Fix SkillData
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@@ -28,6 +28,8 @@
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</xsd:sequence>
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<xsd:attribute name="applyAttackAnimRate" type="xsd:boolean" />
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<xsd:attribute name="autoUse" type="xsd:boolean" />
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<xsd:attribute name="attackRange" type="xsd:string" />
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<xsd:attribute name="attackRangeMax" type="xsd:string" />
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<xsd:attribute name="category" type="xsd:string" use="required" />
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<xsd:attribute name="changeDirToCenter" type="xsd:boolean" use="required" />
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<xsd:attribute name="connectNextSkill" type="xsd:int" />
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@@ -177,9 +179,17 @@
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<xsd:element name="AnimSeq" type="SkillData_Skill_Action_StageList_Stage_AnimSeq" minOccurs="0" maxOccurs="unbounded" />
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<xsd:element name="Property" type="SkillData_Skill_Action_StageList_Stage_Property" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="LoopRepeat" type="xsd:boolean" />
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<xsd:attribute name="bForceRotation" type="xsd:boolean" />
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<xsd:attribute name="changeDirToPos" type="xsd:boolean" />
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<xsd:attribute name="changeDirToPosMax" type="xsd:int" />
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<xsd:attribute name="changeDirToTarget" type="xsd:boolean" />
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<xsd:attribute name="changeDirToTargetMax" type="xsd:int" />
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<xsd:attribute name="hitRangeGroupId" type="xsd:int" />
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<xsd:attribute name="movable" type="xsd:boolean" />
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<xsd:attribute name="overrideMovingAnimId" type="xsd:int" />
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<xsd:attribute name="scriptId" type="xsd:int" />
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<xsd:attribute name="variableMaxLoop" type="xsd:int" />
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</xsd:complexType>
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<xsd:complexType name="SkillData_Skill_Action_StageList_Stage_AnimSeq">
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<xsd:attribute name="animMotionId" type="xsd:int" />
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@@ -203,6 +213,7 @@
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<xsd:element name="RangeLockOn" type="SkillData_Skill_Action_StageList_Stage_Property_RangeLockOn" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="animControlType" type="xsd:string" />
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<xsd:attribute name="adjustAnimToTarget" type="xsd:boolean" />
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</xsd:complexType>
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<xsd:complexType name="SkillData_Skill_Action_StageList_Stage_Property_LockOn">
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<xsd:attribute name="effectId" type="xsd:int" use="required" />
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