">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10702">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11012" skillId="10703">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="11012" skillId="10704">
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<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10705">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10706">
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<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10730">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10740">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10741">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10742">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10743">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10744">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10745">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10746">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10770">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10801">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10802">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10803">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10804">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10805">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10806">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10830">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10840">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10841">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10842">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10843">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10844">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10845">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10846">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10870">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10901">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10902">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10903">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10904">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10905">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10906">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10930">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10940">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10941">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10942">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10943">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10944">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10945">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10946">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="10970">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11001">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11002">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11003">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11004">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11005">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11006">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11030">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11040">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11041">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11042">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11043">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11044">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11045">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11046">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11070">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11102">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11103">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11104">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11105">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11106">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11140">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11141">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11142">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11143">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11144">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11145">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11146">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11170">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11201">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11202">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11203">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11204">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11205">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11206">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11240">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11241">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11242">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11243">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11244">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11245">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11246">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="11270">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="20100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.055876" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_DashFx_Cue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="20130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RapidShot_Cue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30120">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Bow_MetalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RapidShot_Cue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30420">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30520">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30530">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30620">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30630">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30720">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30730">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30820">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30821">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30830">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="30840">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.2" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40101">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Shuriken_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_DashAttack_Cue" volume="1.6" stageIndex="-1" />
|
|
<Sound time="0.025" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_DashAttackFx_Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.2" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_DashAttackFx_Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.4" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_DashAttackFx_Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.58" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_DashAttackFx_Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40102">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40110">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Shuriken_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.BerserkerCUE.Berserker_RibBreakerEvade_Shot_01Cue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40111">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_DashAttack_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40201">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40202">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40210">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40211">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40301">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40302">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40310">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40311">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40401">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40402">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40410">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40411">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40501">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40502">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40510">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40511">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40601">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40602">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40610">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40611">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40701">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40702">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40710">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40711">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40801">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40802">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40810">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40811">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40901">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40902">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40910">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="40911">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="41000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="41001">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="41002">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="41010">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="41011">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="41100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="41101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="41102">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="41110">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="41111">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBomb_Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50120">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50121">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Bomb01" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBomb_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50221">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50321">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50420">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50421">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50520">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50521">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50530">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50620">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50621">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50630">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50720">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50721">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50730">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50820">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50821">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50830">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50920">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50921">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="50930">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBomb_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53120">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53121">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53221">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53321">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="53330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.2" radius="0.7" soundcue="PC_Skill_00.AssassinCUE.Assassin_RapidSlash00_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60110">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="4" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="5" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="6" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="7" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="8" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="9" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="10" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="11" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="12" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="13" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="14" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="1.8" radius="0.7" soundcue="PC_Skill_00.AssassinCUE.Assassin_RapidSlash02_Cue" volume="1.8" stageIndex="-1" />
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RapidSlash01_Cue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.2" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RapidSlash00_Cue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60201">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60210">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60301">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60310">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60401">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60410">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60501">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60510">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60530">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60601">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60610">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60630">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60701">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60710">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60730">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60801">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60810">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60830">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60901">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60910">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="60930">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="61000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="61001">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="61010">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="61030">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="61100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="61101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="61110">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="61130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="70100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Shuriken_NormalCue" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_CatchBack01_Cue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.571288" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_CatchBack02_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="70200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="70300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="70400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="70500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="70600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="70700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="70800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="70900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="71000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="71100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="71200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
|
|
</HitSoundList>
|
|
<Sound time="0.2" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameStrikeCombo_Cue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80101">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameStrikeCombo02_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80102">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameStrikeCombo02_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.2" radius="0.5" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameStrikeCombo_Cue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80201">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80202">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80203">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80231">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80251">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameStrikeCombo_Cue" volume="0.8" stageIndex="-1" />
|
|
<Sound time="2.5" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameStrikeCombo02_Cue" volume="0.8" stageIndex="-1" />
|
|
<Sound time="1.5" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.8" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1.5" stageIndex="-1" />
|
|
<Sound time="2.5" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="80252">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameStrikeCombo_Cue" volume="0.8" stageIndex="-1" />
|
|
<Sound time="2.5" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameStrikeCombo02_Cue" volume="0.8" stageIndex="-1" />
|
|
<Sound time="1.5" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.8" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1.5" stageIndex="-1" />
|
|
<Sound time="2.5" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="90100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.322587" radius="0.7" soundcue="PC_Skill_00.AssassinCUE.Assassin_SmokeBomb_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="90120">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="90121">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="90130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.322587" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_SmokeBomb_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="90131">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="100100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.23" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RisingAttack_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="100200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="100300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="100400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="100500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="100600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="100700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="100800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="100900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="101000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="110100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.3" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_AtkUpBuff_Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="110150">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120101">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Shuriken_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.176305" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_AirStepStrike01_Cue" volume="0.5" stageIndex="-1" />
|
|
<Sound time="0.450206" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_AirStepStrike02_Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.570708" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_AirStepStrike03_Cue" volume="1.4" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120102">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Shuriken_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
|
|
</HitSoundList>
|
|
<Sound time="0.176305" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_AirStepStrike01_Cue" volume="0.5" stageIndex="-1" />
|
|
<Sound time="0.450206" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_AirStepStrike02_Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.570708" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_AirStepStrike03_Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120201">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120202">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120301">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120302">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120401">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120402">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120501">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120502">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120530">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120601">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120602">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120630">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120701">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120702">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120730">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120801">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120802">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120830">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120901">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120902">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="120930">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="121000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="121001">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="121002">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="121030">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="121100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="121101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="121102">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="121130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130101">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="4" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="5" />
|
|
</HitSoundList>
|
|
<Sound time="0.403798" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RotateSlash_Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RisingAttack_Cue" volume="0.7" stageIndex="-1" />
|
|
<Sound time="1.342363" radius="0.3" soundcue="PC_Skill_00.LancerCUE.Lancer_HarpoonShot_ExplosionCue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130102">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="1" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="2" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="3" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="4" />
|
|
<HitSound soundcue="" isPlayArmorSound="false" areaIndex="0" targetingIndex="5" />
|
|
</HitSoundList>
|
|
<Sound time="0.403798" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RotateSlash_Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RisingAttack_Cue" volume="0.7" stageIndex="-1" />
|
|
<Sound time="1.342363" radius="0.3" soundcue="PC_Skill_00.LancerCUE.Lancer_HarpoonShot_ExplosionCue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130201">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130202">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130301">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130302">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130401">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130402">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130501">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130502">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130530">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130601">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130602">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130630">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130701">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130702">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130730">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130801">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130802">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130830">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130901">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130902">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="130930">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="131000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="131001">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="131002">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="131030">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140102">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Shuriken_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Shuriken_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.1" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_DashFx_Cue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.1" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_AtkUpBuff_Cue" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140201">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140202">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140301">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140302">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140401">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140402">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140501">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140502">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140530">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140601">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140602">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140630">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140701">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140702">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140730">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140801">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140802">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140830">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140901">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140902">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="140930">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="141000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="141001">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="141002">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="141030">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="141100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="141101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="141102">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="141130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBreathCombo01_Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.213954" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBreathCombo02_Cue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_FlameBreathCombo02_Cue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150102">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150103">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150104">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150105">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150106">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150107">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150108">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150109">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150120">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150201">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150202">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150203">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150204">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150205">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150206">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150207">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150208">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150209">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150301">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150302">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150303">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150304">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150305">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150306">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150307">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150308">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150309">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150401">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150402">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150403">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150404">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150405">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150406">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150407">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150408">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150409">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150420">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150501">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150502">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150503">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150504">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150505">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150506">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150507">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150508">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150509">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150520">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150530">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150601">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150602">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150603">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150604">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150605">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150606">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150607">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150608">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150609">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150620">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150630">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150701">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150702">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150703">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150704">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150705">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150706">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150707">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150708">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150709">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150710">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150720">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150730">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150731">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="1.6" radius="1" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireAndBrimstone_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.8" radius="1" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireAndBrimstone_LockOnCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.5" radius="1" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireBall_ExplosionCue" volume="0.7" stageIndex="-1" />
|
|
<Sound time="0.3" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.15" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="150732">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1.6" radius="1" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireAndBrimstone_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.8" radius="1" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireAndBrimstone_LockOnCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.5" radius="1" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireBall_ExplosionCue" volume="0.7" stageIndex="-1" />
|
|
<Sound time="0.3" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.15" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Shuriken_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RotateShurikenShot01_Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.82743" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_RotateShurikenShot02_Cue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160120">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160121">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160221">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160321">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160420">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160421">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="160430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="170100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.04732" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_ChakraCharge_Cue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="170130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_ChakraCharge_Cue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="173100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="173130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="173200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="173230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="173300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Assassin_ChakraCharge_Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.715" radius="1" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Chain_MCUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="173330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_TornadoShot01_Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.567852" radius="0.7" soundcue="PC_Skill_00.AssassinCUE.Assassin_TornadoShot02_Cue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180120">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Shuriken_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180121">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180122">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Shuriken_NormalCue" isPlayArmorSound="false" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="0.7" soundcue="PC_Skill_00.AssassinCUE.Assassin_TornadoShot01_Cue" volume="0.7" stageIndex="-1" />
|
|
<Sound time="0.567852" radius="0.7" soundcue="PC_Skill_00.AssassinCUE.Assassin_TornadoShot02_Cue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180221">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180222">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180321">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180322">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180420">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180421">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180422">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180520">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180521">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180522">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180530">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180620">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180621">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180622">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180630">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180720">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180721">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180722">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180730">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180820">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180821">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180822">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180830">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180920">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180921">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180922">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="180930">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="181000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="181020">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="181021">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="181022">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="181030">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="181100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="181120">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="181121">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="181122">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="181130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="190100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.117109" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_StunStingShot_Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="190130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0.117109" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_StunStingShot_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="190200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="190230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="190300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="190330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="190400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="190430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="190500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="190530">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="200100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_TransForm01_Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="1.050393" radius="0.3" soundcue="PC_Skill_00.AssassinCUE.Assassin_TransForm02_Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210110">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BumerangDagger_1st_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210111">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BumerangDagger_2nd_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210112">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BumerangDagger_1st_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210113">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BumerangDagger_2nd_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210115">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210116">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210117">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210118">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210120">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210121">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210122">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210123">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210124">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210125">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210131">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210132">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210133">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210134">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210135">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210140">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210141">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210142">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210143">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210144">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210145">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210150">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BumerangDagger_3rd_CUE" volume="1" stageIndex="-1" />
|
|
<Sound time="0.4" radius="1" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBladeCue" volume="1" stageIndex="-1" />
|
|
<Sound time="1.2" radius="1" soundcue="PC_Skill.SoullessCUE.Awaken_Soulless_DaggerAttack_Explosion_CUE" volume="0.8" stageIndex="-1" />
|
|
<Sound time="1.2" radius="1" soundcue="PC_Skill.LancerCUE.Lancer_Capture_ExplosionCue" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210151">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="4" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="5" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BumerangDagger_3rd_CUE" volume="1" stageIndex="-1" />
|
|
<Sound time="0.3" radius="1" soundcue="PC_Skill.SoullessCUE.Awaken_Soulless_Recovery_Normal_Step01_CUE" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210190">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="210191">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="220100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="220110">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_ManeuverAttack_1st_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="220120">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_ManeuverAttack_1st_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="220130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_ManeuverAttack_2nd_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="220140">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_ManeuverAttack_1st_CUE" volume="1" stageIndex="-1" />
|
|
<Sound time="0.5" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1" stageIndex="-1" />
|
|
<Sound time="0.25" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="220150">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_ManeuverAttack_1st_CUE" volume="1" stageIndex="-1" />
|
|
<Sound time="0.25" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1" stageIndex="-1" />
|
|
<Sound time="0.5" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="220160">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="0" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="1" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="2" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="3" />
|
|
<HitSound isPlayArmorSound="true" areaIndex="0" targetingIndex="4" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_ManeuverAttack_2nd_CUE" volume="1" stageIndex="-1" />
|
|
<Sound time="0.25" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1" stageIndex="-1" />
|
|
<Sound time="1" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_BunSin_CUE" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="220199">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="230100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_SunInHwa_CUE" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="230130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="1" soundcue="PC_Skill_00.AssassinCUE.Awaken_Assassin_SunInHwa_CUE" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="9010100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="9020100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Popori_VeilOfNatureCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="9030100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Popori_WindWalkCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11012" skillId="9100100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
</SkillSoundData>
|