Files
116.02_KR_DataCenter_Unpacked/UnarmedWeaponOffsetCustomizeList/UnarmedWeaponOffsetCustomizeList-00000.xml
2024-07-18 22:48:21 -05:00

498 lines
49 KiB
XML

<UnarmedWeaponOffsetCustomizeList xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/UnarmedWeaponOffsetCustomizeList UnarmedWeaponOffsetCustomizeList.xsd" xmlns="https://vezel.dev/novadrop/dc/UnarmedWeaponOffsetCustomizeList">
<UnarmedWeaponOffsetCustomize templateId="10603">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10803">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="-1" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10203">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10403">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11003">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10603">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10803">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="-1" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10203">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10403">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11003">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10603">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_BF_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10803">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="-1" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_BF_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10203">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_BF_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10403">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_BF_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11003">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_BF_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10603">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_BF_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10803">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="-1" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_BF_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10203">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_BF_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10403">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_BF_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11003">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event22.sm.Twohand22_BF_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10105">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="-90" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Circle25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10304">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Unarmed_Axe25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10307">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Staff25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10407">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Staff25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10502">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Unarmed_Lance25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10504">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Unarmed_Axe25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10602">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Unarmed_Lance25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10603">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Twohand25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10605">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="-90" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Circle25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10803">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Twohand25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10807">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Staff25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11013">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="210" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Glaive25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10904">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Unarmed_Axe25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10907">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Staff25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11107">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event25.sm.Staff25_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10102">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-1" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Lance37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10103">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Twohand37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10202">
<WeaponSetting scaleX="0.5" scaleY="1" scaleZ="1" offsetX="-1" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Lance37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10203">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1.5" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Twohand37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10205">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="-90" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Circle37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10206">
<WeaponSetting scaleX="0.9" scaleY="0.9" scaleZ="0.9" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Bow37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10207">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="-90" roll="0" weaponMeshName="PC_Weapons_37.sm.Staff37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10211">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Gauntlet37_L_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10211">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Gauntlet37_R_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10302">
<WeaponSetting scaleX="0.6" scaleY="1" scaleZ="1" offsetX="-2" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Lance37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10303">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Twohand37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10402">
<WeaponSetting scaleX="0.6" scaleY="1" scaleZ="1" offsetX="-1.5" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Lance37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10410">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3.5" offsetZ="0" pitch="0" yaw="60" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Blaster37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10405">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="1" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Circle37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10502">
<WeaponSetting scaleX="0.5" scaleY="1" scaleZ="1" offsetX="3" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Lance37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10602">
<WeaponSetting scaleX="0.6" scaleY="1" scaleZ="1" offsetX="4" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Lance37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10603">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Twohand37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10702">
<WeaponSetting scaleX="0.6" scaleY="1" scaleZ="1" offsetX="-1" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Lance37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10703">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Twohand37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10706">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Bow37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10803">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Twohand37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10807">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="2" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Staff37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10902">
<WeaponSetting scaleX="0.5" scaleY="1" scaleZ="1" offsetX="1" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Lance37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10911">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Gauntlet37_L_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10911">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Gauntlet37_R_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11002">
<WeaponSetting scaleX="0.5" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="0" yaw="25" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Lance37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11007">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="4" pitch="0" yaw="-90" roll="0" weaponMeshName="PC_Weapons_37.sm.Staff37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11003">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2.5" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_37.sm.Twohand37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11004">
<WeaponSetting scaleX="0.7" scaleY="0.7" scaleZ="0.7" offsetX="-5" offsetY="2" offsetZ="5" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Axe37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11006">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3.5" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Bow37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11010">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="4" offsetZ="0" pitch="0" yaw="-45" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Blaster37_A_SM" />
<WeaponSetting scaleX="1" scaleY="0.8" scaleZ="1" offsetX="-4" offsetY="3" offsetZ="1" pitch="0" yaw="0" roll="0" weaponMeshName="PC_weapons_42.sm.Unarmed_Blaster42_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11102">
<WeaponSetting scaleX="0.4" scaleY="1" scaleZ="1" offsetX="-1" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Lance37_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10810">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3.5" offsetZ="-2" pitch="0" yaw="-75" roll="0" weaponMeshName="PC_Weapons_37.sm.Unarmed_Blaster37_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="-2" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event26.sm.Unarmed_Blaster26_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="1" pitch="0" yaw="0" roll="0" weaponMeshName="PC_weapons_42.sm.Unarmed_Blaster42_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10410">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event26.sm.Unarmed_Blaster26_SM" />
<WeaponSetting scaleX="1" scaleY="0.8" scaleZ="1" offsetX="0" offsetY="2" offsetZ="1" pitch="0" yaw="0" roll="0" weaponMeshName="PC_weapons_42.sm.Unarmed_Blaster42_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11002">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-3.5" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event27.sm.Unarmed_Lance27_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="3" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event27.sm.Shield27_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-3.5" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event27.sm.Unarmed_Lance27_B_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="3" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event27.sm.Shield27_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10703">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_36.sm.Twohand36_A_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10904">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-7" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event28.sm.Unarmed_Axe28_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-7" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event28.sm.Unarmed_Axe28_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10504">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event28.sm.Unarmed_Axe28_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event28.sm.Unarmed_Axe28_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10304">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event28.sm.Unarmed_Axe28_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="180" roll="0" weaponMeshName="PC_Weapons_Event28.sm.Unarmed_Axe28_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11004">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="4" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event04.SM.Unarmed_Axe04_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11013">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="45" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Glaive29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="45" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Glaive29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10207">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_34.sm.Unarmed_Staff34_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10807">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_34.sm.Unarmed_Staff34_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10205">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_34.sm.Circle34_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10405">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_34.sm.Circle34_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10805">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_34.sm.Circle34_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10702">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-1" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10702">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-1" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-1" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10302">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-2" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-2" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10801">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.R_Dual29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.L_Dual29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.R_Dual29_B_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.L_Dual29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10805">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Circle29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Circle29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10911">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_L_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_R_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_L_B_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_R_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11006">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="4" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Bow29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="4" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Bow29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10108">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="3" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Rod29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="3" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Rod29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10208">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="2" offsetY="0" offsetZ="3" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Rod29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="2" offsetY="0" offsetZ="3" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Rod29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10211">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_R_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_L_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_R_B_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_L_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10207">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10307">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10402">
<WeaponSetting scaleX="0.6" scaleY="1" scaleZ="1" offsetX="-2" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_A_SM" />
<WeaponSetting scaleX="0.6" scaleY="1" scaleZ="1" offsetX="-2" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10407">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10703">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Twohand29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Twohand29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10807">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10810">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Blaster29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Blaster29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10502">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="3" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="2" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Shield29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="3" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_B_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="2" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Shield29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10602">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="3" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="2" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Shield29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="3" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Lance29_B_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="2" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Shield29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10507">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10607">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Staff29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10508">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="2" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Rod29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="2" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Rod29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10608">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="2" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Rod29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="2" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Rod29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10603">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Twohand29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Twohand29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10604">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Axe29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Unarmed_Axe29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10605">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="-90" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Circle29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="-90" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Circle29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11003">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Twohand29_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Twohand29_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11011">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_R_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_L_A_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_R_B_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event29.sm.Gauntlet29_L_B_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11010">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Unarmed_Blaster_BP_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10706">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Unarmed_Bow_BP_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10602">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="4" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Unarmed_Lance_BP_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="3" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Shield_BP_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10402">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-3" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Unarmed_Lance_BP_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-3" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Shield_BP_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10803">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Twohand_BP_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10703">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Twohand_BP_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10103">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Twohand_BP_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10203">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Twohand_BP_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10303">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Twohand_BP_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11003">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Twohand_BP_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="CS_Weapons_Event_BP.sm.Twohand_BP_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10404">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="3.5" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Axe30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10405">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="-67.5" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Circle30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10605">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="90" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Circle30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10105">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="-90" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Circle30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10305">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="-45" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Circle30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10705">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="0" pitch="-90" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Circle30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11012">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-4" offsetY="1" offsetZ="-4" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Shuriken30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10101">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.L_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10201">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.L_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10301">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.L_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10401">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.R_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10501">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.R_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10601">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.L_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10701">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.L_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10801">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.R_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10901">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-1" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.L_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11001">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-3" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.R_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11101">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="-2" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.L_Dual30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10402">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-2.5" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Lance30_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="1.5" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Shield30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10202">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-2" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Lance30_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="1" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Shield30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10602">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="3.5" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Lance30_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="3.5" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Shield30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="11002">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-1" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Lance30_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="3" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Shield30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10102">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="-1" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Lance30_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="2" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Shield30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10502">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="2" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Lance30_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="2" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Shield30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10802">
<WeaponSetting scaleX="1.7" scaleY="1" scaleZ="1" offsetX="-3" offsetY="0" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Lance30_SM" />
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="0" offsetZ="3" pitch="0" yaw="0" roll="0" weaponMeshName="PC_Weapons_Event30.sm.Unarmed_Shield30_SM" />
</UnarmedWeaponOffsetCustomize>
<UnarmedWeaponOffsetCustomize templateId="10804">
<WeaponSetting scaleX="1" scaleY="1" scaleZ="1" offsetX="0" offsetY="1.5" offsetZ="0" pitch="0" yaw="0" roll="0" weaponMeshName="PC_weapons_42.sm.Unarmed_Axe42_SM" />
</UnarmedWeaponOffsetCustomize>
</UnarmedWeaponOffsetCustomizeList>