First batch of Baldera/Balderon changes
- 190 Balderon NPC's - Balderon map marks - Xmax decoration - Baldera: Balderon Achievement - Halloween decoration - Camp NPCs - Dummy collection for Baldera (WIP) Fixes - Fixed some Crafter's Cure potions not working ingame (FatigueAbililty). Please, keep in mind that anything of this may change over time, so follow the news.
This commit is contained in:
5
.gitignore
vendored
5
.gitignore
vendored
@@ -29,4 +29,7 @@ LogInfoGeneratorConfiguration.xml
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SAConnectorLog4X.xml
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ServerConfig.xml
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SharedDatabaseDefinition.xml
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Version.xml
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Version.xml
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*.crash
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*.chatlog
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*.chatlog2
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@@ -4863,6 +4863,109 @@
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<Achievement compareId="25110" id="1712" sortGroup="z레벨캡 확장" categoryId="601" serverUnique="none" point="120" grade="3" classes="all" name="@Achievement:1712001" description="@Achievement:1712002" detail="@Achievement:1712003" active="True" hidden="False" compare="False" conditionCheckMethod="AND" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
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<Condition id="0" type="count" templateId="1011" value1="1" value2="886" value3="88520" max="1" string="@Achievement:1712800" />
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</Achievement>
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<!-- Baldera -->
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<Achievement id="2251" name="@Achievement:2251001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2251" categoryId="201" classes="ALL" compare="true" description="@Achievement:2251002" detail="@Achievement:2251003" hidden="false">
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<Condition id="0" max="50" type="count" string="@Achievement:2251800" templateId="1011" value1="50" />
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<RewardList>
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<ItemReward templateId="80095" amount="1" />
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<MoneyReward amount="10000000" />
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</RewardList>
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</Achievement>
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<Achievement id="2252" name="@Achievement:2252001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2252" categoryId="201" classes="ALL" compare="true" description="@Achievement:2252002" detail="@Achievement:2252003" hidden="false">
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<Condition id="0" max="50" type="count" string="@Achievement:2252800" templateId="1011" value1="50" />
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<RewardList>
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<ItemReward templateId="80095" amount="1" />
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<MoneyReward amount="10000000" />
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</RewardList>
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</Achievement>
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<Achievement id="2254" name="@Achievement:2254001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2254" categoryId="201" classes="ALL" compare="true" description="@Achievement:2254002" detail="@Achievement:2254003" hidden="false">
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<Condition id="0" max="50" type="count" string="@Achievement:2254800" templateId="1011" value1="50" />
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<RewardList>
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<ItemReward templateId="80095" amount="1" />
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<MoneyReward amount="10000000" />
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</RewardList>
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</Achievement>
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<Achievement id="2255" name="@Achievement:2255001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2255" categoryId="201" classes="ALL" compare="true" description="@Achievement:2255002" detail="@Achievement:2255003" hidden="false">
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<Condition id="0" max="50" type="count" string="@Achievement:2255800" templateId="1011" value1="50" />
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<RewardList>
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<ItemReward templateId="80095" amount="1" />
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<MoneyReward amount="10000000" />
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</RewardList>
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</Achievement>
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<Achievement id="2256" name="@Achievement:2256001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2256" categoryId="201" classes="ALL" compare="true" description="@Achievement:2256002" detail="@Achievement:2256003" hidden="false">
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<Condition id="0" max="50" type="count" string="@Achievement:2256800" templateId="1011" value1="50" />
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<RewardList>
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<ItemReward templateId="80095" amount="1" />
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<MoneyReward amount="10000000" />
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</RewardList>
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</Achievement>
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<Achievement id="2257" name="@Achievement:2257001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2257" categoryId="201" classes="ALL" compare="true" description="@Achievement:2257002" detail="@Achievement:2257003" hidden="false">
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<Condition id="0" max="50" type="count" string="@Achievement:2257800" templateId="1011" value1="50" />
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<RewardList>
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<ItemReward templateId="80095" amount="1" />
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<MoneyReward amount="10000000" />
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</RewardList>
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</Achievement>
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<Achievement id="2258" name="@Achievement:2258001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2258" categoryId="201" classes="ALL" compare="true" description="@Achievement:2258002" detail="@Achievement:2258003" hidden="false">
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<Condition id="0" max="50" type="count" string="@Achievement:2258800" templateId="1011" value1="50" />
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<RewardList>
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<ItemReward templateId="80095" amount="1" />
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<MoneyReward amount="10000000" />
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</RewardList>
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</Achievement>
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<Achievement id="2259" name="@Achievement:2259001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2259" categoryId="201" classes="ALL" compare="true" description="@Achievement:2259002" detail="@Achievement:2259003" hidden="false">
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<Condition id="0" max="200" type="count" string="@Achievement:2259800" templateId="1011" value1="200" />
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<RewardList>
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<ItemReward templateId="80095" amount="1" />
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<MoneyReward amount="10000000" />
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</RewardList>
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</Achievement>
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<Achievement id="2261" name="@Achievement:2261001" iconName="Icon_Achievement.Icon_Achievement_title_hunting_Tex" serverUnique="none" grade="2" active="true" point="30" compareId="2261" categoryId="201" classes="ALL" compare="true" description="@Achievement:2261002" detail="@Achievement:2261003" hidden="false">
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<Condition id="0" type="check" string="@Achievement:2261800" templateId="4023" value1="2251" />
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<Condition id="1" type="check" string="@Achievement:2261801" templateId="4023" value1="2252" />
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<Condition id="2" type="check" string="@Achievement:2261802" templateId="4023" value1="2254" />
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<Condition id="3" type="check" string="@Achievement:2261803" templateId="4023" value1="2255" />
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<Condition id="4" type="check" string="@Achievement:2261804" templateId="4023" value1="2256" />
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<Condition id="5" type="check" string="@Achievement:2261805" templateId="4023" value1="2257" />
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<Condition id="6" type="check" string="@Achievement:2261806" templateId="4023" value1="2258" />
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<Condition id="7" type="check" string="@Achievement:2261807" templateId="4023" value1="2259" />
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<RewardList>
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<ItemReward templateId="4925" amount="1" />
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<MoneyReward amount="50000000" />
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<TitleReward title="@Achievement:2261501" />
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</RewardList>
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</Achievement>
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<Achievement id="2262" name="@Achievement:2262001" iconName="Icon_Achievement.Icon_Achievement_Title_exploration_Tex" serverUnique="none" grade="0" active="true" point="10" compareId="2262" categoryId="201" classes="ALL" compare="true" description="@Achievement:2262002" detail="@Achievement:2262003" hidden="false">
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<Condition id="0" type="check" string="@Achievement:2262800" templateId="4209" value1="1" />
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<RewardList>
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<MoneyReward amount="1000000" />
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</RewardList>
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</Achievement>
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<Achievement compareId="2263" id="2263" categoryId="201" sortGroup="z레벨캡 확장" name="@Achievement:2263001" iconName="Icon_Achievement.Icon_Achievement_Title_exploration_Tex" serverUnique="none" grade="0" active="true" point="10" classes="ALL" compare="true" conditionCheckMethod="AND" description="@Achievement:2263002" detail="@Achievement:2263003" hidden="false">
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<Condition id="0" type="check" templateId="4209" value1="58" value2="5800001" string="@Achievement:2263800" />
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<RewardList>
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<ItemReward templateId="142" amount="5" desc="Balderon Teleport Scroll" />
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<MoneyReward amount="1000000" />
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</RewardList>
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</Achievement>
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<Achievement id="2264" name="@Achievement:2264001" iconName="Icon_Achievement.Icon_Achievement_Title_exploration_Tex" serverUnique="none" grade="0" active="true" point="10" compareId="2264" categoryId="201" classes="ALL" compare="true" description="@Achievement:2264002" detail="@Achievement:2264003" hidden="false">
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<Condition id="0" type="check" string="@Achievement:2264800" templateId="4209" value1="1" />
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<RewardList>
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<MoneyReward amount="1000000" />
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</RewardList>
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</Achievement>
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<Achievement id="2265" name="@Achievement:2265001" iconName="Icon_Achievement.Icon_Achievement_Title_missionQuest_Tex" serverUnique="none" grade="3" active="true" point="20" compareId="2265" categoryId="301" classes="ALL" compare="true" description="@Achievement:2265002" detail="@Achievement:2265003" hidden="false">
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<Condition id="0" type="check" string="@Achievement:2265800" templateId="4012" value1="101" />
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<Condition id="1" type="check" string="@Achievement:2265801" templateId="4012" value1="102" />
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<Condition id="2" type="check" string="@Achievement:2265802" templateId="4012" value1="103" />
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<Condition id="3" type="check" string="@Achievement:2265803" templateId="4012" value1="104" />
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<RewardList>
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<ItemReward templateId="80095" amount="10" />
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<MoneyReward amount="5000000" />
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<TitleReward title="@Achievement:2265501" />
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</RewardList>
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</Achievement>
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<!-- Baldera ! -->
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<Achievement compareId="80000" id="8000" sortGroup="목표미션" categoryId="608" withoutRewardClasses="soulless" serverUnique="none" point="0" grade="1" classes="ALL" name="@Achievement:8000001" description="@Achievement:8000002" detail="@Achievement:8000003" isDailyPlayGuide="True" active="True" hidden="False" compare="False" conditionCheckMethod="AND" mailSender="@Achievement:8000004" iconName="Icon_Achievement.Icon_Achievement_Title_etc_Tex" withoutMsgClasses="soulless">
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<RewardList>
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<ItemReward templateId="389" amount="5" desc="연합 보급품: 레린의 마법 붕대" />
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@@ -32,6 +32,7 @@
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<!-- ***************************************************************************************************** ID : 7002 채널링 ASE 지역************************************************************************************************************************ -->
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<!-- ***************************************************************************************************** ID : 7003 채널링 ASW 지역************************************************************************************************************************ -->
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<!-- ***************************************************************************************************** ID : 7004 채널링 AEN 지역************************************************************************************************************************ -->
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<!-- ***************************************************************************************************** ID : 7006 채널링 ACN 지역************************************************************************************************************************ -->
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<!-- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ID : 1 A 대륙 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -->
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<Continent id="1" desc="A" originZoneX="43" originZoneY="58">
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<Area name="VK_P" superlow="VK_P_SL">
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@@ -56,4 +56,9 @@
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<Head string="@Board:3" width="150" desc="Name"/>
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<Head string="@Board:4" width="266" desc="Message"/>
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</Board>
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<Board id="12" name="@Board:1" desc="Wall of Wordcraft - Baldera" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
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<Head string="@Board:2" width="200" desc="Time"/>
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<Head string="@Board:3" width="150" desc="Name"/>
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<Head string="@Board:4" width="266" desc="Message"/>
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</Board>
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</BoardData>
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@@ -2,4 +2,6 @@
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<BonfireGroup huntingZoneId="58">
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<Bonfire id="4" desc="Central Baldera Camp" loc="136060.828125,19541.48046875,2074"/>
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<Bonfire id="4" desc="Western Baldera Camp" loc="136631.28125,8337.73046875,2505"/>
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<Bonfire id="10" desc="Balderon_RestArea_L" loc="135066.7031,36427.1445,4013"/>
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<Bonfire id="10" desc="Balderon_RestArea_R" loc="132427.6406,36340.5234,4013"/>
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</BonfireGroup>
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30
Datasheet/CollectionData/CollectionTerritory_7006_ACN_P.xml
Normal file
30
Datasheet/CollectionData/CollectionTerritory_7006_ACN_P.xml
Normal file
@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<CollectionTerritory id="38" continentId="7006" areaName="ACN_P">
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<Territory id="1" desc="Cultist Refuge">
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<Collections id="1" desc="Essence of Wind" typeId="305" giftNum="305" spawnNum="16" respawnTime="30">
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<!-- Dummy - not final -->
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<Spawn pos="133324.671875,16378.9072265625,2047.67333984375" />
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<Spawn pos="133078.53125,16462.10546875,2022.9464111328125" />
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<Spawn pos="132810.78125,16552.23046875,1993.6336669921875" />
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<Spawn pos="132708.921875,16381.21484375,1977.81103515625" />
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<Spawn pos="132585.328125,15961.5068359375,1921.71435546875" />
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<Spawn pos="132288.390625,16238.96484375,1931.75146484375" />
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<Spawn pos="132246.234375,16132.37109375,1906.5679931640625" />
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<Spawn pos="132157.828125,15839.2236328125,1859.2972412109375" />
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<Spawn pos="132019.46875,15966.7705078125,1873.521484375" />
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<Spawn pos="131873.53125,16461.666015625,1944.2911376953125" />
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<Spawn pos="131657.6875,16442.25,1933.1181640625" />
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<Spawn pos="131541.015625,16285.638671875,1883.37158203125" />
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<Spawn pos="131600.6875,15918.8896484375,1841.2802734375" />
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<Spawn pos="131454.5,16073.4169921875,1842.387939453125" />
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<Spawn pos="131275.625,16268.3251953125,1867.09716796875" />
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<Spawn pos="131135.265625,16130.240234375,1821.984375" />
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<Spawn pos="131057.578125,15900.724609375,1786.77685546875" />
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<Spawn pos="130957.515625,15814.9326171875,1776.756591796875" />
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<Spawn pos="130817.015625,15918.119140625,1790.422607421875" />
|
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<Spawn pos="130672.4296875,16207.181640625,1826.1063232421875" />
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<Spawn pos="130538.7890625,16440.3125,1853.284912109375" />
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</Collections>
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</Territory>
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</CollectionTerritory>
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@@ -24,7 +24,7 @@ disableChannelListBtn: true means that the channel list on the radar map will no
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<HuntingZone id="364" />
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</Continent>
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<Continent id="1" channelType="none" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" inChannelingContinent="7001,7002,7003,7004,7006" isSpecificSpace="FALSE">
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<HuntingZone id="1" />
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<!--<HuntingZone id="1" />-->
|
||||
<!--<HuntingZone id="2" />-->
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||||
<!--<HuntingZone id="3" />-->
|
||||
<!--<HuntingZone id="5" />
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@@ -43,6 +43,7 @@ disableChannelListBtn: true means that the channel list on the radar map will no
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<HuntingZone id="363" />
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</Continent>
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||||
<Continent id="7006" channelType="channelingZone" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" isSpecificSpace="FALSE">
|
||||
<HuntingZone id="1" />
|
||||
<HuntingZone id="58" />
|
||||
</Continent>
|
||||
<Continent id="2" channelType="none" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" inChannelingContinent="7011,7012,7013,7014,7015" isSpecificSpace="FALSE">
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
<ItemData templateId="139728" recoveryPoint="4000"/> <!-- Aged Elinu's Tear -->
|
||||
<ItemData templateId="211801" recoveryPoint="4000"/> <!-- Aged Elinu's Tear -->
|
||||
<ItemData templateId="211802" recoveryPoint="1000"/> <!-- Elinu's Tear -->
|
||||
<ItemData templateId="181099" recoveryPoint="4000"/> <!-- Crafter's Cure-All -->
|
||||
<ItemData templateId="181100" recoveryPoint="1000"/> <!-- Crafter's Cure -->
|
||||
<ItemData templateId="182439" recoveryPoint="1000"/> <!-- Elite Crafter's Cure -->
|
||||
</RecoveryData>
|
||||
</RecoveryItemList>
|
||||
<!-- Definition of fatigue for gathering/crafting production -->
|
||||
|
||||
@@ -14920,6 +14920,74 @@
|
||||
</MoveCylinder>
|
||||
</Wait>
|
||||
</BasicActions>
|
||||
<BasicActions id="5315000" name="포포리 여자 인술사">
|
||||
<AnimMotionList/>
|
||||
<Death animSet=""/>
|
||||
<DeathWait>
|
||||
<MoveCylinder>
|
||||
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
|
||||
</MoveCylinder>
|
||||
</DeathWait>
|
||||
<ReactionAdjustmentByGradeTable>
|
||||
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
</ReactionAdjustmentByGradeTable>
|
||||
<ReactionMotionList>
|
||||
<ReactionMotion id="1" additionalReactionMotionId="0" reaction="5315011" zScale="false"/>
|
||||
<ReactionMotion id="2" additionalReactionMotionId="0" reaction="5315012" zScale="false"/>
|
||||
<ReactionMotion id="3" additionalReactionMotionId="0" reaction="5315013" zScale="false"/>
|
||||
<ReactionMotion id="4" additionalReactionMotionId="0" reaction="5315014" zScale="false"/>
|
||||
<ReactionMotion id="5" additionalReactionMotionId="0" reaction="5315015" zScale="false"/>
|
||||
</ReactionMotionList>
|
||||
<Run id="1">
|
||||
<HitCylinder>
|
||||
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="34.000000" desc=""/>
|
||||
</HitCylinder>
|
||||
<MoveCylinder>
|
||||
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="34.000000" desc=""/>
|
||||
</MoveCylinder>
|
||||
</Run>
|
||||
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
|
||||
<SocialMotionList>
|
||||
<SocialMotion id="1" social="53150001"/>
|
||||
<SocialMotion id="2" social="53150002"/>
|
||||
<SocialMotion id="3" social="53150003"/>
|
||||
<SocialMotion id="4" social="53150004"/>
|
||||
<SocialMotion id="5" social="53150005"/>
|
||||
<SocialMotion id="6" social="53150006"/>
|
||||
<SocialMotion id="7" social="53150007"/>
|
||||
<SocialMotion id="8" social="53150008"/>
|
||||
<SocialMotion id="9" social="53150009"/>
|
||||
<SocialMotion id="10" social="53150010"/>
|
||||
<SocialMotion id="11" social="53150011"/>
|
||||
<SocialMotion id="12" social="53150012"/>
|
||||
<SocialMotion id="13" social="53150013"/>
|
||||
<SocialMotion id="14" social="53150014"/>
|
||||
<SocialMotion id="15" social="53150015"/>
|
||||
<SocialMotion id="16" social="53150016"/>
|
||||
<SocialMotion id="17" social="53150017"/>
|
||||
<SocialMotion id="18" social="53150018"/>
|
||||
<SocialMotion id="19" social="53150019"/>
|
||||
<SocialMotion id="20" social="53150020"/>
|
||||
<SocialMotion id="21" social="53150021"/>
|
||||
<SocialMotion id="22" social="53150022"/>
|
||||
<SocialMotion id="23" social="53150023"/>
|
||||
</SocialMotionList>
|
||||
<Unarmedwait/>
|
||||
<Wait id="1">
|
||||
<HitCylinder>
|
||||
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="34.000000" desc=""/>
|
||||
</HitCylinder>
|
||||
<MoveCylinder>
|
||||
<Cylinder radius="10.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="34.000000" desc=""/>
|
||||
</MoveCylinder>
|
||||
</Wait>
|
||||
</BasicActions>
|
||||
<BasicActions id="6000100" name="ExplosiveDrum">
|
||||
<AnimMotionList/>
|
||||
<Death animSet=""/>
|
||||
@@ -40126,4 +40194,44 @@
|
||||
</MoveCylinder>
|
||||
</Wait>
|
||||
</BasicActions>
|
||||
<BasicActions id="40009000" name="창고지기 포논">
|
||||
<AnimMotionList/>
|
||||
<Death animSet=""/>
|
||||
<DeathWait>
|
||||
<MoveCylinder>
|
||||
<Cylinder radius="0.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="0.000000"/>
|
||||
</MoveCylinder>
|
||||
</DeathWait>
|
||||
<ReactionAdjustmentByGradeTable>
|
||||
<GradeNormal basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeStrong1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeStrong2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeStrong3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeWeak1 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeWeak2 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
<GradeWeak3 basicDistanceRate="1.000000" basicHeightRate="1.000000" basicLoopingTimeRate="1.000000" fromVal="0" miniProbabilityDiff="0.000000" toVal="0"/>
|
||||
</ReactionAdjustmentByGradeTable>
|
||||
<ReactionMotionList/>
|
||||
<Run id="1">
|
||||
<MoveCylinder>
|
||||
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
|
||||
</MoveCylinder>
|
||||
</Run>
|
||||
<SocialAction socialMotionIdWhenAggroTargetChange="0" socialMotionIdWhenAngerEnd="0" socialMotionIdWhenAngry="0" socialMotionIdWhenCombatState="0" socialMotionIdWhenSpawn="0" rotateToTargetWhenPeaceWaitToCombatWait="true"/>
|
||||
<SocialMotionList>
|
||||
<SocialMotion id="1" social="4000901"/>
|
||||
<SocialMotion id="4" social="4000904"/>
|
||||
<SocialMotion id="11" social="4000911"/>
|
||||
<SocialMotion id="12" social="4000912"/>
|
||||
<SocialMotion id="13" social="4000913"/>
|
||||
<SocialMotion id="14" social="4000914"/>
|
||||
<SocialMotion id="20" social="4000920"/>
|
||||
<SocialMotion id="21" social="4000921"/>
|
||||
</SocialMotionList>
|
||||
<Wait id="1">
|
||||
<MoveCylinder>
|
||||
<Cylinder radius="12.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="52.000000"/>
|
||||
</MoveCylinder>
|
||||
</Wait>
|
||||
</BasicActions>
|
||||
</BasicActionData>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -23492,6 +23492,85 @@
|
||||
</StageList>
|
||||
</Action>
|
||||
</Reaction>
|
||||
<Reaction id="5315011" adjustDirFromAttacker="false" parentReactionId="0">
|
||||
<Action>
|
||||
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0"/>
|
||||
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
||||
<MoveInvincible startTime="0" endTime="0"/>
|
||||
<NoReaction startTime="0" endTime="0"/>
|
||||
<Pending startTime="-1"/>
|
||||
<SoundList/>
|
||||
<StageList>
|
||||
<Stage>
|
||||
<AnimSeq duration="0" animName="sreaction" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000"/>
|
||||
</Stage>
|
||||
</StageList>
|
||||
</Action>
|
||||
</Reaction>
|
||||
<Reaction id="5315012" adjustDirFromAttacker="true" parentReactionId="0">
|
||||
<Action>
|
||||
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0"/>
|
||||
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
||||
<MoveInvincible startTime="0" endTime="0"/>
|
||||
<NoReaction startTime="0" endTime="0"/>
|
||||
<Pending startTime="-1"/>
|
||||
<SoundList/>
|
||||
<StageList>
|
||||
<Stage>
|
||||
<AnimSeq duration="0" animName="bReactionStart2" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000"/>
|
||||
<AnimSeq duration="0" animName="bReactionDown2" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000"/>
|
||||
<AnimSeq duration="0" animName="bReactionCom2" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000"/>
|
||||
</Stage>
|
||||
</StageList>
|
||||
</Action>
|
||||
</Reaction>
|
||||
<Reaction id="5315013" adjustDirFromAttacker="true" parentReactionId="0">
|
||||
<Action>
|
||||
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0"/>
|
||||
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
||||
<MoveInvincible startTime="0" endTime="0"/>
|
||||
<NoReaction startTime="0" endTime="0"/>
|
||||
<Pending startTime="-1"/>
|
||||
<SoundList/>
|
||||
<StageList>
|
||||
<Stage>
|
||||
<AnimSeq duration="0" animName="bReactionStart2" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000"/>
|
||||
<AnimSeq duration="0" animName="bReactionDown2" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" blendInTime="0" animRate="0.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000"/>
|
||||
<AnimSeq duration="0" animName="bReactionCom2" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000"/>
|
||||
</Stage>
|
||||
</StageList>
|
||||
</Action>
|
||||
</Reaction>
|
||||
<Reaction id="5315014" adjustDirFromAttacker="false" parentReactionId="0">
|
||||
<Action>
|
||||
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0"/>
|
||||
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
||||
<MoveInvincible startTime="0" endTime="0"/>
|
||||
<NoReaction startTime="0" endTime="0"/>
|
||||
<Pending startTime="-1"/>
|
||||
<SoundList/>
|
||||
<StageList>
|
||||
<Stage>
|
||||
<AnimSeq duration="0" animName="Groggy1" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000"/>
|
||||
</Stage>
|
||||
</StageList>
|
||||
</Action>
|
||||
</Reaction>
|
||||
<Reaction id="5315015" adjustDirFromAttacker="false" parentReactionId="0">
|
||||
<Action>
|
||||
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0"/>
|
||||
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
||||
<MoveInvincible startTime="0" endTime="0"/>
|
||||
<NoReaction startTime="0" endTime="0"/>
|
||||
<Pending startTime="-1"/>
|
||||
<SoundList/>
|
||||
<StageList>
|
||||
<Stage>
|
||||
<AnimSeq duration="-1" animName="Groggy1" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000"/>
|
||||
</Stage>
|
||||
</StageList>
|
||||
</Action>
|
||||
</Reaction>
|
||||
<Reaction id="3019101" basicActionId="3019100" adjustDirFromAttacker="false" parentReactionId="0">
|
||||
<Action>
|
||||
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0"/>
|
||||
|
||||
@@ -2258,6 +2258,8 @@
|
||||
</Shape>
|
||||
<Shape id="500430" name="케스타닉 거지 남 (온대)" shapeTemplate="10705" lowShapeId="7" mesh="@totalbone" bodyPart="900860" handPart="0" footPart="0" weaponPart="0" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" animSetFace="Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim" customFace="0" customHair="0" baseWalkSpeed="28" baseRunSpeed="120">
|
||||
</Shape>
|
||||
<Shape id="500431" name="케스타닉 거지 남 (온대 각성 연회용)" shapeTemplate="10705" lowShapeId="7" mesh="@totalbone" bodyPart="900860" handPart="0" footPart="0" weaponPart="0" animSet="Castanic_M_ANI.Anim.Castanic_M_Class06_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim_Level3I;Castanic_M_ANI.Anim.Castanic_M_Share_Anim_Level3T;Castanic_M_ANI.Anim.Castanic_M_Share_Anim_Level3S" animSetFace="Castanic_M_Face_ANI.Anim.Castanic_M_Class06_Face_Anim;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim_Level3I;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim_Level3T;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim_Level3S" animSetHair="Castanic_M_Hair_ANI.Anim.01.Castanic_M_Class06_Hair01_Anim;Castanic_M_Hair_ANI.Anim.01.Castanic_M_Share_Hair01_Anim;Castanic_M_Hair_ANI.Anim.01.Castanic_M_Share_Hair01_Anim_Level3I;Castanic_M_Hair_ANI.Anim.01.Castanic_M_Share_Hair01_Anim_Level3T;Castanic_M_Hair_ANI.Anim.01.Castanic_M_Share_Hair01_Anim_Level3S" customFace="0" customHair="0" baseWalkSpeed="28" baseRunSpeed="120">
|
||||
</Shape>
|
||||
<Shape id="500500" name="휴먼 여자 시체" mesh="Human_F_Corpse.Skel.Human_F_Corpse_Skel" animSet="Human_F_Corpse_ANI.Anim.Human_F_Corpse_Anim">
|
||||
</Shape>
|
||||
<Shape id="500510" name="휴먼 남자 시체1" mesh="Human_M_Corpse.Skel.Human_M_Corpse_Skel" animSet="Human_M_Corpse_ANI.Anim.Human_M_Corpse_Anim">
|
||||
@@ -2272,6 +2274,17 @@
|
||||
</Shape>
|
||||
<Shape id="500560" name="아만 해골 시체" mesh="Skeleton_Aman.Skel.Skeleton_Aman_Skel" animSet="Skeleton_Aman_ANI.Anim.Skeleton_Aman_Anim">
|
||||
</Shape>
|
||||
<Shape id="500570" name="포포리 - 낚시 전용 npc(불독)" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim;popori_M_ANI.Anim.popori_M_Share_Anim" mesh="@totalbone" accPart1="63" accPart2="110" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class08_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class08_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class08_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="309324103" customFace="1" customHair="4" facePart="209001" footPart="509300" handPart="40931703" lowShapeId="9" shapeTemplate="10908" weaponPart="0" />
|
||||
<Shape id="500580" name="포포리 - 낚시 전용 npc(시베리안)" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim;popori_M_ANI.Anim.popori_M_Share_Anim" mesh="@totalbone" accPart1="63" accPart2="110" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class08_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class08_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class08_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="30930702" customFace="3" customHair="3" facePart="209003" footPart="50930102" handPart="40930102" lowShapeId="9" shapeTemplate="10908" weaponPart="0" />
|
||||
<Shape id="500590" name="포포리 - 낚시 전용 npc(팬더)" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim;popori_M_ANI.Anim.popori_M_Share_Anim" mesh="@totalbone" accPart1="63" accPart2="110" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class08_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class08_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class08_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="309318" customFace="2" customHair="2" facePart="209002" footPart="50931802" handPart="409318" lowShapeId="9" shapeTemplate="10908" weaponPart="0" />
|
||||
<Shape id="500600" name="포포리 - 낚시 전용 npc(두더지)" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim;popori_M_ANI.Anim.popori_M_Share_Anim" mesh="@totalbone" accPart1="63" accPart2="110" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class08_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class08_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class08_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="30930500" customFace="4" customHair="4" facePart="209004" footPart="509300" handPart="409300" lowShapeId="9" shapeTemplate="10908" weaponPart="0" />
|
||||
<Shape id="500610" name="포포리 - 낚시 전용 npc(너구리)" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim;popori_M_ANI.Anim.popori_M_Share_Anim" mesh="@totalbone" accPart1="63" accPart2="110" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class08_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class08_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class08_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="30930102" customFace="5" customHair="5" facePart="209005" footPart="50930401" handPart="40930503" lowShapeId="9" shapeTemplate="10908" weaponPart="0" />
|
||||
<Shape id="500620" name="포포리 - 낚시 전용 npc(햄스터)" animSet="Popori_M_ANI.Anim.Popori_M_Class08_Anim;popori_M_ANI.Anim.popori_M_Share_Anim" mesh="@totalbone" accPart1="63" accPart2="110" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class08_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class08_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class08_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="30930603" customFace="6" customHair="6" facePart="209006" footPart="50930504" handPart="409304" lowShapeId="9" shapeTemplate="10908" weaponPart="0" />
|
||||
<Shape id="500630" name="포포리 여(엘린) - 낚시 전용 npc(다람쥐)" animSet="popori_F_ANI.Anim.popori_F_Share_Anim;Popori_F_ANI.Anim.Popori_F_Share_Anim_Level3S" mesh="@totalbone" accPart1="63" accPart2="110" animSetAttach="Popori_F_AttE02_ANI.Anim.Popori_F_A_Share_AttE02_Anim;Popori_F_AttE02_ANI.Anim.Popori_F_A_Share_AttE02_Anim_Level3S" animSetFace="Popori_F_Face_ANI.Anim.Popori_F_Share_Face_Anim;Popori_F_Face_ANI.Anim.Popori_F_Share_Face_Anim_Level3S" animSetHair="Popori_F_Hair_ANI.Anim.01.Popori_F_Share_Hair01_Anim;Popori_F_Hair_ANI.Anim.01.Popori_F_Share_Hair01_Anim_Level3S" animSetTail="Popori_F_Tail_ANI.Anim.00.Popori_F_Share_Tail00_Anim;Popori_F_Tail_ANI.Anim.00.Popori_F_Share_Tail00_Anim_Level3S" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="3103011" customFace="1" customHair="2" customHairTone="34" footPart="51030400" handPart="41030001" lowShapeId="10" shapeTemplate="11005" weaponPart="0" />
|
||||
<Shape id="500640" name="포포리 여(엘린) - 낚시 전용 npc(토끼)" animSet="popori_F_ANI.Anim.popori_F_Share_Anim;Popori_F_ANI.Anim.Popori_F_Share_Anim_Level3S" mesh="@totalbone" accPart1="63" accPart2="110" animSetAttach="Popori_F_AttE02_ANI.Anim.Popori_F_A_Share_AttE02_Anim;Popori_F_AttE02_ANI.Anim.Popori_F_A_Share_AttE02_Anim_Level3S" animSetFace="Popori_F_Face_ANI.Anim.Popori_F_Share_Face_Anim;Popori_F_Face_ANI.Anim.Popori_F_Share_Face_Anim_Level3S" animSetHair="Popori_F_Hair_ANI.Anim.01.Popori_F_Share_Hair01_Anim;Popori_F_Hair_ANI.Anim.01.Popori_F_Share_Hair01_Anim_Level3S" animSetTail="Popori_F_Tail_ANI.Anim.00.Popori_F_Share_Tail00_Anim;Popori_F_Tail_ANI.Anim.00.Popori_F_Share_Tail00_Anim_Level3S" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="31030303" customFace="3" customHair="4" customHairTone="15" footPart="51030202" handPart="41030201" lowShapeId="10" shapeTemplate="11005" weaponPart="0" />
|
||||
<Shape id="500650" name="포포리 여(엘린) - 낚시 전용 npc(여우)" animSet="popori_F_ANI.Anim.popori_F_Share_Anim;Popori_F_ANI.Anim.Popori_F_Share_Anim_Level3S" mesh="@totalbone" accPart1="253" accPart2="110" animSetAttach="Popori_F_AttE02_ANI.Anim.Popori_F_A_Share_AttE02_Anim;Popori_F_AttE02_ANI.Anim.Popori_F_A_Share_AttE02_Anim_Level3S" animSetFace="Popori_F_Face_ANI.Anim.Popori_F_Share_Face_Anim;Popori_F_Face_ANI.Anim.Popori_F_Share_Face_Anim_Level3S" animSetHair="Popori_F_Hair_ANI.Anim.01.Popori_F_Share_Hair01_Anim;Popori_F_Hair_ANI.Anim.01.Popori_F_Share_Hair01_Anim_Level3S" animSetTail="Popori_F_Tail_ANI.Anim.00.Popori_F_Share_Tail00_Anim;Popori_F_Tail_ANI.Anim.00.Popori_F_Share_Tail00_Anim_Level3S" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="31030403" customFace="5" customHair="8" customHairTone="23" footPart="51030203" handPart="41030203" lowShapeId="10" shapeTemplate="11005" weaponPart="0" />
|
||||
<Shape id="500660" name="NPC 마차_보물지도" animSet="NPC_Cart_ANI.Anim.NPC_Cart_Anim" mesh="NPC_Cart.sm.NPC_Cart_B_Skel" />
|
||||
<Shape id="500880" name="로니드(임시)" animSet="Castanic_M_ANI.Anim.Castanic_M_Class05_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim_Level3I;Castanic_M_ANI.Anim.Castanic_M_Share_Anim_Level3S;Castanic_M_ANI.Anim.Castanic_M_Share_Anim_Level3T" mesh="@totalbone" accPart2="35" animSetAttach="Castanic_M_Att00_ANI.Anim.Castanic_M_Class05_Att00_Anim;Castanic_M_Att00_ANI.Anim.Castanic_M_H_Share_Att00_Anim;Castanic_M_Att00_ANI.Anim.Castanic_M_H_Share_Att00_Anim_Level3I;Castanic_M_Att00_ANI.Anim.Castanic_M_H_Share_Att00_Anim_Level3S;Castanic_M_Att00_ANI.Anim.Castanic_M_H_Share_Att00_Anim_Level3T;Castanic_M_Att00_ANI.Anim.Castanic_M_L_Share_Att00_Anim;Castanic_M_Att00_ANI.Anim.Castanic_M_L_Share_Att00_Anim_Level3I;Castanic_M_Att00_ANI.Anim.Castanic_M_L_Share_Att00_Anim_Level3S;Castanic_M_Att00_ANI.Anim.Castanic_M_L_Share_Att00_Anim_Level3T;Castanic_M_Att00_ANI.Anim.Castanic_M_R_Share_Att00_Anim;Castanic_M_Att00_ANI.Anim.Castanic_M_R_Share_Att00_Anim_Level3I;Castanic_M_Att00_ANI.Anim.Castanic_M_R_Share_Att00_Anim_Level3S;Castanic_M_Att00_ANI.Anim.Castanic_M_R_Share_Att00_Anim_Level3T" animSetFace="Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim_Level3T;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim_Level3S;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim_Level3I;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim;Castanic_M_Face_ANI.Anim.Castanic_M_Class05_Face_Anim" animSetHair="Castanic_M_Hair_ANI.Anim.00.Castanic_M_Class05_Hair00_Anim;Castanic_M_Hair_ANI.Anim.00.Castanic_M_Share_Hair00_Anim;Castanic_M_Hair_ANI.Anim.00.Castanic_M_Share_Hair00_Anim_Level3I;Castanic_M_Hair_ANI.Anim.00.Castanic_M_Share_Hair00_Anim_Level3S;Castanic_M_Hair_ANI.Anim.00.Castanic_M_Share_Hair00_Anim_Level3T" baseRunSpeed="120" baseWalkSpeed="28" bodyPart="900860" customFace="10" customHair="4" footPart="0" handPart="0" lowShapeId="7" shapeTemplate="10705" weaponPart="0" />
|
||||
<Shape id="501000" name="Q_Castanic_F_Janela" shapeTemplate="10801" lowShapeId="8" mesh="@totalbone" bodyPart="308104" handPart="408104" footPart="508104" weaponPart="908104" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim;Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animSetFace="Castanic_F_Face_ANI.Anim.Castanic_F_Class01_Face_Anim;Castanic_F_Face_ANI.Anim.Castanic_F_Share_Face_Anim" animSetHair="Castanic_F_Hair_ANI.Anim.01.Castanic_F_Class01_Hair01_Anim;Castanic_F_Hair_ANI.Anim.01.Castanic_F_Share_Hair01_Anim" animSetAttach="Castanic_F_AttA_ANI.Anim.Castanic_F_Class01_AttA_Anim;Castanic_F_AttA_ANI.Anim.Castanic_F_L_Share_AttA_Anim" customFace="0" customHair="5" customMakeup="1" customAttachment="1" baseWalkSpeed="43" baseRunSpeed="120">
|
||||
</Shape>
|
||||
<Shape id="501010" name="Q_Highelf_M_Elion" shapeTemplate="10301" lowShapeId="3" mesh="@totalbone" bodyPart="303112" handPart="403112" footPart="503112" weaponPart="903112" animSet="Highelf_M_ANI.Anim.Highelf_M_Class01_Anim;Highelf_M_ANI.Anim.Highelf_M_Share_Anim" animSetFace="HighElf_M_Face_ANI.Anim.HighElf_M_Class01_Face_Anim;HighElf_M_Face_ANI.Anim.HighElf_M_Share_Face_Anim" animSetHair="HighElf_M_Hair_ANI.Anim.01.HighElf_M_Class01_Hair01_Anim;HighElf_M_Hair_ANI.Anim.01.HighElf_M_Share_Hair01_Anim" animSetAttach="HighElf_M_AttC_ANI.Anim.HighElf_M_Class01_AttC_Anim;HighElf_M_AttC_ANI.Anim.HighElf_M_L_Share_AttC_Anim" customFace="4" customHair="2" customAttachment="0" baseWalkSpeed="33" baseRunSpeed="120">
|
||||
@@ -2370,6 +2383,8 @@
|
||||
</Shape>
|
||||
<Shape id="510370" name="필드상인(휴먼 남)" lowShapeId="1" mesh="Human_M_Peddler.Skel.Human_M_Peddler_Skel" animSet="Human_M_Peddler_ANI.Anim.Human_M_Peddler_Anim" baseWalkSpeed="28" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="510371" name="필드상인(각성 연회용)" lowShapeId="1" mesh="Human_M_Peddler.Skel.Human_M_Peddler_Skel" animSet="Human_M_Peddler_ANI.Anim.Human_M_Peddler_Anim" baseWalkSpeed="28" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="510380" name="필드상인(포포리 남)" lowShapeId="9" mesh="Popori_M_Peddler.Skel.Popori_M_Peddler_Skel" animSet="Popori_M_Peddler_ANI.Anim.Popori_M_Peddler_Anim" baseWalkSpeed="18" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="510390" name="요리사(휴먼 여)" lowShapeId="2" mesh="Human_F_Cook.Skel.Human_F_Cook_Skel" animSet="Human_F_Cook_ANI.Anim.Human_F_Cook_Anim" hitEffectId="5030" hitEffectId2="5033">
|
||||
@@ -2658,6 +2673,22 @@
|
||||
</Shape>
|
||||
<Shape id="524013" name="벨바루케" shapeTemplate="10104" lowShapeId="1" mesh="@totalbone" bodyPart="30120800" handPart="40120800" footPart="50120800" weaponPart="901408" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim;Human_M_ANI.Anim.Human_M_Share_Anim" animSetFace="Human_M_Face_ANI.Anim.Human_M_Class04_Face_Anim;Human_M_Face_ANI.Anim.Human_M_Share_Face_Anim" animSetHair="Human_M_Hair_ANI.Anim.00.Human_M_Class04_Hair00_Anim;Human_M_Hair_ANI.Anim.00.Human_M_Share_Hair00_Anim" animSetAttach="Human_M_AttB_ANI.Anim.Human_M_Class04_AttB_Anim;Human_M_AttB_ANI.Anim.Human_M_H_Share_AttB_Anim" customPreset="1000" baseWalkSpeed="28" baseRunSpeed="105" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="523010" name="무사 레스터" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim;Human_M_ANI.Anim.Human_M_Share_Anim" mesh="@totalbone" animSetAttach="Human_M_AttB_ANI.Anim.Human_M_Class03_AttB_Anim;Human_M_AttB_ANI.Anim.Human_M_L_Share_AttB_Anim" animSetFace="Human_M_Face_ANI.Anim.Human_M_Class03_Face_Anim;Human_M_Face_ANI.Anim.Human_M_Share_Face_Anim" animSetHair="Human_M_Hair_ANI.Anim.00.Human_M_Class03_Hair00_Anim;Human_M_Hair_ANI.Anim.00.Human_M_Share_Hair00_Anim" baseRunSpeed="110" baseWalkSpeed="28" bodyPart="301105" customFace="1" customHair="2" footPart="501105" handPart="401105" hitEffectId="5030" hitEffectId2="5033" lowShapeId="1" shapeTemplate="10103" weaponPart="901301" />
|
||||
<Shape id="523011" name="군인 졸병(휴먼 남)" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim;Human_M_ANI.Anim.Human_M_Share_Anim" mesh="@totalbone" animSetAttach="Human_M_AttB_ANI.Anim.Human_M_Class03_AttB_Anim;Human_M_AttB_ANI.Anim.Human_M_L_Share_AttB_Anim" baseRunSpeed="120" baseWalkSpeed="28" bodyPart="301108" footPart="501108" hairPart="900770" handPart="401108" hitEffectId="5030" hitEffectId2="5033" lowShapeId="1" shapeTemplate="10103" weaponPart="901308" />
|
||||
<Shape id="523012" name="휴먼 무사 도전자" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim;Human_M_ANI.Anim.Human_M_Share_Anim" mesh="@totalbone" animSetAttach="Human_M_AttB_ANI.Anim.Human_M_Class03_AttB_Anim;Human_M_AttB_ANI.Anim.Human_M_L_Share_AttB_Anim" animSetFace="Human_M_Face_ANI.Anim.Human_M_Class03_Face_Anim;Human_M_Face_ANI.Anim.Human_M_Share_Face_Anim" animSetHair="Human_M_Hair_ANI.Anim.00.Human_M_Class03_Hair00_Anim;Human_M_Hair_ANI.Anim.00.Human_M_Share_Hair00_Anim" baseRunSpeed="110" baseWalkSpeed="28" bodyPart="30110803" facePart="201001" footPart="50110201" hairPart="101006" handPart="40110201" hitEffectId="5030" hitEffectId2="5033" lowShapeId="1" shapeTemplate="10103" weaponPart="1301301" />
|
||||
<Shape id="523013" name="아만 광전사 도전자" animSet="@pcanim" mesh="@totalbone" animSetAttach="Aman_M_AttC_ANI.Anim.Aman_M_Class04_AttC_Anim;Aman_M_AttC_ANI.Anim.Aman_M_H_Share_AttC_Anim" animSetFace="Aman_M_Face_ANI.Anim.Aman_M_Class04_Face_Anim;Aman_M_Face_ANI.Anim.Aman_M_Share_Face_Anim" baseRunSpeed="105" baseWalkSpeed="28" bodyPart="30520302" facePart="205002" footPart="50520302" hairPart="105008" handPart="40520302" hitEffectId="5030" hitEffectId2="5033" lowShapeId="5" shapeTemplate="10504" weaponPart="905403" />
|
||||
<Shape id="523014" name="케스타닉 검투사 도전자" animSet="Castanic_M_ANI.Anim.Castanic_M_Class03_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim" mesh="@totalbone" animSetAttach="Castanic_M_AttC_ANI.Anim.Castanic_M_Class03_AttC_Anim;Castanic_M_AttC_ANI.Anim.Castanic_M_L_Share_AttC_Anim" animSetFace="Castanic_M_Face_ANI.Anim.Castanic_M_Class03_Face_Anim;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim" baseRunSpeed="120" baseWalkSpeed="43" bodyPart="30710501" facePart="207009" footPart="50710501" hairPart="107002" handPart="40710501" hitEffectId="5030" hitEffectId2="5033" lowShapeId="7" shapeTemplate="10703" weaponPart="907120" />
|
||||
<Shape id="523015" name="하이엘프 마법사 도전자" animSet="Highelf_F_ANI.Anim.Highelf_F_Class05_Anim;Highelf_F_ANI.Anim.Highelf_F_Share_Anim" mesh="@totalbone" animSetAttach="HighElf_F_AttB_ANI.Anim.HighElf_F_Class05_AttB_Anim;HighElf_F_AttB_ANI.Anim.HighElf_F_R_Share_AttB_Anim" animSetFace="HighElf_F_Face_ANI.Anim.HighElf_F_Class05_Face_Anim;HighElf_F_Face_ANI.Anim.HighElf_F_Share_Face_Anim" animSetHair="HighElf_F_Hair_ANI.Anim.01.HighElf_F_Class05_Hair01_Anim;HighElf_F_Hair_ANI.Anim.01.HighElf_F_Share_Hair01_Anim" baseRunSpeed="110" baseWalkSpeed="47" bodyPart="30431503" facePart="204004" footPart="504315" hairPart="704002" handPart="40431303" hitEffectId="5030" hitEffectId2="5033" lowShapeId="4" shapeTemplate="10405" weaponPart="904515" />
|
||||
<Shape id="523016" name="엘린 창기사 도전자" animSet="popori_F_ANI.Anim.popori_F_Share_Anim;Popori_F_ANI.Anim.Popori_F_Share_Anim_Level3S" mesh="@totalbone" animSetAttach="Popori_F_AttE02_ANI.Anim.Popori_F_A_Share_AttE02_Anim;Popori_F_AttE02_ANI.Anim.Popori_F_A_Share_AttE02_Anim_Level3S" animSetFace="Popori_F_Face_ANI.Anim.Popori_F_Share_Face_Anim;Popori_F_Face_ANI.Anim.Popori_F_Share_Face_Anim_Level3S" animSetHair="Popori_F_Hair_ANI.Anim.01.Popori_F_Share_Hair01_Anim;Popori_F_Hair_ANI.Anim.01.Popori_F_Share_Hair01_Anim_Level3S" animSetTail="Popori_F_Tail_ANI.Anim.00.Popori_F_Share_Tail00_Anim;Popori_F_Tail_ANI.Anim.00.Popori_F_Share_Tail00_Anim_Level3S" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="31022103" facePart="210000" footPart="51021000" hairPart="110004" handPart="410210" lowShapeId="10" shapeTemplate="11002" weaponPart="2101637" />
|
||||
<Shape id="523017" name="포포리 궁수 도전자" animSet="popori_M_ANI.Anim.popori_M_Share_Anim" mesh="@totalbone" accPart1="2" accPart2="70" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="617684" facePart="209002" footPart="0" handPart="0" lowShapeId="9" shapeTemplate="10906" weaponPart="2102233" />
|
||||
<Shape id="523020" name="카이아의 검 남병사" animSet="Castanic_M_ANI.Anim.Castanic_M_Class03_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim" mesh="@totalbone" animSetAttach="Castanic_M_AttB_ANI.Anim.Castanic_M_Class03_AttB_Anim;Castanic_M_AttB_ANI.Anim.Castanic_M_L_Share_AttB_Anim" animSetFace="Castanic_M_Face_ANI.Anim.Castanic_M_Class03_Face_Anim;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim" baseRunSpeed="120" baseWalkSpeed="43" bodyPart="307105" customFace="5" customHair="1" footPart="507105" handPart="407105" hitEffectId="5030" hitEffectId2="5033" lowShapeId="7" shapeTemplate="10703" weaponPart="907305" />
|
||||
<Shape id="523021" name="군인 하사관(케스타닉 남)" animSet="Castanic_M_ANI.Anim.Castanic_M_Class03_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim" mesh="@totalbone" animSetAttach="Castanic_M_AttC_ANI.Anim.Castanic_M_Class03_AttC_Anim;Castanic_M_AttC_ANI.Anim.Castanic_M_L_Share_AttC_Anim" animSetFace="Castanic_M_Face_ANI.Anim.Castanic_M_Class03_Face_Anim;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim" baseRunSpeed="120" baseWalkSpeed="43" bodyPart="307112" customFace="4" customHair="0" footPart="507112" handPart="407112" hitEffectId="5030" hitEffectId2="5033" lowShapeId="7" shapeTemplate="10703" weaponPart="907312" />
|
||||
<Shape id="523022" name="군인 하사관(케스타닉 남01)" animSet="Castanic_M_ANI.Anim.Castanic_M_Class03_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim" mesh="@totalbone" animSetAttach="Castanic_M_AttC_ANI.Anim.Castanic_M_Class03_AttC_Anim;Castanic_M_AttC_ANI.Anim.Castanic_M_L_Share_AttC_Anim" animSetFace="Castanic_M_Face_ANI.Anim.Castanic_M_Class03_Face_Anim;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim" baseRunSpeed="120" baseWalkSpeed="43" bodyPart="30711200" customFace="3" customHair="2" customPreset="1000" footPart="50711200" handPart="40711200" hitEffectId="5030" hitEffectId2="5033" lowShapeId="7" shapeTemplate="10703" weaponPart="907312" />
|
||||
<Shape id="523023" name="아만 광전사 도전자(paanim)" animSet="@pcanim" mesh="@totalbone" animSetAttach="@pcanim" animSetFace="@pcanim" baseRunSpeed="105" baseWalkSpeed="28" bodyPart="30520302" facePart="205002" footPart="50520302" hairPart="105008" handPart="40520302" hitEffectId="5030" hitEffectId2="5033" lowShapeId="5" shapeTemplate="10504" weaponPart="905403" />
|
||||
<Shape id="523030" name="케스타닉 남 검투사(여명의 정원)" animSet="Castanic_M_ANI.Anim.Castanic_M_Class01_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim_Level3S" mesh="@totalbone" accPart1="384" accPart2="388" animSetAttach="Castanic_M_AttC_ANI.Anim.Castanic_M_Class01_AttC_Anim;Castanic_M_AttC_ANI.Anim.Castanic_M_L_Share_AttC_Anim" animSetFace="Castanic_M_Face_ANI.Anim.Castanic_M_Class01_Face_Anim;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim" baseRunSpeed="120" baseWalkSpeed="43" bodyPart="618504" customAttachment="1" customFace="2" customHair="1" customMakeup="2" footPart="507112" handPart="407100" hitEffectId="5030" hitEffectId2="5033" lowShapeId="7" shapeTemplate="10701" weaponEnchantLevel="12" weaponPart="2104042" />
|
||||
<Shape id="523031" name="케스타닉 남 검투사(여명의 정원)_DeathEffect없음" animSet="Castanic_M_ANI.Anim.Castanic_M_Class01_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim_Level3S" mesh="@totalbone" accPart1="384" accPart2="388" animSetAttach="Castanic_M_AttC_ANI.Anim.Castanic_M_Class01_AttC_Anim;Castanic_M_AttC_ANI.Anim.Castanic_M_L_Share_AttC_Anim" animSetFace="Castanic_M_Face_ANI.Anim.Castanic_M_Class01_Face_Anim;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim" baseRunSpeed="120" baseWalkSpeed="43" bodyPart="618504" customAttachment="1" customFace="2" customHair="1" customMakeup="2" footPart="507112" handPart="407100" hitEffectId="5030" hitEffectId2="5033" lowShapeId="7" shapeTemplate="10701" weaponEnchantLevel="12" weaponPart="2104042" />
|
||||
<Shape id="523040" name="캐스타닉_남경갑31 (쉐이드 듀리온 위장)" animSet="@pcanim" mesh="@totalbone" animSetAttach="@pcanim" animSetFace="@pcanim" baseRunSpeed="110" baseWalkSpeed="28" bodyPart="307131" customFace="2" customHair="0" footPart="407131" handPart="507131" lowShapeId="7" shapeTemplate="10703" weaponPart="0" />
|
||||
<Shape id="524014" name="군인 장교(휴먼 남/무기제거)" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim;Human_M_ANI.Anim.Human_M_Share_Anim" mesh="@totalbone" animSetAttach="Human_M_Att15_ANI.Anim.Human_M_Class04_Att15_Anim;Human_M_Att15_ANI.Anim.Human_M_H_Share_Att15_Anim" baseRunSpeed="105" baseWalkSpeed="28" bodyPart="301215" facePart="900700" footPart="501215" handPart="401215" hitEffectId="5030" hitEffectId2="5033" lowShapeId="1" shapeTemplate="10104" weaponPart="0" />
|
||||
<Shape id="525010" name="용병루나" shapeTemplate="10405" lowShapeId="4" mesh="@totalbone" bodyPart="304305" handPart="404305" footPart="504305" weaponPart="904505" animSet="Highelf_F_ANI.Anim.Highelf_F_Class05_Anim;Highelf_F_ANI.Anim.Highelf_F_Share_Anim" animSetFace="HighElf_F_Face_ANI.Anim.HighElf_F_Class05_Face_Anim;HighElf_F_Face_ANI.Anim.HighElf_F_Share_Face_Anim" animSetHair="HighElf_F_Hair_ANI.Anim.01.HighElf_F_Class05_Hair01_Anim;HighElf_F_Hair_ANI.Anim.01.HighElf_F_Share_Hair01_Anim" animSetAttach="HighElf_F_AttA_ANI.Anim.HighElf_F_Class05_AttA_Anim;HighElf_F_AttA_ANI.Anim.HighElf_F_R_Share_AttA_Anim" customFace="4" customHair="1" baseWalkSpeed="47" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="525011" name="마법사 키아나" shapeTemplate="10405" lowShapeId="4" mesh="@totalbone" bodyPart="304305" handPart="404305" footPart="504305" weaponPart="904505" animSet="Highelf_F_ANI.Anim.Highelf_F_Class05_Anim;Highelf_F_ANI.Anim.Highelf_F_Share_Anim" animSetFace="HighElf_F_Face_ANI.Anim.HighElf_F_Class05_Face_Anim;HighElf_F_Face_ANI.Anim.HighElf_F_Share_Face_Anim" animSetHair="HighElf_F_Hair_ANI.Anim.01.HighElf_F_Class05_Hair01_Anim;HighElf_F_Hair_ANI.Anim.01.HighElf_F_Share_Hair01_Anim" animSetAttach="HighElf_F_AttB_ANI.Anim.HighElf_F_Class05_AttB_Anim;HighElf_F_AttB_ANI.Anim.HighElf_F_R_Share_AttB_Anim" customFace="2" customHair="1" baseWalkSpeed="47" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
@@ -2912,6 +2943,13 @@
|
||||
</Shape>
|
||||
<Shape id="531310" name="집행관 알레만시아" lowShapeId="4" mesh="Highelf_F_Magicsmith_AL.Skel.Highelf_F_Magicsmith_AL_Skel" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="531500" name="포포리 여 로브5 인술사" animSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim;popori_F_ANI.Anim.popori_F_Share_Anim" mesh="@totalbone" animSetAttach="Popori_F_AttB_ANI.Anim.Popori_F_Class12_AttB_Anim;Popori_F_AttB_ANI.Anim.Popori_F_R_Share_AttB_Anim" animSetFace="Popori_F_Face_ANI.Anim.Popori_F_Class12_Face_Anim;Popori_F_Face_ANI.Anim.Popori_F_Share_Face_Anim" animSetHair="Popori_F_Hair_ANI.Anim.01.Popori_F_Class10_Hair01_Anim;Popori_F_Hair_ANI.Anim.01.Popori_F_Share_Hair01_Anim" animSetTail="Popori_F_Tail_ANI.Anim.00.Popori_F_Class12_Tail00_Anim;Popori_F_Tail_ANI.Anim.00.Popori_F_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="310300" customFace="1" customHair="1" footPart="510300" handPart="410300" hitEffectId="5031" hitEffectId2="50333" lowShapeId="10" shapeTemplate="11012" weaponPart="2110652" />
|
||||
<Shape id="540570" name="포포리 토끼오리 00_농부" animSet="Popori_M_ANI.Anim.Popori_M_Class05_Anim;popori_M_ANI.Anim.popori_M_Share_Anim;popori_M_ANI.Anim.popori_M_Share_Anim_Level3I;popori_M_ANI.Anim.popori_M_Share_Anim_Level3S;popori_M_ANI.Anim.popori_M_Share_Anim_Level3T" mesh="@totalbone" accessoryColorId1="021A" accPart1="21" accPart2="115" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class05_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class05_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class05_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="30930003" customFace="11" customHair="11" facePart="209011" footPart="50930114" handPart="4093011" hitEffectId="5030" hitEffectId2="5033" lowShapeId="0" shapeTemplate="10905" weaponPart="0" />
|
||||
<Shape id="540571" name="포포리 토끼오리 01_광부" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim;popori_M_ANI.Anim.popori_M_Share_Anim;popori_M_ANI.Anim.popori_M_Share_Anim_Level3I;popori_M_ANI.Anim.popori_M_Share_Anim_Level3S;popori_M_ANI.Anim.popori_M_Share_Anim_Level3T" mesh="@totalbone" accPart1="21" accPart2="115" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class04_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class04_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class04_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="30920003" customFace="11" customHair="11" facePart="209011" footPart="509201" handPart="409201" hitEffectId="5030" hitEffectId2="5033" lowShapeId="0" shapeTemplate="10904" weaponPart="14094011" />
|
||||
<Shape id="540572" name="포포리 토끼오리 02_상인" animSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim;popori_M_ANI.Anim.popori_M_Share_Anim;popori_M_ANI.Anim.popori_M_Share_Anim_Level3I;popori_M_ANI.Anim.popori_M_Share_Anim_Level3S;popori_M_ANI.Anim.popori_M_Share_Anim_Level3T" mesh="@totalbone" accessoryColorId1="021B" accPart1="21" accPart2="115" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class03_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class03_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class03_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="30910300" customFace="11" customHair="11" facePart="209011" footPart="50930114" handPart="409201" hitEffectId="5030" hitEffectId2="5033" lowShapeId="0" shapeTemplate="10903" weaponPart="2111577" />
|
||||
<Shape id="540573" name="포포리 토끼오리 03_경비" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim;popori_M_ANI.Anim.popori_M_Share_Anim;popori_M_ANI.Anim.popori_M_Share_Anim_Level3I;popori_M_ANI.Anim.popori_M_Share_Anim_Level3S;popori_M_ANI.Anim.popori_M_Share_Anim_Level3T" mesh="@totalbone" accessoryColorId1="021D" accPart1="21" accPart2="115" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class04_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class04_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class04_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="30920102" customFace="11" customHair="11" facePart="209011" footPart="50930114" handPart="409201" hitEffectId="5030" hitEffectId2="5033" lowShapeId="0" shapeTemplate="10904" weaponPart="1309404" />
|
||||
<Shape id="540574" name="포포리 토끼오리 04_귀족" animSet="Popori_M_ANI.Anim.Popori_M_Class05_Anim;popori_M_ANI.Anim.popori_M_Share_Anim;popori_M_ANI.Anim.popori_M_Share_Anim_Level3I;popori_M_ANI.Anim.popori_M_Share_Anim_Level3S;popori_M_ANI.Anim.popori_M_Share_Anim_Level3T" mesh="@totalbone" accPart1="136" accPart2="115" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class05_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class05_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class05_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="30931900" customFace="11" customHair="11" facePart="209011" footPart="50932002" handPart="409319" hitEffectId="5030" hitEffectId2="5033" lowShapeId="0" shapeTemplate="10905" weaponPart="0" />
|
||||
<Shape id="540575" name="포포리 토끼오리 02_상인2" animSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim;popori_M_ANI.Anim.popori_M_Share_Anim;popori_M_ANI.Anim.popori_M_Share_Anim_Level3I;popori_M_ANI.Anim.popori_M_Share_Anim_Level3S;popori_M_ANI.Anim.popori_M_Share_Anim_Level3T" mesh="@totalbone" accPart1="21" accPart2="115" animSetAttach="Popori_M_AttB_ANI.Anim.Popori_M_Class03_AttB_Anim;Popori_M_AttB_ANI.Anim.Popori_M_R_Share_AttB_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class03_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class03_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="30910203" customFace="11" customHair="11" facePart="209011" footPart="50930114" handPart="409201" hitEffectId="5030" hitEffectId2="5033" lowShapeId="0" shapeTemplate="10903" weaponPart="2111577" />
|
||||
<Shape id="600010" name="ExplosiveDrum" mesh="ExplosiveDrum.Skel.ExplosiveDrum_Skel" animSet="ExplosiveDrum_ANI.Anim.ExplosiveDrum_Anim" hitEffectId="5031" hitEffectId2="50333">
|
||||
</Shape>
|
||||
<Shape id="600011" name="ExplosiveDrum_Death" mesh="ExplosiveDrum.Skel.ExplosiveDrum_Skel_Death" animSet="ExplosiveDrum_ANI.Anim.ExplosiveDrum_Anim_Death" hitEffectId="5031" hitEffectId2="50333">
|
||||
@@ -3560,6 +3598,9 @@
|
||||
</Shape>
|
||||
<Shape id="611630" name="할로윈_호박02" mesh="Pumpkin_01.Skel.Pumpkin_02_Skel" animSet="Pumpkin_01_ANI.Anim.Pumpkin_01_Anim" hitEffectId="5031" hitEffectId2="50333">
|
||||
</Shape>
|
||||
<Shape id="611901" name="던전공명_공명게이트_하급" animSet="NPC_ResonanceGate_ANI.Anim.NPC_ResonanceGate_Anim" mesh="NPC_ResonanceGate.Skel.NPC_ResonanceGate_Skel" hitEffectId="5031" hitEffectId2="50333" />
|
||||
<Shape id="611902" name="던전공명_공명의제단" animSet="NPC_ResonanceAltar_ANI.Anim.NPC_ResonanceAltar_Anim" mesh="NPC_ResonanceAltar.Skel.NPC_ResonanceAltar_Skel" hitEffectId="5031" hitEffectId2="50333" />
|
||||
<Shape id="611903" name="던전공명_공명게이트_상급" animSet="NPC_ResonanceGate_ANI.Anim.NPC_ResonanceGate_Anim" mesh="NPC_ResonanceGate.Skel.NPC_ResonanceGate_Skel" hitEffectId="5031" hitEffectId2="50333" />
|
||||
<Shape id="620000" name="연맹_게이트포탈" mesh="NPC_UnionPortal.Skel.NPC_UnionPortal_Skel" animSet="NPC_UnionPortal_ANI.Anim.NPC_UnionPortal_Anim" hitEffectId="5031" hitEffectId2="50333">
|
||||
</Shape>
|
||||
<Shape id="620010" name="연맹_깃발A_벨리카" mesh="NPC_UnionFlag.Skel.NPC_UnionFlag_VK_A_Skel" animSet="NPC_UnionFlag_ANI.Anim.NPC_UnionFlag_A_Anim" hitEffectId="5031" hitEffectId2="50333">
|
||||
@@ -3700,6 +3741,13 @@
|
||||
</Shape>
|
||||
<Shape id="651010" name="부유성미니어처_01" mesh="FloatingCastle.Skel.FloatingCastle_01_Skel" animSet="FloatingCastle_ANI.Anim.FloatingCastle_01_Anim" hitEffectId="5031" hitEffectId2="50333" bulletId="1013999">
|
||||
</Shape>
|
||||
<Shape id="653400" name="각성클래스영상연출_엘린_사제" animSet="@pcanim" mesh="@totalbone" animSetAttach="@pcanim" animSetFace="@pcanim" animSetHair="@pcanim" animSetTail="@pcanim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="31031703" customFace="10" customHair="0" customHairTone="35" footPart="51031703" handPart="41031703" lowShapeId="10" shapeTemplate="11005" weaponPart="910717" />
|
||||
<Shape id="653401" name="각성클래스영상연출_포포리_정령사" animSet="@pcanim" mesh="@totalbone" animSetAttach="@pcanim" animSetFace="@pcanim" animSetTail="@pcanim" baseRunSpeed="110" baseWalkSpeed="18" bodyPart="309330" customHair="0" customPreset="1013" facePart="210010" footPart="509330" handPart="409330" lowShapeId="9" shapeTemplate="10908" weaponPart="909831" />
|
||||
<Shape id="653402" name="각성클래스영상연출_아만 남_창기사" animSet="@pcanim" mesh="@totalbone" animSetAttach="@pcanim" animSetFace="@pcanim" baseRunSpeed="105" baseWalkSpeed="28" bodyPart="30521603" customFace="4" customHair="11" footPart="50521603" handPart="40521603" lowShapeId="5" shapeTemplate="10504" weaponPart="905213" />
|
||||
<Shape id="653403" name="각성클래스영상연출_케스타닉 남_광전사" animSet="@pcanim" mesh="@totalbone" animSetAttach="@pcanim" animSetFace="@pcanim" baseRunSpeed="105" baseWalkSpeed="28" bodyPart="307218" customFace="6" customHair="9" customHairTone="12" footPart="507218" handPart="407218" hitEffectId="5030" hitEffectId2="5033" lowShapeId="7" shapeTemplate="10702" weaponPart="2105253" />
|
||||
<Shape id="653404" name="각성클래스영상연출_휴먼 여_권술사" animSet="@pcanim" mesh="@totalbone" animSetFace="@pcanim" animSetHair="@pcanim" baseRunSpeed="110" baseWalkSpeed="28" bodyPart="30222102" customHair="15" customHairTone="1" customPreset="0" footPart="50222102" handPart="40222102" lowShapeId="2" shapeTemplate="10211" weaponPart="1103001" />
|
||||
<Shape id="653405" name="각성클래스영상연출_휴먼 여_무사" animSet="@pcanim" mesh="@totalbone" animSetAttach="@pcanim" animSetFace="@pcanim" animSetHair="@pcanim" baseRunSpeed="110" baseWalkSpeed="28" bodyPart="30212100" customFace="1" customHair="2" customHairTone="27" footPart="50212100" handPart="40212100" hitEffectId="5030" hitEffectId2="5033" lowShapeId="2" shapeTemplate="10203" weaponPart="2104002" />
|
||||
<Shape id="653406" name="각성클래스영상연출_케스타닉 여_검투사" animSet="@pcanim" mesh="@totalbone" animSetAttach="@pcanim" animSetFace="@pcanim" animSetHair="@pcanim" baseRunSpeed="120" baseWalkSpeed="43" bodyPart="3081182" customHair="3" customHairTone="12" customPreset="1046" footPart="5081182" handPart="4081182" lowShapeId="8" shapeTemplate="10801" weaponPart="2104050" />
|
||||
<Shape id="700010" name="벨리카페가수스" mesh="Transportation.Skel.Transportation_Skel" animSet="Transportation_ANI.Anim.Transportation_Anim">
|
||||
</Shape>
|
||||
<Shape id="700011" name="알레만시아페가수스" mesh="Transportation.Skel.Trans_AL_Skel" animSet="Transportation_ANI.Anim.Transportation_Anim">
|
||||
@@ -4025,7 +4073,8 @@
|
||||
<Shape id="701344" name="이동수단 장수풍뎅이 레어B" mesh="Vehicle_Beetle.Skel.Vehicle_Beetle_B_Skel" animSet="Vehicle_Beetle_A_ANI.Anim.Vehicle_Beetle_A_Anim">
|
||||
</Shape>
|
||||
<Shape id="701345" name="이동수단 장수풍뎅이 레어C" mesh="Vehicle_Beetle.Skel.Vehicle_Beetle_C_Skel" animSet="Vehicle_Beetle_B_ANI.Anim.Vehicle_Beetle_B_Anim">
|
||||
</Shape>
|
||||
</Shape>
|
||||
<Shape id="701690" name="이동수단 기본말_브라운(날탈)" animSet="Vehicle_W_Horse_ANI.Anim.Vehicle_W_Horse_Anim" mesh="Vehicle_horse.Skel.Vehicle_Horse_skel" />
|
||||
<Shape id="710000" name="대포(작동가능)" mesh="Military_SiegeWeapon.Skel.Military_SiegeWeapon_Skel" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" hitEffectId="5031" hitEffectId2="50333" bulletId="1013999">
|
||||
</Shape>
|
||||
<Shape id="710001" name="할로윈_포탑" mesh="HalloweenCannon.Skel.HalloweenCannon_Skel" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" hitEffectId="5031" hitEffectId2="50333" bulletId="1013999">
|
||||
@@ -4450,6 +4499,7 @@
|
||||
</Shape>
|
||||
<Shape id="5003751" name="휴먼 평민 여 (냉대)5" shapeTemplate="10205" lowShapeId="2" mesh="@totalbone" bodyPart="900370" handPart="0" footPart="0" weaponPart="0" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animSetFace="Human_F_Face_ANI.Anim.Human_F_Share_Face_Anim" animSetHair="Human_F_Hair_ANI.Anim.01.Human_F_Share_Hair01_Anim" customPreset="1081" customFace="1" customHair="2" customHairTone="10" baseWalkSpeed="43" baseRunSpeed="110" accPart1="7" accessoryColorId1="007A">
|
||||
</Shape>
|
||||
<Shape id="5004271" name="포포리 부자 여 (온대 각성 연회)" animSet="@pcanim" mesh="@totalbone" animSetAttach="@pcanim" animSetFace="@pcanim" animSetHair="@pcanim" animSetTail="@pcanim" baseRunSpeed="110" bodyPart="900420" customFace="2" customHair="1" footPart="0" handPart="0" lowShapeId="10" shapeTemplate="11005" weaponPart="0" />
|
||||
<Shape id="5107091" name="군인 하사관(포포리 남)_비글" shapeTemplate="10904" lowShapeId="9" mesh="@totalbone" bodyPart="309212" handPart="409212" footPart="509212" facePart="900900" weaponPart="909412" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim;Popori_M_ANI.Anim.Popori_M_Share_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Class04_Face_Anim;Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Class04_Tail00_Anim;Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" animSetAttach="Popori_M_AttC_ANI.Anim.Popori_M_Class04_AttC_Anim;Popori_M_AttC_ANI.Anim.Popori_M_H_Share_AttC_Anim" customFace="9" customHair="9" baseWalkSpeed="18" baseRunSpeed="105" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="6005721" name="죽은소04" mesh="NPC_DeathAnimal.Skel.NPC_DeathBanteng_04_Skel" animSet="NPC_DeathAnimal_ANI.Anim.NPC_DeathBanteng_03_Anim" hitEffectId="5031" hitEffectId2="50333">
|
||||
@@ -4458,6 +4508,8 @@
|
||||
</Shape>
|
||||
<Shape id="6007011" name="마석제어장치_Death" mesh="NPC_MagicStone02.Skel.NPC_MagicStone02_Machine_02_Skel_Death" animSet="NPC_MagicStone02_ANI.Anim.NPC_MagicStone02_Machine_Anim_Death" hitEffectId="5031" hitEffectId2="50333">
|
||||
</Shape>
|
||||
<Shape id="6129110" name="GM이벤트_케스타닉남1" shapeTemplate="10701" lowShapeId="7" mesh="@totalbone" bodyPart="30710001" handPart="407100" footPart="507112" weaponPart="0" animSet="Castanic_M_ANI.Anim.Castanic_M_Class01_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim;Castanic_M_ANI.Anim.Castanic_M_Share_Anim_Level3S" animSetFace="Castanic_M_Face_ANI.Anim.Castanic_M_Class01_Face_Anim;Castanic_M_Face_ANI.Anim.Castanic_M_Share_Face_Anim" animSetAttach="Castanic_M_AttC_ANI.Anim.Castanic_M_Class01_AttC_Anim;Castanic_M_AttC_ANI.Anim.Castanic_M_L_Share_AttC_Anim" customFace="2" customHair="4" customHairTone="5" baseWalkSpeed="43" baseRunSpeed="120" hitEffectId="5030" hitEffectId2="5033" >
|
||||
</Shape>
|
||||
<Shape id="6301001" name="이동형_금색병기(태양의축제)" mesh="MovingTank_A.Skel.MovingTank_A_Skel" animSet="MovingTank_ANI.Anim.MovingTank_Anim" hitEffectId="5031" hitEffectId2="50333">
|
||||
</Shape>
|
||||
<Shape id="6301011" name="이동형_금색병기_Death(태양의축제)" mesh="MovingTank_A.Skel.MovingTank_Death_A_skel" animSet="MovingTank_ANI.Anim.MovingTank_Death_Anim" hitEffectId="5031" hitEffectId2="50333">
|
||||
@@ -4578,12 +4630,16 @@
|
||||
</Shape>
|
||||
<Shape id="53003003" name="휴먼 남 로브_NPC003" shapeTemplate="10107" lowShapeId="1" mesh="@totalbone" bodyPart="30130300" handPart="40130300" footPart="50130300" weaponPart="901705" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim;Human_M_ANI.Anim.Human_M_Share_Anim" animSetFace="Human_M_Face_ANI.Anim.Human_M_Class07_Face_Anim;Human_M_Face_ANI.Anim.Human_M_Share_Face_Anim" animSetHair="Human_M_Hair_ANI.Anim.00.Human_M_Class07_Hair00_Anim;Human_M_Hair_ANI.Anim.00.Human_M_Share_Hair00_Anim" animSetAttach="Human_M_AttB_ANI.Anim.Human_M_Class07_AttB_Anim;Human_M_AttB_ANI.Anim.Human_M_R_Share_AttB_Anim" customPreset="1089" customFace="10" customHair="4" customHairTone="10" baseWalkSpeed="28" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="53003005" name="휴먼 남 로브_랜던_늙은이" shapeTemplate="10107" lowShapeId="1" mesh="@totalbone" bodyPart="301300" handPart="401300" footPart="501300" weaponPart="0" customFace="12" customHair="14" customHairTone="0" accPart2="256" animSet="Human_M_ANI.Anim.Human_M_Class07_Anim;Human_M_ANI.Anim.Human_M_Share_Anim;Human_M_ANI.Anim.Human_M_Share_Anim_Level3I;Human_M_ANI.Anim.Human_M_Share_Anim_Level3S;Human_M_ANI.Anim.Human_M_Share_Anim_Level3T" animSetFace="Human_M_Face_ANI.Anim.Human_M_Class07_Face_Anim;Human_M_Face_ANI.Anim.Human_M_Share_Face_Anim;Human_M_Face_ANI.Anim.Human_M_Share_Face_Anim_Level3I;Human_M_Face_ANI.Anim.Human_M_Share_Face_Anim_Level3S;Human_M_Face_ANI.Anim.Human_M_Share_Face_Anim_Level3T" animSetHair="Human_M_Hair_ANI.Anim.00.Human_M_Class07_Hair00_Anim;Human_M_Hair_ANI.Anim.00.Human_M_Share_Hair00_Anim;Human_M_Hair_ANI.Anim.00.Human_M_Share_Hair00_Anim_Level3I;Human_M_Hair_ANI.Anim.00.Human_M_Share_Hair00_Anim_Level3S;Human_M_Hair_ANI.Anim.00.Human_M_Share_Hair00_Anim_Level3T" animSetAttach="Human_M_Att00_ANI.Anim.Human_M_Class07_Att00_Anim;Human_M_Att00_ANI.Anim.Human_M_H_Share_Att00_Anim_Level3I;Human_M_Att00_ANI.Anim.Human_M_H_Share_Att00_Anim_Level3S;Human_M_Att00_ANI.Anim.Human_M_H_Share_Att00_Anim_Level3T;Human_M_Att00_ANI.Anim.Human_M_L_Share_Att00_Anim;Human_M_Att00_ANI.Anim.Human_M_L_Share_Att00_Anim_Level3I;Human_M_Att00_ANI.Anim.Human_M_L_Share_Att00_Anim_Level3S;Human_M_Att00_ANI.Anim.Human_M_L_Share_Att00_Anim_Level3T;Human_M_Att00_ANI.Anim.Human_M_R_Share_Att00_Anim;Human_M_Att00_ANI.Anim.Human_M_R_Share_Att00_Anim_Level3I;Human_M_Att00_ANI.Anim.Human_M_R_Share_Att00_Anim_Level3S;Human_M_Att00_ANI.Anim.Human_M_R_Share_Att00_Anim_Level3T" baseWalkSpeed="28" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="53011001" name="휴먼 여 로브_NPC001" shapeTemplate="10208" lowShapeId="2" mesh="@totalbone" bodyPart="302301" handPart="402301" footPart="502301" weaponPart="902805" animSet="Human_F_ANI.Anim.Human_F_Class08_Anim;Human_F_ANI.Anim.Human_F_Share_Anim" animSetFace="Human_F_Face_ANI.Anim.Human_F_Class08_Face_Anim;Human_F_Face_ANI.Anim.Human_F_Share_Face_Anim" animSetHair="Human_F_Hair_ANI.Anim.01.Human_F_Class08_Hair01_Anim;Human_F_Hair_ANI.Anim.01.Human_F_Share_Hair01_Anim" animSetAttach="Human_F_AttB_ANI.Anim.Human_F_Class08_AttB_Anim;Human_F_AttB_ANI.Anim.Human_F_R_Share_AttB_Anim" customFace="1" customHair="4" customHairTone="15" baseWalkSpeed="28" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="53011002" name="휴먼 여 로브_NPC002" shapeTemplate="10208" lowShapeId="2" mesh="@totalbone" bodyPart="30230110" handPart="40230110" footPart="50230110" weaponPart="902805" animSet="Human_F_ANI.Anim.Human_F_Class08_Anim;Human_F_ANI.Anim.Human_F_Share_Anim" animSetFace="Human_F_Face_ANI.Anim.Human_F_Class08_Face_Anim;Human_F_Face_ANI.Anim.Human_F_Share_Face_Anim" animSetHair="Human_F_Hair_ANI.Anim.01.Human_F_Class08_Hair01_Anim;Human_F_Hair_ANI.Anim.01.Human_F_Share_Hair01_Anim" animSetAttach="Human_F_AttB_ANI.Anim.Human_F_Class08_AttB_Anim;Human_F_AttB_ANI.Anim.Human_F_R_Share_AttB_Anim" customPreset="1106" customFace="1" customHair="4" customHairTone="15" baseWalkSpeed="28" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="53011003" name="휴먼 여 로브_NPC003" shapeTemplate="10208" lowShapeId="2" mesh="@totalbone" bodyPart="30230400" handPart="40230400" footPart="50230400" weaponPart="902805" animSet="Human_F_ANI.Anim.Human_F_Class08_Anim;Human_F_ANI.Anim.Human_F_Share_Anim" animSetFace="Human_F_Face_ANI.Anim.Human_F_Class08_Face_Anim;Human_F_Face_ANI.Anim.Human_F_Share_Face_Anim" animSetHair="Human_F_Hair_ANI.Anim.01.Human_F_Class08_Hair01_Anim;Human_F_Hair_ANI.Anim.01.Human_F_Share_Hair01_Anim" animSetAttach="Human_F_AttB_ANI.Anim.Human_F_Class08_AttB_Anim;Human_F_AttB_ANI.Anim.Human_F_R_Share_AttB_Anim" customFace="1" customHair="4" customHairTone="26" baseWalkSpeed="28" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="53011004" name="휴먼 여 로브_NPC004" shapeTemplate="10208" lowShapeId="2" mesh="@totalbone" bodyPart="30230804" handPart="402301" footPart="502301" weaponPart="0" animSet="Human_F_ANI.Anim.Human_F_Class08_Anim;Human_F_ANI.Anim.Human_F_Share_Anim" animSetFace="Human_F_Face_ANI.Anim.Human_F_Class08_Face_Anim;Human_F_Face_ANI.Anim.Human_F_Share_Face_Anim" animSetHair="Human_F_Hair_ANI.Anim.01.Human_F_Class08_Hair01_Anim;Human_F_Hair_ANI.Anim.01.Human_F_Share_Hair01_Anim" animSetAttach="Human_F_AttB_ANI.Anim.Human_F_Class08_AttB_Anim;Human_F_AttB_ANI.Anim.Human_F_R_Share_AttB_Anim" customFace="1" customHair="4" customHairTone="15" baseWalkSpeed="28" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="53061001" name="하이엘프 여 경갑001" shapeTemplate="10403" lowShapeId="4" mesh="@totalbone" bodyPart="30410700" handPart="40410700" footPart="50410700" weaponPart="904305" animSet="HighElf_F_ANI.Anim.HighElf_F_Class03_Anim;Highelf_F_ANI.Anim.Highelf_F_Share_Anim" animSetFace="HighElf_F_Face_ANI.Anim.HighElf_F_Class03_Face_Anim;HighElf_F_Face_ANI.Anim.HighElf_F_Share_Face_Anim" animSetHair="HighElf_F_Hair_ANI.Anim.01.HighElf_F_Class03_Hair01_Anim;HighElf_F_Hair_ANI.Anim.01.HighElf_F_Share_Hair01_Anim" animSetAttach="HighElf_F_AttB_ANI.Anim.HighElf_F_Class03_AttB_Anim;HighElf_F_AttB_ANI.Anim.HighElf_F_L_Share_AttB_Anim" customFace="2" customHair="1" baseWalkSpeed="47" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="53061002" name="하이엘프 여 경갑002" shapeTemplate="10403" lowShapeId="4" mesh="@totalbone" bodyPart="30411000" handPart="40411100" footPart="50411100" weaponPart="904305" animSet="HighElf_F_ANI.Anim.HighElf_F_Class03_Anim;Highelf_F_ANI.Anim.Highelf_F_Share_Anim" animSetFace="HighElf_F_Face_ANI.Anim.HighElf_F_Class03_Face_Anim;HighElf_F_Face_ANI.Anim.HighElf_F_Share_Face_Anim" animSetHair="HighElf_F_Hair_ANI.Anim.01.HighElf_F_Class03_Hair01_Anim;HighElf_F_Hair_ANI.Anim.01.HighElf_F_Share_Hair01_Anim" animSetAttach="HighElf_F_AttB_ANI.Anim.HighElf_F_Class03_AttB_Anim;HighElf_F_AttB_ANI.Anim.HighElf_F_L_Share_AttB_Anim" customFace="2" customHair="1" baseWalkSpeed="47" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
@@ -4716,6 +4772,10 @@
|
||||
</Shape>
|
||||
<Shape id="53183022" name="크레그 부하_아만 남 중갑5 광전사" shapeTemplate="10504" lowShapeId="5" mesh="@totalbone" bodyPart="30520201" handPart="40520101" footPart="50520201" weaponPart="905405" animSet="Aman_M_ANI.Anim.Aman_M_Class04_Anim;Aman_M_ANI.Anim.Aman_M_Share_Anim" animSetFace="Aman_M_Face_ANI.Anim.Aman_M_Class04_Face_Anim;Aman_M_Face_ANI.Anim.Aman_M_Share_Face_Anim" animSetAttach="Aman_M_AttB_ANI.Anim.Aman_M_Class04_AttB_Anim;Aman_M_AttB_ANI.Anim.Aman_M_H_Share_AttB_Anim" customFace="6" customHair="1" baseWalkSpeed="28" baseRunSpeed="105" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="53183023" name="등산가(휴먼 여)" shapeTemplate="10206" lowShapeId="2" mesh="@totalbone" accPart1="132" bodyPart="302108" handPart="40210601" footPart="50211503" facePart="202009" hairPart="1020021" animSet="Human_F_ANI.Anim.Human_F_Class04_Anim;Human_F_ANI.Anim.Human_F_Share_Anim" animSetFace="Human_F_Face_ANI.Anim.Human_F_Class04_Face_Anim;Human_F_Face_ANI.Anim.Human_F_Share_Face_Anim" animSetAttach="Human_F_Att15_ANI.Anim.Human_F_Class04_Att15_Anim;Human_F_Att15_ANI.Anim.Human_F_H_Share_Att15_Anim" baseWalkSpeed="43" baseRunSpeed="105">
|
||||
</Shape>
|
||||
<Shape id="53183026" name="각성스토리_바라카 남 로브04 빌리저" shapeTemplate="11105" lowShapeId="11" mesh="@totalbone" bodyPart="31130403" handPart="41130403" footPart="51130403" weaponPart="0" animSet="@pcanim" animSetFace="@pcanim" animSetAttach="@pcanim" customFace="3" customHair="0" baseWalkSpeed="28" baseRunSpeed="110" hitEffectId="5030" hitEffectId2="5033">
|
||||
</Shape>
|
||||
<Shape id="98100001" name="투명NPC_보호막 연출용" mesh="NPC_Trans.Skel.NPC_Trans_Skel" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" hitEffectId="5031" hitEffectId2="50333">
|
||||
</Shape>
|
||||
<Shape id="98100002" name="투명NPC_보스 공격연출용" mesh="NPC_Trans.Skel.NPC_Trans_Skel" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" hitEffectId="5031" hitEffectId2="50333">
|
||||
|
||||
@@ -435,6 +435,30 @@
|
||||
<!-- 혹한지용휴먼남자 -->
|
||||
<Social id="53115001" animSet="Human_M_Common_Cold02_ANI.Anim.Human_M_Common_Cold02_Anim" animName="greet"/>
|
||||
<Social id="53115002" animSet="Human_M_Common_Cold02_ANI.Anim.Human_M_Common_Cold02_Anim" animName="idle1"/>
|
||||
<!-- Balderon Npcs -->
|
||||
<Social id="53150001" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3I" animName="idle1"/>
|
||||
<Social id="53150002" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3I" animName="idle2"/>
|
||||
<Social id="53150003" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3I" animName="idle3"/>
|
||||
<Social id="53150004" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3T" animName="talk1"/>
|
||||
<Social id="53150005" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3T" animName="talk2"/>
|
||||
<Social id="53150006" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3T" animName="talk3"/>
|
||||
<Social id="53150007" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="victory"/>
|
||||
<Social id="53150008" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="applaud"/>
|
||||
<Social id="53150009" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="request"/>
|
||||
<Social id="53150010" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="worry"/>
|
||||
<Social id="53150011" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="shy"/>
|
||||
<Social id="53150012" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="angry"/>
|
||||
<Social id="53150013" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="sob"/>
|
||||
<Social id="53150014" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="greet"/>
|
||||
<Social id="53150015" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="taunt"/>
|
||||
<Social id="53150016" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="propose"/>
|
||||
<Social id="53150017" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="attack"/>
|
||||
<Social id="53150018" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="pointing"/>
|
||||
<Social id="53150019" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="beg"/>
|
||||
<Social id="53150020" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="bow"/>
|
||||
<Social id="53150021" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="dance"/>
|
||||
<Social id="53150022" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="fund"/>
|
||||
<Social id="53150023" animSet="popori_F_ANI.Anim.popori_F_Share_Anim_Level3S" animName="smile"/>
|
||||
<!-- 소환용촉수 -->
|
||||
<Social id="30196001" animSet="SummonedTentacle_ANI.Anim.SummonedTentacle_Anim" animName="Wait"/>
|
||||
<Social id="30196002" animSet="SummonedTentacle_ANI.Anim.SummonedTentacle_Anim" animName="Spawn"/>
|
||||
|
||||
@@ -1612,8 +1612,23 @@
|
||||
<Action time="2300" type="PostProcess" postprocessSet="2" on="false" />
|
||||
</Action>
|
||||
</Script>
|
||||
|
||||
|
||||
|
||||
<!-- Balderon 2001-2002-2003-2004-2005 -->
|
||||
<Script id="58012001" enableInput="true" playingTime="0">
|
||||
<Action time="0" effectId="58012005" type="effect" />
|
||||
</Script>
|
||||
<Script id="58012002" enableInput="true" playingTime="0">
|
||||
<Action time="500" effectId="58012005" type="effect" />
|
||||
</Script>
|
||||
<Script id="58012003" enableInput="true" playingTime="0">
|
||||
<Action time="500" effectId="58012005" type="effect" />
|
||||
</Script>
|
||||
<Script id="58012004" enableInput="true" playingTime="0">
|
||||
<Action time="1000" effectId="58012005" type="effect" />
|
||||
</Script>
|
||||
<Script id="58012005" enableInput="true" playingTime="0">
|
||||
<Action time="1000" effectId="58012005" type="effect" />
|
||||
</Script>
|
||||
|
||||
<!--리카노르 투기장 중형 NPC 연출 -->
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="1" note="1 [타락의 숲] - 1 [오염된 유니콘]" />
|
||||
<Normal />
|
||||
<Popup />
|
||||
<Villager huntingZoneId="1" id="1" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010000.condition
Normal file
11
Datasheet/VillagerData/00010000010000.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10000" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010001.condition
Normal file
11
Datasheet/VillagerData/00010000010001.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10001" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010002.condition
Normal file
11
Datasheet/VillagerData/00010000010002.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10002" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010003.condition
Normal file
11
Datasheet/VillagerData/00010000010003.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10003" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010004.condition
Normal file
11
Datasheet/VillagerData/00010000010004.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10004" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010005.condition
Normal file
11
Datasheet/VillagerData/00010000010005.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10005" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010006.condition
Normal file
11
Datasheet/VillagerData/00010000010006.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10006" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010008.condition
Normal file
11
Datasheet/VillagerData/00010000010008.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10008" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010012.condition
Normal file
11
Datasheet/VillagerData/00010000010012.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10012" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010100.condition
Normal file
11
Datasheet/VillagerData/00010000010100.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10100" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010101.condition
Normal file
11
Datasheet/VillagerData/00010000010101.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10101" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010102.condition
Normal file
11
Datasheet/VillagerData/00010000010102.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10102" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010103.condition
Normal file
11
Datasheet/VillagerData/00010000010103.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10103" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010104.condition
Normal file
11
Datasheet/VillagerData/00010000010104.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10104" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010105.condition
Normal file
11
Datasheet/VillagerData/00010000010105.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10105" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010106.condition
Normal file
11
Datasheet/VillagerData/00010000010106.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10106" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010108.condition
Normal file
11
Datasheet/VillagerData/00010000010108.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10108" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010112.condition
Normal file
11
Datasheet/VillagerData/00010000010112.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10112" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010200.condition
Normal file
11
Datasheet/VillagerData/00010000010200.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10200" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010201.condition
Normal file
11
Datasheet/VillagerData/00010000010201.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10201" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010202.condition
Normal file
11
Datasheet/VillagerData/00010000010202.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10202" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010203.condition
Normal file
11
Datasheet/VillagerData/00010000010203.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10203" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010204.condition
Normal file
11
Datasheet/VillagerData/00010000010204.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10204" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010205.condition
Normal file
11
Datasheet/VillagerData/00010000010205.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10205" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010211.condition
Normal file
11
Datasheet/VillagerData/00010000010211.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10211" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010300.condition
Normal file
11
Datasheet/VillagerData/00010000010300.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10300" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010401.condition
Normal file
11
Datasheet/VillagerData/00010000010401.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10401" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010402.condition
Normal file
11
Datasheet/VillagerData/00010000010402.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10402" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010403.condition
Normal file
11
Datasheet/VillagerData/00010000010403.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10403" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010500.condition
Normal file
11
Datasheet/VillagerData/00010000010500.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10500" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000010600.condition
Normal file
11
Datasheet/VillagerData/00010000010600.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="10600" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000011000.condition
Normal file
11
Datasheet/VillagerData/00010000011000.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="11000" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000011001.condition
Normal file
11
Datasheet/VillagerData/00010000011001.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="11001" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000011002.condition
Normal file
11
Datasheet/VillagerData/00010000011002.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="11002" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000011003.condition
Normal file
11
Datasheet/VillagerData/00010000011003.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="11003" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000011004.condition
Normal file
11
Datasheet/VillagerData/00010000011004.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="11004" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000011005.condition
Normal file
11
Datasheet/VillagerData/00010000011005.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="11005" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000020000.condition
Normal file
11
Datasheet/VillagerData/00010000020000.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="20000" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000030000.condition
Normal file
11
Datasheet/VillagerData/00010000030000.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="30000" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000030001.condition
Normal file
11
Datasheet/VillagerData/00010000030001.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="30001" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000030003.condition
Normal file
11
Datasheet/VillagerData/00010000030003.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="30003" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000030011.condition
Normal file
11
Datasheet/VillagerData/00010000030011.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="30011" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000030013.condition
Normal file
11
Datasheet/VillagerData/00010000030013.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="30013" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000030020.condition
Normal file
11
Datasheet/VillagerData/00010000030020.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="30020" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000030060.condition
Normal file
11
Datasheet/VillagerData/00010000030060.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="30060" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000030070.condition
Normal file
11
Datasheet/VillagerData/00010000030070.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="30070" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000030100.condition
Normal file
11
Datasheet/VillagerData/00010000030100.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="30100" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000030110.condition
Normal file
11
Datasheet/VillagerData/00010000030110.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="30110" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031010.condition
Normal file
11
Datasheet/VillagerData/00010000031010.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31010" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031011.condition
Normal file
11
Datasheet/VillagerData/00010000031011.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31011" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031012.condition
Normal file
11
Datasheet/VillagerData/00010000031012.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31012" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031013.condition
Normal file
11
Datasheet/VillagerData/00010000031013.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31013" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031014.condition
Normal file
11
Datasheet/VillagerData/00010000031014.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31014" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031020.condition
Normal file
11
Datasheet/VillagerData/00010000031020.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31020" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031021.condition
Normal file
11
Datasheet/VillagerData/00010000031021.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31021" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031022.condition
Normal file
11
Datasheet/VillagerData/00010000031022.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31022" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031023.condition
Normal file
11
Datasheet/VillagerData/00010000031023.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31023" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031024.condition
Normal file
11
Datasheet/VillagerData/00010000031024.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31024" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000031070.condition
Normal file
11
Datasheet/VillagerData/00010000031070.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="31070" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00010000104011.condition
Normal file
11
Datasheet/VillagerData/00010000104011.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="1" id="104011" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000001012.condition
Normal file
11
Datasheet/VillagerData/00580000001012.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="1012" note="임무담당관 벨라미나"/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000001049.condition
Normal file
11
Datasheet/VillagerData/00580000001049.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="1049" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000001955.condition
Normal file
11
Datasheet/VillagerData/00580000001955.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="1955" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000001956.condition
Normal file
11
Datasheet/VillagerData/00580000001956.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="1956" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000001957.condition
Normal file
11
Datasheet/VillagerData/00580000001957.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="1957" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000001958.condition
Normal file
11
Datasheet/VillagerData/00580000001958.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="1958" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000001959.condition
Normal file
11
Datasheet/VillagerData/00580000001959.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="1959" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000003000.condition
Normal file
11
Datasheet/VillagerData/00580000003000.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="3000" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000003001.condition
Normal file
11
Datasheet/VillagerData/00580000003001.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="3001" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000003002.condition
Normal file
11
Datasheet/VillagerData/00580000003002.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="3002" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000008000.condition
Normal file
11
Datasheet/VillagerData/00580000008000.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="8000" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000009000.condition
Normal file
11
Datasheet/VillagerData/00580000009000.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="9000" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000009004.condition
Normal file
11
Datasheet/VillagerData/00580000009004.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="9004" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010000.condition
Normal file
11
Datasheet/VillagerData/00580000010000.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10000" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010001.condition
Normal file
11
Datasheet/VillagerData/00580000010001.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10001" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010002.condition
Normal file
11
Datasheet/VillagerData/00580000010002.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10002" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010010.condition
Normal file
11
Datasheet/VillagerData/00580000010010.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10010" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010011.condition
Normal file
11
Datasheet/VillagerData/00580000010011.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10011" note="사냥터 이동관리인 가라크"/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010012.condition
Normal file
11
Datasheet/VillagerData/00580000010012.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10012" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010013.condition
Normal file
11
Datasheet/VillagerData/00580000010013.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10013" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010014.condition
Normal file
11
Datasheet/VillagerData/00580000010014.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10014" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010020.condition
Normal file
11
Datasheet/VillagerData/00580000010020.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10020" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010021.condition
Normal file
11
Datasheet/VillagerData/00580000010021.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10021" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
11
Datasheet/VillagerData/00580000010030.condition
Normal file
11
Datasheet/VillagerData/00580000010030.condition
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<SpeechCondition>
|
||||
<Villager huntingZoneId="58" id="10030" note=""/>
|
||||
<Normal>
|
||||
<Text id="1">
|
||||
<Param type="random"/>
|
||||
</Text>
|
||||
</Normal>
|
||||
<Popup>
|
||||
</Popup>
|
||||
</SpeechCondition>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user