2 Commits

Author SHA1 Message Date
Archgeus b80e9ce78f revert 8a50d4b927
revert Merge branch 'master' into baldera
2025-03-16 20:52:54 -04:00
Archgeus 8a50d4b927 Merge branch 'master' into baldera 2025-03-16 20:46:40 -04:00
159 changed files with 2326 additions and 132794 deletions
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@@ -3901,9 +3901,6 @@
<Abnormal id="457055" name="3네임드-공격력 보정 이상상태" kind="6405" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"> <Abnormal id="457055" name="3네임드-공격력 보정 이상상태" kind="6405" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="3" tickInterval="0" value="2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" /> <AbnormalityEffect type="3" tickInterval="0" value="2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal> </Abnormal>
<Abnormal id="457056" name="어둠의 동굴 전용_소멸" kind="9610" level="99" property="1" category="1" time="3000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="1" value="-10000000" method="3" variation="0" min="-100000000" max="100000000" defenceBonusRate="1" effectId="3275" overlayEffectId="1009" effectPart="FXCenter199" />
</Abnormal>
<Abnormal id="473650" name="검은탑_전용_전이되는공포_효과" kind="28807" level="1" property="3" category="3,10" time="5000" cancelCondition="2" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="True" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"> <Abnormal id="473650" name="검은탑_전용_전이되는공포_효과" kind="28807" level="1" property="3" category="3,10" time="5000" cancelCondition="2" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="True" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="211" tickInterval="0" value="5" method="0" variation="0" min="0" max="0" defenceBonusRate="1" effectId="2012" overlayEffectId="1001" effectPart="FXHead27" /> <AbnormalityEffect type="211" tickInterval="0" value="5" method="0" variation="0" min="0" max="0" defenceBonusRate="1" effectId="2012" overlayEffectId="1001" effectPart="FXHead27" />
</Abnormal> </Abnormal>
@@ -4866,192 +4863,6 @@
<AbnormalityEffect type="51" tickInterval="1" value="-1953" method="2" variation="0" min="-11724" max="0" defenceBonusRate="1" effectId="514053016" effectPart="FxCenter" /> <AbnormalityEffect type="51" tickInterval="1" value="-1953" method="2" variation="0" min="-11724" max="0" defenceBonusRate="1" effectId="514053016" effectPart="FxCenter" />
<AbnormalityEffect type="105" tickInterval="0" value="0.9" method="3" variation="0" min="0.9" max="1" defenceBonusRate="1" /> <AbnormalityEffect type="105" tickInterval="0" value="0.9" method="3" variation="0" min="0.9" max="1" defenceBonusRate="1" />
</Abnormal> </Abnormal>
<Abnormal id="757001" name="돌거인_몸에 불붙히기_Step 1 (이상상태 끄기)" kind="19206" level="99" property="4" category="4" time="5000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="64" tickInterval="5" value="0" method="4" variation="200" min="0" max="0" defenceBonusRate="1" effectPart="FXBottom110" />
</Abnormal>
<Abnormal id="757002" name="돌거인_몸에 불붙히기_Step 2" kind="19206" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="64" tickInterval="2" value="757004" method="4" variation="650" min="0" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
<AbnormalityEffect type="24" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" effectId="888012" effectPart="FXBottom110" />
</Abnormal>
<Abnormal id="757003" name="돌거인_몸에 불붙히기_Step 3" kind="19206" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="64" tickInterval="5" value="457004" method="4" variation="1000" min="0" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom110" />
</Abnormal>
<Abnormal id="757004" name="돌거인_근처에 있을 때 얻는 Dot" kind="28901" level="98" property="3" category="1" time="2000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="1" value="-0.03" method="3" variation="0" min="-1000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
<AbnormalityEffect type="248" tickInterval="0" value="457005" method="1" variation="20" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757005" name="돌거인_발 내려찍을 때 얻는 Dot " kind="28903" level="99" property="3" category="4" time="20000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="2" value="-0.1" method="3" variation="0" min="-1000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757006" name="축해로 해제하는 투명 NPC 이상상태" kind="28901" level="5" property="4" category="4" time="5000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="223" tickInterval="0" value="457007" method="1" variation="0" min="0" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757007" name="축해로 해제하지 못할 경우 걸리는 이상상태_투명NPC가 체크해서 광역 공격" kind="28901" level="98" property="3" category="1" time="5000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" effectId="50378" />
</Abnormal>
<Abnormal id="757008" name="축해로 해제 시, 열기 이상상태 해제" kind="28901" level="99" property="3" category="1" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757009" name="캐릭터 공중으로 날려 보내기. 무적" kind="28811" level="99" property="1" category="1" time="7000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="245" tickInterval="0" value="0" method="1" variation="0" min="0" max="0" defenceBonusRate="1" effectId="3275" overlayEffectId="1009" effectPart="FXCenter199" />
</Abnormal>
<Abnormal id="757010" name="캐릭터 공중으로 날려 보내기. 바닥에는 광역 공격이 오기 때문에 날려 보내기" kind="1517" level="99" property="4" category="4" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="274" tickInterval="0" value="800" method="0" variation="0" effectTime="5000" min="0" max="0" defenceBonusRate="1" effectId="514053026" effectPart="FxCenter" />
<AbnormalityEffect type="245" tickInterval="0" value="0" method="1" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757011" name="2네임드 마석 부술 때마다 중첩. 4중첩 시 넉백" kind="28901" level="98" property="4" category="4" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="4" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="248" tickInterval="0" value="457012" method="1" variation="4" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757012" name="마석 중첩" kind="22451" level="99" property="1" category="1" time="20000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False">
<AbnormalityEffect type="246" tickInterval="0" value="6" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757013" name="아케론 봉인 칼에 걸리는 마법_시작 시 hp 50%로 시작 이후 10초당 0.5%씩 회복" kind="22451" level="99" property="1" category="1" time="3000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="2" value="0.1" method="3" variation="0" min="0" max="10000000000" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757014" name="아케론 봉인 칼에 걸리는 마법_시작 시 HP 50% 감소 시킴" kind="35207" level="1" property="2" category="1" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="1" value="-60000000" method="2" variation="0" min="-100000000" max="0" defenceBonusRate="1" effectId="50433" effectPart="FXCenter30" />
</Abnormal>
<Abnormal id="757015" name="4네임드 수증기 사용하는 npc 스턴 걸어서 못 움직이게 막기" kind="22401" level="99" property="4" category="4" time="1500" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="True" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="211" tickInterval="0" value="5" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
<AbnormalityEffect type="220" tickInterval="0" value="0" method="1" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757016" name="4네임드 괴물이 수증기 막으러 이동한 후 단단해지기" kind="6406" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="10" method="3" variation="0" min="0" max="0" defenceBonusRate="1" effectId="99075" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757017" name="보호막" kind="6405" level="99" property="1" category="1" time="25000" cancelCondition="9" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="227" tickInterval="0" value="9000000" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4166" damageEffectId="4167" effectPart="FXCenter105" />
<AbnormalityEffect type="220" tickInterval="0" value="0" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
<AbnormalityEffect type="5" tickInterval="0" value="0.8" method="4" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757018" name="팔 휘두를 때 사용되는 방어력 감소" kind="28904" level="98" property="3" category="1" time="20000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="10" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="113" tickInterval="0" value="0.8" method="3" variation="0" min="0" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757019" name="돌거인 짓밟고 다니기_징표선택용" kind="9630" level="99" property="3" category="1" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="89,98,148" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="210" tickInterval="0" value="0" method="1" variation="0" min="0" max="0" defenceBonusRate="1" effectId="47161" effectPart="FXHead27" />
</Abnormal>
<Abnormal id="757020" name="일반 몬스터 넘어 트려서 이동 시키기" kind="22451" level="99" property="4" category="4" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False" group="etc">
<AbnormalityEffect type="246" tickInterval="0" value="2" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757021" name="일반 몬스터 넘어 트려서 이동 시키기_이속 빠르게 해주기" kind="22451" level="99" property="4" category="4" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False" group="etc">
<AbnormalityEffect type="25" tickInterval="0" value="100" method="2" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757022" name="스턴 유발" kind="6402" level="99" property="4" category="4" time="25000" cancelCondition="16" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="18" tickInterval="0" value="0.001" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757023" name="돌거인 정신 차리게 하기" kind="22451" level="99" property="4" category="4" time="6000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False" group="etc">
<AbnormalityEffect type="246" tickInterval="0" value="6" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757024" name="1분 후 아케론의 숨결 지워주는 이상상태 걸어주기" kind="28901" level="5" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="223" tickInterval="0" value="457025" method="1" variation="0" min="0" max="0" defenceBonusRate="1" effectId="0" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757025" name="아케론의 숨결 지워주는 이상상태" kind="28905" level="99" property="2" category="1" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="221" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="0" effectPart="FXBottom92" />
</Abnormal>
<Abnormal id="757026" name="아케론의 숨결 지워주는 이상상태 (이상상태 끄기)" kind="28905" level="99" property="2" category="1" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="221" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="0" effectPart="FXBottom92" />
</Abnormal>
<Abnormal id="757027" name="2네임드-불덩이 대상 체크용" kind="28905" level="99" property="4" category="4" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="221" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="0" effectPart="FXBottom92" />
</Abnormal>
<Abnormal id="757028" name="2네임드-리액션 유발 확률 변경" kind="19206" level="99" property="1" category="4" time="6000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="9" tickInterval="0" value="0.00000387" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757029" name="2네임드-칼에 걸리는 축복해제(Dot)" kind="28903" level="7" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="2" value="-0.03" method="3" variation="0" min="-100000000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757030" name="2네임드-몹에 걸리는 축복해제(방어력)" kind="6406" level="7" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="100" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757031" name="2네임드-TimeAttack 실패 시 칼에 걸리는 Dot (10초 당 3% 감소)" kind="28903" level="7" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="10" value="-0.03" method="3" variation="0" min="-100000000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757032" name="2네임드-TimeAttack 실패 시 칼에 걸리는 Dot (10초 당 5% 감소)" kind="28903" level="7" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="10" value="-0.05" method="3" variation="0" min="-100000000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757033" name="2네임드-TimeAttack 실패 시 칼에 걸리는 Dot (10초 당 7% 감소)" kind="28903" level="7" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="10" value="-0.07" method="3" variation="0" min="-100000000000" max="0" defenceBonusRate="1" effectId="50378" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757034" name="2네임드-몹에 걸리는 방어력 증가" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="1.2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757035" name="2네임드-몹에 걸리는 방어력 증가" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="1.4" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757036" name="2네임드-몹에 걸리는 방어력 증가" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="1.6" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757037" name="2네임드-몹에 걸리는 방어력 증가" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="1.8" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757038" name="2네임드-무녀 사망 시, pc에게 걸어주는 버프" kind="6450" level="98" property="4" category="4" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="5" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757039" name="2네임드-PC에게 걸리는 공격력 증가" kind="6450" level="98" property="4" category="4" time="600000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.4" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757040" name="2네임드-PC에게 걸리는 공격력 증가" kind="6450" level="98" property="4" category="4" time="600000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.6" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757041" name="2네임드-PC에게 걸리는 공격력 증가" kind="6450" level="98" property="4" category="4" time="600000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.8" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757042" name="2네임드-네임드에게 걸리는 공격력 증가" kind="6450" level="98" property="4" category="4" time="600000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="100" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757043" name="2네임드-칼 HP 회복 체크용" kind="1509" level="99" property="4" category="4" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="50557" />
</Abnormal>
<Abnormal id="757044" name="2네임드-회복용NPC사망(생성된후20초)" kind="28811" level="99" property="4" category="4" time="20000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="221" tickInterval="0" value="-10000000" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="3275" overlayEffectId="1009" effectPart="FXCenter199" />
</Abnormal>
<Abnormal id="757045" name="2네임드-스턴 유발" kind="6402" level="99" property="4" category="4" time="2500" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="18" tickInterval="0" value="0.001" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757046" name="2네임드-신의 무녀 수면" kind="22420" level="1" property="3" category="1,11,20" time="20000" cancelCondition="1,2,14" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="True" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="211" tickInterval="0" value="5" method="0" variation="0" min="0" max="0" defenceBonusRate="1" effectId="1006" overlayEffectId="1002" effectPart="FXHead21" />
</Abnormal>
<Abnormal id="757047" name="2네임드-신의 사자 붉은 이펙트 연출용" kind="15011" level="99" property="4" category="4" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4438" />
</Abnormal>
<Abnormal id="757048" name="2네임드-신의 무녀 푸른 이펙트 연출용" kind="15011" level="99" property="4" category="4" time="30000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4439" />
</Abnormal>
<Abnormal id="757049" name="3네임드-키보드 방향 반대로 바꾸기" kind="28819" level="99" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="213" tickInterval="0" value="0" method="0" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4346" effectPart="FXBottom70" />
</Abnormal>
<Abnormal id="757050" name="2네임드-칼에 걸리는 방어력 증가" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="7" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="4" tickInterval="0" value="100" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3267" disappearEffectId="3270" effectPart="FXCenter146" />
</Abnormal>
<Abnormal id="757051" name="2네임드-쫄에걸어주는공속증가" kind="6403" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="False" saveImmediate="False" group="etc">
<AbnormalityEffect type="24" tickInterval="0" value="1.1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757052" name="1네임드-아케론 버프 받기 위해 쓰는 보호막 연출" kind="6405" level="98" property="4" category="4" time="25000" cancelCondition="9" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="227" tickInterval="0" value="6000000" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4166" damageEffectId="4167" effectPart="FXCenter105" />
<AbnormalityEffect type="220" tickInterval="0" value="0" method="0" variation="0" min="0" max="0" defenceBonusRate="1" />
<AbnormalityEffect type="5" tickInterval="0" value="0.3" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757053" name="1네임드-아케론이 걸어주는 버프" kind="6405" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="24" tickInterval="0" value="1.2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4324" attackEffectId="4325" disappearEffectId="4326" effectPart="FXHand02" />
<AbnormalityEffect type="3" tickInterval="0" value="1.5" method="3" variation="0" min="0" max="0" defenceBonusRate="1" appearEffectId="3266" disappearEffectId="3269" effectPart="FXCenter162" />
</Abnormal>
<Abnormal id="757054" name="1네임드-아케론 손 공격에 피격 시 얻는 출혈" kind="28903" level="7" property="3" category="1" time="10000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="2" value="-0.05" method="3" variation="0" min="-1000000" max="0" defenceBonusRate="1" effectPart="FXBottom" />
</Abnormal>
<Abnormal id="757055" name="3네임드-공격력 보정 이상상태" kind="6406" level="99" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1.2" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757056" name="업적용 이상상태 - 용암에 맞았을 때 체크" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757057" name="업적용 이상상태 - 돌거인 밟는 스킬에 맞았을 때" kind="6406" level="98" property="4" category="4" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="248" tickInterval="0" value="757058" method="1" variation="5" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757058" name="업적용 이상상태 - 돌거인 밟는 스킬에 5회 맞았을 때" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="757059" name="업적용 이상상태 - 석상 브레스에 맞았을 때" kind="6406" level="98" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False" group="etc">
<AbnormalityEffect type="3" tickInterval="0" value="1" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal>
<Abnormal id="776013" name="해적선 폭탄 카운트 다운(체크용)" kind="28905" level="99" property="4" category="4" time="5000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"></Abnormal> <Abnormal id="776013" name="해적선 폭탄 카운트 다운(체크용)" kind="28905" level="99" property="4" category="4" time="5000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"></Abnormal>
<Abnormal id="776014" name="해적선 폭탄 카운트 다운(폭파용)" kind="28906" level="99" property="4" category="4" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"></Abnormal> <Abnormal id="776014" name="해적선 폭탄 카운트 다운(폭파용)" kind="28906" level="99" property="4" category="4" time="1000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"></Abnormal>
<Abnormal id="776015" name="해적선 폭탄 카운트 다운(오라)" kind="28815" level="99" property="4" category="4" time="3000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"></Abnormal> <Abnormal id="776015" name="해적선 폭탄 카운트 다운(오라)" kind="28815" level="99" property="4" category="4" time="3000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="8" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="True" notCareDeath="False" peaceOnly="False" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"></Abnormal>
@@ -6524,9 +6335,6 @@
<Abnormal id="8000093" name="퀘스트 골드 드랍 100% (TERA Club)_EU" kind="9692" level="99" property="4" category="4" time="2592000000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="30" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="True" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="True" isStance="False" saveImmediate="True" canHold="True"> <Abnormal id="8000093" name="퀘스트 골드 드랍 100% (TERA Club)_EU" kind="9692" level="99" property="4" category="4" time="2592000000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="30" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="True" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="True" isStance="False" saveImmediate="True" canHold="True">
<AbnormalityEffect type="41" tickInterval="1" value="2" method="3" variation="0" min="0" max="912" defenceBonusRate="1" /> <AbnormalityEffect type="41" tickInterval="1" value="2" method="3" variation="0" min="0" max="912" defenceBonusRate="1" />
</Abnormal> </Abnormal>
<Abnormal id="8004950" name="Elite Kaia's Protection" kind="9636" level="100" property="4" category="4" time="864000000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="29" maxStackCount="1" clearStack="False" noRefresh="True" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="True" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="True" isStance="False" saveImmediate="False" canHold="True">
<AbnormalityEffect type="249" tickInterval="0" value="1" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="4166" damageEffectId="4167" effectPart="FXCenter15" />
</Abnormal>
<Abnormal id="9100020" name="기드의 가호(화)" kind="100" level="1" property="4" category="4" time="100000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="True" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="True" saveImmediate="False"> <Abnormal id="9100020" name="기드의 가호(화)" kind="100" level="1" property="4" category="4" time="100000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="1" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="True" realTime="False" isBuff="True" notCareDeath="True" peaceOnly="False" skipByReaction="False" isShow="True" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="True" saveImmediate="False">
<AbnormalityEffect type="42" tickInterval="0" value="1.3" method="3" variation="0" min="0" max="0" defenceBonusRate="1" /> <AbnormalityEffect type="42" tickInterval="0" value="1.3" method="3" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal> </Abnormal>
@@ -10775,7 +10583,7 @@
<AbnormalityEffect type="27" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" /> <AbnormalityEffect type="27" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" />
</Abnormal> </Abnormal>
<Abnormal id="999001013" name="미니게임 전용 꼬리잡기_빨강" kind="8856" level="1" property="4" category="4" time="10000" cancelCondition="1" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="2" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="True" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"> <Abnormal id="999001013" name="미니게임 전용 꼬리잡기_빨강" kind="8856" level="1" property="4" category="4" time="10000" cancelCondition="1" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="2" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="True" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="51" tickInterval="1" value="-900" method="2" variation="0" min="-100000" max="100000" defenceBonusRate="1" effectId="513070200" effectPart="FxBottom" /> <AbnormalityEffect type="51" tickInterval="1" value="-900" method="2" variation="0" min="0" max="-100000" defenceBonusRate="1" effectId="513070200" effectPart="FxBottom" />
</Abnormal> </Abnormal>
<Abnormal id="999001014" name="미니게임 전용 꼬리잡기_파랑" kind="8857" level="3" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="2" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="True" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False"> <Abnormal id="999001014" name="미니게임 전용 꼬리잡기_파랑" kind="8857" level="3" property="4" category="4" time="60000" cancelCondition="0" cancelConditionValue="0" cancelConditionProb="1" mobSize="all" bySkillCategory="0" priority="2" maxStackCount="1" clearStack="False" noRefresh="False" maintainTime="False" judgmentOnce="False" levelOver="1" levelUnder="127" balancedByTargetCount="False" infinity="False" realTime="False" isBuff="False" notCareDeath="False" peaceOnly="True" skipByReaction="False" isShow="False" isHideOnRefresh="False" hideBuffFailMessage="False" isStance="False" notCareBattleField="True" saveImmediate="False">
<AbnormalityEffect type="27" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="513070201" effectPart="FxBottom" /> <AbnormalityEffect type="27" tickInterval="0" value="0" method="2" variation="0" min="0" max="0" defenceBonusRate="1" effectId="513070201" effectPart="FxBottom" />
+1 -1
View File
@@ -99,7 +99,7 @@
<Property name="tradeBrokerRegisterFee" fee="0"/> <Property name="tradeBrokerRegisterFee" fee="0"/>
<Property name="tradeBrokerBuyItNowFee" fee="0.1"/> <Property name="tradeBrokerBuyItNowFee" fee="0.1"/>
<Property name="eliteDiscount" enable="true" /> <Property name="eliteDiscount" enable="true" />
<Property name="abnormalityWhenEnter" abnormalityIdList="8000078,8000079,8000080,8004950" /> <Property name="abnormalityWhenEnter" abnormalityIdList="8000078,8000079,8000080" />
</Package> </Package>
<!--Founder Status --> <!--Founder Status -->
<Package id="334" order="2" product="true"> <Package id="334" order="2" product="true">
+7 -46
View File
@@ -1,105 +1,66 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<AchievementList> <AchievementList>
<CategoryInfo> <CategoryInfo>
<!-- Achievement Grades -->
<MainCategory id="1000" priority="0" name="@Achievement:999010" normalImage="gradeBtn_up" overImage="gradeBtn_over" pressImage="gradeBtn_click" isGrade="true"> <MainCategory id="1000" priority="0" name="@Achievement:999010" normalImage="gradeBtn_up" overImage="gradeBtn_over" pressImage="gradeBtn_click" isGrade="true">
<!-- Laurels -->
<SubCategory id="1001" name="@Achievement:999011" normalImage="" overImage="" pressImage="" /> <SubCategory id="1001" name="@Achievement:999011" normalImage="" overImage="" pressImage="" />
</MainCategory> </MainCategory>
<!-- Rewards -->
<MainCategory id="2000" priority="1" referId="0" name="@Achievement:999020" normalImage="compensationBtn_up" overImage="compensationBtn_over" pressImage="compensationBtn_click" isCompensation="true"> <MainCategory id="2000" priority="1" referId="0" name="@Achievement:999020" normalImage="compensationBtn_up" overImage="compensationBtn_over" pressImage="compensationBtn_click" isCompensation="true">
<!-- Titles -->
<SubCategory id="2001" referStr="TitleReward" name="@Achievement:999021" normalImage="" overImage="" pressImage="" /> <SubCategory id="2001" referStr="TitleReward" name="@Achievement:999021" normalImage="" overImage="" pressImage="" />
<!-- Other Rewards -->
<SubCategory id="2002" referStr="ETCReward" name="@Achievement:999022" normalImage="" overImage="" pressImage="" /> <SubCategory id="2002" referStr="ETCReward" name="@Achievement:999022" normalImage="" overImage="" pressImage="" />
<!-- Mounts and Pets -->
<SubCategory id="2003" referStr="ItemReward" referType="skillbook" rewardType="" name="@Achievement:999023" normalImage="" overImage="" pressImage="" /> <SubCategory id="2003" referStr="ItemReward" referType="skillbook" rewardType="" name="@Achievement:999023" normalImage="" overImage="" pressImage="" />
<!-- Items -->
<SubCategory id="2004" referStr="ItemReward" rewardType="" name="@Achievement:999024" normalImage="" overImage="" pressImage="" /> <SubCategory id="2004" referStr="ItemReward" rewardType="" name="@Achievement:999024" normalImage="" overImage="" pressImage="" />
<!-- Gold -->
<SubCategory id="2005" referStr="MoneyReward" name="@Achievement:999025" normalImage="" overImage="" pressImage="" /> <SubCategory id="2005" referStr="MoneyReward" name="@Achievement:999025" normalImage="" overImage="" pressImage="" />
</MainCategory> </MainCategory>
<!-- Summary -->
<MainCategory id="0" priority="2" name="@Achievement:999000" str1="@Achievement:999001" str2="@Achievement:999002" str3="@Achievement:999003" normalImage="totalBtn_up" overImage="totalBtn_over" pressImage="totalBtn_click" isSummary="true" /> <MainCategory id="0" priority="2" name="@Achievement:999000" str1="@Achievement:999001" str2="@Achievement:999002" str3="@Achievement:999003" normalImage="totalBtn_up" overImage="totalBtn_over" pressImage="totalBtn_click" isSummary="true" />
<!-- Progression --> <!--일반-->
<MainCategory id="100" priority="3" name="@Achievement:999100" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" > <MainCategory id="100" priority="3" name="@Achievement:999100" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" >
<!-- Level -->
<SubCategory id="101" name="@Achievement:999101" normalImage="" overImage="" pressImage="" /> <SubCategory id="101" name="@Achievement:999101" normalImage="" overImage="" pressImage="" />
<!-- Sundry -->
<SubCategory id="102" name="@Achievement:999102" normalImage="" overImage="" pressImage="" /> <SubCategory id="102" name="@Achievement:999102" normalImage="" overImage="" pressImage="" />
</MainCategory> </MainCategory>
<!--Encounters and Exploration--> <!--사냥과 탐험-->
<MainCategory id="200" priority="4" name="@Achievement:999200" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" > <MainCategory id="200" priority="4" name="@Achievement:999200" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" >
<!-- Southern Arun -->
<SubCategory id="201" name="@Achievement:999201" normalImage="" overImage="" pressImage="" /> <SubCategory id="201" name="@Achievement:999201" normalImage="" overImage="" pressImage="" />
<!-- Northern Arun -->
<SubCategory id="204" name="@Achievement:999204" normalImage="" overImage="" pressImage="" /> <SubCategory id="204" name="@Achievement:999204" normalImage="" overImage="" pressImage="" />
<!-- Southern Shara -->
<SubCategory id="202" name="@Achievement:999202" normalImage="" overImage="" pressImage="" /> <SubCategory id="202" name="@Achievement:999202" normalImage="" overImage="" pressImage="" />
<!-- Northern Shara -->
<SubCategory id="203" name="@Achievement:999203" normalImage="" overImage="" pressImage="" /> <SubCategory id="203" name="@Achievement:999203" normalImage="" overImage="" pressImage="" />
</MainCategory> </MainCategory>
<!-- Tours of Duty --> <!--퀘스트-->
<MainCategory id="300" priority="4" name="@Achievement:999300" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" > <MainCategory id="300" priority="4" name="@Achievement:999300" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" >
<!-- For the Federation -->
<SubCategory id="301" name="@Achievement:999301" normalImage="" overImage="" pressImage="" /> <SubCategory id="301" name="@Achievement:999301" normalImage="" overImage="" pressImage="" />
<!-- Island of Dawn --> <!--여명의 정원 퀘스트 삭제로 주석처리 <SubCategory id="302" name="@Achievement:999302" normalImage="" overImage="" pressImage="" />-->
<!-- Commented Island of Dawn Quest <SubCategory id="302" name="@Achievement:999302" normalImage="" overImage="" pressImage="" />-->
<!-- Southern Arun -->
<SubCategory id="303" name="@Achievement:999303" normalImage="" overImage="" pressImage="" /> <SubCategory id="303" name="@Achievement:999303" normalImage="" overImage="" pressImage="" />
<!-- Northern Arun -->
<SubCategory id="306" name="@Achievement:999306" normalImage="" overImage="" pressImage="" /> <SubCategory id="306" name="@Achievement:999306" normalImage="" overImage="" pressImage="" />
<!-- Southern Shara -->
<SubCategory id="304" name="@Achievement:999304" normalImage="" overImage="" pressImage="" /> <SubCategory id="304" name="@Achievement:999304" normalImage="" overImage="" pressImage="" />
<!-- Northern Shara -->
<SubCategory id="305" name="@Achievement:999305" normalImage="" overImage="" pressImage="" /> <SubCategory id="305" name="@Achievement:999305" normalImage="" overImage="" pressImage="" />
</MainCategory> </MainCategory>
<!-- Dungeons --> <!--던전-->
<MainCategory id="400" priority="4" name="@Achievement:999400" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" > <MainCategory id="400" priority="4" name="@Achievement:999400" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" >
<!-- Southern Arun Dungeons -->
<SubCategory id="401" name="@Achievement:999401" normalImage="" overImage="" pressImage="" /> <SubCategory id="401" name="@Achievement:999401" normalImage="" overImage="" pressImage="" />
<!-- Northern Arun Dungeons -->
<SubCategory id="404" name="@Achievement:999404" normalImage="" overImage="" pressImage="" /> <SubCategory id="404" name="@Achievement:999404" normalImage="" overImage="" pressImage="" />
<!-- Southern Shara Dungeons -->
<SubCategory id="402" name="@Achievement:999402" normalImage="" overImage="" pressImage="" /> <SubCategory id="402" name="@Achievement:999402" normalImage="" overImage="" pressImage="" />
<!-- Northern Shara Dungeons -->
<SubCategory id="403" name="@Achievement:999403" normalImage="" overImage="" pressImage="" /> <SubCategory id="403" name="@Achievement:999403" normalImage="" overImage="" pressImage="" />
</MainCategory> </MainCategory>
<!-- Extracurricular Activities --> <!--생활-->
<MainCategory id="500" priority="4" name="@Achievement:999500" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" > <MainCategory id="500" priority="4" name="@Achievement:999500" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" >
<!-- Enchanting -->
<SubCategory id="501" name="@Achievement:999501" normalImage="" overImage="" pressImage="" /> <SubCategory id="501" name="@Achievement:999501" normalImage="" overImage="" pressImage="" />
<!-- Gathering -->
<SubCategory id="502" name="@Achievement:999502" normalImage="" overImage="" pressImage="" /> <SubCategory id="502" name="@Achievement:999502" normalImage="" overImage="" pressImage="" />
<!-- Partying -->
<SubCategory id="503" name="@Achievement:999503" normalImage="" overImage="" pressImage="" /> <SubCategory id="503" name="@Achievement:999503" normalImage="" overImage="" pressImage="" />
<!-- Items -->
<SubCategory id="504" name="@Achievement:999504" normalImage="" overImage="" pressImage="" /> <SubCategory id="504" name="@Achievement:999504" normalImage="" overImage="" pressImage="" />
</MainCategory> </MainCategory>
<!-- Special --> <!--특수-->
<MainCategory id="600" priority="5" name="@Achievement:999600" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" isSummaryCounting="false"> <MainCategory id="600" priority="5" name="@Achievement:999600" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" isSummaryCounting="false">
<!-- Prestige -->
<SubCategory id="601" name="@Achievement:999601" normalImage="" overImage="" pressImage="" /> <SubCategory id="601" name="@Achievement:999601" normalImage="" overImage="" pressImage="" />
<!-- Events -->
<SubCategory id="602" name="@Achievement:999602" normalImage="" overImage="" pressImage="" /> <SubCategory id="602" name="@Achievement:999602" normalImage="" overImage="" pressImage="" />
<!-- PvP and Duels -->
<SubCategory id="603" name="@Achievement:999603" normalImage="" overImage="" pressImage="" /> <SubCategory id="603" name="@Achievement:999603" normalImage="" overImage="" pressImage="" />
<!-- Crafting -->
<SubCategory id="604" name="@Achievement:999604" normalImage="" overImage="" pressImage="" /> <SubCategory id="604" name="@Achievement:999604" normalImage="" overImage="" pressImage="" />
<!-- Reputation -->
<SubCategory id="605" name="@Achievement:999605" normalImage="" overImage="" pressImage="" /> <SubCategory id="605" name="@Achievement:999605" normalImage="" overImage="" pressImage="" />
<!-- Guilds and Alliances -->
<SubCategory id="606" name="@Achievement:999606" normalImage="" overImage="" pressImage="" /> <SubCategory id="606" name="@Achievement:999606" normalImage="" overImage="" pressImage="" />
<!-- Festivals -->
<SubCategory id="607" name="@Achievement:999607" normalImage="" overImage="" pressImage="" /> <SubCategory id="607" name="@Achievement:999607" normalImage="" overImage="" pressImage="" />
<!-- Legacy Achievements -->
<SubCategory id="608" name="@Achievement:999608" normalImage="" overImage="" pressImage="" /> <SubCategory id="608" name="@Achievement:999608" normalImage="" overImage="" pressImage="" />
</MainCategory> </MainCategory>
</CategoryInfo> </CategoryInfo>
+1 -1
View File
@@ -49,7 +49,7 @@
<Grade id="4" name="diamond" needRate="0.80" icon="" compensation="" /> <Grade id="4" name="diamond" needRate="0.80" icon="" compensation="" />
<Grade id="5" name="champion" needRate="0.95" icon="" compensation="" /> <Grade id="5" name="champion" needRate="0.95" icon="" compensation="" />
</CategoryGrade> </CategoryGrade>
<Season id="1" name="@AchievementGradeInfo:1" active="true" startDate="20250326"> <Season id="1" name="@AchievementGradeInfo:1" active="true" startDate="20150826">
<Grade id="1" name="브론즈" needRate="0.20" icon="" compensation="" /> <Grade id="1" name="브론즈" needRate="0.20" icon="" compensation="" />
<Grade id="2" name="실버" needRate="0.40" icon="" compensation="" /> <Grade id="2" name="실버" needRate="0.40" icon="" compensation="" />
<Grade id="3" name="골드" needRate="0.60" icon="" compensation="" /> <Grade id="3" name="골드" needRate="0.60" icon="" compensation="" />
-24
View File
@@ -3827,30 +3827,6 @@
<Condition id="7" type="check" templateId="4023" value1="155" string="@Achievement:837807" /> <Condition id="7" type="check" templateId="4023" value1="155" string="@Achievement:837807" />
<Condition id="8" type="check" templateId="4023" value1="156" string="@Achievement:837808" /> <Condition id="8" type="check" templateId="4023" value1="156" string="@Achievement:837808" />
</Achievement> </Achievement>
<Achievement compareId="25126" id="1746" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="40" grade="2" classes="ALL" name="@Achievement:1746001" description="@Achievement:1746002" detail="@Achievement:1746003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1746004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="check" templateId="4044" value1="9757" value2="757" value3="1004" value4="180" string="@Achievement:1746800" />
</Achievement>
<Achievement compareId="25147" id="1767" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="20" grade="1" classes="ALL" name="@Achievement:1767001" description="@Achievement:1767002" detail="@Achievement:1767003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1767004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1011" value1="1" value2="457" value3="1004" max="1" string="@Achievement:1767800" />
</Achievement>
<Achievement compareId="25148" id="1768" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="30" grade="1" classes="ALL" name="@Achievement:1768001" description="@Achievement:1768002" detail="@Achievement:1768003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1768004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1011" value1="10" value2="457" value3="1004" max="10" string="@Achievement:1768800" />
</Achievement>
<Achievement compareId="25149" id="1769" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="30" grade="1" classes="ALL" name="@Achievement:1769001" description="@Achievement:1769002" detail="@Achievement:1769003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1769004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1074" value1="457010" value2="20" max="20" string="@Achievement:1769800" />
</Achievement>
<Achievement compareId="25150" id="1770" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="30" grade="1" classes="ALL" name="@Achievement:1770001" description="@Achievement:1770002" detail="@Achievement:1770003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1770004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1074" value1="457038" value2="20" max="20" string="@Achievement:1770800" />
</Achievement>
<Achievement compareId="25151" id="1771" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="45" grade="2" classes="ALL" name="@Achievement:1771001" description="@Achievement:1771002" detail="@Achievement:1771003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1771004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1074" value1="457043" value2="20" max="20" string="@Achievement:1771800" />
</Achievement>
<Achievement compareId="25152" id="1772" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="45" grade="2" classes="ALL" name="@Achievement:1772001" description="@Achievement:1772002" detail="@Achievement:1772003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1772004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="check" templateId="4045" value1="9057" value2="457" value3="1000" value4="301" value5="4101" value6="1003" string="@Achievement:1772800" />
</Achievement>
<Achievement compareId="25153" id="1773" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="70" grade="2" classes="ALL" name="@Achievement:1773001" description="@Achievement:1773002" detail="@Achievement:1773003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1773004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="check" templateId="4044" value1="9057" value2="457" value3="1004" value4="300" string="@Achievement:1773800" />
</Achievement>
<Achievement compareId="98101" id="98101" categoryId="608" serverUnique="none" point="20" grade="0" classes="ALL" name="@Achievement:98101001" description="@Achievement:98101002" detail="@Achievement:98101003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:98101004" iconName="Icon_Achievement.Icon_Achievement_title_medium_monster_kill_Tex"> <Achievement compareId="98101" id="98101" categoryId="608" serverUnique="none" point="20" grade="0" classes="ALL" name="@Achievement:98101001" description="@Achievement:98101002" detail="@Achievement:98101003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:98101004" iconName="Icon_Achievement.Icon_Achievement_title_medium_monster_kill_Tex">
<Condition id="0" type="count" templateId="1011" value1="1" value2="810" value3="3003" max="1" string="@Achievement:98101800" /> <Condition id="0" type="count" templateId="1011" value1="1" value2="810" value3="3003" max="1" string="@Achievement:98101800" />
</Achievement> </Achievement>
+1 -17
View File
@@ -18,7 +18,7 @@
<ActiveMove id="16" type="3" distance="200" randomRange="10" skillId="0"/> <ActiveMove id="16" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="17" type="1" pos="0,100,0" skillId="0"/> <ActiveMove id="17" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="18" type="1" pos="0,-100,0" skillId="0"/> <ActiveMove id="18" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="19" type="5" pos="0.0000,0.0000,0.0000" skillId="1151" distance="155.000000" randomRange="0.000000" noCancelByAggroChange="true" /> <ActiveMove id="19" type="5" distance="50" randomRange="10" skillId="0"/>
<ActiveMove id="401" type="0" pos="-83947.4063,99681.5625,3383.2512" skillId="0" distance="0.000000" randomRange="0.000000"/> <ActiveMove id="401" type="0" pos="-83947.4063,99681.5625,3383.2512" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="402" type="5" distance="200.000000" randomRange="0.000000" skillId="1150"/> <ActiveMove id="402" type="5" distance="200.000000" randomRange="0.000000" skillId="1150"/>
<ActiveMove id="403" type="5" distance="200.000000" randomRange="0.000000" skillId="2150"/> <ActiveMove id="403" type="5" distance="200.000000" randomRange="0.000000" skillId="2150"/>
@@ -58,20 +58,4 @@
<ActiveMove id="437" type="3" distance="200" randomRange="10" skillId="0"/> <ActiveMove id="437" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="438" type="1" pos="0,100,0" skillId="0"/> <ActiveMove id="438" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="439" type="1" pos="0,-100,0" skillId="0"/> <ActiveMove id="439" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="440" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="441" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="442" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="443" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="444" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="445" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="446" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="447" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="448" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="449" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="450" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="451" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="452" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="453" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="454" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="455" type="3" distance="200" randomRange="10" skillId="0"/>
</ActiveMoveTemplate> </ActiveMoveTemplate>
-77
View File
@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<ActiveMoveTemplate huntingZoneId="757">
<ActiveMove id="1" type="5" distance="200.000000" randomRange="0.000000" skillId="0"/>
<ActiveMove id="2" type="5" distance="200.000000" randomRange="0.000000" skillId="0"/>
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<ActiveMove id="4" type="1" pos="450,0,0" skillId="2150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="5" type="5" distance="200.000000" randomRange="0.000000" skillId="1150"/>
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<ActiveMove id="9" type="1" pos="0,100,0" skillId="0"/>
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<ActiveMove id="16" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="17" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="18" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="19" type="5" pos="0.0000,0.0000,0.0000" skillId="0" distance="300.000000" randomRange="0.000000" noCancelByAggroChange="true" />
<ActiveMove id="401" type="0" pos="-83947.4063,99681.5625,3383.2512" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="402" type="5" distance="200.000000" randomRange="0.000000" skillId="1150"/>
<ActiveMove id="403" type="5" distance="200.000000" randomRange="0.000000" skillId="2150"/>
<ActiveMove id="404" type="1" pos="350,0,0" skillId="1150" distance="0.000000" randomRange="0.000000"/>
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<ActiveMove id="453" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="454" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="455" type="3" distance="200" randomRange="10" skillId="0"/>
</ActiveMoveTemplate>
@@ -1,66 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<ActiveRotate huntingZoneId="757">
<ActiveRotate id="1">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="2">
<ActiveRotateElm type="left" rotateAngle="23" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="3">
<ActiveRotateElm type="right" rotateAngle="14" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="4">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="5">
<ActiveRotateElm type="right" rotateAngle="170" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="6">
<ActiveRotateElm type="toTarget" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="7">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="8">
<ActiveRotateElm type="left" rotateAngle="23" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="9">
<ActiveRotateElm type="right" rotateAngle="14" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="10">
<ActiveRotateElm type="right" rotateAngle="170" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="11">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="12">
<ActiveRotateElm type="left" rotateAngle="23" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="13">
<ActiveRotateElm type="right" rotateAngle="14" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="14">
<ActiveRotateElm type="right" rotateAngle="170" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="41">
<ActiveRotateElm type="right" rotateAngle="45" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="42">
<ActiveRotateElm type="right" rotateAngle="90" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="43">
<ActiveRotateElm type="right" rotateAngle="135" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="44">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="45">
<ActiveRotateElm type="left" rotateAngle="23" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="46">
<ActiveRotateElm type="right" rotateAngle="14" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="47">
<ActiveRotateElm type="right" rotateAngle="170" rotateSpeed="120.000000"/>
</ActiveRotate>
</ActiveRotate>
+2 -2
View File
@@ -136,7 +136,7 @@
<Fence pos="93544.9453,19753.0117,4415.1367" /> <Fence pos="93544.9453,19753.0117,4415.1367" />
<Fence pos="92160.4844,19229.3887,3662.8203" /> <Fence pos="92160.4844,19229.3887,3662.8203" />
</Section> </Section>
<Section id="144" desc="Lakan's Prison Entrance (Camp)" ignoreObstacleShortTel="false" worldMapSectionId="14" nameId="9810" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7001" recallRevivePos="95412.6563,17504.9688,2934.8394" recallScrollContinentId="7001" recallScrollPos="95412.6563,17504.9688,2934.8394" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="5" campId="9810" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false"> <!-- <Section id="144" desc="라칸의 제단 입구" ignoreObstacleShortTel="false" worldMapSectionId="14" nameId="9810" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7001" recallRevivePos="95412.6563,17504.9688,2934.8394" recallScrollContinentId="7001" recallScrollPos="95412.6563,17504.9688,2934.8394" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="5" campId="9810" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false">
<Fence pos="109254.9219,2943.3618,3019.9263"/> <Fence pos="109254.9219,2943.3618,3019.9263"/>
<Fence pos="109345.5703,2734.1626,3016.1367"/> <Fence pos="109345.5703,2734.1626,3016.1367"/>
<Fence pos="109402.8438,2742.8010,3014.0205"/> <Fence pos="109402.8438,2742.8010,3014.0205"/>
@@ -149,7 +149,7 @@
<Fence pos="109110.9922,3257.2307,3234.7651"/> <Fence pos="109110.9922,3257.2307,3234.7651"/>
<Fence pos="109056.8438,3020.8650,3053.5623"/> <Fence pos="109056.8438,3020.8650,3053.5623"/>
</Section> </Section>
<!--Section id="145" desc="길리안의 숲 입구" ignoreObstacleShortTel="false" worldMapSectionId="14" nameId="9813002" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7001" recallRevivePos="95412.6563,17504.9688,2934.8394" recallScrollContinentId="7001" recallScrollPos="95412.6563,17504.9688,2934.8394" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="300" campId="9813" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170"> <Section id="145" desc="길리안의 숲 입구" ignoreObstacleShortTel="false" worldMapSectionId="14" nameId="9813002" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7001" recallRevivePos="95412.6563,17504.9688,2934.8394" recallScrollContinentId="7001" recallScrollPos="95412.6563,17504.9688,2934.8394" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="300" campId="9813" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Fence pos="109344.4609,8706.9102,2948.2781"/> <Fence pos="109344.4609,8706.9102,2948.2781"/>
<Fence pos="109128.5859,8636.6436,2975.9219"/> <Fence pos="109128.5859,8636.6436,2975.9219"/>
<Fence pos="109046.3750,8004.3701,2955.9097"/> <Fence pos="109046.3750,8004.3701,2955.9097"/>
+2 -2
View File
@@ -102,11 +102,11 @@
<Fence pos="115878.8828,73892.5625,4763.7773" /> <Fence pos="115878.8828,73892.5625,4763.7773" />
<Fence pos="116955.3984,73149.9922,4599.4131" /> <Fence pos="116955.3984,73149.9922,4599.4131" />
</Section> </Section>
<Section id="22" desc="The Abscess Entrance (Camp)" ignoreObstacleShortTel="false" worldMapSectionId="0" nameId="9711002" huntingZoneId="-1" duel="true" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7004" recallRevivePos="90700.2422,74148.3516,2502.1367" recallScrollContinentId="7004" recallScrollPos="90700.2422,74148.3516,2502.1367" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="2048.000000" subtractMinZ="2048.000000" protect="false" priority="409" campId="9711" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false"> <!--Section id="22" desc="포악한 퀴르갈의 동굴 입구" ignoreObstacleShortTel="false" worldMapSectionId="0" nameId="9711002" huntingZoneId="-1" duel="true" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7004" recallRevivePos="90700.2422,74148.3516,2502.1367" recallScrollContinentId="7004" recallScrollPos="90700.2422,74148.3516,2502.1367" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="2048.000000" subtractMinZ="2048.000000" protect="false" priority="409" campId="9711" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false">
<Fence pos="101732.9453,73685.9375,2712.1963"/> <Fence pos="101732.9453,73685.9375,2712.1963"/>
<Fence pos="101841.3906,73181.4609,2659.8137"/> <Fence pos="101841.3906,73181.4609,2659.8137"/>
<Fence pos="102711.1563,73369.9844,2610.0251"/> <Fence pos="102711.1563,73369.9844,2610.0251"/>
<Fence pos="102586.0469,73666.8828,3641.0288"/> <Fence pos="102586.0469,73666.8828,3641.0288"/>
</Section> </Section-->
</Section> </Section>
</Area> </Area>
+1 -1
View File
@@ -412,7 +412,7 @@
<Fence pos="97442.73437500,97745.61718750,101.22070313" /> <Fence pos="97442.73437500,97745.61718750,101.22070313" />
<Fence pos="97058.43750000,97634.36718750,126.98120117" /> <Fence pos="97058.43750000,97634.36718750,126.98120117" />
</Section> </Section>
<Section id="44" desc="10016 송곳니 해수욕장" ignoreObstacleShortTel="false" worldMapSectionId="0" nameId="10016" huntingZoneId="-1" duel="true" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="0" recallRevivePos="" recallScrollContinentId="0" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="109" campId="0" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170"> <Section id="44" desc="10016 송곳니 해수욕장" ignoreObstacleShortTel="false" worldMapSectionId="0" nameId="10016" huntingZoneId="-1" duel="true" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="0" recallRevivePos="" recallScrollContinentId="0" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="109" campId="0" ride="true" pcMoveCylinder="false" enableItemId="0" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Fence pos="104118.04687500,90403.49218750,1745.33618164" /> <Fence pos="104118.04687500,90403.49218750,1745.33618164" />
<Fence pos="106037.02343750,96462.20312500,1273.86474609" /> <Fence pos="106037.02343750,96462.20312500,1273.86474609" />
<Fence pos="105246.59375000,101164.00781250,101.33370209" /> <Fence pos="105246.59375000,101164.00781250,101.33370209" />
+2 -2
View File
@@ -150,10 +150,10 @@
<Fence pos="42948.4023,67507.4141,175.9490" /> <Fence pos="42948.4023,67507.4141,175.9490" />
</Section> </Section>
</Section> </Section>
<Section id="58" desc="Shattered Fleet Entrance (Camp)" ignoreObstacleShortTel="false" worldMapSectionId="70" nameId="9766003" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7004" recallRevivePos="50937.9727,69279.9766,509.8376" recallScrollContinentId="7004" recallScrollPos="50937.9727,69279.9766,509.8376" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="14" campId="9766" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170"> <!-- <Section id="58" desc="붉은 해적단의 함정 입구" ignoreObstacleShortTel="false" worldMapSectionId="70" nameId="9766003" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7004" recallRevivePos="50937.9727,69279.9766,509.8376" recallScrollContinentId="7004" recallScrollPos="50937.9727,69279.9766,509.8376" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="14" campId="9766" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Fence pos="43651.9023,67841.1719,3.4756"/> <Fence pos="43651.9023,67841.1719,3.4756"/>
<Fence pos="43119.4805,68570.5078,4.5720"/> <Fence pos="43119.4805,68570.5078,4.5720"/>
<Fence pos="42702.4336,68316.8281,130.0083"/> <Fence pos="42702.4336,68316.8281,130.0083"/>
<Fence pos="43107.4180,67633.5078,96.2650"/> <Fence pos="43107.4180,67633.5078,96.2650"/>
</Section> </Section> -->
</Area> </Area>
+3 -3
View File
@@ -111,7 +111,7 @@
<Fence pos="136775.89062500,19145.08203125,2883.50927734" /> <Fence pos="136775.89062500,19145.08203125,2883.50927734" />
<Fence pos="136809.53125000,18475.14257813,2338.57958984" /> <Fence pos="136809.53125000,18475.14257813,2338.57958984" />
</Section> </Section>
<Section id="11" desc="Spring of Arun" worldMapSectionId="0" nameId="1004" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="true" desTex="false" recallReviveContinentId="7006" recallRevivePos="136024,19474,2043" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="101" campId="0" ride="true" pcMoveCylinder="true" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="" ignoreObstacleShortTel="false" optimizeOption="0"> <Section id="11" desc="Spring of Arun" worldMapSectionId="0" nameId="1004" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="true" desTex="false" recallReviveContinentId="7006" recallRevivePos="136024,19474,2043" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="101" campId="0" ride="true" pcMoveCylinder="true" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="206053,1164,1167,1170,156376,206000,206001,206002,206003,206004,206005,206006,206007,206008,206009,206900,206901,206902,206903,206904,206905" ignoreObstacleShortTel="false" optimizeOption="0">
<Fence pos="136841.73437500,18613.89062500,2065.33007813" /> <Fence pos="136841.73437500,18613.89062500,2065.33007813" />
<Fence pos="136770.00000000,19114.62890625,2069.17089844" /> <Fence pos="136770.00000000,19114.62890625,2069.17089844" />
<Fence pos="136195.21875000,19741.69140625,2043.74414063" /> <Fence pos="136195.21875000,19741.69140625,2043.74414063" />
@@ -154,7 +154,7 @@
<Fence pos="135566.82812500,19425.24804688,2026.68261719" /> <Fence pos="135566.82812500,19425.24804688,2026.68261719" />
</Section> </Section>
</Section> </Section>
<Section id="14" desc="Balderon" worldMapSectionId="58" nameId="5801001" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="true" desTex="false" recallReviveContinentId="7006" recallRevivePos="135698,31647,3777" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="58" campId="5801" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="true" maze="false" disableItemId="" ignoreObstacleShortTel="false" optimizeOption="0"> <Section id="14" desc="Balderon" worldMapSectionId="58" nameId="5801001" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="true" desTex="false" recallReviveContinentId="7006" recallRevivePos="135698,31647,3777" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="58" campId="5801" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="true" maze="false" disableItemId="206053,1164,1167,1170,156376" ignoreObstacleShortTel="false" optimizeOption="0">
<Fence pos="133062.28125000,29301.37890625,3905.27636719" /> <Fence pos="133062.28125000,29301.37890625,3905.27636719" />
<Fence pos="134569.14062500,29674.79296875,4160.29296875" /> <Fence pos="134569.14062500,29674.79296875,4160.29296875" />
<Fence pos="136106.00000000,30664.57031250,4684.26660156" /> <Fence pos="136106.00000000,30664.57031250,4684.26660156" />
@@ -172,7 +172,7 @@
<Fence pos="129676.50000000,31640.66015625,3837.27050781" /> <Fence pos="129676.50000000,31640.66015625,3837.27050781" />
<Fence pos="130570.70312500,30446.26953125,3596.25244141" /> <Fence pos="130570.70312500,30446.26953125,3596.25244141" />
<Fence pos="131736.79687500,29159.74218750,3792.55957031" /> <Fence pos="131736.79687500,29159.74218750,3792.55957031" />
<Section id="15" desc="Pegasus Platform" worldMapSectionId="0" nameId="5801004" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7006" recallRevivePos="135698,31647,3777" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="2000.000000" subtractMinZ="5000.000000" protect="false" priority="581" campId="0" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="true" maze="false" disableItemId="" ignoreObstacleShortTel="false" optimizeOption="0"> <Section id="15" desc="Pegasus Platform" worldMapSectionId="0" nameId="5801004" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7006" recallRevivePos="135698,31647,3777" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="2000.000000" subtractMinZ="5000.000000" protect="false" priority="581" campId="0" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="true" maze="false" disableItemId="206053,1164,1167,1170,156376,206000,206001,206002,206003,206004,206005,206006,206007,206008,206009,206900,206901,206902,206903,206904,206905" ignoreObstacleShortTel="false" optimizeOption="0">
<Fence pos="135438.39062500,31399.17187500,3786.48291016" /> <Fence pos="135438.39062500,31399.17187500,3786.48291016" />
<Fence pos="135409.90625000,31887.64062500,3754.59887695" /> <Fence pos="135409.90625000,31887.64062500,3754.59887695" />
<Fence pos="135060.37500000,31881.21679688,3752.74829102" /> <Fence pos="135060.37500000,31881.21679688,3752.74829102" />
@@ -163,12 +163,4 @@
<Fence pos="-54673.5625,-11925.2031,2151.2480"/> <Fence pos="-54673.5625,-11925.2031,2151.2480"/>
</Section> </Section>
</Section> </Section>
<Section id="28" desc="Akeron's Inferno Entrance (Camp)" ignoreObstacleShortTel="false" worldMapSectionId="107" nameId="9757002" huntingZoneId="-1" duel="false" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="7014" recallRevivePos="-57627.0273,-10401.6953,2261.0540" recallScrollContinentId="7014" recallScrollPos="-57627.0273,-10401.6953,2261.0540" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="1501" campId="9757" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="">
<Fence pos="-53965.47656250,-40960.61718750,4373.31738281"/>
<Fence pos="-54137.21875000,-40441.50781250,4309.81250000"/>
<Fence pos="-54479.60937500,-40169.63671875,4240.40039063"/>
<Fence pos="-54985.74218750,-40178.91015625,4328.39355469"/>
<Fence pos="-55404.45703125,-40702.75390625,4774.97363281"/>
<Fence pos="-54308.99218750,-41460.57421875,4838.36132813"/>
</Section>
</Area> </Area>
+2 -2
View File
@@ -424,7 +424,7 @@
</Section> </Section>
</Section> </Section>
</Section> </Section>
<Section id="29" desc="Wonderholme Entrance (Camp)" ignoreObstacleShortTel="false" worldMapSectionId="177" nameId="9043000" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7015" recallRevivePos="-14043.6230,55092.6328,633.4593" recallScrollContinentId="7015" recallScrollPos="-14043.6230,55092.6328,633.4593" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="100" campId="9043" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170"> <!-- <Section id="29" desc="마법사의 요새 입구" ignoreObstacleShortTel="false" worldMapSectionId="177" nameId="9043000" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7015" recallRevivePos="-14043.6230,55092.6328,633.4593" recallScrollContinentId="7015" recallScrollPos="-14043.6230,55092.6328,633.4593" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="100" campId="9043" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Fence pos="-4200.7358,89065.3984,-1789.1216"/> <Fence pos="-4200.7358,89065.3984,-1789.1216"/>
<Fence pos="-7181.6094,86285.0859,-1612.4551"/> <Fence pos="-7181.6094,86285.0859,-1612.4551"/>
<Fence pos="-9291.0342,84201.2031,-1282.6310"/> <Fence pos="-9291.0342,84201.2031,-1282.6310"/>
@@ -435,7 +435,7 @@
<Fence pos="-1919.7764,88929.9922,-683.7826"/> <Fence pos="-1919.7764,88929.9922,-683.7826"/>
<Fence pos="-2408.6992,89261.9766,-1060.4824"/> <Fence pos="-2408.6992,89261.9766,-1060.4824"/>
<Fence pos="-3496.3162,89464.0313,-1499.5795"/> <Fence pos="-3496.3162,89464.0313,-1499.5795"/>
</Section> </Section> -->
<Section id="30" desc="고대의 지하수로 입구" worldMapSectionId="177" nameId="9777002" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7015" recallRevivePos="-14043.6230,55092.6328,633.4593" recallScrollContinentId="7015" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="9777" campId="9777" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170"> <Section id="30" desc="고대의 지하수로 입구" worldMapSectionId="177" nameId="9777002" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7015" recallRevivePos="-14043.6230,55092.6328,633.4593" recallScrollContinentId="7015" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="9777" campId="9777" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Fence pos="-11808.4307,88288.5234,15.5754"/> <Fence pos="-11808.4307,88288.5234,15.5754"/>
<Fence pos="-13435.4199,87225.4219,-428.7247"/> <Fence pos="-13435.4199,87225.4219,-428.7247"/>
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Area id="757" continentId="9757" areaName="BurningCave_P" worldMapWorldId="9999" worldMapGuardId="6" nameId="206" duel="false" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="7014" recallRevivePos="-57627,-10401,2261" recallScrollContinentId="7014" recallScrollPos="-57627,-10401,2261" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" protect="false" ride="false" pcMoveCylinder="true">
<Section id="1" desc="새 영역" ignoreObstacleShortTel="false" worldMapSectionId="9757" nameId="9757001" huntingZoneId="-1" duel="false" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="0" recallRevivePos="" recallScrollContinentId="0" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="0" campId="0" ride="true" pcMoveCylinder="true" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="">
<Fence pos="-78661.41406250,94582.04687500,4882.84375000"/>
<Fence pos="-78661.41406250,94582.04687500,4882.84375000"/>
<Fence pos="-76879.17968750,98231.96875000,5760.44628906"/>
<Fence pos="-76861.26562500,100148.24218750,5592.15136719"/>
<Fence pos="-77806.42968750,101202.81250000,6247.23095703"/>
<Fence pos="-78852.85937500,102449.21875000,6247.22949219"/>
<Fence pos="-78680.32812500,104472.28906250,6247.23144531"/>
<Fence pos="-83807.32812500,107039.54687500,5357.28515625"/>
<Fence pos="-83807.32812500,107039.54687500,5357.28515625"/>
<Fence pos="-83807.32812500,107039.54687500,5357.28515625"/>
<Fence pos="-85561.50781250,107770.03906250,5357.26464844"/>
<Fence pos="-87054.98437500,106162.69531250,5357.27343750"/>
<Fence pos="-89834.43750000,103258.46875000,3815.71875000"/>
<Fence pos="-92827.93750000,100813.37500000,3955.60351563"/>
<Fence pos="-93508.49218750,99209.19531250,4841.74023438"/>
<Fence pos="-89897.56250000,93327.83593750,-2652.48046875"/>
<Fence pos="-84007.07812500,93582.31250000,4540.43554688"/>
</Section>
<Section id="2" desc="새 영역" ignoreObstacleShortTel="false" worldMapSectionId="9757" nameId="9757001" huntingZoneId="-1" duel="false" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="0" recallRevivePos="" recallScrollContinentId="0" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="10" campId="0" ride="false" pcMoveCylinder="true" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="">
<Fence pos="-83084.01562500,100675.33593750,4114.43603516"/>
<Fence pos="-83941.25000000,100907.07812500,4114.43359375"/>
<Fence pos="-84810.21875000,100506.02343750,4114.43359375"/>
<Fence pos="-85252.62500000,99697.73437500,3390.27050781"/>
<Fence pos="-84773.14062500,98789.16406250,4114.43457031"/>
<Fence pos="-84036.09375000,98168.13281250,4114.43554688"/>
<Fence pos="-83114.28125000,98791.38281250,4114.43457031"/>
<Fence pos="-82739.79687500,99634.34375000,4114.43115234"/>
</Section>
</Area>
+2 -2
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<AreaList> <AreaList>
<!-- Revision (February 24, 2010): The Island of Dawn is decided to be the Beginner Continent, Continent 13, and is excluded from Continent 1. --> <!-- 수정사항 (2010년 2월24일) : 여명의정원은 초보대륙 13번대륙으로 결정 , 1번대륙에서 제외됨 -->
<!-- ***************************************************************************************************** ID : 13 초보 대륙 ******************************************************************************************************************************* --> <!-- ***************************************************************************************************** ID : 13 초보 대륙 ******************************************************************************************************************************* -->
<Continent id="13" desc="StartZone" originZoneX="43" originZoneY="58"> <Continent id="13" desc="StartZone" originZoneX="43" originZoneY="58">
<Area name="ATW_P" superlow="ATW_P_SL"> <Area name="ATW_P" superlow="ATW_P_SL">
@@ -15,7 +15,7 @@
</Area> </Area>
<IntroMovie name="Opening_Movie_P.gmp"> <IntroMovie name="Opening_Movie_P.gmp">
<AlwaysLoading name="ATW" /> <AlwaysLoading name="ATW" />
<!-- Levels that should not be unloaded while in-game videos are playing --> <!-- 인게임 동영상이 틀어지는 동안, 언로딩되면 안되는 레벨들 -->
<AlwaysLoading name="ATW_4652" /> <AlwaysLoading name="ATW_4652" />
<AlwaysLoading name="ATW_4653" /> <AlwaysLoading name="ATW_4653" />
<AlwaysLoading name="ATW_4752" /> <AlwaysLoading name="ATW_4752" />
+9 -9
View File
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<ArtisanConfig> <ArtisanConfig>
<!-- The crafting skill ID and extraction skill ID must be managed uniquely! --> <!-- 제작 스킬 ID 와 추출 스킬 ID는 유니크 하게 관리되어야 한다. !-->
<ItemProduceConfig maxSkillProf="800" veteranSkillProf="500" masterSkillProf="800" goalScore="100" tryCount="10" perfectRate="0.1" perfectRateValue="0.002" criticalRate="0.2" minSuccessRate="1" successRate="0.006" minTerm="3" maxTerm="3" profAddOnSuccess="2" profAddOnFail="1" socialOnSuccess="20" socialOnFail="29" hardProb="0.75" easyProb="0.99"> <ItemProduceConfig maxSkillProf="800" veteranSkillProf="500" masterSkillProf="800" goalScore="100" tryCount="10" perfectRate="0.1" perfectRateValue="0.002" criticalRate="0.2" minSuccessRate="1" successRate="0.006" minTerm="3" maxTerm="3" profAddOnSuccess="2" profAddOnFail="1" socialOnSuccess="20" socialOnFail="29" hardProb="0.75" easyProb="0.99">
<ProduceSkill id="6" nameId="6" iconPackageName="Icon_Skills.produce_icon_06_Tex" progressSocial="11" union="0" normalCatetory="3200" veteranCatetory="3100" masterCatetory="3000" masterEmblemIcon="Icon_System.artisanMaster_Potion_Tex" /> <ProduceSkill id="6" nameId="6" iconPackageName="Icon_Skills.produce_icon_06_Tex" progressSocial="11" union="0" normalCatetory="3200" veteranCatetory="3100" masterCatetory="3000" masterEmblemIcon="Icon_System.artisanMaster_Potion_Tex" />
<!-- Alchemy crafting --> <!-- 소모품 제작 !-->
<ProduceSkill id="7" nameId="7" iconPackageName="Icon_Skills.Produce_icon_Union_Tex" progressSocial="11" union="1,2,3" normalCatetory="5200" veteranCatetory="5100" masterCatetory="5000" /> <ProduceSkill id="7" nameId="7" iconPackageName="Icon_Skills.Produce_icon_Union_Tex" progressSocial="11" union="1,2,3" normalCatetory="5200" veteranCatetory="5100" masterCatetory="5000" />
<!-- Guild crafting --> <!-- 연맹 제작 !-->
<ProduceSkill id="21" nameId="21" iconPackageName="Icon_Skills.produce_icon_01_Tex" progressSocial="12" union="0" normalCatetory="1200" veteranCatetory="1100" masterCatetory="1000" masterEmblemIcon="Icon_System.artisanMaster_Weapon_Tex" /> <ProduceSkill id="21" nameId="21" iconPackageName="Icon_Skills.produce_icon_01_Tex" progressSocial="12" union="0" normalCatetory="1200" veteranCatetory="1100" masterCatetory="1000" masterEmblemIcon="Icon_System.artisanMaster_Weapon_Tex" />
<!-- Weapon crafting --> <!-- 무기 제작 !-->
<ProduceSkill id="22" nameId="22" iconPackageName="Icon_Skills.produce_icon_02_Tex" progressSocial="13" union="0" normalCatetory="2200" veteranCatetory="2100" masterCatetory="2000" masterEmblemIcon="Icon_System.artisanMaster_Armor_Tex" /> <ProduceSkill id="22" nameId="22" iconPackageName="Icon_Skills.produce_icon_02_Tex" progressSocial="13" union="0" normalCatetory="2200" veteranCatetory="2100" masterCatetory="2000" masterEmblemIcon="Icon_System.artisanMaster_Armor_Tex" />
<!-- Armor crafting --> <!-- 방어구 제작 !-->
<ProduceSkill id="23" nameId="23" iconPackageName="Icon_Skills.produce_icon_03_Tex" progressSocial="11" union="0" normalCatetory="4200" veteranCatetory="4100" masterCatetory="4000" masterEmblemIcon="Icon_System.artisanMaster_Enchant_Tex" /> <ProduceSkill id="23" nameId="23" iconPackageName="Icon_Skills.produce_icon_03_Tex" progressSocial="11" union="0" normalCatetory="4200" veteranCatetory="4100" masterCatetory="4000" masterEmblemIcon="Icon_System.artisanMaster_Enchant_Tex" />
<!-- Etching crafting !--> <!-- 마법각인서 제작 !-->
</ItemProduceConfig> </ItemProduceConfig>
<ItemExtractConfig maxSkillRank="14" extractRate="0.9" minTime="4" maxTime="6"> <ItemExtractConfig maxSkillRank="14" extractRate="0.9" minTime="4" maxTime="6">
<ProduceSkill id="11" nameId="11" iconPackageName="Icon_Skills.extract_icon_01_Tex" progressSocial="11" /> <ProduceSkill id="11" nameId="11" iconPackageName="Icon_Skills.extract_icon_01_Tex" progressSocial="11" />
@@ -24,11 +24,11 @@
<ItemTemplate id="211935" value="0.07" recipeGrade="ArtisanMaster" /> <ItemTemplate id="211935" value="0.07" recipeGrade="ArtisanMaster" />
</ArtisanAdditiveItem> </ArtisanAdditiveItem>
<ArtisanString normalStringId="11200" veteranStringId="11100" masterStringId="11000"> <ArtisanString normalStringId="11200" veteranStringId="11100" masterStringId="11000">
<!-- Message and sound information for when the promotion to Expert is successful --> <!-- 숙련공으로 승급 성공했을때의 메시지 및 사운드 정보 !-->
<SuccessPopup grade="artisanVeteran" titleId="50" msgId="51" gradeStrSize="30" gradeStrColor="#ffffff" nameStrSize="30" nameStrColor="#ffffff" /> <SuccessPopup grade="artisanVeteran" titleId="50" msgId="51" gradeStrSize="30" gradeStrColor="#ffffff" nameStrSize="30" nameStrColor="#ffffff" />
<!-- Message and sound information for when the promotion to Artisan is successful --> <!-- 장인으로 승급 성공했을때의 메시지 및 사운드 정보 !-->
<SuccessPopup grade="artisanMaster" titleId="52" msgId="53" gradeStrSize="30" gradeStrColor="#ffffff" nameStrSize="30" nameStrColor="#ffffff" /> <SuccessPopup grade="artisanMaster" titleId="52" msgId="53" gradeStrSize="30" gradeStrColor="#ffffff" nameStrSize="30" nameStrColor="#ffffff" />
</ArtisanString> </ArtisanString>
<!-- successSoundId : Sound ID for magic engraving success, successDelayTime : Delay time (in seconds) before playing the success sound --> <!-- successSoundId : 마법 각인 성공시 사운드 아이디, successDelayTime : 성공 사운드 플레이 지연 시간 sec -->
<EnchantScroll successDelayTime="0.2" successSoundId="1213" /> <EnchantScroll successDelayTime="0.2" successSoundId="1213" />
</ArtisanConfig> </ArtisanConfig>
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<ArtisanVillager> <ArtisanVillager>
<!-- Enter the ID without any spaces! --> <!-- 아이디 설정시 빈칸없이 입력! -->
<Villager id="63,1151"> <!-- 대장간!--> <Villager id="63,1151"> <!-- 대장간!-->
<Menu id="21" /> <!-- 신규 무기 제작!--> <Menu id="21" /> <!-- 신규 무기 제작!-->
<Menu id="22" /> <!-- 신규 방어구 제작!--> <Menu id="22" /> <!-- 신규 방어구 제작!-->
+17 -18
View File
@@ -1,24 +1,23 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- <!--
battleChipPerAccount : Tactical chips given per account battleChipPerAccount : 계정 당 지급되는 전술칩
dormantPeriod : Criteria for judging dormant accounts dormantPeriod : 휴면 계정 판단 기준
minUserAccount : Minimum number of accounts for guild war declaration or non-declaration minUserAccount : 길드전 선포, 피선포 최소 계정 수
maxUserAccount : Maximum number of accounts for guild war declaration or non-declaration maxUserAccount : 길드전 선포, 피선포 최대 계정 수
countLevel : Character level to check countLevel : 체크하는 캐릭터 레벨
checkSide : Which side to check (0 = Do not check, 1 = Side with fewer tactical chips, 2 = Side with more tactical chips, 3 = Betting amount) checkSide : 어느 쪽을 체크하늕지 (0=체크 안함, 1=전술칩 적은 쪽, 2=전술칩 많은 쪽, 3=베팅 금액)
bettingMethod : Tactical chip betting method (0 = Integer, 1 = Ratio) bettingMethod : 전술칩 베팅 방식 (0=정수, 1=비율)
Betting : Betting amount (integer or ratio depending on the betting method defined) Betting : 베팅 금액(bettingMethod에 정의된 방식에 따라 정수가 들어가거나, 비율 연산을 사용한다)
noLimitRaise : Condition for unlimited additional betting noLimitRaise : 제한 없이 추가 베팅할 수 있는 조건
raiseTimeLimit : Time limit for additional betting raiseTimeLimit : 추가 베팅 가능한 제한 시간
startGiveUp : Amount lost when giving up for the first time startGiveUp : 처음 포기했을 때 뺏기는 양
giveUpIncreaseRate : Rate of increase when giving up against the same guild giveUpIncreaseRate : 동일 길드를 상대로 포기를 선택할 때 증가하는 비율
maxGiveUp : Upper limit of the rate of tactical chips lost when giving up maxGiveUp : 포기했을 때 뺴앗기는 비율의 상한선
minGiveUpBattleChip : If the amount is less than the value entered, only the amount defined in minGiveUpLose is taken minGiveUpBattleChip : 입력된 값보다 적게 보유하고 있으면 minGiveUpLose에 정의된 값만큼만 뻇음
minGiveUpLose : If the amount of minGiveUpBattleChip is less than the entered value, only the specified amount is taken minGiveUpLose : minGiveUpBattleChip에 입력된 값보다 적게 보유하면 입력된 값만큼만 뺏는다
cancelTime : Time limit for cancellation of declaration cancelTime : 선포 취소를 사용 가능한 제한 시간
cancelLost : Percentage of tactical chips lost when cancelling the declaration (percentage of betting amount) cancelLost : 선포 취소했을 때 사라지는 전술칩 비율(베팅 금액 대비 XX%)
--> -->
<BattleChipData> <BattleChipData>
<GiveRule battleChipPerAccount="60" dormantPeriod="28" /> <GiveRule battleChipPerAccount="60" dormantPeriod="28" />
<Restriction minUserAccount="30" minUserAccountQa="2" maxUserAccount="100" maxUserAccountQa="4" countLevel="60"/> <Restriction minUserAccount="30" minUserAccountQa="2" maxUserAccount="100" maxUserAccountQa="4" countLevel="60"/>
+5 -8
View File
@@ -1,14 +1,11 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Betting related NPC menu <!-- 배팅 관련 Npc 메뉴
In the VillagerMenu, create a menu of betting type and match it with the menuId. VillagerMenu에서 betting Type의 메뉴를 생성하고 menuId와 일치시키서 입력
Enter the data depending on which system the NPC is connected to for betting. Currently, betting is used only in the NPC arena. 해당 Npc가 어느 시스템에 연결되어있는 배팅인지에 따라 데이터를 입력 현재는 npc투기장에서만 배팅을 사용
ex) <Param type="npcArena" value="1"/>
Example: : id 1번인 npc투기장과 관련 된 배팅메뉴이다.
<Param type="npcArena" value="1"/>
: This betting menu is related to the NPC arena with ID 1.
--> -->
<BettingMenuList> <BettingMenuList>
<BettingMenu menuId="2191030"> <BettingMenu menuId="2191030">
<SystemInfo type="npcArena" value="1"/> <SystemInfo type="npcArena" value="1"/>
+12 -14
View File
@@ -1,27 +1,25 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Betting System <!-- 배팅 시스템
BettingRule: Defines betting rules and information about betting items BettingRule : 배팅 룰, 배팅 아이템 등에 관한 정보를 기술
- ruleType: - ruleType
default: Distributes the total betting amount evenly among the winning team according to the ratio (betting can only be placed on one team). default : 전체 배팅액을 이긴 팀에게 비율에 따라 균등 분배 (둘 중 하나의 팀에만 배팅 가능)
- additionalBetting: Allows additional betting or not. - additionalBetting : 추가 배팅 가능 여부
- BettingItem: Common information about the items used for betting - BettingItem : 배팅에 사용 될 아이템에 관한 공통정보 type = (gold, item) , minValue="최소 배팅값" , maxValue="최소 배팅값", unitValue="배팅 단위"
type = (gold, item),
minValue="minimum betting amount",
maxValue="maximum betting amount",
unitValue="betting unit"
- TeamInfo: The number of teams available to place bets on. - TeamInfo : 배팅을 걸 수 있는 팀(?) 수
AdditionalReward : 베팅 시 추가 보상 지급
AdditionalReward: Additional rewards given when betting 관련 노드 <AdditionalReward type="item" itemTemplateId="아이템 ID" amount="지급 아이템 수" />
Related node <AdditionalReward type="item" itemTemplateId="item ID" amount="number of items to give" />
Ready: Actions to control during the preparation stage of the arena (from xx minutes before the match starts to the match start time). Ready : 투기장 준비단계(경기시작 xx 분 전~ 경기시작 시간까지)동안 제어해야 할 일들.
--> -->
<BettingData> <BettingData>
<!-- 일반전 베팅 (황금 - 황금) --> <!-- 일반전 베팅 (황금 - 황금) -->
+44 -44
View File
@@ -1,59 +1,59 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<BoardData> <BoardData>
<Board id="1" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="1" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
<Board id="2" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="2" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
<Board id="3" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="3" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
<Board id="4" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="4" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
<Board id="5" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="5" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
<Board id="6" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="6" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
<Board id="7" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="7" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
<Board id="8" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="8" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
<Board id="9" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="9" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
<Board id="10" name="@Board:16" desc="Mjusu Kraal Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="10" name="@Board:16" desc="레벨캡확장_전망대게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
<Board id="11" name="@Board:16" desc="Mjusu Kraal Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6"> <Board id="11" name="@Board:16" desc="레벨캡확장_전망대게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/> <Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="Name"/> <Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="Message"/> <Head string="@Board:4" width="266" desc="남긴 말"/>
</Board> </Board>
</BoardData> </BoardData>
+2 -2
View File
@@ -2,12 +2,12 @@
<BonusCompensationTemplate> <BonusCompensationTemplate>
<Compensation templateId="1" huntingZoneId="2,3,4,5,6,7,8,9,10,11,12,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,39,40,41,42,42,45,46,47,48,49,50,51,52,53,54,55,56,57,424,724,425,725,426,726,427,727" npcPlayStyle="normal" npcLevelMin="1" npcLevelMax="60" strictNpcLevelPenalty="true"> <Compensation templateId="1" huntingZoneId="2,3,4,5,6,7,8,9,10,11,12,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,39,40,41,42,42,45,46,47,48,49,50,51,52,53,54,55,56,57,424,724,425,725,426,726,427,727" npcPlayStyle="normal" npcLevelMin="1" npcLevelMax="60" strictNpcLevelPenalty="true">
<ItemBag itemBagType="eItem" probability="0.1" mustDrop=""> <ItemBag itemBagType="eItem" probability="0.1" mustDrop="">
<ItemBagElement min="1" max="1" itemTemplateId="558" probability="1" isPublic=""/> <!-- Sweet Pumpkin Pie --> <ItemBagElement min="1" max="1" itemTemplateId="558" probability="1" isPublic=""/>
</ItemBag> </ItemBag>
</Compensation> </Compensation>
<Compensation templateId="2" huntingZoneId="2,3,4,5,6,7,8,9,10,11,12,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,39,40,41,42,42,45,46,47,48,49,50,51,52,53,54,55,56,57,424,724,425,725,426,726,427,727" npcPlayStyle="large" npcLevelMin="1" npcLevelMax="60" strictNpcLevelPenalty="true"> <Compensation templateId="2" huntingZoneId="2,3,4,5,6,7,8,9,10,11,12,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,39,40,41,42,42,45,46,47,48,49,50,51,52,53,54,55,56,57,424,724,425,725,426,726,427,727" npcPlayStyle="large" npcLevelMin="1" npcLevelMax="60" strictNpcLevelPenalty="true">
<ItemBag itemBagType="eItem" probability="0.5" mustDrop=""> <ItemBag itemBagType="eItem" probability="0.5" mustDrop="">
<ItemBagElement min="1" max="1" itemTemplateId="558" probability="1" isPublic=""/> <!-- Sweet Pumpkin Pie --> <ItemBagElement min="1" max="1" itemTemplateId="558" probability="1" isPublic=""/>
</ItemBag> </ItemBag>
</Compensation> </Compensation>
</BonusCompensationTemplate> </BonusCompensationTemplate>
-5
View File
@@ -932,9 +932,4 @@
<Bookmark name="45702" desc="아케론 2번 구간" pos="-77537,99762,5655" continent="9057" /> <Bookmark name="45702" desc="아케론 2번 구간" pos="-77537,99762,5655" continent="9057" />
<Bookmark name="45703" desc="아케론 3번 구간" pos="-82060,104481,4314" continent="9057" /> <Bookmark name="45703" desc="아케론 3번 구간" pos="-82060,104481,4314" continent="9057" />
<Bookmark name="45704" desc="아케론 4번 구간" pos="-85287,99659,3395" continent="9057" /> <Bookmark name="45704" desc="아케론 4번 구간" pos="-85287,99659,3395" continent="9057" />
<Bookmark name="75700" desc="아케론 시작 구간" pos="-88303,100173,5214" continent="9757" />
<Bookmark name="75701" desc="아케론 1번 구간" pos="-84510,94293,3816" continent="9757" />
<Bookmark name="75702" desc="아케론 2번 구간" pos="-77537,99762,5655" continent="9757" />
<Bookmark name="75703" desc="아케론 3번 구간" pos="-82060,104481,4314" continent="9757" />
<Bookmark name="75704" desc="아케론 4번 구간" pos="-85287,99659,3395" continent="9757" />
</BookmarkData> </BookmarkData>
+15 -207
View File
@@ -301,22 +301,20 @@
<Boss huntingZoneId="453" templateId="999" range="2000" layer="20"> <!-- Kezzel --> <Boss huntingZoneId="453" templateId="999" range="2000" layer="20"> <!-- Kezzel -->
</Boss> </Boss>
<!-- Manaya's Core (Hard) --> <!-- Manaya's Core (Hard) -->
<Boss huntingZoneId="427" templateId="2001" range="1000" layer="10"> <!-- Nightmare Shandra Manaya (Cocoon) --> <Boss huntingZoneId="427" templateId="2001" range="2000" layer="10"> <!-- Nightmare Shandra Manaya (Cocoon) -->
</Boss> </Boss>
<Boss huntingZoneId="427" templateId="2007" range="1000" layer="20"> <!-- Nightmare Shandra Manaya --> <Boss huntingZoneId="427" templateId="2007" range="2000" layer="20"> <!-- Nightmare Shandra Manaya -->
</Boss> </Boss>
<Boss huntingZoneId="427" templateId="42701" range="700" layer="20"> <!-- Nightmare Hrathgol --> <Boss huntingZoneId="427" templateId="42701" range="2000" layer="20"> <!-- Nightmare Hrathgol -->
</Boss> </Boss>
<Boss huntingZoneId="427" templateId="42702" range="700" layer="20"> <!-- Nightmare Melkatran --> <Boss huntingZoneId="427" templateId="42702" range="2000" layer="20"> <!-- Nightmare Melkatran -->
</Boss> </Boss>
<!-- Manaya's Core --> <!-- Manaya's Core -->
<Boss huntingZoneId="727" templateId="2001" range="1000" layer="20"> <!-- Shandra Manaya (Cocoon) --> <Boss huntingZoneId="727" templateId="2007" range="2000" layer="20"> <!-- Shandra Manaya -->
</Boss> </Boss>
<Boss huntingZoneId="727" templateId="2007" range="1000" layer="20"> <!-- Shandra Manaya --> <Boss huntingZoneId="727" templateId="42701" range="2000" layer="20"> <!-- Hrathgol -->
</Boss> </Boss>
<Boss huntingZoneId="727" templateId="42701" range="700" layer="20"> <!-- Hrathgol --> <Boss huntingZoneId="727" templateId="42702" range="2000" layer="20"> <!-- Melkatran -->
</Boss>
<Boss huntingZoneId="727" templateId="42702" range="700" layer="20"> <!-- Melkatran -->
</Boss> </Boss>
<!-- Wonderholme (Hard) (10-Person) --> <!-- Wonderholme (Hard) (10-Person) -->
<Boss huntingZoneId="443" templateId="1001" range="2000" layer="30"> <!-- Nightmare Morgak --> <Boss huntingZoneId="443" templateId="1001" range="2000" layer="30"> <!-- Nightmare Morgak -->
@@ -341,22 +339,22 @@
<Boss huntingZoneId="743" templateId="1005" range="2000" layer="30"> <!-- Bandersnatch --> <Boss huntingZoneId="743" templateId="1005" range="2000" layer="30"> <!-- Bandersnatch -->
</Boss> </Boss>
<!-- Argon Corpus (Hard) --> <!-- Argon Corpus (Hard) -->
<Boss huntingZoneId="726" templateId="10000" range="800" layer="20"> <!-- Nightmare Cygnus --> <Boss huntingZoneId="726" templateId="10000" range="2000" layer="20"> <!-- Nightmare Cygnus -->
</Boss> </Boss>
<Boss huntingZoneId="726" templateId="200" range="800" layer="20"> <!-- Halveterak Overseer Elite --> <Boss huntingZoneId="726" templateId="200" range="2000" layer="20"> <!-- Halveterak Overseer Elite -->
</Boss> </Boss>
<Boss huntingZoneId="726" templateId="300" range="600" layer="20"> <!-- Lokmar Sorgalur Elite --> <Boss huntingZoneId="726" templateId="300" range="2000" layer="20"> <!-- Lokmar Sorgalur Elite -->
</Boss> </Boss>
<Boss huntingZoneId="726" templateId="20000" range="800" layer="20"> <!-- Nightmare Meldita --> <Boss huntingZoneId="726" templateId="20000" range="2000" layer="20"> <!-- Nightmare Meldita -->
</Boss> </Boss>
<!-- Argon Corpus --> <!-- Argon Corpus -->
<Boss huntingZoneId="426" templateId="10000" range="800" layer="20"> <!-- Cygnus --> <Boss huntingZoneId="426" templateId="10000" range="2000" layer="20"> <!-- Cygnus -->
</Boss> </Boss>
<Boss huntingZoneId="426" templateId="200" range="800" layer="20"> <!-- Halveterak Overseer --> <Boss huntingZoneId="426" templateId="200" range="2000" layer="20"> <!-- Halveterak Overseer -->
</Boss> </Boss>
<Boss huntingZoneId="426" templateId="300" range="6000" layer="20"> <!-- Lokmar Sorgalur --> <Boss huntingZoneId="426" templateId="300" range="2000" layer="20"> <!-- Lokmar Sorgalur -->
</Boss> </Boss>
<Boss huntingZoneId="426" templateId="20000" range="800" layer="20"> <!-- Meldita --> <Boss huntingZoneId="426" templateId="20000" range="2000" layer="20"> <!-- Meldita -->
</Boss> </Boss>
<!-- Fane of Kaprima --> <!-- Fane of Kaprima -->
<Boss huntingZoneId="424" templateId="1000" range="2000" layer="20"> <!-- Pyrvathas --> <Boss huntingZoneId="424" templateId="1000" range="2000" layer="20"> <!-- Pyrvathas -->
@@ -401,195 +399,5 @@
</Boss> </Boss>
<Boss huntingZoneId="495" templateId="4004" range="1500" layer="20"> <!-- Cyclops Mark III --> <Boss huntingZoneId="495" templateId="4004" range="1500" layer="20"> <!-- Cyclops Mark III -->
</Boss> </Boss>
<Boss huntingZoneId="401" templateId="5001" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="403" templateId="2000" range="2000" layer="10">
</Boss>
<Boss huntingZoneId="419" templateId="3006711" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="425" templateId="1000" range="1200" layer="20">
</Boss>
<Boss huntingZoneId="425" templateId="3000" range="1000" layer="20">
</Boss>
<Boss huntingZoneId="425" templateId="6000" range="1200" layer="20">
</Boss>
<Boss huntingZoneId="425" templateId="8005" range="1200" layer="20">
</Boss>
<Boss huntingZoneId="471" templateId="12" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="471" templateId="13" range="2000" layer="10">
</Boss>
<Boss huntingZoneId="471" templateId="14" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="471" templateId="15" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="472" templateId="100" range="800" layer="10">
</Boss>
<Boss huntingZoneId="472" templateId="101" range="800" layer="10">
</Boss>
<Boss huntingZoneId="472" templateId="19" range="700" layer="10" canDouble="true">
</Boss>
<Boss huntingZoneId="472" templateId="22" range="800" layer="10">
</Boss>
<Boss huntingZoneId="472" templateId="23" range="800" layer="10">
</Boss>
<Boss huntingZoneId="472" templateId="5000" range="700" layer="10" canDouble="true">
</Boss>
<Boss huntingZoneId="473" templateId="2101" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="473" templateId="5101" range="800" layer="10">
</Boss>
<Boss huntingZoneId="473" templateId="5102" range="800" layer="10">
</Boss>
<Boss huntingZoneId="473" templateId="5103" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="476" templateId="2901" range="900" layer="10">
</Boss>
<Boss huntingZoneId="476" templateId="2902" range="900" layer="10">
</Boss>
<Boss huntingZoneId="476" templateId="2903" range="900" layer="10">
</Boss>
<Boss huntingZoneId="476" templateId="3902" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="476" templateId="4000" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="487" templateId="1005" range="600" layer="10">
</Boss>
<Boss huntingZoneId="487" templateId="1006" range="800" layer="10">
</Boss>
<Boss huntingZoneId="487" templateId="101" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="487" templateId="3006" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="488" templateId="10" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="488" templateId="13" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="488" templateId="18" range="1500" layer="10">
</Boss>
<Boss huntingZoneId="488" templateId="23" range="400" layer="10">
</Boss>
<Boss huntingZoneId="489" templateId="3609" range="800" layer="10">
</Boss>
<Boss huntingZoneId="489" templateId="3707" range="800" layer="10">
</Boss>
<Boss huntingZoneId="489" templateId="3801" range="800" layer="10">
</Boss>
<Boss huntingZoneId="489" templateId="3802" range="800" layer="10">
</Boss>
<Boss huntingZoneId="493" templateId="5001" range="1400" layer="10">
</Boss>
<Boss huntingZoneId="493" templateId="5002" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="493" templateId="5003" range="900" layer="10">
</Boss>
<Boss huntingZoneId="493" templateId="5004" range="800" layer="10">
</Boss>
<Boss huntingZoneId="493" templateId="5005" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5006" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5008" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5010" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5021" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5031" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5032" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5033" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5049" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5050" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5051" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5053" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="757" templateId="1001" range="2000" layer="10" canDouble="false">
</Boss>
<Boss huntingZoneId="757" templateId="1002" range="2000" layer="20" canDouble="true">
</Boss>
<Boss huntingZoneId="757" templateId="1003" range="2000" layer="10" canDouble="false">
</Boss>
<Boss huntingZoneId="757" templateId="1004" range="2000" layer="20">
</Boss>
<Boss huntingZoneId="757" templateId="202" range="2000" layer="10" canDouble="true">
</Boss>
<Boss huntingZoneId="825" templateId="1000" range="1200" layer="10">
</Boss>
<Boss huntingZoneId="825" templateId="3000" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="825" templateId="6000" range="1200" layer="10">
</Boss>
<Boss huntingZoneId="825" templateId="8005" range="1200" layer="10">
</Boss>
<Boss huntingZoneId="871" templateId="12" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="871" templateId="13" range="2000" layer="10">
</Boss>
<Boss huntingZoneId="871" templateId="14" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="871" templateId="15" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="872" templateId="100" range="800" layer="10">
</Boss>
<Boss huntingZoneId="872" templateId="101" range="800" layer="10">
</Boss>
<Boss huntingZoneId="872" templateId="19" range="700" layer="10" canDouble="true">
</Boss>
<Boss huntingZoneId="872" templateId="22" range="800" layer="10">
</Boss>
<Boss huntingZoneId="872" templateId="23" range="800" layer="10">
</Boss>
<Boss huntingZoneId="872" templateId="5000" range="700" layer="10" canDouble="true">
</Boss>
<Boss huntingZoneId="873" templateId="2101" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="873" templateId="5101" range="800" layer="10">
</Boss>
<Boss huntingZoneId="873" templateId="5102" range="800" layer="10">
</Boss>
<Boss huntingZoneId="873" templateId="5103" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="887" templateId="1005" range="600" layer="10">
</Boss>
<Boss huntingZoneId="887" templateId="1006" range="800" layer="10">
</Boss>
<Boss huntingZoneId="887" templateId="101" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="887" templateId="3006" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="888" templateId="10" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="888" templateId="13" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="888" templateId="18" range="1500" layer="10">
</Boss>
<Boss huntingZoneId="888" templateId="23" range="400" layer="10">
</Boss>
<Boss huntingZoneId="889" templateId="3609" range="800" layer="10">
</Boss>
<Boss huntingZoneId="889" templateId="3707" range="800" layer="10">
</Boss>
<Boss huntingZoneId="889" templateId="3801" range="800" layer="10">
</Boss>
<Boss huntingZoneId="889" templateId="3802" range="800" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47951" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47952" range="600" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47953" range="900" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47954" range="1200" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47955" range="900" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47956" range="900" layer="10">
</Boss>
</BossList> </BossList>
</BossGage> </BossGage>
+26 -26
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<BuffSkillList > <BuffSkillList >
<!-- Buff: (The buff duration is 10 minutes, but it is assumed that the potion will be obtained before that.) !--> <!-- 버프 : (버프 지속시간은 10분이지만, 그 전에 물약을 획득할 것으로 가정.) !-->
<!-- Each class has different efficiency, and it strongly serves as a mandatory bonus policy, so balancing is done at a price that the user does not feel burdened (Let's set the price around the amount of gold the lowest level in each level range can earn by hunting for 1 minute (about 10% of the experience). !--> <!-- 클래스마다 효율이 다르고, 필수적으로 사용하는 하나의 보너스 정책 성격이 강함으로 유저가 전혀 부담을 갖지 않는 가격으로 밸런싱( 각 레벨 구간의 가장 하위 레벨이 1분간 사냥하여 얻을 수 있는 골드량(경험치의 10%) 정도로 책정해보자. !-->
<List id="1"> <List id="1">
<Fee pcLevelOver="1" pcLevelUnder="11" fee="70"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="70"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="90"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="90"/>
@@ -20,14 +20,14 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="4200"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="4200"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="7000"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="7000"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="10000"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="10000"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="15000"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="15000"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6026" class="Warrior,Lancer"/> <Skill skillId="6026" class="Warrior,Lancer"/>
<Skill skillId="6028" class="Slayer,Berserker,Sorcerer,Archer,soulless,Engineer"/> <Skill skillId="6028" class="Slayer,Berserker,Sorcerer,Archer,soulless,Engineer"/>
<Skill skillId="6027" class="Priest,Elementalist"/> <Skill skillId="6027" class="Priest,Elementalist"/>
</List> </List>
<List id="2"> <List id="2">
<!-- Condition: An item with the utility of shortening the 4-minute death penalty recovery time, that is, a luxury item. It should have a corresponding value penalty. --> <!-- 컨디션 : 4분간의 사망 패널티 회복 시간을 단축 시키는 효용도가 있는 아이템 즉, 사치성 아이템이다. 나름의 가치 패널티를 부여하도록 한다.!-->
<!-- Let's design it based on 200% of the gold amount that can be earned by hunting for 10 minutes at the highest level in each level range. !--> <!-- 각 레벨 구간의 최고 레벨 기준으로 10분간 사냥하여 얻을 수 있는 골드량의 200%로 디자인 해보자.. !-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="700"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="700"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="800"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="800"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1100"/> <Fee pcLevelOver="17" pcLevelUnder="21" fee="1100"/>
@@ -44,13 +44,13 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="15700"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="15700"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="18700"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="18700"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="22400"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="22400"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6029" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="6029" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
<List id="3"> <List id="3">
<!-- Political NPC. The menu list for the enhanced Priest of Recovery remains the same price. Since the lord upgrades it by spending points, there is no need to increase the price. --> <!-- 정치 Npc. 회복의 신관 강화판 메뉴리스트 가격은 동일. 영주가 포인트 들여서 업그레이드 하므로 가격 올릴 필요는 없다.!-->
<!-- Condition: An item with the utility of shortening the 4-minute death penalty recovery time, that is, a luxury item. It should have a corresponding value penalty. --> <!-- 컨디션 : 4분간의 사망 패널티 회복 시간을 단축 시키는 효용도가 있는 아이템 즉, 사치성 아이템이다. 나름의 가치 패널티를 부여하도록 한다.!-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="700"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="700"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="800"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="800"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1100"/> <Fee pcLevelOver="17" pcLevelUnder="21" fee="1100"/>
@@ -67,16 +67,16 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="15700"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="15700"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="18700"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="18700"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="22400"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="22400"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6030" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="6030" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
<List id="4"> <List id="4">
<!-- Buff skill for quest-related visual effects! --> <!-- 퀘스트용 연출을 위한 버프 스킬!-->
<Fee pcLevelOver="1" pcLevelUnder="60" fee="10000"/> <Fee pcLevelOver="1" pcLevelUnder="60" fee="10000"/>
<Skill skillId="1000" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="1000" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
<List id="10"> <!-- HP recovery and condition recovery: 0.85 times the price --> <List id="10"> <!--HP 회복 컨디션 회복의 0.85배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="595"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="595"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="680"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="680"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="935"/> <Fee pcLevelOver="17" pcLevelUnder="21" fee="935"/>
@@ -93,11 +93,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="13345"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="13345"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="15895"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="15895"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="19040"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="19040"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6050" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="6050" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
<List id="11"> <!-- MP recovery and condition recovery: 0.9 times the price --> <List id="11"> <!--MP회복 컨디션 회복의 0.9배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="630"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="630"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="720"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="720"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="990"/> <Fee pcLevelOver="17" pcLevelUnder="21" fee="990"/>
@@ -114,11 +114,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="14130"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="14130"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="16830"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="16830"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="20160"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="20160"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6051" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="6051" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
<List id="12"> <!-- HP, MP recovery and condition recovery: 1.7 times the price --> <List id="12"> <!-- HP, MP 회복 컨디션 회복의 1.7배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1190"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="1190"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="1360"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="1360"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1870"/> <Fee pcLevelOver="17" pcLevelUnder="21" fee="1870"/>
@@ -135,11 +135,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="26690"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="26690"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="31790"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="31790"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="38080"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="38080"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6052" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="6052" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
<List id="13"> <!-- HP, MP, and condition recovery: 2.5 times the price --> <List id="13"> <!-- HP, MP, 컨 회복 컨디션 회복의 2.5배 가격 -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1750"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="1750"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="2000"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="2000"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="2750"/> <Fee pcLevelOver="17" pcLevelUnder="21" fee="2750"/>
@@ -156,12 +156,12 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="39250"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="39250"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="46750"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="46750"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="56000"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="56000"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6053" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="6053" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
<List id="20"> <!-- Lord condition: 0.85 times the price for HP recovery and condition recovery --> <List id="20"> <!--영주 컨디션 신장 HP 회복 컨디션 회복의 0.85배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="595"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="595"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="680"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="680"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="935"/> <Fee pcLevelOver="17" pcLevelUnder="21" fee="935"/>
@@ -178,11 +178,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="13345"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="13345"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="15895"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="15895"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="19040"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="19040"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6031" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="6031" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
<List id="21"> <!-- Lord condition: 0.9 times the price for MP recovery and condition recovery --> <List id="21"> <!--영주 컨디션 신장 MP회복 컨디션 회복의 0.9배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="630"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="630"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="720"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="720"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="990"/> <Fee pcLevelOver="17" pcLevelUnder="21" fee="990"/>
@@ -199,11 +199,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="14130"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="14130"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="16830"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="16830"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="20160"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="20160"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6032" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="6032" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
<List id="22"> <!-- Lord condition: 1.7 times the price for HP, MP, and condition recovery --> <List id="22"> <!-- 영주 컨디션 신장 HP, MP 회복 컨디션 회복의 1.7배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1190"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="1190"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="1360"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="1360"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1870"/> <Fee pcLevelOver="17" pcLevelUnder="21" fee="1870"/>
@@ -220,11 +220,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="26690"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="26690"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="31790"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="31790"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="38080"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="38080"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6033" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="6033" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
<List id="23"> <!-- Lord condition: 2.5 times the price for HP, MP, and condition recovery --> <List id="23"> <!-- 영주 컨디션 신장 HP, MP, 컨 회복 컨디션 회복의 2.5배 가격 -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1750"/> <Fee pcLevelOver="1" pcLevelUnder="11" fee="1750"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="2000"/> <Fee pcLevelOver="12" pcLevelUnder="16" fee="2000"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="2750"/> <Fee pcLevelOver="17" pcLevelUnder="21" fee="2750"/>
@@ -241,7 +241,7 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="39250"/> <Fee pcLevelOver="54" pcLevelUnder="56" fee="39250"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="46750"/> <Fee pcLevelOver="57" pcLevelUnder="58" fee="46750"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="56000"/> <Fee pcLevelOver="59" pcLevelUnder="60" fee="56000"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- Gold amount set arbitrarily --> <Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6034" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/> <Skill skillId="6034" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List> </List>
+7 -8
View File
@@ -1,19 +1,18 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- <!--
shapeId : Id in BuildObjectShape.xml shapeId : Id in BuildObjectShpae.xml
scale : If not entered, defaults to 1.0f sclae : 입력 안 하면, 1.0f
isWideBroadCaster : true / false (defaults to false if not entered) isWideBroadCaster : true / false (입력 안 하면 false)
--> -->
<BuildObjectData distFromOtherBuildObject="200" countOfNoticeBuildObjectLimit="5" countOfPlantBuildObjectLimit="1"> <BuildObjectData distFromOtherBuildObject="200" countOfNoticeBuildObjectLimit="5" countOfPlantBuildObjectLimit="1">
<!-- Wooden Sign --> <!--나무 팻말-->
<BuildObject id="1" type="notice" shapeId="600580" maxMsg="10" lifeTimeInMinute="360" fontColor="#FFFFFF" fontSize="30" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" /> <BuildObject id="1" type="notice" shapeId="600580" maxMsg="10" lifeTimeInMinute="360" fontColor="#FFFFFF" fontSize="30" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" />
<!-- Monkey Decoration --> <!--원숭이 장식-->
<BuildObject id="2" type="notice" shapeId="600582" maxMsg="22" lifeTimeInMinute="720" fontColor="#FFFFFF" fontSize="25" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" /> <BuildObject id="2" type="notice" shapeId="600582" maxMsg="22" lifeTimeInMinute="720" fontColor="#FFFFFF" fontSize="25" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" />
<!-- Hat Decoration --> <!--모자 장식-->
<BuildObject id="3" type="notice" shapeId="600581" maxMsg="22" lifeTimeInMinute="1440" fontColor="#FFFFFF" fontSize="25" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" /> <BuildObject id="3" type="notice" shapeId="600581" maxMsg="22" lifeTimeInMinute="1440" fontColor="#FFFFFF" fontSize="25" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" />
<!-- The reflection of the tree has been postponed <!--나무의 반영은 보류하기로 함
<BuildObject id="4" type="plant" shapeId="720040" lifeTimeInMinute="5" fruitTimeInMinute="1" fruitItemId="81002" minFruit="10" maxFruit="20" minAmount="100" maxAmount="200" ownership="everyone" scale="1.0f" buildableGuardId="2,3" nameplateHeight="20" distFromVillager="100" /> <BuildObject id="4" type="plant" shapeId="720040" lifeTimeInMinute="5" fruitTimeInMinute="1" fruitItemId="81002" minFruit="10" maxFruit="20" minAmount="100" maxAmount="200" ownership="everyone" scale="1.0f" buildableGuardId="2,3" nameplateHeight="20" distFromVillager="100" />
<BuildObject id="5" type="plant" shapeId="720041" lifeTimeInMinute="5" fruitTimeInMinute="1" fruitItemId="81002" minFruit="10" maxFruit="20" minAmount="100" maxAmount="200" ownership="everyone" scale="1.0f" buildableGuardId="2,3" nameplateHeight="20" distFromVillager="100" /> <BuildObject id="5" type="plant" shapeId="720041" lifeTimeInMinute="5" fruitTimeInMinute="1" fruitItemId="81002" minFruit="10" maxFruit="20" minAmount="100" maxAmount="200" ownership="everyone" scale="1.0f" buildableGuardId="2,3" nameplateHeight="20" distFromVillager="100" />
+23 -34
View File
@@ -2602,39 +2602,28 @@
<Item priceRevision="1" itemId="8825" /> <Item priceRevision="1" itemId="8825" />
<Item priceRevision="1" itemId="8837" /> <Item priceRevision="1" itemId="8837" />
</List> </List>
<List id="2505"> <!-- Specialty Store | Teleport Scrolls --> <List id="2505">
<Item priceRevision="1" itemId="195" /> <!-- Necromancer Tomb --> <Item priceRevision="1" itemId="195" />
<Item priceRevision="1" itemId="196" /> <!-- Golden Labyrinth --> <Item priceRevision="1" itemId="196" />
<Item priceRevision="1" itemId="197" /> <!-- Bastion of Lok --> <Item priceRevision="1" itemId="197" />
<Item priceRevision="1" itemId="198" /> <!-- Sinestral Manor --> <Item priceRevision="1" itemId="198" />
<Item priceRevision="1" itemId="200521" /> <!-- Saravash's Ascent --> <Item priceRevision="1" itemId="200521" />
<Item priceRevision="1" itemId="199" /> <!-- Cultists' Refuge --> <Item priceRevision="1" itemId="199" />
<Item priceRevision="1" itemId="200" /> <!-- Akasha's Hideout --> <Item priceRevision="1" itemId="200" />
<Item priceRevision="1" itemId="326" /> <!-- Saleron's Sky Garden --> <Item priceRevision="1" itemId="326" />
<Item priceRevision="1" itemId="327" /> <!-- Labyrinth of Terror --> <Item priceRevision="1" itemId="327" />
<Item priceRevision="1" itemId="328" /> <!-- Ebon Tower --> <Item priceRevision="1" itemId="328" />
<Item priceRevision="1" itemId="329" /> <!-- Kelsaik's Nest --> <Item priceRevision="1" itemId="329" />
<Item priceRevision="1" itemId="442" /> <!-- Balder's Temple --> <Item priceRevision="1" itemId="442" />
<Item priceRevision="1" itemId="375" /> <!-- Sigil Adstringo --> <Item priceRevision="1" itemId="500" />
<Item priceRevision="1" itemId="500" /> <!-- Argon Corpus/Manaya's Core --> <Item priceRevision="1" itemId="72026" />
<Item priceRevision="1" itemId="72026" /> <!-- Rift's Edge --> <Item priceRevision="1" itemId="96071" />
<Item priceRevision="1" itemId="80004" /> <!-- Wonderholme --> <Item priceRevision="1" itemId="96072" />
<Item priceRevision="1" itemId="72025" /> <!-- The Abscess --> <Item priceRevision="1" itemId="80002" />
<Item priceRevision="1" itemId="499" /> <!-- Crucible of Flame --> <Item priceRevision="1" itemId="96073" />
<Item priceRevision="1" itemId="449" /> <!-- Sirjuka Gallery --> <Item priceRevision="1" itemId="96075" />
<Item priceRevision="1" itemId="80001" /> <!-- Shattered Fleet --> <Item priceRevision="1" itemId="96076" />
<Item priceRevision="1" itemId="80005" /> <!-- Kezzel's Gorge --> <Item priceRevision="1" itemId="96078" />
<Item priceRevision="1" itemId="353" /> <!-- Suryati's Peak -->
<Item priceRevision="1" itemId="72027" /> <!-- Lakan's Prison -->
<Item priceRevision="1" itemId="443" /> <!-- Fane of Kaprima -->
<Item priceRevision="1" itemId="96071" /> <!-- Sabex Armory -->
<Item priceRevision="1" itemId="96072" /> <!-- Macellarius Catacombs -->
<Item priceRevision="1" itemId="80002" /> <!-- Channelworks -->
<Item priceRevision="1" itemId="96073" /> <!-- Ravenous Gorge -->
<Item priceRevision="1" itemId="96075" /> <!-- Bathysmal Rise -->
<Item priceRevision="1" itemId="96076" /> <!-- Sky Cruiser Endeavor -->
<Item priceRevision="1" itemId="96078" /> <!-- Dreadspire -->
<Item priceRevision="1" itemId="83299" /> <!-- Akeron's Inferno -->
</List> </List>
<List id="2701" NeedMedalItemId="54"> <List id="2701" NeedMedalItemId="54">
<Item priceRevision="1" itemId="12649" /> <Item priceRevision="1" itemId="12649" />
@@ -4035,7 +4024,7 @@
<Item priceRevision="1" itemId="90139" /> <Item priceRevision="1" itemId="90139" />
</List> </List>
<List id="3052" NeedPointNpcGuildId="607"> <List id="3052" NeedPointNpcGuildId="607">
<Item priceRevision="1" itemId="455" /> <Item priceRevision="1" itemId="137016" />
</List> </List>
<List id="6091" NeedPointNpcGuildId="609"> <List id="6091" NeedPointNpcGuildId="609">
<Item priceRevision="1" itemId="19698" /> <Item priceRevision="1" itemId="19698" />
+225 -226
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File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -5,7 +5,7 @@
<Color id="300" selectOption="select" lifeItem="1" colorId="302, 303"/> <Color id="300" selectOption="select" lifeItem="1" colorId="302, 303"/>
<Color id="400" selectOption="select" lifeItem="1" colorId="402, 403, 404, 405"/> <Color id="400" selectOption="select" lifeItem="1" colorId="402, 403, 404, 405"/>
<Color id="500" selectOption="select" lifeItem="1" colorId="502, 503, 504, 505"/> <Color id="500" selectOption="select" lifeItem="1" colorId="502, 503, 504, 505"/>
<Color id="5000" selectOption="select" lifeItem="unlimit" colorId="502, 503, 504, 505"/> <!-- Data for permanent Indigo dye for GF-exclusive (Sold with dyeable maid outfit during 2014 TeraDemi Alice event because skirts couldn't be sold) --> <Color id="5000" selectOption="select" lifeItem="unlimit" colorId="502, 503, 504, 505"/> <!--GF전용 영구제 인디고 염색약 위한 데이터 (2014 테라데미 앨리스 때 치마를 못 팔아서 염색가능 메이드복과 끼워 팔았음)-->
<Color id="600" selectOption="free" lifeItem="unlimit" colorId="101, 201, 301, 401, 501, 701"/> <Color id="600" selectOption="free" lifeItem="unlimit" colorId="101, 201, 301, 401, 501, 701"/>
<Color id="700" selectOption="select" lifeItem="1" colorId="702, 703, 704, 705"/> <Color id="700" selectOption="select" lifeItem="1" colorId="702, 703, 704, 705"/>
<Color id="800" selectOption="random" lifeItem="1" colorId="801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815"/> <Color id="800" selectOption="random" lifeItem="1" colorId="801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815"/>
+8 -9
View File
@@ -2,24 +2,23 @@
<ClassExceptionData> <ClassExceptionData>
<!-- <!--
Condition: Condition input node (AND condition for each attribute entered) Condition : 조건입력 노드(값이 입력된 Attribute 만큼 AND 조건)
Condition@class: Race restriction Condition@class : 종족 제한
Condition@underLevel: Level restriction (greater than) Condition@underLevel : 레벨 제한(초과)
Condition@upperLevel: Level restriction (less than) Condition@upperLevel : 레벨 제한(미만)
-->
<!--
Conditions must not overlap (since there is no priority). If you want to apply to all levels, for non-testing cases, you must apply both ranges, e.g., 1~57 and 58~65.
--> -->
<!-- 조건 범위가 중복되면 안된다(우선순위가 없기 때문) 전 레벨에 걸쳐 적용하고 싶다면, 비검사의 경우 1~57, 58~65 두개 구간 모두에 적용해야 한다 -->
<Condition class="soulless" minLevel="1" maxLevel="57"> <Condition class="soulless" minLevel="1" maxLevel="57">
<ForbidQuest> <ForbidQuest>
<!-- Quests that cannot be accepted --> <!-- 수주할 수 없는 퀘스트 -->
<StoryGroupList idList="7011,7012,7013,7021,7022"/> <StoryGroupList idList="7011,7012,7013,7021,7022"/>
<Quest idList="6388,49491,8403"/> <Quest idList="6388,49491,8403"/>
</ForbidQuest> </ForbidQuest>
<DisableItem idList="301,331,96417,96418,139709,168011,170020,179887,179888,179889,179953,181963,181964,181965,210729,210730,212448,212449,212450,212451,212452,212453,210729,213302"/> <DisableItem idList="301,331,96417,96418,139709,168011,170020,179887,179888,179889,179953,181963,181964,181965,210729,210730,212448,212449,212450,212451,212452,212453,210729,213302"/>
<Restriction partyMatch="false" battleField="false" dungeon="false" partySummon="false"/> <Restriction partyMatch="false" battleField="false" dungeon="false" partySummon="false"/>
<Reputation forbidNpcGuildIdList="605,901,902"/> <Reputation forbidNpcGuildIdList="605,901,902"/>
<TeleportRestriction continentId="7087" questId="8708" taskId="3"/> <!-- If the quest and tasks are not completed, the player cannot move to the specified continent --> <TeleportRestriction continentId="7087" questId="8708" taskId="3"/> <!--퀘스트와 태스크를 완료하지 못하면 설정된 대륙이 아닌 곳으로 이동이 불가 -->
</Condition> </Condition>
<Condition class="soulless" minLevel="58" maxLevel="65"> <Condition class="soulless" minLevel="58" maxLevel="65">
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ECompensationData huntingZoneId="757">
<Compensation npcTemplateId="1004" npcName="Duras">
<GoldBag probability="1" min="400000" max="600000" bagName="골드" />
</Compensation>
</ECompensationData>
-112
View File
@@ -124,116 +124,4 @@
<ConfigLetter string="Дартума"/> <ConfigLetter string="Дартума"/>
<ConfigLetter string="Магтенон"/> <ConfigLetter string="Магтенон"/>
<ConfigLetter string="Дортума"/> <ConfigLetter string="Дортума"/>
<ConfigLetter string="루키나" />
<ConfigLetter string="로스" />
<ConfigLetter string="라무스" />
<ConfigLetter string="엘라임" />
<ConfigLetter string="에리얼" />
<ConfigLetter string="리제나" />
<ConfigLetter string="아스론" />
<ConfigLetter string="데릴" />
<ConfigLetter string="레이커" />
<ConfigLetter string="시아페" />
<ConfigLetter string="로어" />
<ConfigLetter string="클레이" />
<ConfigLetter string="슈라니" />
<ConfigLetter string="카라스" />
<ConfigLetter string="엘리누" />
<ConfigLetter string="기드" />
<ConfigLetter string="주라스" />
<ConfigLetter string="티투스" />
<ConfigLetter string="아마룬" />
<ConfigLetter string="살레론" />
<ConfigLetter string="고르모" />
<ConfigLetter string="이스렌" />
<ConfigLetter string="시칸더" />
<ConfigLetter string="다곤" />
<ConfigLetter string="우르" />
<ConfigLetter string="마나안" />
<ConfigLetter string="발더" />
<ConfigLetter string="이샤라" />
<ConfigLetter string="오린" />
<ConfigLetter string="미스텔" />
<ConfigLetter string="할라트" />
<ConfigLetter string="다고스" />
<ConfigLetter string="이카루나" />
<ConfigLetter string="로크" />
<ConfigLetter string="툴사" />
<ConfigLetter string="아라크네" />
<ConfigLetter string="라칸" />
<ConfigLetter string="아카샤" />
<ConfigLetter string="알랭" />
<ConfigLetter string="샤칸" />
<ConfigLetter string="자노비아" />
<ConfigLetter string="바하르" />
<ConfigLetter string="벨릭" />
<ConfigLetter string="카이아" />
<ConfigLetter string="킬리언" />
<ConfigLetter string="유리안" />
<ConfigLetter string="세렌" />
<ConfigLetter string="브레스" />
<ConfigLetter string="티르" />
<ConfigLetter string="마구스" />
<ConfigLetter string="쉔" />
<ConfigLetter string="라코스" />
<ConfigLetter string="오르페우스" />
<ConfigLetter string="사티" />
<ConfigLetter string="하라얀" />
<ConfigLetter string="게르헬렌" />
<ConfigLetter string="이리엄" />
<ConfigLetter string="세리온" />
<ConfigLetter string="카이둔" />
<ConfigLetter string="세레나" />
<ConfigLetter string="말라키" />
<ConfigLetter string="베이간" />
<ConfigLetter string="사르니아스" />
<ConfigLetter string="알프렛" />
<ConfigLetter string="기욘" />
<ConfigLetter string="갈리안" />
<ConfigLetter string="미네아" />
<ConfigLetter string="아칸" />
<ConfigLetter string="다반" />
<ConfigLetter string="안" />
<ConfigLetter string="레린" />
<ConfigLetter string="헬칸" />
<ConfigLetter string="베르타스" />
<ConfigLetter string="리안 쿠벨" />
<ConfigLetter string="엘리온 쿠벨" />
<ConfigLetter string="아를린 쿠벨" />
<ConfigLetter string="쟈넬라" />
<ConfigLetter string="프레이아 로헨" />
<ConfigLetter string="길버트 그레이스" />
<ConfigLetter string="그레이엄 헤인즈" />
<ConfigLetter string="시벨" />
<ConfigLetter string="다비나" />
<ConfigLetter string="에키오르 라펠레이트" />
<ConfigLetter string="세피아 화이트리버" />
<ConfigLetter string="타무르 헬칸" />
<ConfigLetter string="칸타나" />
<ConfigLetter string="제나" />
<ConfigLetter string="오나" />
<ConfigLetter string="리므르" />
<ConfigLetter string="루나 실버레인" />
<ConfigLetter string="고대나무 다함" />
<ConfigLetter string="코어" />
<ConfigLetter string="코어 세리온" />
<ConfigLetter string="알레만시아" />
<ConfigLetter string="카이아도르" />
<ConfigLetter string="케스타니카" />
<ConfigLetter string="포라 엘리누" />
<ConfigLetter string="사마엘 그란우드" />
<ConfigLetter string="벨바 루케" />
<ConfigLetter string="리다 엘린" />
<ConfigLetter string="아린 엘린" />
<ConfigLetter string="아키아" />
<ConfigLetter string="켈사이크" />
<ConfigLetter string="신관 레우카파크" />
<ConfigLetter string="카라스챠" />
<ConfigLetter string="베그디어" />
<ConfigLetter string="테르카시아" />
<ConfigLetter string="쿠트마슈크" />
<ConfigLetter string="베르크라마" />
<ConfigLetter string="바르카두스" />
<ConfigLetter string="케이락" />
<ConfigLetter string="트룩라크" />
</ConfigLetterList> </ConfigLetterList>
+16 -17
View File
@@ -2,19 +2,18 @@
<!-- <!--
channelType channelType
none - Regular continent none 일반 대륙
chobozone - Beginner hunting area chobozone 초보사냥터
dungeon - Quest dungeon dungeon 퀘스트인던
battleField - Battlefield battleField 전장
sharespace - Shared server space sharespace 서버공용공간
When defining each continent, specify the actual continent numbers included in the channel continent. 각 Continet 정의 시에 채널 대륙이 포함된 실제 대륙 번호를 정의 하기 위해
Use the format: inChannelingContinent="7001, 7002" to list the linked channel continent numbers. inChannelingContinent="7001, 7002" 형식으로 연결된 채널 대륙 번호를 적어줘야 함.
In this case, all relevant channel continents should be separated by commas. 이때 대륙번호를 콤마로 구분해서 관련 채널링 대륙은 모두 지정해야함.
disableChannelListBtn: true means that the channel list on the radar map will not be shown (although the channel will still be displayed). disableChannelListBtn : true 인 경우 레이더 맵의 채널 리스트가 나오지 않음(채널 표시는 됨)
--> -->
<ContinentData> <ContinentData>
<Continent id="13" channelType="channelingZone" initChannelCount="10" channelMax="40" userMaxPerChannel="50" isSpecificSpace="FALSE"> <Continent id="13" channelType="channelingZone" initChannelCount="10" channelMax="40" userMaxPerChannel="50" isSpecificSpace="FALSE">
<HuntingZone id="13" /> <HuntingZone id="13" />
@@ -24,12 +23,15 @@ disableChannelListBtn: true means that the channel list on the radar map will no
<HuntingZone id="364" /> <HuntingZone id="364" />
</Continent> </Continent>
<Continent id="1" channelType="none" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" inChannelingContinent="7001,7002,7003,7004,7006" isSpecificSpace="FALSE"> <Continent id="1" channelType="none" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" inChannelingContinent="7001,7002,7003,7004,7006" isSpecificSpace="FALSE">
</Continent>
<Continent id="7006" channelType="channelingZone" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" isSpecificSpace="FALSE">
<HuntingZone id="1" /> <HuntingZone id="1" />
<!--<HuntingZone id="2" />--> <!--<HuntingZone id="2" />-->
<!--<HuntingZone id="3" />--> <!--<HuntingZone id="3" />-->
<!--<HuntingZone id="5" /> <!--<HuntingZone id="5" />
<HuntingZone id="6" /> <HuntingZone id="6" />
<HuntingZone id="7" />--> <HuntingZone id="7" />-->
<HuntingZone id="58" />
<!--<HuntingZone id="59" /> <!--<HuntingZone id="59" />
<HuntingZone id="60" />--> <HuntingZone id="60" />-->
<HuntingZone id="63" /> <HuntingZone id="63" />
@@ -42,9 +44,6 @@ disableChannelListBtn: true means that the channel list on the radar map will no
<HuntingZone id="358" /> <HuntingZone id="358" />
<HuntingZone id="363" /> <HuntingZone id="363" />
</Continent> </Continent>
<Continent id="7006" channelType="channelingZone" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" isSpecificSpace="FALSE">
<HuntingZone id="58" />
</Continent>
<Continent id="2" channelType="none" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" inChannelingContinent="7011,7012,7013,7014,7015" isSpecificSpace="FALSE"> <Continent id="2" channelType="none" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" inChannelingContinent="7011,7012,7013,7014,7015" isSpecificSpace="FALSE">
<HuntingZone id="72" /> <HuntingZone id="72" />
<HuntingZone id="372" /> <HuntingZone id="372" />
@@ -758,12 +757,12 @@ disableChannelListBtn: true means that the channel list on the radar map will no
<Continent id="9979" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" cancelAbnormalityId="47630600,10011,10012,10013"> <Continent id="9979" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" cancelAbnormalityId="47630600,10011,10012,10013">
<HuntingZone id="979" /> <HuntingZone id="979" />
</Continent> </Continent>
<!-- Akeron's Inferno (Hard) --> <!-- 오만한 아케론의 염옥 -->
<Continent id="9057" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" withAbnormalityId="29,32,38" cancelAbnormalityId="457038,457019,457056,757004,757005,757018,757019,757038,757039,757040,757041,757042,757043,757044,757046,757049,757054,757055,757056,757057,757058,757059"> <Continent id="9057" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" cancelAbnormalityId="457019">
<HuntingZone id="457" /> <HuntingZone id="457" />
</Continent> </Continent>
<!-- Akeron's Inferno --> <!-- 아케론의 염옥 -->
<Continent id="9757" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000" withAbnormalityId="29,32,38" cancelAbnormalityId="457056,757004,757005,757018,757019,757038,757039,757040,757041,757042,757043,757044,757046,757049,757054,757055,757056,757057,757058,757059"> <Continent id="9757" channelType="dungeon" initChannelCount="1" channelMax="10" userMaxPerChannel="1000">
<HuntingZone id="757" /> <HuntingZone id="757" />
</Continent> </Continent>
</ContinentData> </ContinentData>
+15 -15
View File
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<CreateCharData> <CreateCharData>
<!-- This data sheet is only loaded on the Arbiter server. --> <!-- 해당 데이터 시트는 아비터서버에서만 로드 -->
<!-- Items to be placed in the inventory when the character is created. --> <!-- 캐릭 만들면 처음에 인벤에 넣어둘 아이템들 표시해 둔다 -->
<!-- To set the starting level of a character to 1 or 50, write the desired number in createdLevel. <!-- 캐릭터를 처음에 만들면서 레벨을 1로 만들건지 50레벨로 만들건지 설정하려면 createdLevel 에 원하는 숫자 쓰면됨
If not specified, the default is level 1. 쓰지 않으면 기본으로 1레벨 캐릭터
To have the character learn all crests upon creation, set learnAllCrests to true. 캐릭터 만들면서 캐릭터의 클래스가 습득할수 있는 모든 문장을 미리 배워 놓으려면 learnAllCrests true 쓰면 됨
If not specified, the default is false. 쓰지 않으면 기본으로 false
To change the starting inventory size (default is 8x5=40), you can set firstInvenSize="48" for example. 캐릭터 만들때 인벤토리 크기는 8*5=40 인데 이걸 다른 값으로 하고 싶으면 firstInvenSize="48" 처럼 쓰면 된다
If not specified, it defaults to 40. 값을 쓰지 않으면 원래 값인 40 이 된다
To mark all mission quests up to a specific level as completed when the character is created, 캐릭터 만들때 원하는 레벨까지의 미션 퀘스트를 다 완료했다고 세팅하고 싶으면 completeAllPriorMissionQuestLevel="49" 처럼 쓰면
set completeAllPriorMissionQuestLevel="49" to mark missions up to level 49 as completed. 49레벨까지의 미션퀘들을 완료한것으로 처리한다
--> -->
<Char class="warrior" createdLevel="1"> <Char class="warrior" createdLevel="1">
<InitItem itemTemplateId="10001" initWear="true" amount="1" /> <InitItem itemTemplateId="10001" initWear="true" amount="1" />
@@ -127,9 +127,9 @@
<!-- 골드 --> <!-- 골드 -->
<InitMoney amount="0" /> <InitMoney amount="0" />
<!-- CompleteQuest: Quests that are completed upon character creation --> <!-- ComplateQuest : 캐릭터 생성시 완료되어 있는 퀘스트 -->
<!-- StoryGroupList@id: The ID of the quest group to be excluded (from QuestGroupList.xml StoryGroupList@id) --> <!-- StoryGroupList@id : 예외 처리할 퀘스트의 그룹 id(QuestGroupList.xml StoryGroupList@id)
<!-- Quest@id: The ID of a specific quest to be excluded from completion --> Quest@id : 예외 처리할 퀘스트 id -->
<CompleteQuest> <CompleteQuest>
<StoryGroupList idList="1,2,3,4,5,6,7,8,9,10,11,12,13,14"/> <StoryGroupList idList="1,2,3,4,5,6,7,8,9,10,11,12,13,14"/>
<Quest idList="6181,6359,6381,8402"/> <Quest idList="6181,6359,6381,8402"/>
@@ -147,11 +147,11 @@
<!-- 고속의 성수--> <!-- 고속의 성수-->
<InitMoney amount="0" /> <InitMoney amount="0" />
</Char> </Char>
<!-- For those that are not specifically defined earlier, this will be used to create them --> <!-- 앞에서 따로 지정되지 않은 것들은 이걸로 만들어준다 -->
<TutorialInitPos> <TutorialInitPos>
<Pos continent="9015" pos="8594.0420,-56722.7031,95.5640" dist="100" dir="180" /> <Pos continent="9015" pos="8594.0420,-56722.7031,95.5640" dist="100" dir="180" />
</TutorialInitPos> </TutorialInitPos>
<!-- The location where the character will spawn initially --> <!-- 처음에 어느 위치에 spawn될건지 -->
<InitLoc default="true"> <InitLoc default="true">
<Pos continent="13" pos="93492.7422,-88216.6406,-4523.0073" dist="100" dir="180" /> <Pos continent="13" pos="93492.7422,-88216.6406,-4523.0073" dist="100" dir="180" />
</InitLoc> </InitLoc>
+5 -5
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@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- level: This value sets the level at which a character will automatically acquire the corresponding glyph once they reach the specified level. --> <!-- level: 자동 문장 습득 레벨을 설정하는 값. 캐릭터가 설정한 레벨에 도달하면 해당 문장을 자동으로 습득한다 -->
<!-- obsolete: Marks a glyph as unused. If set to true, the glyph is not in use. --> <!-- obsolete: 사용하지 않는 문장임을 설정해 주는 값. true 일 경우 사용하지 않는 문장 -->
<!-- recommendationMargin: Defines the number of points to subtract from the maximum available glyph points before recommending the glyph. --> <!-- recommendationMargin: 최대 문장 가용 포인트에서 몇 포인트를 빼고 추천 해 줄지 설정하는 값. -->
<!-- showCrestRemainedInfoIfGreaterThan: If the current available sentence points exceed the specified value, a pop-up will display "Many skill glyph points remaining." --> <!-- showCrestRemainedInfoIfGreaterThan: 현재 문장 가용 포인트가 지정된 숫자를 초과했으면 안내창에 '스킬 문장 많이 남아있음' 보여준다. -->
<!-- recommendationPriority: The priority of glyph recommendations. Higher values mean the glyph will be recommended earlier. If not set or set to 0, it will not be recommended. --> <!-- recommendationPriority: 문장 추천 순서. 큰 값일수록 먼저 추천된다. 설정 되지 않거나 0이면 추천되지 않음. -->
<CrestData recommendationMargin="0" showCrestRemainedInfoIfGreaterThan="6"> <CrestData recommendationMargin="0" showCrestRemainedInfoIfGreaterThan="6">
<CrestItem id="21000" class="warrior" takePoint="4" grade="0" level="20" parentId="0" recommendationPriority="500" passivityLink="21000" /> <CrestItem id="21000" class="warrior" takePoint="4" grade="0" level="20" parentId="0" recommendationPriority="500" passivityLink="21000" />
<CrestItem id="21001" class="warrior" takePoint="4" grade="0" level="20" parentId="0" recommendationPriority="400" passivityLink="21001" /> <CrestItem id="21001" class="warrior" takePoint="4" grade="0" level="20" parentId="0" recommendationPriority="400" passivityLink="21001" />
+4 -4
View File
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<CriRateAdjustByWeapon> <CriRateAdjustByWeapon>
<!-- This feature increases the critical hit chance when attacking a monster of the specified level and type upon using a specific item. --> <!-- 특정 아이템 사용 시 설정한 레벨, 타입의 몬스터 공격 시 치명타 확률이 추가로 증가하는 기능 -->
<!-- Setting it to 0.4 will increase the critical hit chance by 40%. --> <!-- 0.4로 설정할 경우 치명타가 40% 증가되도록 설정 -->
<!-- However, based on QA testing results, it was confirmed that the actual increase was around 60% (BTS 92355). --> <!-- 단, 실제 QA 테스트 결과는 60% 정도 가량 증가한 것으로 확인 되었음(BTS 92355) -->
<!-- Isren Series --> <!-- 이스렌 시리즈 -->
<CommonSetting useLimitContinent="116,117"/> <CommonSetting useLimitContinent="116,117"/>
<CriRateSet itemTemplateId="91001" monsterTypeList="NORMAL,FREENAMED" > <CriRateSet itemTemplateId="91001" monsterTypeList="NORMAL,FREENAMED" >
<CriRate monsterLevel="13" rate="0.4"/> <CriRate monsterLevel="13" rate="0.4"/>
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<CustomExItem> <CustomExItem>
<!-- The item and the part ID can be found through the item ID, but both are inputted for the sake of processing and data entry. --> <!-- 아이템 아이로 파츠 아이디를 찾을 수 있지만 작업 및 데이터 입력을 고려하여 둘다 입력하도록 하였음.-->
<ItemData> <ItemData>
<Item id="131379" partId="617586" customizingName="" param="Message" maxLen="8" color="#ffffff" fontSize="65"/> <Item id="131379" partId="617586" customizingName="" param="Message" maxLen="8" color="#ffffff" fontSize="65"/>
<Item id="131380" partId="617587" customizingName="" param="Message" maxLen="8" color="#ffffff" fontSize="65"/> <Item id="131380" partId="617587" customizingName="" param="Message" maxLen="8" color="#ffffff" fontSize="65"/>
+30 -29
View File
@@ -1,49 +1,50 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- <!--
Effect reset at a specific point in time (move to the next effect) 특정 시점에 효과 리셋 (다음 효과로 넘어감)
Applied to the entire world (not dependent on individual status) 월드 전체에 적용됨 (개인 상태와 상관 없음)
Event effects are displayed as system messages upon world connection 월드 접속 시 이벤트 효과를 메시지로 출력(시스템메시지)
- SMT_DAILYEVENT_SUNDAY ~ SMT_DAILYEVENT_SATURDAY - SMT_DAILYEVENT_SUNDAY ~ SMT_DAILYEVENT_SATURDAY
Active effects are displayed as abnormality icons 활성화 되어 있는 효과는 이상상태 아이콘으로 표시
- It may be a good idea to apply an empty abnormality - 빈 이상상태 하나를 적용하는게 좋을 듯
Multiple effects can be applied in a day 하루에 1개 이상의 효과가 적용 가능 해야함
Event effect list: 이벤트 효과 리스트
* Field monster experience increase (Abnormality) * 필드 몬스터 경험치 상승 (Abnormality)
* Field monster drop gold increase (Abnormality) * 필드 몬스터 드랍 골드 상승 (Abnormality)
* Reputation points, reputation experience increase (Abnormality) * 평판 포인트, 평판 경험치 상승 (Abnormality)
- abnormalityList = "AbnormalityId_1, AbnormalityId_2, AbnormalityId_3" - abnormalityList = "이상상태Id_1, 이상상태Id_2, 이상상태Id_3"
* Dungeon enchant item drop rate increase (DungeonEnchantItemDrop) * 인던 강화 아이템 드랍 확률 상승 (DungeonEnchantItemDrop)
- Drop rate = existing rate + bonusDropProb - 드랍 확률 = 기존 확률 + bonusDropProb
* Dungeon masterpiece item drop rate increase (DungeonMasterpieceDrop) * 인던 명품 아이템 드랍 확률 상승 (DungeonMasterpieceDrop)
- Drop rate = existing rate + bonusDropProb - 드랍 확률 = 기존 확률 + bonusDropProb
* Enchant success rate increase (Enchant) * 강화 확률 상승 (Enchant)
- Success rate = existing rate + bonusSuccessProb - 강화 성공 확률 = 기존 확률 + bonusSuccessProb
* Gathering quantity increase (Gathering) * 채집 수량 상승 (Gathering)
- Gathering count = existing count * bonusCountRate - 채집 갯수 = 기존 갯수 * bonusCountRate
* Dungeon cooldown reduction (DungeonCooltime) * 던전 쿨타임 감소 (DungeonCooltime)
- Cooldown = existing cooldown * (1 - HuntingZone event reduction) * (1 - decreaseRate) - 쿨타임 = 기존 쿨타임 * (1 - 헌팅존 이벤트 감소) * (1 - decreaseRate)
* Increase in the maximum number of daily quests (DailyQuest) * 일일퀘스트 최대 개수 증가 (DailyQuest)
- Maximum count = existing count * bonusLimitAccomplishCountRate - 최대 개수 = 기존 개수 * bonusLimitAccomplishCountRate
* Reputation points increase (Reputation) * 평판 포인트 증가 (Reputation)
- Acquired reputation points = base points * (bonusPointRate) - 획득 평판 포인트 = 기본 획득 포인트 * (bonusPointRate)
- 레어 몬스터 출현 확률 상승(레어 몬스터 시스템 완성 후) (1)
- 거래 중개소 수수료 하락 (n)
- Rare monster spawn rate increase (after the completion of the rare monster system) (1)
- Trading post commission decrease (n)
--> -->
<!-- Korea Live 2014/6/1~6/7 Weekday Buff Event -->
<!--한국라이브 2014/6/1~6/7 요일버프 이벤트-->
<DailyEvent enable="false"> <DailyEvent enable="false">
<Time resetHour="6" /> <!-- resetHour is based on local time --> <Time resetHour="6" /> <!-- resetHour local time 기준으로 -->
<!-- Sunday --><!--카이아의 가호--> <!-- Sunday --><!--카이아의 가호-->
<DayOfWeek index="1"> <DayOfWeek index="1">
+9 -98
View File
@@ -2,13 +2,11 @@
<DailyQuest> <DailyQuest>
<DailyQuestData limitAccomplishCount="10" resetHour="7"> <DailyQuestData limitAccomplishCount="10" resetHour="7">
<!-- Invalesco --> <!-- 601 아르곤 연구소 세력 일퀘 등장 -->
<ReputationQuest id="601" name="@npcguild:601" resetIntevalDay="1" resetHour="7" questGiveMethod="random"> <ReputationQuest id="601" name="@npcguild:601" resetIntevalDay="1" resetHour="7" questGiveMethod="random">
<!-- Hostile -->
<Quest grade="1" name="@reputation:1" giveCount="0" id=""/> <Quest grade="1" name="@reputation:1" giveCount="0" id=""/>
<!-- Suspicious -->
<Quest grade="2" name="@reputation:2" giveCount="2" id=" <Quest grade="2" name="@reputation:2" giveCount="2" id="
60101,16; 60101,16;
60104,17; 60104,17;
@@ -17,7 +15,6 @@
60109,17; 60109,17;
60110,17"/> 60110,17"/>
<!-- Apprehensive -->
<Quest grade="3" name="@reputation:3" giveCount="2" id=" <Quest grade="3" name="@reputation:3" giveCount="2" id="
60101,16; 60101,16;
60104,17; 60104,17;
@@ -26,7 +23,6 @@
60109,17; 60109,17;
60110,17"/> 60110,17"/>
<!-- Wavering -->
<Quest grade="4" name="@reputation:4" giveCount="3" id=" <Quest grade="4" name="@reputation:4" giveCount="3" id="
60101,10; 60101,10;
60104,10; 60104,10;
@@ -38,7 +34,6 @@
60106,12; 60106,12;
60107,12"/> 60107,12"/>
<!-- Neutral -->
<Quest grade="5" name="@reputation:5" giveCount="3" id=" <Quest grade="5" name="@reputation:5" giveCount="3" id="
60101,10; 60101,10;
60104,10; 60104,10;
@@ -50,7 +45,6 @@
60106,12; 60106,12;
60107,12"/> 60107,12"/>
<!-- Favorable -->
<Quest grade="6" name="@reputation:6" giveCount="4" id=" <Quest grade="6" name="@reputation:6" giveCount="4" id="
60101,7; 60101,7;
60104,7; 60104,7;
@@ -65,7 +59,6 @@
60112,10; 60112,10;
60113,10"/> 60113,10"/>
<!-- Friendly -->
<Quest grade="7" name="@reputation:7" giveCount="5" id=" <Quest grade="7" name="@reputation:7" giveCount="5" id="
60101,6; 60101,6;
60104,6; 60104,6;
@@ -83,7 +76,6 @@
60114,7; 60114,7;
60115,7"/> 60115,7"/>
<!-- Trusted -->
<Quest grade="8" name="@reputation:8" giveCount="5" id=" <Quest grade="8" name="@reputation:8" giveCount="5" id="
60101,6; 60101,6;
60104,6; 60104,6;
@@ -101,7 +93,6 @@
60114,7; 60114,7;
60115,7"/> 60115,7"/>
<!-- Revered -->
<Quest grade="9" name="@reputation:9" giveCount="5" id=" <Quest grade="9" name="@reputation:9" giveCount="5" id="
60101,6; 60101,6;
60104,6; 60104,6;
@@ -121,13 +112,11 @@
</ReputationQuest> </ReputationQuest>
<!-- Shariar --> <!-- 602 카노비아 유격대 세력 일퀘 등장 -->
<ReputationQuest id="602" name="@npcguild:602" resetIntevalDay="1" resetHour="7" questGiveMethod="random"> <ReputationQuest id="602" name="@npcguild:602" resetIntevalDay="1" resetHour="7" questGiveMethod="random">
<!-- Hostile -->
<Quest grade="1" name="@reputation:1" giveCount="0" id=""/> <Quest grade="1" name="@reputation:1" giveCount="0" id=""/>
<!-- Suspicious -->
<Quest grade="2" name="@reputation:2" giveCount="2" id=" <Quest grade="2" name="@reputation:2" giveCount="2" id="
60201,16; 60201,16;
60202,17; 60202,17;
@@ -136,7 +125,6 @@
60206,17; 60206,17;
60209,17"/> 60209,17"/>
<!-- Apprehensive -->
<Quest grade="3" name="@reputation:3" giveCount="2" id=" <Quest grade="3" name="@reputation:3" giveCount="2" id="
60201,16; 60201,16;
60202,17; 60202,17;
@@ -145,7 +133,6 @@
60206,17; 60206,17;
60209,17"/> 60209,17"/>
<!-- Wavering -->
<Quest grade="4" name="@reputation:4" giveCount="3" id=" <Quest grade="4" name="@reputation:4" giveCount="3" id="
60201,10; 60201,10;
60202,10; 60202,10;
@@ -157,7 +144,6 @@
60208,12; 60208,12;
60210,12"/> 60210,12"/>
<!-- Neutral -->
<Quest grade="5" name="@reputation:5" giveCount="3" id=" <Quest grade="5" name="@reputation:5" giveCount="3" id="
60201,10; 60201,10;
60202,10; 60202,10;
@@ -169,7 +155,6 @@
60208,12; 60208,12;
60210,12"/> 60210,12"/>
<!-- Favorable -->
<Quest grade="6" name="@reputation:6" giveCount="4" id=" <Quest grade="6" name="@reputation:6" giveCount="4" id="
60201,7; 60201,7;
60202,7; 60202,7;
@@ -184,7 +169,6 @@
60213,10; 60213,10;
60215,10"/> 60215,10"/>
<!-- Friendly -->
<Quest grade="7" name="@reputation:7" giveCount="5" id=" <Quest grade="7" name="@reputation:7" giveCount="5" id="
60201,6; 60201,6;
60202,6; 60202,6;
@@ -202,7 +186,6 @@
60212,7; 60212,7;
60214,7"/> 60214,7"/>
<!-- Trusted -->
<Quest grade="8" name="@reputation:8" giveCount="5" id=" <Quest grade="8" name="@reputation:8" giveCount="5" id="
60201,6; 60201,6;
60202,6; 60202,6;
@@ -220,7 +203,6 @@
60212,7; 60212,7;
60214,7"/> 60214,7"/>
<!-- Revered -->
<Quest grade="9" name="@reputation:9" giveCount="5" id=" <Quest grade="9" name="@reputation:9" giveCount="5" id="
60201,6; 60201,6;
60202,6; 60202,6;
@@ -240,13 +222,11 @@
</ReputationQuest> </ReputationQuest>
<!-- Valsekyr Hunt --> <!-- 603 아르곤 헌터 세력 일퀘 등장 -->
<ReputationQuest id="603" name="@npcguild:603" resetIntevalDay="1" resetHour="7" questGiveMethod="random"> <ReputationQuest id="603" name="@npcguild:603" resetIntevalDay="1" resetHour="7" questGiveMethod="random">
<!-- Hostile -->
<Quest grade="1" name="@reputation:1" giveCount="0" id=""/> <Quest grade="1" name="@reputation:1" giveCount="0" id=""/>
<!-- Suspicious -->
<Quest grade="2" name="@reputation:2" giveCount="2" id=" <Quest grade="2" name="@reputation:2" giveCount="2" id="
60301,16; 60301,16;
60302,17; 60302,17;
@@ -255,7 +235,6 @@
60305,17; 60305,17;
60306,17"/> 60306,17"/>
<!-- Apprehensive -->
<Quest grade="3" name="@reputation:3" giveCount="2" id=" <Quest grade="3" name="@reputation:3" giveCount="2" id="
60301,16; 60301,16;
60302,17; 60302,17;
@@ -264,7 +243,6 @@
60305,17; 60305,17;
60306,17"/> 60306,17"/>
<!-- Wavering -->
<Quest grade="4" name="@reputation:4" giveCount="2" id=" <Quest grade="4" name="@reputation:4" giveCount="2" id="
60301,16; 60301,16;
60302,17; 60302,17;
@@ -273,7 +251,6 @@
60305,17; 60305,17;
60306,17"/> 60306,17"/>
<!-- Neutral -->
<Quest grade="5" name="@reputation:5" giveCount="2" id=" <Quest grade="5" name="@reputation:5" giveCount="2" id="
60301,16; 60301,16;
60302,17; 60302,17;
@@ -282,7 +259,6 @@
60305,17; 60305,17;
60306,17"/> 60306,17"/>
<!-- Favorable -->
<Quest grade="6" name="@reputation:6" giveCount="2" id=" <Quest grade="6" name="@reputation:6" giveCount="2" id="
60301,16; 60301,16;
60302,17; 60302,17;
@@ -291,7 +267,6 @@
60305,17; 60305,17;
60306,17"/> 60306,17"/>
<!-- Friendly -->
<Quest grade="7" name="@reputation:7" giveCount="2" id=" <Quest grade="7" name="@reputation:7" giveCount="2" id="
60301,16; 60301,16;
60302,17; 60302,17;
@@ -300,7 +275,6 @@
60305,17; 60305,17;
60306,17"/> 60306,17"/>
<!-- Trusted -->
<Quest grade="8" name="@reputation:8" giveCount="2" id=" <Quest grade="8" name="@reputation:8" giveCount="2" id="
60301,16; 60301,16;
60302,17; 60302,17;
@@ -309,7 +283,6 @@
60305,17; 60305,17;
60306,17"/> 60306,17"/>
<!-- Revered -->
<Quest grade="9" name="@reputation:9" giveCount="2" id=" <Quest grade="9" name="@reputation:9" giveCount="2" id="
60301,16; 60301,16;
60302,17; 60302,17;
@@ -320,13 +293,11 @@
</ReputationQuest> </ReputationQuest>
<!-- Hyderad Legacy --> <!-- 604 미마스 세력 일퀘 등장 -->
<ReputationQuest id="604" name="@npcguild:604" resetIntevalDay="1" resetHour="7" questGiveMethod="random"> <ReputationQuest id="604" name="@npcguild:604" resetIntevalDay="1" resetHour="7" questGiveMethod="random">
<!-- Hostile -->
<Quest grade="1" name="@reputation:1" giveCount="0" id=""/> <Quest grade="1" name="@reputation:1" giveCount="0" id=""/>
<!-- Suspicious -->
<Quest grade="2" name="@reputation:2" giveCount="2" id=" <Quest grade="2" name="@reputation:2" giveCount="2" id="
60402,16; 60402,16;
60403,17; 60403,17;
@@ -335,7 +306,6 @@
60404,17; 60404,17;
60405,17"/> 60405,17"/>
<!-- Apprehensive -->
<Quest grade="3" name="@reputation:3" giveCount="2" id=" <Quest grade="3" name="@reputation:3" giveCount="2" id="
60402,16; 60402,16;
60403,17; 60403,17;
@@ -344,7 +314,6 @@
60404,17; 60404,17;
60405,17"/> 60405,17"/>
<!-- Wavering -->
<Quest grade="4" name="@reputation:4" giveCount="3" id=" <Quest grade="4" name="@reputation:4" giveCount="3" id="
60402,10; 60402,10;
60403,10; 60403,10;
@@ -356,7 +325,6 @@
60411,12; 60411,12;
60413,12"/> 60413,12"/>
<!-- Neutral -->
<Quest grade="5" name="@reputation:5" giveCount="3" id=" <Quest grade="5" name="@reputation:5" giveCount="3" id="
60402,10; 60402,10;
60403,10; 60403,10;
@@ -368,7 +336,6 @@
60411,12; 60411,12;
60413,12"/> 60413,12"/>
<!-- Favorable -->
<Quest grade="6" name="@reputation:6" giveCount="4" id=" <Quest grade="6" name="@reputation:6" giveCount="4" id="
60417,7; 60417,7;
60403,7; 60403,7;
@@ -383,7 +350,6 @@
60410,10; 60410,10;
60414,10"/> 60414,10"/>
<!-- Friendly -->
<Quest grade="7" name="@reputation:7" giveCount="5" id=" <Quest grade="7" name="@reputation:7" giveCount="5" id="
60417,6; 60417,6;
60403,6; 60403,6;
@@ -401,7 +367,6 @@
60412,7; 60412,7;
60415,7"/> 60415,7"/>
<!-- Trusted -->
<Quest grade="8" name="@reputation:8" giveCount="5" id=" <Quest grade="8" name="@reputation:8" giveCount="5" id="
60417,6; 60417,6;
60403,6; 60403,6;
@@ -419,7 +384,6 @@
60412,7; 60412,7;
60415,7"/> 60415,7"/>
<!-- Revered -->
<Quest grade="9" name="@reputation:9" giveCount="5" id=" <Quest grade="9" name="@reputation:9" giveCount="5" id="
60417,6; 60417,6;
60403,6; 60403,6;
@@ -440,17 +404,14 @@
</ReputationQuest> </ReputationQuest>
<!--random / fair--> <!--random / fair-->
<!-- Hands of Velika --> <!-- 605 벨리카 연합회 세력 일퀘 등장 -->
<ReputationQuest id="605" name="@npcguild:605" resetIntevalDay="1" resetHour="7" questGiveMethod="random"> <ReputationQuest id="605" name="@npcguild:605" resetIntevalDay="1" resetHour="7" questGiveMethod="random">
<!-- Hostile -->
<Quest grade="1" name="@reputation:1" giveCount="1" id=" <Quest grade="1" name="@reputation:1" giveCount="1" id="
60501,25; 60501,25;
60506,25; 60506,25;
60511,25; 60511,25;
60520,25"/> 60520,25"/>
<!-- Suspicious -->
<Quest grade="2" name="@reputation:2" giveCount="2" id=" <Quest grade="2" name="@reputation:2" giveCount="2" id="
60501,20; 60501,20;
60506,20; 60506,20;
@@ -458,7 +419,6 @@
60520,20; 60520,20;
60512,20"/> 60512,20"/>
<!-- Apprehensive -->
<Quest grade="3" name="@reputation:3" giveCount="2" id=" <Quest grade="3" name="@reputation:3" giveCount="2" id="
60501,15; 60501,15;
60506,17; 60506,17;
@@ -467,7 +427,6 @@
60513,17; 60513,17;
60520,17"/> 60520,17"/>
<!-- Wavering -->
<Quest grade="4" name="@reputation:4" giveCount="3" id=" <Quest grade="4" name="@reputation:4" giveCount="3" id="
60501,10; 60501,10;
60502,10; 60502,10;
@@ -480,7 +439,6 @@
60520,10; 60520,10;
60521,10"/> 60521,10"/>
<!-- Neutral -->
<Quest grade="5" name="@reputation:5" giveCount="3" id=" <Quest grade="5" name="@reputation:5" giveCount="3" id="
60501,9; 60501,9;
60502,9; 60502,9;
@@ -494,7 +452,6 @@
60520,9; 60520,9;
60521,10"/> 60521,10"/>
<!-- Favorable -->
<Quest grade="6" name="@reputation:6" giveCount="4" id=" <Quest grade="6" name="@reputation:6" giveCount="4" id="
60501,8; 60501,8;
60502,8; 60502,8;
@@ -509,7 +466,6 @@
60520,9; 60520,9;
60521,9"/> 60521,9"/>
<!-- Friendly -->
<Quest grade="7" name="@reputation:7" giveCount="4" id=" <Quest grade="7" name="@reputation:7" giveCount="4" id="
60501,6; 60501,6;
60502,6; 60502,6;
@@ -528,7 +484,6 @@
60521,7; 60521,7;
60522,7"/> 60522,7"/>
<!-- Trusted -->
<Quest grade="8" name="@reputation:8" giveCount="5" id=" <Quest grade="8" name="@reputation:8" giveCount="5" id="
60501,5; 60501,5;
60502,5; 60502,5;
@@ -551,7 +506,6 @@
60522,5; 60522,5;
60523,5"/> 60523,5"/>
<!-- Revered -->
<Quest grade="9" name="@reputation:9" giveCount="5" id=" <Quest grade="9" name="@reputation:9" giveCount="5" id="
60501,4; 60501,4;
60502,4; 60502,4;
@@ -580,36 +534,25 @@
</ReputationQuest> </ReputationQuest>
<!-- Agnitor --> <!-- 606 인셉토르리마 세력 일퀘 등장 -->
<ReputationQuest id="606" name="@npcguild:606" resetIntevalDay="1" resetHour="7" questGiveMethod="random"> <ReputationQuest id="606" name="@npcguild:606" resetIntevalDay="1" resetHour="7" questGiveMethod="random">
<!-- Hostile -->
<Quest grade="1" name="@reputation:1" giveCount="0" id=""/> <Quest grade="1" name="@reputation:1" giveCount="0" id=""/>
<!-- Suspicious -->
<Quest grade="2" name="@reputation:2" giveCount="0" id=""/> <Quest grade="2" name="@reputation:2" giveCount="0" id=""/>
<!-- Apprehensive -->
<Quest grade="3" name="@reputation:3" giveCount="0" id=""/> <Quest grade="3" name="@reputation:3" giveCount="0" id=""/>
<!-- Wavering -->
<Quest grade="4" name="@reputation:4" giveCount="0" id=""/> <Quest grade="4" name="@reputation:4" giveCount="0" id=""/>
<!-- Neutral -->
<Quest grade="5" name="@reputation:5" giveCount="1" id=" <Quest grade="5" name="@reputation:5" giveCount="1" id="
60601,25; 60601,25;
60602,25; 60602,25;
60603,25; 60603,25;
60604,25"/> 60604,25"/>
<!-- Favorable -->
<Quest grade="6" name="@reputation:6" giveCount="1" id=" <Quest grade="6" name="@reputation:6" giveCount="1" id="
60601,25; 60601,25;
60602,25; 60602,25;
60603,25; 60603,25;
60604,25"/> 60604,25"/>
<!-- Friendly -->
<Quest grade="7" name="@reputation:7" giveCount="2" id=" <Quest grade="7" name="@reputation:7" giveCount="2" id="
60601,16; 60601,16;
60602,17; 60602,17;
@@ -618,7 +561,6 @@
60605,17; 60605,17;
60606,17"/> 60606,17"/>
<!-- Trusted -->
<Quest grade="8" name="@reputation:8" giveCount="2" id=" <Quest grade="8" name="@reputation:8" giveCount="2" id="
60601,16; 60601,16;
60602,17; 60602,17;
@@ -627,7 +569,6 @@
60605,17; 60605,17;
60606,17"/> 60606,17"/>
<!-- Revered -->
<Quest grade="9" name="@reputation:9" giveCount="2" id=" <Quest grade="9" name="@reputation:9" giveCount="2" id="
60601,16; 60601,16;
60602,17; 60602,17;
@@ -638,28 +579,23 @@
</ReputationQuest> </ReputationQuest>
<!-- Unified Theory Institute --> <!-- 607 마도 공학 연구 세력 일퀘 등장 -->
<ReputationQuest id="607" name="@npcguild:607" resetIntevalDay="1" resetHour="7" questGiveMethod="random"> <ReputationQuest id="607" name="@npcguild:607" resetIntevalDay="1" resetHour="7" questGiveMethod="random">
<!-- Hostile -->
<Quest grade="1" name="@reputation:1" giveCount="1" id=" <Quest grade="1" name="@reputation:1" giveCount="1" id="
60701,70; 60701,70;
60702,30"/> 60702,30"/>
<!-- Suspicious -->
<Quest grade="2" name="@reputation:2" giveCount="2" id=" <Quest grade="2" name="@reputation:2" giveCount="2" id="
60701,50; 60701,50;
60702,50; 60702,50;
60703,0"/> 60703,0"/>
<!-- Apprehensive -->
<Quest grade="3" name="@reputation:3" giveCount="2" id=" <Quest grade="3" name="@reputation:3" giveCount="2" id="
60701,25; 60701,25;
60702,25; 60702,25;
60703,0; 60703,0;
60704,50"/> 60704,50"/>
<!-- Wavering -->
<Quest grade="4" name="@reputation:4" giveCount="3" id=" <Quest grade="4" name="@reputation:4" giveCount="3" id="
60701,20; 60701,20;
60702,20; 60702,20;
@@ -667,7 +603,6 @@
60704,30; 60704,30;
60705,30"/> 60705,30"/>
<!-- Neutral -->
<Quest grade="5" name="@reputation:5" giveCount="3" id=" <Quest grade="5" name="@reputation:5" giveCount="3" id="
60701,15; 60701,15;
60702,15; 60702,15;
@@ -676,7 +611,6 @@
60705,25; 60705,25;
60706,25"/> 60706,25"/>
<!-- Favorable -->
<Quest grade="6" name="@reputation:6" giveCount="4" id=" <Quest grade="6" name="@reputation:6" giveCount="4" id="
60701,15; 60701,15;
60702,15; 60702,15;
@@ -687,7 +621,6 @@
60707,20; 60707,20;
60708,0"/> 60708,0"/>
<!-- Friendly -->
<Quest grade="7" name="@reputation:7" giveCount="4" id=" <Quest grade="7" name="@reputation:7" giveCount="4" id="
60701,20; 60701,20;
60702,10; 60702,10;
@@ -699,7 +632,6 @@
60708,0; 60708,0;
60709,20"/> 60709,20"/>
<!-- Trusted -->
<Quest grade="8" name="@reputation:8" giveCount="5" id=" <Quest grade="8" name="@reputation:8" giveCount="5" id="
60701,10; 60701,10;
60702,20; 60702,20;
@@ -711,7 +643,6 @@
60708,0; 60708,0;
60709,20"/> 60709,20"/>
<!-- Revered -->
<Quest grade="9" name="@reputation:9" giveCount="5" id=" <Quest grade="9" name="@reputation:9" giveCount="5" id="
60701,10; 60701,10;
60702,10; 60702,10;
@@ -726,28 +657,23 @@
</ReputationQuest> </ReputationQuest>
<!-- Jax Trust --> <!-- 608 젝스 상업 길드 세력 일퀘 등장 -->
<ReputationQuest id="608" name="@npcguild:608" resetIntevalDay="1" resetHour="7" questGiveMethod="random"> <ReputationQuest id="608" name="@npcguild:608" resetIntevalDay="1" resetHour="7" questGiveMethod="random">
<!-- Hostile -->
<Quest grade="1" name="@reputation:1" giveCount="1" id=" <Quest grade="1" name="@reputation:1" giveCount="1" id="
60801,70; 60801,70;
60802,30"/> 60802,30"/>
<!-- Suspicious -->
<Quest grade="2" name="@reputation:2" giveCount="2" id=" <Quest grade="2" name="@reputation:2" giveCount="2" id="
60801,30; 60801,30;
60802,30; 60802,30;
60803,40"/> 60803,40"/>
<!-- Apprehensive -->
<Quest grade="3" name="@reputation:3" giveCount="2" id=" <Quest grade="3" name="@reputation:3" giveCount="2" id="
60801,25; 60801,25;
60802,25; 60802,25;
60803,25; 60803,25;
60804,25"/> 60804,25"/>
<!-- Wavering -->
<Quest grade="4" name="@reputation:4" giveCount="3" id=" <Quest grade="4" name="@reputation:4" giveCount="3" id="
60801,20; 60801,20;
60802,20; 60802,20;
@@ -755,7 +681,6 @@
60804,20; 60804,20;
60805,20"/> 60805,20"/>
<!-- Neutral -->
<Quest grade="5" name="@reputation:5" giveCount="3" id=" <Quest grade="5" name="@reputation:5" giveCount="3" id="
60801,15; 60801,15;
60802,15; 60802,15;
@@ -764,7 +689,6 @@
60805,20; 60805,20;
60806,20"/> 60806,20"/>
<!-- Favorable -->
<Quest grade="6" name="@reputation:6" giveCount="4" id=" <Quest grade="6" name="@reputation:6" giveCount="4" id="
60801,10; 60801,10;
60802,10; 60802,10;
@@ -774,7 +698,6 @@
60806,20; 60806,20;
60807,20"/> 60807,20"/>
<!-- Friendly -->
<Quest grade="7" name="@reputation:7" giveCount="4" id=" <Quest grade="7" name="@reputation:7" giveCount="4" id="
60801,10; 60801,10;
60802,10; 60802,10;
@@ -785,7 +708,6 @@
60807,20; 60807,20;
60808,20"/> 60808,20"/>
<!-- Trusted -->
<Quest grade="8" name="@reputation:8" giveCount="5" id=" <Quest grade="8" name="@reputation:8" giveCount="5" id="
60801,10; 60801,10;
60802,10; 60802,10;
@@ -797,7 +719,6 @@
60808,10; 60808,10;
60809,20"/> 60809,20"/>
<!-- Revered -->
<Quest grade="9" name="@reputation:9" giveCount="5" id=" <Quest grade="9" name="@reputation:9" giveCount="5" id="
60801,10; 60801,10;
60802,10; 60802,10;
@@ -811,10 +732,8 @@
</ReputationQuest> </ReputationQuest>
<!-- Bellicarium --> <!-- 901 승리의 인도자 세력 일퀘 등장 -->
<ReputationQuest id="901" name="@npcguild:901" resetIntevalDay="1" resetHour="7" questGiveMethod="random"> <ReputationQuest id="901" name="@npcguild:901" resetIntevalDay="1" resetHour="7" questGiveMethod="random">
<!-- Hostile -->
<Quest grade="1" name="@reputation:1" giveCount="5" id=" <Quest grade="1" name="@reputation:1" giveCount="5" id="
90101,20; 90101,20;
90102,20; 90102,20;
@@ -822,7 +741,6 @@
90110,20; 90110,20;
90112,20"/> 90112,20"/>
<!-- Suspicious -->
<Quest grade="2" name="@reputation:2" giveCount="5" id=" <Quest grade="2" name="@reputation:2" giveCount="5" id="
90101,20; 90101,20;
90102,20; 90102,20;
@@ -830,7 +748,6 @@
90110,20; 90110,20;
90112,20"/> 90112,20"/>
<!-- Apprehensive -->
<Quest grade="3" name="@reputation:3" giveCount="5" id=" <Quest grade="3" name="@reputation:3" giveCount="5" id="
90101,20; 90101,20;
90102,20; 90102,20;
@@ -838,7 +755,6 @@
90110,20; 90110,20;
90112,20"/> 90112,20"/>
<!-- Wavering -->
<Quest grade="4" name="@reputation:4" giveCount="5" id=" <Quest grade="4" name="@reputation:4" giveCount="5" id="
90101,20; 90101,20;
90102,20; 90102,20;
@@ -846,7 +762,6 @@
90110,20; 90110,20;
90112,20"/> 90112,20"/>
<!-- Neutral -->
<Quest grade="5" name="@reputation:5" giveCount="5" id=" <Quest grade="5" name="@reputation:5" giveCount="5" id="
90101,20; 90101,20;
90102,20; 90102,20;
@@ -854,7 +769,6 @@
90110,20; 90110,20;
90112,20"/> 90112,20"/>
<!-- Favorable -->
<Quest grade="6" name="@reputation:6" giveCount="5" id=" <Quest grade="6" name="@reputation:6" giveCount="5" id="
90101,20; 90101,20;
90102,20; 90102,20;
@@ -862,7 +776,6 @@
90110,20; 90110,20;
90112,20"/> 90112,20"/>
<!-- Friendly -->
<Quest grade="7" name="@reputation:7" giveCount="5" id=" <Quest grade="7" name="@reputation:7" giveCount="5" id="
90101,20; 90101,20;
90102,20; 90102,20;
@@ -870,7 +783,6 @@
90110,20; 90110,20;
90112,20"/> 90112,20"/>
<!-- Trusted -->
<Quest grade="8" name="@reputation:8" giveCount="5" id=" <Quest grade="8" name="@reputation:8" giveCount="5" id="
90101,20; 90101,20;
90102,20; 90102,20;
@@ -878,7 +790,6 @@
90110,20; 90110,20;
90112,20"/> 90112,20"/>
<!-- Revered -->
<Quest grade="9" name="@reputation:9" giveCount="5" id=" <Quest grade="9" name="@reputation:9" giveCount="5" id="
90101,20; 90101,20;
90102,20; 90102,20;
+7 -7
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<DarkRiftData reserveMaxDayInAdvance="7"> <DarkRiftData reserveMaxDayInAdvance="7">
<!-- Template for each hunting zone for the Nexus --> <!-- 각 사냥터에 대한 검은 틈 Template -->
<!-- Khanovar Front --> <!-- 카노비아 전선 -->
<HuntingZone id="48" broadcastTerritoryId="4800717" closeCountdownTemplateId="2" broadcastMinLevel="58" broadcastMaxLevel="60" maxSpawnCount="4,4" extraOpenUserCount="10000" extraOpenCount="1" nonPkSectionId="8001,SWN_P,1" lastDestroySpawnNpcId="9999" destroyAbnormalityId="47681600"> <HuntingZone id="48" broadcastTerritoryId="4800717" closeCountdownTemplateId="2" broadcastMinLevel="58" broadcastMaxLevel="60" maxSpawnCount="4,4" extraOpenUserCount="10000" extraOpenCount="1" nonPkSectionId="8001,SWN_P,1" lastDestroySpawnNpcId="9999" destroyAbnormalityId="47681600">
<DarkRift id="4800001" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800737" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204802" questUserCount="120" /> <DarkRift id="4800001" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800737" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204802" questUserCount="120" />
<!--<DarkRift id="4800002" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800738" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204803" questUserCount="120"/> --> <!--<DarkRift id="4800002" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800738" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204803" questUserCount="120"/> -->
@@ -14,7 +14,7 @@
<DarkRift id="4800009" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="3" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800745" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204810" questUserCount="120" /> <DarkRift id="4800009" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="3" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800745" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204810" questUserCount="120" />
<DarkRift id="4800010" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800746" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204811" questUserCount="120" /> <DarkRift id="4800010" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4800746" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204811" questUserCount="120" />
</HuntingZone> </HuntingZone>
<!-- Argonea --> <!-- 아르고네아 -->
<HuntingZone id="49" broadcastTerritoryId="4900344" closeCountdownTemplateId="2" broadcastMinLevel="58" broadcastMaxLevel="60" maxSpawnCount="6,6" extraOpenUserCount="10000" extraOpenCount="1" nonPkSectionId="8001,SNC_A_P,7" lastDestroySpawnNpcId="9999" destroyAbnormalityId="47681600"> <HuntingZone id="49" broadcastTerritoryId="4900344" closeCountdownTemplateId="2" broadcastMinLevel="58" broadcastMaxLevel="60" maxSpawnCount="6,6" extraOpenUserCount="10000" extraOpenCount="1" nonPkSectionId="8001,SNC_A_P,7" lastDestroySpawnNpcId="9999" destroyAbnormalityId="47681600">
<DarkRift id="4900001" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900352" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204902" questUserCount="120" /> <DarkRift id="4900001" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900352" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204902" questUserCount="120" />
<DarkRift id="4900002" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900353" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204903" questUserCount="120" /> <DarkRift id="4900002" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900353" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204903" questUserCount="120" />
@@ -29,7 +29,7 @@
<DarkRift id="4900011" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900363" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204912" questUserCount="120" /> <DarkRift id="4900011" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900363" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204912" questUserCount="120" />
<!--<DarkRift id="4900012" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="3" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900364" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204913" questUserCount="120"/> --> <!--<DarkRift id="4900012" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="3" questRange="1800,2550,3300" expandInterval="1200000" territoryId="4900364" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102204913" questUserCount="120"/> -->
</HuntingZone> </HuntingZone>
<!-- Granarkus --> <!-- 카르고네아 -->
<HuntingZone id="50" broadcastTerritoryId="5000208" closeCountdownTemplateId="2" broadcastMinLevel="58" broadcastMaxLevel="60" maxSpawnCount="3,3" extraOpenUserCount="10000" extraOpenCount="1" nonPkSectionId="8001,SNC_B_P,1" lastDestroySpawnNpcId="9999" destroyAbnormalityId="47681600"> <HuntingZone id="50" broadcastTerritoryId="5000208" closeCountdownTemplateId="2" broadcastMinLevel="58" broadcastMaxLevel="60" maxSpawnCount="3,3" extraOpenUserCount="10000" extraOpenCount="1" nonPkSectionId="8001,SNC_B_P,1" lastDestroySpawnNpcId="9999" destroyAbnormalityId="47681600">
<DarkRift id="5000001" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000214" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205002" questUserCount="120" /> <DarkRift id="5000001" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000214" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205002" questUserCount="120" />
<DarkRift id="5000002" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000215" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205003" questUserCount="120" /> <DarkRift id="5000002" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="2" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000215" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205003" questUserCount="120" />
@@ -39,7 +39,7 @@
<DarkRift id="5000006" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="3" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000220" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205007" questUserCount="120" /> <DarkRift id="5000006" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="3" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000220" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205007" questUserCount="120" />
<DarkRift id="5000007" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000221" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205008" questUserCount="120" /> <DarkRift id="5000007" type="raid" respawnTime="60000" respawnRandomTime="" questCategory="1" questRange="1800,2550,3300" expandInterval="1200000" territoryId="5000221" completeBonusRatio="0.5" prepareCountdownTemplateId="3" autoPartyMatchingLevelRange="59,60" questNpcTerritoryId="102205008" questUserCount="120" />
</HuntingZone> </HuntingZone>
<!-- Template for how to summon in a specified hunting ground --> <!-- 지정된 사냥터에 대해 어떻게 소환할 것인지에 대한 Template -->
<EventGroup id="1" spawnCount="0" eventDay="0"> <EventGroup id="1" spawnCount="0" eventDay="0">
<Target> <Target>
<HuntingZone id="48" probability="0.3" baseSpawnCount="4" /> <HuntingZone id="48" probability="0.3" baseSpawnCount="4" />
@@ -124,9 +124,9 @@
<Time base="2200" randomMinute="0" lifeTime="1800000" openCountdownTemplateId="1" /> <Time base="2200" randomMinute="0" lifeTime="1800000" openCountdownTemplateId="1" />
</TimeLine> </TimeLine>
</EventGroup> </EventGroup>
<!-- Basic Template for Black Rift opened by Item or QAC (for testing) --> <!-- Item or QAC 에 의해 열리는 검은 틈 기본 Template (테스트용) -->
<Item> <Item>
<!-- Currently, the Item is not linked to ItemTemplateId, so it does not function --> <!-- 현재 Item 에 대해서는 ItemTemplateId 에 대한 연결 작업을 하지 않아 동작하지 않음 -->
<DarkRift id="9901001" type="raid" questCategory="1" questRange="1500,2250,3000" expandInterval="1200000" completeBonusRatio="0.4" autoPartyMatchingLevelRange="58,60" itemTemplateId="358" /> <DarkRift id="9901001" type="raid" questCategory="1" questRange="1500,2250,3000" expandInterval="1200000" completeBonusRatio="0.4" autoPartyMatchingLevelRange="58,60" itemTemplateId="358" />
</Item> </Item>
<QAC> <QAC>
+2 -3
View File
@@ -66,18 +66,17 @@
<!-- <Constraint continentId="9793" huntingZoneId="793" coolTimeForSupportMatching="60,30" coolTime="10" coolTimeForPartyMatching="10" coolTimeForAccountTrait="10,5" coolTimeForPartyMatchingForAccountTrait="10,5" /> --> <!-- Akasha's Hideout (Hard) --> <!-- <Constraint continentId="9793" huntingZoneId="793" coolTimeForSupportMatching="60,30" coolTime="10" coolTimeForPartyMatching="10" coolTimeForAccountTrait="10,5" coolTimeForPartyMatchingForAccountTrait="10,5" /> --> <!-- Akasha's Hideout (Hard) -->
<Constraint continentId="9711" huntingZoneId="711" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- The Abscess (Hard) --> <Constraint continentId="9711" huntingZoneId="711" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- The Abscess (Hard) -->
<Constraint continentId="9027" huntingZoneId="427" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Manaya's Core (Hard) --> <Constraint continentId="9027" huntingZoneId="427" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Manaya's Core (Hard) -->
<Constraint continentId="9057" huntingZoneId="457" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Akeron's Inferno (Hard) -->
<Constraint continentId="9916" huntingZoneId="916" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Sky Cruiser Endeavor (Hard) --> <Constraint continentId="9916" huntingZoneId="916" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Sky Cruiser Endeavor (Hard) -->
<Constraint continentId="9054" huntingZoneId="454" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Bathysmal Rise (Hard) --> <Constraint continentId="9054" huntingZoneId="454" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Bathysmal Rise (Hard) -->
<!-- Raid Dungeons --> <!-- Raid Dungeons -->
<Constraint continentId="9750" huntingZoneId="750" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Rift's Edge (10-Person) --> <Constraint continentId="9750" huntingZoneId="750" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Rift's Edge (10-Person) -->
<Constraint continentId="9050" huntingZoneId="450" enterLimitCount="1" /> <!-- Rift's Edge (Hard) (10-Person) -->
<Constraint continentId="9043" huntingZoneId="443" enterLimitCount="1" /> <!-- Wonderholme (Hard) (10-Person) --> <Constraint continentId="9043" huntingZoneId="443" enterLimitCount="1" /> <!-- Wonderholme (Hard) (10-Person) -->
<Constraint continentId="9050" huntingZoneId="450" enterLimitCount="1" /> <!-- Rift's Edge (Hard) (10-Person) -->
<Constraint continentId="9743" huntingZoneId="743" enterLimitCount="1" /> <!-- Wonderholme (10-Person) --> <Constraint continentId="9743" huntingZoneId="743" enterLimitCount="1" /> <!-- Wonderholme (10-Person) -->
<Constraint continentId="9911" huntingZoneId="911" enterLimitCount="1" /> <!-- Kelsaik's Raid (10-Person) --> <Constraint continentId="9911" huntingZoneId="911" enterLimitCount="1" /> <!-- Kelsaik's Raid (10-Person) -->
<Constraint continentId="9975" huntingZoneId="975" enterLimitCount="1" /> <!-- Kelsaik's Raid (20-Person) --> <Constraint continentId="9975" huntingZoneId="975" enterLimitCount="1" /> <!-- Kelsaik's Raid (20-Person) -->
<!-- <Constraint continentId="9757" huntingZoneId="757" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> Akeron's Inferno -->
<Constraint continentId="9057" huntingZoneId="457" enterLimitCount="1" enterLimitCountForAccountTrait="1,2" /> <!-- Akeron's Inferno (Hard) -->
<!-- Nexus --> <!-- Nexus -->
<Constraint continentId="9801" huntingZoneId="801" coolTime="120" /> <!-- Nexus Traverse --> <Constraint continentId="9801" huntingZoneId="801" coolTime="120" /> <!-- Nexus Traverse -->
+147 -211
View File
@@ -1,153 +1,30 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Dungeon continentId="9057" name="@dungeon:9057" startPos="-89028,100118,4851" exitContinentId="7014" exitPos="-54767,-40848,4377"> <Dungeon continentId="9057" name="@dungeon:9057" startPos="-89180,100038,4868" exitContinentId="7004" exitPos="102083, 73508, 2641">
<Condition type="raid" value="5" /> <Condition type="raid" value="5" />
<Condition type="maxMemberCount" value="10" /> <Condition type="maxMemberCount" value="10" />
<Condition type="levelOver" value="65" /> <Condition type="levelOver" value="65" />
<Condition type="notSolo"/>
<ClearCondition huntingZoneId="457" templateId="1004" amount="1" killCount="1"/>
<!-- 2번 일반 구간 함정 엔터 테리토리 -->
<EventGroup type="enterTerritory" uniqueId="457,75700001" repeat="false" >
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,505" patternListId="2" next="time" nextValue="3" /> <!-- 작동 -->
<EventTask type="changePatternList" targetNpcId="457,506" patternListId="2" next="none" /> <!-- 작동 -->
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="enterTerritory" uniqueId="457,75700002" repeat="false" >
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,505" patternListId="2" next="time" nextValue="3" /> <!-- 작동 -->
<EventTask type="changePatternList" targetNpcId="457,506" patternListId="2" next="none" /> <!-- 작동 -->
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 고대신의 축복 시리즈 -->
<!-- 재도전 장치 1번 -->
<!--EventGroup type="timer" timerName="벨릭의 은총1" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:9055011" style="default" next="none" />
</EventTaskGroup>
</Event>
</EventGroup-->
<!-- 재도전 장치 2번 -->
<!--EventGroup type="timer" timerName="벨릭의 은총2" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:9055012" style="default" next="none" />
</EventTaskGroup>
</Event>
</EventGroup-->
<!-- 재도전 장치 3번 -->
<!--EventGroup type="timer" timerName="벨릭의 은총3" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:9055013" style="default" next="none" />
</EventTaskGroup>
</Event>
</EventGroup-->
<!-- 1네임드 재도전 장치 -->
<!--EventGroup type="npcHp" uniqueId="457,1001" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup-->
<!-- 2네임드 재도전 장치 -->
<!--EventGroup type="npcHp" uniqueId="457,1002" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup-->
<!-- 3네임드 재도전 장치 -->
<!--EventGroup type="npcHp" uniqueId="457,1003" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup-->
<!-- 4네임드 재도전 장치 -->
<!--EventGroup type="npcHp" uniqueId="457,1004" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup-->
<EventGroup type="npcHp" uniqueId="457,203" value="0" repeat="true"> <EventGroup type="npcHp" uniqueId="457,203" value="0" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,201" patternListId="1" next="none" /> <!-- 지진 멈추기 --> <EventTask type="changePatternList" targetNpcId="457,201" patternListId="1" next="none" /> <!-- 지진 멈추기 -->
<EventTask type="changePatternList" targetNpcId="457,202" patternListId="2" next="none" /> <!-- 칼 꽂기 --> <EventTask type="changePatternList" targetNpcId="457,202" patternListId="2" next="none" /> <!-- 칼 꽂기 -->
<EventTask type="abnormality" abnormalityId="757050" target="npc" targetNpcId="457,202" turn="off" next="none" /> <EventTask type="abnormality" abnormalityId="457050" target="npc" targetNpcId="457,202" turn="off" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
<!--1네임드 스폰--> <EventGroup type="npcHp" uniqueId="457,202" value="0" repeat="true">
<EventGroup type="eliminate" territoryId="45700006"> <!--1번째 일반NPC 전투 종료 후 1네임드 스폰-->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700001" next="none"/> <!--1네임드 스폰--> <EventTask type="abnormality" abnormalityId="777029" target="player" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
<!-- 네임드 전투 시작 시 문 스폰 --> <!-- 네임드 전투 시작 시 문 스폰 -->
<EventGroup type="npcHp" uniqueId="457,1001" value="99" repeat="true"> <EventGroup type="npcState" uniqueId="457,1001" value="combat" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/> <EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
@@ -156,22 +33,20 @@
</Event> </Event>
</EventGroup> </EventGroup>
<EventGroup type="npcHp" uniqueId="457,1002" value="99" repeat="true"> <EventGroup type="npcState" uniqueId="457,1002" value="combat" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="despawn" huntingZoneId="457" territoryId="75700008" next="none" /> <!--전투 시작 시 2네임드 전투 구역으로 가는 차원의 마법석 디스폰-->
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/> <EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700028" next="none" /> <EventTask type="spawn" huntingZoneId="457" territoryId="45700028" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
<EventGroup type="npcHp" uniqueId="457,1003" value="99" repeat="true"> <EventGroup type="npcState" uniqueId="457,1003" value="combat" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/> <EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700029" next="none" /> <EventTask type="spawn" huntingZoneId="457" territoryId="45700029" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="75700009" next="none" /> <!--전투 시작 시 3네임드 전투 구역으로 가는 차원의 마법석 디스폰-->
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -179,10 +54,9 @@
<EventGroup type="none" id="413" name="문닫기" repeat="true"> <!-- 돌거인 전투 시작 연출에 넥스트 어택으로 작동 --> <EventGroup type="none" id="413" name="문닫기" repeat="true"> <!-- 돌거인 전투 시작 연출에 넥스트 어택으로 작동 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="777029" target="npc" targetNpcId="757,413" next="time" nextValue="4" /> <!-- 시간 벌기용 쓸데없는 던전 이벤트 --> <EventTask type="abnormality" abnormalityId="777029" target="npc" targetNpcId="457,413" next="time" nextValue="4" /> <!-- 시간 벌기용 쓸데없는 던전 이벤트 -->
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/> <EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700031" next="none" /> <EventTask type="spawn" huntingZoneId="457" territoryId="45700031" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="75700010" next="none" /> <!--전투 시작 시 4네임드 전투 구역으로 가는 차원의 마법석 디스폰-->
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -194,9 +68,6 @@
<EventTaskGroup> <EventTaskGroup>
<EventTask type="despawn" huntingZoneId="457" territoryId="45700026" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700026" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700027" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700027" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="45700002" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="45700014" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="75700008" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -209,11 +80,6 @@
<EventTask type="despawn" huntingZoneId="457" territoryId="45700022" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700022" next="none" />
<EventTask type="killNpc" targetNpcId="457,207" next="none" /> <EventTask type="killNpc" targetNpcId="457,207" next="none" />
<EventTask type="killNpc" targetNpcId="457,208" next="none" /> <EventTask type="killNpc" targetNpcId="457,208" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700014" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="75700007" next="time" nextValue="5" />
<EventTask type="spawn" huntingZoneId="457" territoryId="45700003" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="75700008" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="75700009" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -223,9 +89,6 @@
<EventTaskGroup> <EventTaskGroup>
<EventTask type="despawn" huntingZoneId="457" territoryId="45700029" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700029" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700030" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700030" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="45700004" next="none"/>
<EventTask type="despawn" huntingZoneId="457" territoryId="75700009" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="75700010" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -233,12 +96,7 @@
<EventGroup type="npcHp" uniqueId="457,1004" value="0" repeat="true"> <EventGroup type="npcHp" uniqueId="457,1004" value="0" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,405" patternListId="1" next="none"/>
<EventTask type="abnormality" abnormalityId="757019" target="player" turn="off" next="none"/>
<EventTask type="despawn" huntingZoneId="457" territoryId="45700031" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700031" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="75700006" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="75700010" next="time" nextValue="5" /> <!--전투 시작 시 4네임드 전투 구역으로 가는 차원의 마법석 스폰-->
<EventTask type="abnormality" abnormalityId="757019" target="player" turn="off" next="none"/>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -247,7 +105,6 @@
<EventGroup type="npcReset" uniqueId="457,1001" repeat="true"> <EventGroup type="npcReset" uniqueId="457,1001" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="despawn" huntingZoneId="457" territoryId="45700026" next="time" nextValue="5"/>
<EventTask type="despawn" huntingZoneId="457" territoryId="45700026" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700026" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
@@ -256,30 +113,12 @@
<EventGroup type="npcReset" uniqueId="457,1002" repeat="true"> <EventGroup type="npcReset" uniqueId="457,1002" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="spawn" huntingZoneId="457" territoryId="75700008" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700028" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700028" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700002" resetNpcHpDungeonTask="true" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700002" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700014" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700014" next="none" />
<EventTask type="changePatternList" targetNpcId="457,207" patternListId="1" next="none" /> <EventTask type="changePatternList" targetNpcId="457,207" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="457,208" patternListId="1" next="time" nextValue="5" /> <EventTask type="changePatternList" targetNpcId="457,208" patternListId="1" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700002" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="45700014" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="457,202" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="457" territoryId="75700008" next="none" />
<EventTask type="abnormality" abnormalityId="457056" target="player" strictly="true" aliveOnly="true" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700028" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700002" resetNpcHpDungeonTask="true" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700014" next="none" />
<EventTask type="changePatternList" targetNpcId="457,207" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="457,208" patternListId="1" next="time" nextValue="5" />
<EventTask type="spawn" huntingZoneId="457" territoryId="45700002" next="none" /> <EventTask type="spawn" huntingZoneId="457" territoryId="45700002" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="45700014" next="none" /> <EventTask type="spawn" huntingZoneId="457" territoryId="45700014" next="none" />
</EventTaskGroup> </EventTaskGroup>
@@ -289,9 +128,7 @@
<EventGroup type="npcReset" uniqueId="457,1003" repeat="true"> <EventGroup type="npcReset" uniqueId="457,1003" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="despawn" huntingZoneId="457" territoryId="45700029" next="time" nextValue="5"/>
<EventTask type="despawn" huntingZoneId="457" territoryId="45700029" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700029" next="none" />
<EventTask type="spawn" huntingZoneId="457" territoryId="75700009" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -299,19 +136,14 @@
<EventGroup type="npcReset" uniqueId="457,1004" repeat="true"> <EventGroup type="npcReset" uniqueId="457,1004" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,405" patternListId="1" next="none"/>
<EventTask type="abnormality" abnormalityId="757019" target="player" turn="off" next="none"/>
<EventTask type="despawn" huntingZoneId="457" territoryId="45700004" next="time" nextValue="10"/>
<EventTask type="abnormality" abnormalityId="757019" target="player" turn="off" next="none"/>
<EventTask type="despawn" huntingZoneId="457" territoryId="45700031" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700031" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700010" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700010" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700016" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700016" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700017" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700017" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700018" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700018" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700004" next="none" /> <EventTask type="changePatternList" targetNpcId="457,405" patternListId="1" next="none" />
<EventTask type="despawn" huntingZoneId="457" territoryId="45700031" next="none" /> <EventTask type="despawn" huntingZoneId="457" territoryId="45700004" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700004" next="none"/> <EventTask type="spawn" huntingZoneId="457" territoryId="45700004" next="none"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="75700010" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -322,7 +154,7 @@
<EventTaskGroup> <EventTaskGroup>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700001" next="none" /> <EventTask type="spawn" huntingZoneId="457" territoryId="45700001" next="none" />
<EventTask type="changePatternList" targetNpcId="457,201" patternListId="2" next="none" /> <EventTask type="changePatternList" targetNpcId="457,201" patternListId="2" next="none" />
<EventTask type="abnormality" abnormalityId="757050" target="npc" targetNpcId="457,202" next="none" /> <EventTask type="abnormality" abnormalityId="457050" target="npc" targetNpcId="457,202" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -341,7 +173,7 @@
<EventTaskGroup> <EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,207" patternListId="3" next="none" /> <EventTask type="changePatternList" targetNpcId="457,207" patternListId="3" next="none" />
<EventTask type="changePatternList" targetNpcId="457,208" patternListId="3" next="none" /> <EventTask type="changePatternList" targetNpcId="457,208" patternListId="3" next="none" />
<EventTask type="message" string="@dungeon:9057002" style="combat" next="none"/> <!-- <EventTask type="message" string="@dungeon:9057002" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="time" nextValue="20"/> <EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700020" next="none" /> <EventTask type="spawn" huntingZoneId="457" territoryId="45700020" next="none" />
</EventTaskGroup> </EventTaskGroup>
@@ -353,7 +185,7 @@
<EventTaskGroup> <EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,207" patternListId="4" next="none" /> <EventTask type="changePatternList" targetNpcId="457,207" patternListId="4" next="none" />
<EventTask type="changePatternList" targetNpcId="457,208" patternListId="4" next="none" /> <EventTask type="changePatternList" targetNpcId="457,208" patternListId="4" next="none" />
<EventTask type="message" string="@dungeon:9057003" style="combat" next="none"/> <!-- <EventTask type="message" string="@dungeon:9057003" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="time" nextValue="20"/> <EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700020" next="none" /> <EventTask type="spawn" huntingZoneId="457" territoryId="45700020" next="none" />
</EventTaskGroup> </EventTaskGroup>
@@ -365,7 +197,7 @@
<EventTaskGroup> <EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,207" patternListId="5" next="none" /> <EventTask type="changePatternList" targetNpcId="457,207" patternListId="5" next="none" />
<EventTask type="changePatternList" targetNpcId="457,208" patternListId="5" next="none" /> <EventTask type="changePatternList" targetNpcId="457,208" patternListId="5" next="none" />
<EventTask type="message" string="@dungeon:9057004" style="combat" next="none"/> <!-- <EventTask type="message" string="@dungeon:9057004" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="time" nextValue="20"/> <EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700020" next="none" /> <EventTask type="spawn" huntingZoneId="457" territoryId="45700020" next="none" />
</EventTaskGroup> </EventTaskGroup>
@@ -377,17 +209,54 @@
<EventTaskGroup> <EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,207" patternListId="6" next="none" /> <EventTask type="changePatternList" targetNpcId="457,207" patternListId="6" next="none" />
<EventTask type="changePatternList" targetNpcId="457,208" patternListId="6" next="none" /> <EventTask type="changePatternList" targetNpcId="457,208" patternListId="6" next="none" />
<EventTask type="message" string="@dungeon:9057005" style="combat" next="none"/> <!-- <EventTask type="message" string="@dungeon:9057005" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="time" nextValue="20"/> <EventTask type="despawn" huntingZoneId="457" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700020" next="none" /> <EventTask type="spawn" huntingZoneId="457" territoryId="45700020" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
<!-- 4네임드 hp 대역에 따라, 네임드 방어력 증가 -->
<!-- <EventGroup type="npcHp" uniqueId="457,1002" value="75" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="457034" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="457,1002" value="55" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="457035" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="457,1002" value="35" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="457036" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="457,1002" value="15" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="457037" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup> -->
<EventGroup type="npcHp" uniqueId="457,202" value="45" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 --> <EventGroup type="npcHp" uniqueId="457,202" value="45" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="457,1002" next="none" /> <EventTask type="abnormality" abnormalityId="457042" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/> <EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
@@ -396,7 +265,7 @@
<EventGroup type="npcHp" uniqueId="457,202" value="40" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 --> <EventGroup type="npcHp" uniqueId="457,202" value="40" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="457,1002" next="none" /> <EventTask type="abnormality" abnormalityId="457042" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/> <EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
@@ -405,7 +274,7 @@
<EventGroup type="npcHp" uniqueId="457,202" value="35" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 --> <EventGroup type="npcHp" uniqueId="457,202" value="35" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="457,1002" next="none" /> <EventTask type="abnormality" abnormalityId="457042" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/> <EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
@@ -414,7 +283,7 @@
<EventGroup type="npcHp" uniqueId="457,202" value="30" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 --> <EventGroup type="npcHp" uniqueId="457,202" value="30" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="457,1002" next="none" /> <EventTask type="abnormality" abnormalityId="457042" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/> <EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
@@ -423,7 +292,7 @@
<EventGroup type="npcHp" uniqueId="457,202" value="25" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 --> <EventGroup type="npcHp" uniqueId="457,202" value="25" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="457,1002" next="none" /> <EventTask type="abnormality" abnormalityId="457042" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/> <EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
@@ -432,7 +301,7 @@
<EventGroup type="npcHp" uniqueId="457,202" value="20" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 --> <EventGroup type="npcHp" uniqueId="457,202" value="20" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="457,1002" next="none" /> <EventTask type="abnormality" abnormalityId="457042" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/> <EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
@@ -441,7 +310,7 @@
<EventGroup type="npcHp" uniqueId="457,202" value="15" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 --> <EventGroup type="npcHp" uniqueId="457,202" value="15" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="457,1002" next="none" /> <EventTask type="abnormality" abnormalityId="457042" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/> <EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
@@ -450,13 +319,30 @@
<EventGroup type="npcHp" uniqueId="457,202" value="10" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 --> <EventGroup type="npcHp" uniqueId="457,202" value="10" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="457,1002" next="none" /> <EventTask type="abnormality" abnormalityId="457042" target="npc" targetNpcId="457,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/> <EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
<!-- <EventGroup type="eliminate" territoryId="45700014" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45302" target="npc" targetNpcId="457,1002" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<!-- <EventGroup type="none" id="201" name="이상상태 1중첩씩" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="457011" target="npc" targetNpcId="457,1002" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<EventGroup type="none" id="201" name="아케론 숨결 작동" repeat="true"> <!-- 현재 사용 안함 --> <EventGroup type="none" id="201" name="아케론 숨결 작동" repeat="true"> <!-- 현재 사용 안함 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
@@ -467,7 +353,7 @@
<EventGroup type="none" id="202" name="칼에 걸리는 Dot" repeat="true"> <EventGroup type="none" id="202" name="칼에 걸리는 Dot" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757029" target="npc" targetNpcId="457,202" next="none" /> <EventTask type="abnormality" abnormalityId="457029" target="npc" targetNpcId="457,202" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -475,17 +361,18 @@
<EventGroup type="none" id="203" name="쇠먹는괴물에게 걸리는 방어력 증가" repeat="true"> <EventGroup type="none" id="203" name="쇠먹는괴물에게 걸리는 방어력 증가" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757030" target="npc" targetNpcId="457,1002" next="none" /> <EventTask type="abnormality" abnormalityId="457030" target="npc" targetNpcId="457,1002" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
<EventGroup type="none" id="204" name="문 소환 알림" repeat="true"> <!-- 문 열리는 것으로 연결은 aI에서 지원하며 id는 207 --> <EventGroup type="none" id="204" name="문 소환" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,207" patternListId="2" next="none" /> <EventTask type="changePatternList" targetNpcId="457,207" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="457,208" patternListId="2" next="none" /> <EventTask type="changePatternList" targetNpcId="457,208" patternListId="2" next="none" />
<EventTask type="message" string="@dungeon:9057001" style="combat" next="time" nextValue="30"/> <EventTask type="message" string="@dungeon:9057001" style="combat" next="time" nextValue="30"/>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700020" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -506,33 +393,48 @@
</Event> </Event>
</EventGroup> </EventGroup>
<EventGroup type="none" id="207" name="문 소환" repeat="true"> <EventGroup type="npcHp" uniqueId="457,202" value="55" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="spawn" huntingZoneId="457" territoryId="45700020" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
<EventGroup type="npcHp" uniqueId="457,212" value="0" repeat="true"> <EventGroup type="npcHp" uniqueId="457,202" value="65" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="message" string="@dungeon:9757010" target="npc" targetNpcId="457,212" next="time" nextValue="5" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
<EventGroup type="npcHp" uniqueId="457,213" value="0" repeat="true"> <EventGroup type="npcHp" uniqueId="457,202" value="75" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="message" string="@dungeon:9757012" target="npc" targetNpcId="457,213" next="time" nextValue="5" />
<EventTask type="message" string="@dungeon:9757013" style="default" next="none" /> </EventTaskGroup>
<EventTask type="abnormality" abnormalityId="457038" target="player" next="none" /> </Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="457,202" value="85" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event>
<EventTaskGroup>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
<!-- 4네임드 돌거인 --> <!-- 4네임드 돌거인 -->
<!-- <EventGroup type="eliminate" territoryId="45700010" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,1004" patternListId="1" next="none" />
<EventTask type="killNpc" targetNpcId="457,405" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<EventGroup type="none" id="3" name="모드 알람으로 패턴 변경" repeat="true"> <EventGroup type="none" id="3" name="모드 알람으로 패턴 변경" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
@@ -545,8 +447,8 @@
<EventGroup type="npcHp" uniqueId="457,1004" value="0" repeat="true"> <!-- 4네임드 hp 0이 되면, PC 이상상태 해제 --> <EventGroup type="npcHp" uniqueId="457,1004" value="0" repeat="true"> <!-- 4네임드 hp 0이 되면, PC 이상상태 해제 -->
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757004" target="player" turn="off" next="none"/> <EventTask type="abnormality" abnormalityId="457004" target="player" turn="off" next="none"/>
<EventTask type="abnormality" abnormalityId="757005" target="player" turn="off" next="none"/> <EventTask type="abnormality" abnormalityId="457005" target="player" turn="off" next="none"/>
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -581,7 +483,7 @@
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<EventTask type="abnormality" abnormalityId="457017" target="npc" targetNpcId="457,1004" next="none" /> <EventTask type="abnormality" abnormalityId="457017" target="npc" targetNpcId="457,1004" next="none" />
<!-- <EventTask type="abnormality" abnormalityId="757022" target="npc" targetNpcId="457,1004" next="none" /> --> <EventTask type="abnormality" abnormalityId="457022" target="npc" targetNpcId="457,1004" next="none" />
<EventTask type="changePatternList" targetNpcId="457,405" patternListId="2" next="none" /> <EventTask type="changePatternList" targetNpcId="457,405" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="457,1004" patternListId="2" next="none" /> <EventTask type="changePatternList" targetNpcId="457,1004" patternListId="2" next="none" />
</EventTaskGroup> </EventTaskGroup>
@@ -593,8 +495,8 @@
<EventTaskGroup> <EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="457,405" patternListId="1" next="none" /> <EventTask type="changePatternList" targetNpcId="457,405" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="457,1004" patternListId="3" next="none" /> <EventTask type="changePatternList" targetNpcId="457,1004" patternListId="3" next="none" />
<EventTask type="abnormality" abnormalityId="757019" target="player" turn="off" next="none"/> <EventTask type="abnormality" abnormalityId="457019" target="player" turn="off" next="none"/>
<!-- <EventTask type="abnormality" abnormalityId="757022" target="npc" targetNpcId="457,1004" turn="off" next="none" /> --> <EventTask type="abnormality" abnormalityId="457022" target="npc" targetNpcId="457,1004" turn="off" next="none" />
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -602,6 +504,15 @@
<EventGroup type="none" id="407" name="돌거인 전멸기 사용" repeat="true"> <EventGroup type="none" id="407" name="돌거인 전멸기 사용" repeat="true">
<Event> <Event>
<EventTaskGroup> <EventTaskGroup>
<!-- <EventTask type="changePatternList" targetNpcId="457,404" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="457,408" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="457,409" patternListId="2" next="none" />
<EventTask type="abnormality" abnormalityId="457020" target="npc" targetNpcId="457,404" next="none" />
<EventTask type="abnormality" abnormalityId="457020" target="npc" targetNpcId="457,408" next="none" />
<EventTask type="abnormality" abnormalityId="457020" target="npc" targetNpcId="457,409" next="none" />
<EventTask type="abnormality" abnormalityId="457021" target="npc" targetNpcId="457,404" next="none" />
<EventTask type="abnormality" abnormalityId="457021" target="npc" targetNpcId="457,408" next="none" />
<EventTask type="abnormality" abnormalityId="457021" target="npc" targetNpcId="457,409" next="none" /> -->
</EventTaskGroup> </EventTaskGroup>
</Event> </Event>
</EventGroup> </EventGroup>
@@ -656,4 +567,29 @@
</Event> </Event>
</EventGroup> </EventGroup>
<!-- HP 50%에 맵 가운데로 이동한 후 투명 NPC의 텐션을 변경 하여 패턴 시작 -->
<!-- <EventGroup type="npcHp" uniqueId="711,81102" value="50" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="711,81102" patternListId="2" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<!-- <EventGroup type="none" id="17" name=" HP 50%패턴 사용을 위한 투명 NPC 패턴 변경" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="77703428" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="77703416" target="npc" targetNpcId="711,81102" next="none" />
<EventTask type="changePatternList" targetNpcId="711,81120" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="711,81123" patternListId="2" next="time" nextValue="60" />
<EventTask type="changePatternList" targetNpcId="711,81120" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="711,81123" patternListId="1" next="time" nextValue="10" />
<EventTask type="abnormality" abnormalityId="77703414" target="npc" targetNpcId="711,81102" next="time" nextValue="5" />
<EventTask type="changePatternList" targetNpcId="711,81102" patternListId="1" next="none" />
<EventTask type="abnormality" abnormalityId="77703428" target="player" turn="off" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup> -->
</Dungeon> </Dungeon>
-763
View File
@@ -1,763 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Dungeon continentId="9757" name="@dungeon:9757" startPos="-89028,100118,4851" exitContinentId="7014" exitPos="-57627,-10401,2261">
<Condition type="raid" value="5" />
<Condition type="maxMemberCount" value="10" />
<Condition type="levelOver" value="65" />
<Condition type="notSolo"/>
<ClearCondition huntingZoneId="757" templateId="1004" amount="1" killCount="1"/>
<!-- 2번 일반 구간 함정 엔터 테리토리 -->
<EventGroup type="enterTerritory" uniqueId="757,75700001" repeat="false" >
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,505" patternListId="2" next="time" nextValue="3" /> <!-- 작동 -->
<EventTask type="changePatternList" targetNpcId="757,506" patternListId="2" next="none" /> <!-- 작동 -->
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="enterTerritory" uniqueId="757,75700002" repeat="false" >
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,505" patternListId="2" next="time" nextValue="3" /> <!-- 작동 -->
<EventTask type="changePatternList" targetNpcId="757,506" patternListId="2" next="none" /> <!-- 작동 -->
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 고대신의 축폭 시리즈 -->
<!-- 재도전 장치 1번 -->
<EventGroup type="timer" timerName="벨릭의 은총1" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:9055011" style="default" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 재도전 장치 2번 -->
<EventGroup type="timer" timerName="벨릭의 은총2" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:9055012" style="default" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 재도전 장치 3번 -->
<EventGroup type="timer" timerName="벨릭의 은총3" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:9055013" style="default" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="757,1001" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="757,1002" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="757,1003" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 4네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="757,1004" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="150" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="30" next="time" nextValue="180" timerUiOff="true" />
<EventTask type="message" string="@dungeon:9029007" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="30" next="time" nextValue="0" timerUiOff="true" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,203" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,201" patternListId="1" next="none" /> <!-- 지진 멈추기 -->
<EventTask type="changePatternList" targetNpcId="757,202" patternListId="2" next="none" /> <!-- 칼 꽂기 -->
<EventTask type="abnormality" abnormalityId="757050" target="npc" targetNpcId="757,202" turn="off" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="457056" target="player" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700028" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700002" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700014" next="none" />
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="1" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700002" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700014" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 네임드 전투 시작 시 문 스폰 -->
<EventGroup type="npcHp" uniqueId="757,1001" value="99" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700026" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="99" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700028" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1003" value="99" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700029" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="413" name="문닫기" repeat="true"> <!-- 돌거인 전투 시작 연출에 넥스트 어택으로 작동 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="777029" target="npc" targetNpcId="757,413" next="time" nextValue="4" /> <!-- 시간 벌기용 쓸데없는 던전 이벤트 -->
<EventTask type="message" string="@dungeon:9057008" style="combat" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700031" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="75700009" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="75700010" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 네임드 hp 0 되었을 때 문 디스폰 -->
<EventGroup type="npcHp" uniqueId="757,1001" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700026" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700027" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700002" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700014" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="75700008" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700028" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700022" next="none" />
<EventTask type="killNpc" targetNpcId="757,207" next="none" />
<EventTask type="killNpc" targetNpcId="757,208" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700014" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="75700007" next="time" nextValue="5" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700003" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="75700008" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="75700009" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1003" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700029" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700030" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700004" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1004" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700031" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="75700006" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 네임드 리셋 -->
<EventGroup type="npcReset" uniqueId="757,1001" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700026" next="time" nextValue="5"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700026" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcReset" uniqueId="757,1002" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="eventState" stateType="EventGroup" id="204" state="stop" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700028" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700002" next="time" nextValue="10"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="2"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="2"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="2"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700014" next="none" />
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="1" next="time" nextValue="10"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700002" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700014" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcReset" uniqueId="757,1003" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700029" next="time" nextValue="5"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700029" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcReset" uniqueId="757,1004" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700031" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700010" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700016" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700017" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700018" next="none" />
<EventTask type="changePatternList" targetNpcId="757,405" patternListId="1" next="time" nextValue="5"/>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700031" next="none" />
<EventTask type="despawn" huntingZoneId="757" territoryId="45700004" next="time" nextValue="5"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700004" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="1" name="5초에 1번씩 지진 사용" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700001" next="none" />
<EventTask type="changePatternList" targetNpcId="757,201" patternListId="2" next="none" />
<EventTask type="abnormality" abnormalityId="757050" target="npc" targetNpcId="757,202" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="2" name="칼 패턴 변경" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,202" patternListId="1" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 쇠먹는괴물 -->
<EventGroup type="npcHp" uniqueId="757,1002" value="80" repeat="true"> <!-- 4네임드 hp 대역에 따라, 칼 hp 회복-->
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="3" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="3" next="none" />
<!-- <EventTask type="message" string="@dungeon:9057002" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700020" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="60" repeat="true"> <!-- 4네임드 hp 대역에 따라, 칼 hp 회복-->
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="4" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="4" next="none" />
<!-- <EventTask type="message" string="@dungeon:9057003" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700020" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="40" repeat="true"> <!-- 4네임드 hp 대역에 따라, 칼 hp 회복-->
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="5" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="5" next="none" />
<!-- <EventTask type="message" string="@dungeon:9057004" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700020" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="20" repeat="true"> <!-- 4네임드 hp 대역에 따라, 칼 hp 회복-->
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="6" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="6" next="none" />
<!-- <EventTask type="message" string="@dungeon:9057005" style="combat" next="none"/> -->
<EventTask type="despawn" huntingZoneId="757" territoryId="45700020" next="time" nextValue="20"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700020" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 4네임드 hp 대역에 따라, 네임드 방어력 증가 -->
<!-- <EventGroup type="npcHp" uniqueId="757,1002" value="75" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757034" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="55" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757035" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="35" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757036" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1002" value="15" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757037" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057006" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup> -->
<EventGroup type="npcHp" uniqueId="757,202" value="45" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="40" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="35" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="30" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="25" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="20" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="15" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="10" repeat="true"> <!-- 칼 hp 대역에 따라, 네임드 공격력 증가 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757042" target="npc" targetNpcId="757,1002" next="none" />
<EventTask type="message" string="@dungeon:9057007" style="combat" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<!-- <EventGroup type="eliminate" territoryId="45700014" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="45302" target="npc" targetNpcId="757,1002" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<!-- <EventGroup type="none" id="201" name="이상상태 1중첩씩" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757011" target="npc" targetNpcId="757,1002" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<EventGroup type="none" id="201" name="아케론 숨결 작동" repeat="true"> <!-- 현재 사용 안함 -->
<Event>
<EventTaskGroup>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="202" name="칼에 걸리는 Dot" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757029" target="npc" targetNpcId="757,202" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="203" name="쇠먹는괴물에게 걸리는 방어력 증가" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757030" target="npc" targetNpcId="757,1002" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="204" name="문 소환" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,207" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="757,208" patternListId="2" next="none" />
<EventTask type="message" string="@dungeon:9057001" style="combat" next="time" nextValue="30"/>
<EventTask type="spawn" huntingZoneId="757" territoryId="45700020" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="205" name="메테오npc 자살" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="777029" target="npc" targetNpcId="757,413" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="206" name="메테오 npc 디스폰" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700025" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="55" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event>
<EventTaskGroup>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="65" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event>
<EventTaskGroup>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="75" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event>
<EventTaskGroup>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,202" value="85" repeat="true"> <!-- 칼 hp 65%일때 버프 사용 -->
<Event>
<EventTaskGroup>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,212" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9757010" target="npc" targetNpcId="757,212" next="time" nextValue="5" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,213" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="message" string="@dungeon:9757012" target="npc" targetNpcId="757,213" next="time" nextValue="5" />
<EventTask type="message" string="@dungeon:9757013" style="default" next="none" />
<EventTask type="abnormality" abnormalityId="757038" target="player" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 4네임드 돌거인 -->
<!-- <EventGroup type="eliminate" territoryId="45700010" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,1004" patternListId="1" next="none" />
<EventTask type="killNpc" targetNpcId="757,405" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<EventGroup type="none" id="3" name="모드 알람으로 패턴 변경" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,1004" patternListId="2" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="757,1004" value="0" repeat="true"> <!-- 4네임드 hp 0이 되면, PC 이상상태 해제 -->
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757004" target="player" turn="off" next="none"/>
<EventTask type="abnormality" abnormalityId="757005" target="player" turn="off" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="402" name="이벤트 게이지 스킬 사용 텐션 변경" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,403" patternListId="1" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="403" name="회오리 삭제" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="killNpc" targetNpcId="757,407" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="404" name="돌거인 보호막 부여" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757017" target="npc" targetNpcId="757,1004" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="405" name="돌거인 보호막 부여_투명npc 공격" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="757017" target="npc" targetNpcId="757,1004" next="none" />
<!-- <EventTask type="abnormality" abnormalityId="757022" target="npc" targetNpcId="757,1004" next="none" /> -->
<EventTask type="changePatternList" targetNpcId="757,405" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="757,1004" patternListId="2" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="406" name="돌거인 보호막 부여_투명npc 기다리기" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,405" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="757,1004" patternListId="3" next="none" />
<EventTask type="abnormality" abnormalityId="757019" target="player" turn="off" next="none"/>
<!-- <EventTask type="abnormality" abnormalityId="757022" target="npc" targetNpcId="757,1004" turn="off" next="none" /> -->
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="407" name="돌거인 전멸기 사용" repeat="true">
<Event>
<EventTaskGroup>
<!-- <EventTask type="changePatternList" targetNpcId="757,404" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="757,408" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="757,409" patternListId="2" next="none" />
<EventTask type="abnormality" abnormalityId="757020" target="npc" targetNpcId="757,404" next="none" />
<EventTask type="abnormality" abnormalityId="757020" target="npc" targetNpcId="757,408" next="none" />
<EventTask type="abnormality" abnormalityId="757020" target="npc" targetNpcId="757,409" next="none" />
<EventTask type="abnormality" abnormalityId="757021" target="npc" targetNpcId="757,404" next="none" />
<EventTask type="abnormality" abnormalityId="757021" target="npc" targetNpcId="757,408" next="none" />
<EventTask type="abnormality" abnormalityId="757021" target="npc" targetNpcId="757,409" next="none" /> -->
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="408" name="랜덤하게 쫄 소환" repeat="true">
<Event>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="757" territoryId="45700010" next="none" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="757" territoryId="45700016" next="none" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="757" territoryId="45700017" next="none" />
</EventTaskGroup>
<EventTaskGroup probability="0.25">
<EventTask type="spawn" huntingZoneId="757" territoryId="45700018" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="409" name="수증기 공격" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,403" patternListId="2" next="none" />
<EventTask type="spawn" huntingZoneId="757" territoryId="45700015" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="410" name="수증기 방어" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="757" territoryId="45700015" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="411" name="아케론 숨결 공격" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,412" patternListId="2" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="none" id="412" name="아케론 숨결 방어" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="757,412" patternListId="1" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- HP 50%에 맵 가운데로 이동한 후 투명 NPC의 텐션을 변경 하여 패턴 시작 -->
<!-- <EventGroup type="npcHp" uniqueId="711,81102" value="50" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="changePatternList" targetNpcId="711,81102" patternListId="2" next="none" />
</EventTaskGroup>
</Event>
</EventGroup> -->
<!-- <EventGroup type="none" id="17" name=" HP 50%패턴 사용을 위한 투명 NPC 패턴 변경" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="77703428" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="77703416" target="npc" targetNpcId="711,81102" next="none" />
<EventTask type="changePatternList" targetNpcId="711,81120" patternListId="2" next="none" />
<EventTask type="changePatternList" targetNpcId="711,81123" patternListId="2" next="time" nextValue="60" />
<EventTask type="changePatternList" targetNpcId="711,81120" patternListId="1" next="none" />
<EventTask type="changePatternList" targetNpcId="711,81123" patternListId="1" next="time" nextValue="10" />
<EventTask type="abnormality" abnormalityId="77703414" target="npc" targetNpcId="711,81102" next="time" nextValue="5" />
<EventTask type="changePatternList" targetNpcId="711,81102" patternListId="1" next="none" />
<EventTask type="abnormality" abnormalityId="77703428" target="player" turn="off" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup> -->
</Dungeon>
+58 -75
View File
@@ -1,27 +1,22 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<DungeonNewbieBonus> <DungeonNewbieBonus>
<!-- Dungeon clear limit up to 10 times --> <!-- 인던 클리어 10회 까지 -->
<DungeonNewbieBonusCheck clearCount="10" /> <DungeonNewbieBonusCheck clearCount="10" />
<!-- Common abnormal statuses are buffs that are automatically applied when entering a dungeon, regardless of whether the player is a beginner or not. --> <!-- 공통 이상상태는 초보자 있던 없던 던전에 입장시 무조건 걸어주는 버프 -->
<!-- List of abnormal statuses used: <!-- 사용 이상상태 리스트
30 : Maximum HP increase (20%) 30 : 최대 HP 증가 (20%)
4650 : Rookie's Wings (Increases the drop rate of this instance's final boss by 25%) 4650 : 보상 상향 방출
4651 : Beginner's Luck (While a rookie is in the party, the drop rate of this instance's final boss increases by 25%) 4651 : 보상 상향 (파티)
4950 : Kaia's Protection (Crystals do not break while this effect is active, even when you die) 4950 : 크리스탈 보호
4951 : Rookie's Oversight (Resurrects you on the spot with full HP and MP. Does not stack with Grace of Resurrection, Vow of Rebirth, or Velik's Blessing.) 4951 : 즉시 부활
4952 : Kaia's Zeal (Increases Attack Power) 4952 : 공격력 상향
999001018 : Joy of Partying (The more party members you have, the more items you get. Current reward increase is 0%)
999001019 : Joy of Partying (The more party members you have, the more items you get. Current reward increase is 20%)
999001020 : Joy of Partying (The more party members you have, the more items you get. Current reward increase is 50%)
999001021 : Joy of Partying (The more party members you have, the more items you get. Current reward increase is 100%)
--> -->
<CommonAbnormality> <CommonAbnormality>
<Abnormality id="" /> <Abnormality id="" />
</CommonAbnormality> </CommonAbnormality>
<!-- Increase drop rate (release) and instant resurrection for beginners. Add drop rate increase and crystal protection status for the entire party --> <!-- 초심자에게는 드랍률 상향(방출)과 즉시 부활을. 파티 전체에게 드랍률 상향과 크리스탈 보호 이상상태 추가 -->
<DungeonList> <DungeonList>
<Dungeon id="9087" name="Bastion of Lok"> <Dungeon id="9087" name="비밀기지">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -33,7 +28,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9088" name="Sinestral Manor"> <Dungeon id="9088" name="밤피르 저택">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -45,7 +40,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9089" name="Cultists' Refuge"> <Dungeon id="9089" name="사교도 은신처">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -57,7 +52,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9979" name="Saravash's Ascent"> <Dungeon id="9979" name="자바르만 소굴">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -66,7 +61,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9071" name="Necromancer Tomb"> <Dungeon id="9071" name="사령술 연구소">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -78,7 +73,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9072" name="Golden Labyrinth"> <Dungeon id="9072" name="황금의 미궁">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -90,7 +85,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9093" name="Akasha's Hideout"> <Dungeon id="9093" name="아카샤의 은신처">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -102,7 +97,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9793" name="Akasha's Hideout (Hard)"> <Dungeon id="9793" name="아카샤의 은신처(상급)">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -114,7 +109,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9094" name="Saleron's Sky Garden"> <Dungeon id="9094" name="살레론의 공중정원">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -126,7 +121,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9076" name="Labyrinth of Terror"> <Dungeon id="9076" name="공포의 미궁">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -138,7 +133,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9073" name="Ebon Tower"> <Dungeon id="9073" name="검은 탑">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -150,7 +145,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9075" name="Kelsaik's Nest"> <Dungeon id="9075" name="켈사이크의 둥지">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -162,7 +157,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9079" name="Saravash's Ascent"> <Dungeon id="9079" name="자바르만">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -174,7 +169,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9080" name="Sigil Adstringo"> <Dungeon id="9080" name="굴라드쉬의 결계">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -186,7 +181,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9082" name="Temple of Temerity"> <Dungeon id="9082" name="철벽의 수련장">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -198,7 +193,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9773" name="Ebon Tower (Hard)"> <Dungeon id="9773" name="검은탑 (상급)">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -210,7 +205,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9775" name="Kelsaik's Nest (Hard)"> <Dungeon id="9775" name="겔사이크의 둥지(상급)">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -222,7 +217,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9776" name="Labyrinth of Terror (Hard)"> <Dungeon id="9776" name="공포의 미궁(상급)">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -234,7 +229,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9078" name="Suryati's Peak"> <Dungeon id="9078" name="비비슈의 실험실">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -246,19 +241,19 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9024" name="Fane of Kaprima"> <Dungeon id="9024" name="버려진 회당">
<BonusList /> <BonusList />
<!--Bonus Target="solo" bonusAbnormal="4951"/> <!--Bonus Target="solo" bonusAbnormal="4951"/>
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9025" name="Balder's Temple"> <Dungeon id="9025" name="발더의 신전">
<BonusList /> <BonusList />
<!--Bonus Target="solo" bonusAbnormal="4951"/> <!--Bonus Target="solo" bonusAbnormal="4951"/>
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9724" name="Fane of Kaprima (Hard)"> <Dungeon id="9724" name="버려진 회당(상급)">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -270,7 +265,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9725" name="Balder's Temple (Hard)"> <Dungeon id="9725" name="발더의 신전(상급)">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -282,7 +277,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9096" name="Sirjuka Gallery"> <Dungeon id="9096" name="실유카의 회랑">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -294,7 +289,7 @@
<Bonus Target="party" bonusAbnormal="4950"/> <Bonus Target="party" bonusAbnormal="4950"/>
<Bonus Target="party" bonusAbnormal="4952"/--> <Bonus Target="party" bonusAbnormal="4952"/-->
</Dungeon> </Dungeon>
<Dungeon id="9095" name="Crucible of Flame"> <Dungeon id="9095" name="업화의 구덩이">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -304,12 +299,12 @@
<!--Bonus Target="solo" bonusAbnormal="4951"/> <!--Bonus Target="solo" bonusAbnormal="4951"/>
<Bonus Target="party" bonusAbnormal="4950"/--> <Bonus Target="party" bonusAbnormal="4950"/-->
</Dungeon> </Dungeon>
<Dungeon id="9026" name="Argon Corpus"> <Dungeon id="9026" name="아르곤 멜디티아(하급)">
<BonusList /> <BonusList />
<!--Bonus Target="solo" bonusAbnormal="4951"/> <!--Bonus Target="solo" bonusAbnormal="4951"/>
<Bonus Target="party" bonusAbnormal="4950"/--> <Bonus Target="party" bonusAbnormal="4950"/-->
</Dungeon> </Dungeon>
<Dungeon id="9726" name="Argon Corpus (Hard)"> <Dungeon id="9726" name="아르곤 멜디티아(상급)">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -319,19 +314,19 @@
<!--Bonus Target="solo" bonusAbnormal="4951"/> <!--Bonus Target="solo" bonusAbnormal="4951"/>
<Bonus Target="party" bonusAbnormal="4950"/--> <Bonus Target="party" bonusAbnormal="4950"/-->
</Dungeon> </Dungeon>
<!-- Manaya's Core (Hard) does not provide beginner buffs. (Reward buffs are given.)--> <!-- 샨드라 상급은 초보자 버프 주지 않는다. (보상 버프는 준다.) -->
<Dungeon id="9027" name="Manaya's Core (Hard)"> <Dungeon id="9027" name="샨드라 마나이아(상급)">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
</BonusList> </BonusList>
</Dungeon> </Dungeon>
<Dungeon id="9727" name="Manaya's Core"> <Dungeon id="9727" name="샨드라 마나이아(하급)">
<BonusList /> <BonusList />
<!--Bonus Target="solo" bonusAbnormal="4951"/> <!--Bonus Target="solo" bonusAbnormal="4951"/>
<Bonus Target="party" bonusAbnormal="4950"/>--> <Bonus Target="party" bonusAbnormal="4950"/>-->
</Dungeon> </Dungeon>
<Dungeon id="9975" name="Kelsaik's Raid (20-Person)"> <Dungeon id="9975" name="폭주한 켈사이크의 성소(상급)">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4951" /> <Bonus Target="solo" bonusAbnormal="4951" />
<Bonus Target="party" bonusAbnormal="4950" /> <Bonus Target="party" bonusAbnormal="4950" />
@@ -345,7 +340,7 @@
<!--Bonus Target="solo" bonusAbnormal="4951"/> <!--Bonus Target="solo" bonusAbnormal="4951"/>
<Bonus Target="party" bonusAbnormal="4950"/--> <Bonus Target="party" bonusAbnormal="4950"/-->
</Dungeon> </Dungeon>
<Dungeon id="9911" name="Kelsaik's Raid (10-Person)"> <Dungeon id="9911" name="불안정한 켈사이크의 성소(하급)">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -356,7 +351,7 @@
<!--Bonus Target="solo" bonusAbnormal="4951"/> <!--Bonus Target="solo" bonusAbnormal="4951"/>
<Bonus Target="party" bonusAbnormal="4950"/--> <Bonus Target="party" bonusAbnormal="4950"/-->
</Dungeon> </Dungeon>
<Dungeon id="9043" name="Wonderholme (10-Person) (Hard)"> <Dungeon id="9043" name="마법사의 요새_하급">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -368,7 +363,7 @@
<DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9743" name="Wonderholme (10-Person)"> <Dungeon id="9743" name="마법사의 요새_상급">
<BonusList> <BonusList>
<Bonus Target="solo" bonusAbnormal="4650" /> <Bonus Target="solo" bonusAbnormal="4650" />
<Bonus Target="party" bonusAbnormal="4651" /> <Bonus Target="party" bonusAbnormal="4651" />
@@ -380,7 +375,7 @@
<DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9811" name="The Abscess"> <Dungeon id="9811" name="어둠의 동굴">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="4" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="4" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -389,7 +384,7 @@
<DynamicAbnormalityData MinCount="7" MaxCount="7" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="7" MaxCount="7" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9810" name="Lakan's Prison"> <Dungeon id="9810" name="라칸의 제단">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -397,7 +392,7 @@
<DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9050" name="Rift's Edge (Hard)"> <Dungeon id="9050" name="탐욕의 카슈바르 협곡">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -406,7 +401,7 @@
<DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9750" name="Rift's Edge"> <Dungeon id="9750" name="카슈바르 협곡">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -415,7 +410,7 @@
<DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9711" name="The Abscess (Hard)"> <Dungeon id="9711" name="포악한 퀴르갈의 동굴">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -423,7 +418,7 @@
<DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9808" name="Sabex Armory"> <Dungeon id="9808" name="아크데바 무기고">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -431,7 +426,7 @@
<DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9809" name="Macellarius Catacombs"> <Dungeon id="9809" name="데모크론 실험실">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -439,7 +434,7 @@
<DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9777" name="Channelworks (3-Person)"> <Dungeon id="9777" name="고대의 지하수로">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="1" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="1" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -447,7 +442,7 @@
<DynamicAbnormalityData MinCount="3" MaxCount="3" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="3" MaxCount="3" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9055" name="Ravenous Gorge (3-Person)"> <Dungeon id="9055" name="하르키아의 안식처">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="1" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="1" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -455,7 +450,7 @@
<DynamicAbnormalityData MinCount="3" MaxCount="3" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="3" MaxCount="3" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9754" name="Bathysmal Rise"> <Dungeon id="9754" name="오르카의 신전">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -463,7 +458,7 @@
<DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9054" name="Bathysmal Rise (Hard)"> <Dungeon id="9054" name="사악한 오르카의 신전">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -471,7 +466,7 @@
<DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9716" name="Sky Cruiser Endeavor"> <Dungeon id="9716" name="엘카라스 호">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -479,7 +474,7 @@
<DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9916" name="Sky Cruiser Endeavor (Hard)"> <Dungeon id="9916" name="폭풍의 엘카라스 호">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="3" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -487,7 +482,7 @@
<DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="5" MaxCount="5" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9057" name="Akeron's Inferno (Hard)"> <Dungeon id="9057" name="오만한 아케론의 염옥">
<BonusList /> <BonusList />
<DynamicAbnormalityList> <DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1" />
@@ -496,17 +491,5 @@
<DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" /> <DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1" />
</DynamicAbnormalityList> </DynamicAbnormalityList>
</Dungeon> </Dungeon>
<Dungeon id="9757" name="Akeron's Inferno">
<BonusList>
<Bonus Target="solo" bonusAbnormal="30"/>
<Bonus Target="solo" bonusAbnormal="4951"/>
</BonusList>
<DynamicAbnormalityList>
<DynamicAbnormalityData MinCount="1" MaxCount="7" AddAbnormalityIdList="999001018" AbnormalityStackCount="1"/>
<DynamicAbnormalityData MinCount="8" MaxCount="8" AddAbnormalityIdList="999001019" AbnormalityStackCount="1"/>
<DynamicAbnormalityData MinCount="9" MaxCount="9" AddAbnormalityIdList="999001020" AbnormalityStackCount="1"/>
<DynamicAbnormalityData MinCount="10" MaxCount="10" AddAbnormalityIdList="999001021" AbnormalityStackCount="1"/>
</DynamicAbnormalityList>
</Dungeon>
</DungeonList> </DungeonList>
</DungeonNewbieBonus> </DungeonNewbieBonus>
+41 -41
View File
@@ -1,111 +1,111 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <?xml version="1.0" encoding="utf-8" standalone="yes"?>
<DungeonRankCompensation> <DungeonRankCompensation>
<Dungeon id="9096" name="Sirjuka Gallery"> <Dungeon id="9096" name="수호탑디펜스">
<Property seasonPeriod="30" /> <Property seasonPeriod="30" />
<!-- 시즌 기간 --> <!-- 시즌 기간 -->
<StageData> <StageData>
<Stage grade="5"> <Stage grade="5">
<!-- 등급 --> <!-- 등급 -->
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="554" amount="2" prob="1" /> <!-- Silver Galleon --> <Compensation templateId="554" amount="2" prob="1" />
<!-- 실유카 은화 2개 --> <!-- 실유카 은화 2개 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
<Stage grade="4"> <Stage grade="4">
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="554" amount="3" prob="1" /> <!-- Silver Galleon --> <Compensation templateId="554" amount="3" prob="1" />
<!-- 실유카 은화 3개 --> <!-- 실유카 은화 3개 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
<Stage grade="3"> <Stage grade="3">
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="554" amount="4" prob="1" /> <!-- Silver Galleon --> <Compensation templateId="554" amount="4" prob="1" />
<!-- 실유카 은화 4개 --> <!-- 실유카 은화 4개 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="555" amount="1" prob="1" /> <!-- Gold Galleon --> <Compensation templateId="555" amount="1" prob="1" />
<!-- 실유카 금화 1개 --> <!-- 실유카 금화 1개 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="446" amount="1" prob="0.5" /> <!-- Refined Alkahest --> <Compensation templateId="446" amount="1" prob="0.5" />
<!-- 축복받은 단련의 가루 --> <!-- 축복받은 단련의 가루 -->
<Compensation templateId="447" amount="1" prob="0.5" /> <!-- Masterwork Alkahest --> <Compensation templateId="447" amount="1" prob="0.5" />
<!-- 축복받은 명품 단련의 가루 --> <!-- 축복받은 명품 단련의 가루 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup prob="0.32"> <CompensationGroup prob="0.32">
<Compensation templateId="20458" amount="1" prob="0.937" /> <!-- Thulsan Curio --> <Compensation templateId="20458" amount="1" prob="0.937" />
<!-- 실유카의 은빛 목걸이 공속 4% --> <!-- 실유카의 은빛 목걸이 공속 4% -->
<Compensation templateId="20459" amount="1" prob="0.0315" /> <!-- Chain of Deceit --> <Compensation templateId="20459" amount="1" prob="0.0315" />
<!-- 실유카의 금빛 목걸이 공속 6% --> <!-- 실유카의 금빛 목걸이 공속 6% -->
<Compensation templateId="50056" amount="1" prob="0.0315" /> <!-- Ghost Knight Helm --> <Compensation templateId="50056" amount="1" prob="0.0315" />
<!-- 치장성 액세서리 --> <!-- 치장성 액세서리 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
<Stage grade="2"> <Stage grade="2">
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="554" amount="5" prob="1" /> <!-- Silver Galleon --> <Compensation templateId="554" amount="5" prob="1" />
<!-- 실유카 은화 5개 --> <!-- 실유카 은화 5개 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="555" amount="2" prob="1" /> <!-- Gold Galleon --> <Compensation templateId="555" amount="2" prob="1" />
<!-- 실유카 금화 2개 --> <!-- 실유카 금화 2개 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="446" amount="2" prob="0.5" /> <!-- Refined Alkahest --> <Compensation templateId="446" amount="2" prob="0.5" />
<!-- 축복받은 단련의 가루 --> <!-- 축복받은 단련의 가루 -->
<Compensation templateId="447" amount="2" prob="0.5" /> <!-- Masterwork Alkahest --> <Compensation templateId="447" amount="2" prob="0.5" />
<!-- 축복받은 명품 단련의 가루 --> <!-- 축복받은 명품 단련의 가루 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup prob="0.54"> <CompensationGroup prob="0.54">
<Compensation templateId="20458" amount="1" prob="0.925" /> <!-- Thulsan Curio --> <Compensation templateId="20458" amount="1" prob="0.925" />
<!-- 실유카의 은빛 목걸이 공속 4% --> <!-- 실유카의 은빛 목걸이 공속 4% -->
<Compensation templateId="20459" amount="1" prob="0.0375" /> <!-- Chain of Deceit --> <Compensation templateId="20459" amount="1" prob="0.0375" />
<!-- 실유카의 금빛 목걸이 공속 6% --> <!-- 실유카의 금빛 목걸이 공속 6% -->
<Compensation templateId="50056" amount="1" prob="0.0375" /> <!-- Ghost Knight Helm --> <Compensation templateId="50056" amount="1" prob="0.0375" />
<!-- 치장성 액세서리 --> <!-- 치장성 액세서리 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
<Stage grade="1"> <Stage grade="1">
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="554" amount="6" prob="1" /> <!-- Silver Galleon --> <Compensation templateId="554" amount="6" prob="1" />
<!-- 실유카 은화 6개 --> <!-- 실유카 은화 6개 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="555" amount="3" prob="1" /> <!-- Gold Galleon --> <Compensation templateId="555" amount="3" prob="1" />
<!-- 실유카 금화 3개 --> <!-- 실유카 금화 3개 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="20458" amount="1" prob="0.9" /> <!-- Thulsan Curio --> <Compensation templateId="20458" amount="1" prob="0.9" />
<!-- 실유카의 은빛 목걸이 공속 4% --> <!-- 실유카의 은빛 목걸이 공속 4% -->
<Compensation templateId="20459" amount="1" prob="0.05" /> <!-- Chain of Deceit --> <Compensation templateId="20459" amount="1" prob="0.05" />
<!-- 실유카의 금빛 목걸이 공속 6% --> <!-- 실유카의 금빛 목걸이 공속 6% -->
<Compensation templateId="50056" amount="1" prob="0.05" /> <!-- Ghost Knight Helm --> <Compensation templateId="50056" amount="1" prob="0.05" />
<!-- 치장성 액세서리 --> <!-- 치장성 액세서리 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="446" amount="3" prob="0.5" /> <!-- Refined Alkahest --> <Compensation templateId="446" amount="3" prob="0.5" />
<!-- 축복받은 단련의 가루 --> <!-- 축복받은 단련의 가루 -->
<Compensation templateId="447" amount="3" prob="0.5" /> <!-- Masterwork Alkahest --> <Compensation templateId="447" amount="3" prob="0.5" />
<!-- 축복받은 명품 단련의 가루 --> <!-- 축복받은 명품 단련의 가루 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
</StageData> </StageData>
</Dungeon> </Dungeon>
<Dungeon id="9095" name="Crucible of Flame"> <Dungeon id="9095" name="기록 경쟁">
<Property seasonPeriod="14" seasonCalcHour="12" /> <Property seasonPeriod="14" seasonCalcHour="12" />
<!-- 시즌 기간 --> <!-- 시즌 기간 -->
<StageData> <StageData>
<Stage grade="5"> <Stage grade="5">
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="365" amount="1" prob="0.95" /> <!-- Pearl --> <Compensation templateId="365" amount="1" prob="0.95" />
<!-- 진주 --> <!-- 진주 -->
<Compensation templateId="366" amount="1" prob="0.05" /> <!-- Ruby --> <Compensation templateId="366" amount="1" prob="0.05" />
<!-- 루비 --> <!-- 루비 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="446" amount="1" prob="0.5" /> <!-- Refined Alkahest --> <Compensation templateId="446" amount="1" prob="0.5" />
<!-- 축복받은 단련의 가루 --> <!-- 축복받은 단련의 가루 -->
<Compensation templateId="447" amount="1" prob="0.5" /> <!-- Masterwork Alkahest --> <Compensation templateId="447" amount="1" prob="0.5" />
<!-- 축복받은 명품 단련의 가루 --> <!-- 축복받은 명품 단련의 가루 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
@@ -113,63 +113,63 @@
<SeasonData> <SeasonData>
<BestPointData> <BestPointData>
<CompensationGroup rankStart="1" rankEnd="5"> <CompensationGroup rankStart="1" rankEnd="5">
<Compensation templateId="369" amount="3" /> <!-- Diamond --> <Compensation templateId="369" amount="3" />
<!-- 다이아몬드 10000 * 3 --> <!-- 다이아몬드 10000 * 3 -->
<Compensation templateId="451" amount="1" /> <!-- Riding Skill: Smolder --> <Compensation templateId="451" amount="1" />
<!-- 바하르의 사자 --> <!-- 바하르의 사자 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup rankStart="6" rankEnd="10"> <CompensationGroup rankStart="6" rankEnd="10">
<Compensation templateId="369" amount="2" /> <!-- Diamond --> <Compensation templateId="369" amount="2" />
<!-- 다이아몬드 10000 * 2 --> <!-- 다이아몬드 10000 * 2 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup rankStart="11" rankEnd="15"> <CompensationGroup rankStart="11" rankEnd="15">
<Compensation templateId="369" amount="1" /> <!-- Diamond --> <Compensation templateId="369" amount="1" />
<!-- 다이아몬드 10000 * 1 --> <!-- 다이아몬드 10000 * 1 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup rankStart="16" rankEnd="30"> <CompensationGroup rankStart="16" rankEnd="30">
<Compensation templateId="368" amount="5" /> <!-- Emerald --> <Compensation templateId="368" amount="5" />
<!-- 에메랄드 1000 * 5 --> <!-- 에메랄드 1000 * 5 -->
</CompensationGroup> </CompensationGroup>
<CompensationGroup rankStart="31" rankEnd="50"> <CompensationGroup rankStart="31" rankEnd="50">
<Compensation templateId="368" amount="3" /> <!-- Emerald --> <Compensation templateId="368" amount="3" />
<!-- 에메랄드 1000 * 3 --> <!-- 에메랄드 1000 * 3 -->
</CompensationGroup> </CompensationGroup>
</BestPointData> </BestPointData>
<AccumulatePointData></AccumulatePointData> <AccumulatePointData></AccumulatePointData>
</SeasonData> </SeasonData>
</Dungeon> </Dungeon>
<Dungeon id="9047" name="Harvest Festival Hall"> <Dungeon id="9047" name="할로윈 던전">
<Property seasonPeriod="30" /> <Property seasonPeriod="30" />
<!-- 시즌 기간 --> <!-- 시즌 기간 -->
<StageData> <StageData>
<Stage grade="5"> <Stage grade="5">
<!-- 등급 --> <!-- 등급 -->
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="560" amount="2" prob="1" /> <!-- Halloween Candy --> <Compensation templateId="560" amount="2" prob="1" />
<!-- 할로윈 사탕 2개 --> <!-- 할로윈 사탕 2개 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
<Stage grade="4"> <Stage grade="4">
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="560" amount="3" prob="1" /> <!-- Halloween Candy --> <Compensation templateId="560" amount="3" prob="1" />
<!-- 할로윈 사탕 3개 --> <!-- 할로윈 사탕 3개 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
<Stage grade="3"> <Stage grade="3">
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="560" amount="4" prob="1" /> <!-- Halloween Candy --> <Compensation templateId="560" amount="4" prob="1" />
<!-- 할로윈 사탕 4개 --> <!-- 할로윈 사탕 4개 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
<Stage grade="2"> <Stage grade="2">
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="560" amount="5" prob="1" /> <!-- Halloween Candy --> <Compensation templateId="560" amount="5" prob="1" />
<!-- 할로윈 사탕 5개 --> <!-- 할로윈 사탕 5개 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
<Stage grade="1"> <Stage grade="1">
<CompensationGroup prob="1"> <CompensationGroup prob="1">
<Compensation templateId="560" amount="6" prob="1" /> <!-- Halloween Candy --> <Compensation templateId="560" amount="6" prob="1" />
<!-- 할로윈 사탕 6개 --> <!-- 할로윈 사탕 6개 -->
</CompensationGroup> </CompensationGroup>
</Stage> </Stage>
+4 -4
View File
@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <?xml version="1.0" encoding="utf-8" standalone="yes"?>
<DungeonRank continentId="9096"> <DungeonRank continentId="9096">
<Settings dbRecord="false" gameRule="point" numOfTopList="10" numOfUITopList="50" numOfUISeasonList="3" /> <Settings dbRecord="false" gameRule="point" numOfTopList="10" numOfUITopList="50" numOfUISeasonList="3" />
<!--Whether to save to the database, game mode (point, time, backtime), the number of entries displayed in the ranking list upon dungeon completion, the number of entries displayed in the UI list, the number of seasons displayed in the UI window--> <!--db저장 여부, 게임 방식(point, time, backtime), 던전 종료시 순위 리스트에 나올 개수, UI 리스트에 나올 개수, ui 창에 시즌 개수-->
<StageData> <StageData>
<!--Rewards after one round--> <!--한 판 끝나고 보상-->
<!--Rank and minimum score--> <!-- 등급 및 최저 점수-->
<Stage grade="1" minPoint="239999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909604" /> <Stage grade="1" minPoint="239999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909604" />
<Stage grade="2" minPoint="179999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909605" /> <Stage grade="2" minPoint="179999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909605" />
<Stage grade="3" minPoint="99999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909606" /> <Stage grade="3" minPoint="99999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909606" />
<Stage grade="4" minPoint="49999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909607" /> <Stage grade="4" minPoint="49999" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909607" />
<Stage grade="5" minPoint="1" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909608" /> <Stage grade="5" minPoint="1" mailSender="@DungeonRank:909601" mailTitle="@DungeonRank:909602" mailContents="@DungeonRank:909603" result="909608" />
<!--Rank and minimum score--> <!-- 등급 및 최저 점수-->
</StageData> </StageData>
<PointData> <PointData>
<TimePointData> <TimePointData>
-89
View File
@@ -1,89 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<DynamicSpawnData huntingZoneId="757">
<DynamicSpawn id="1">
<SpawnInfo territoryId="45700005"/>
</DynamicSpawn>
<DynamicSpawn id="2">
<SpawnInfo memberId="2" relativePos="0,50,0" delay="600"/>
<SpawnInfo memberId="2" relativePos="0,-50,0" delay="300"/>
<SpawnInfo memberId="2" relativePos="50,0,0" delay="0"/>
<SpawnInfo memberId="2" relativePos="-50,0,0" delay="900"/>
<SpawnInfo memberId="2" relativePos="50,50,0" delay="1200"/>
</DynamicSpawn>
<DynamicSpawn id="3">
<SpawnInfo memberId="2" relativePos="0,50,0" delay="600"/>
<SpawnInfo memberId="2" relativePos="0,-50,0" delay="300"/>
<SpawnInfo memberId="2" relativePos="50,0,0" delay="0"/>
<SpawnInfo memberId="2" relativePos="-50,0,0" delay="900"/>
<SpawnInfo memberId="2" relativePos="50,50,0" delay="1200"/>
</DynamicSpawn>
<DynamicSpawn id="4">
<SpawnInfo territoryId="45700010"/>
<SpawnInfo territoryId="45700011"/>
</DynamicSpawn>
<DynamicSpawn id="5">
<SpawnInfo territoryId="45700012"/>
</DynamicSpawn>
<DynamicSpawn id="6">
<SpawnInfo territoryId="45700013"/>
</DynamicSpawn>
<DynamicSpawn id="7">
<SpawnInfo territoryId="0"/>
</DynamicSpawn>
<DynamicSpawn id="8">
<SpawnInfo territoryId="45700012"/>
<SpawnInfo territoryId="45700013"/>
</DynamicSpawn>
<DynamicSpawn id="9">
<SpawnInfo territoryId="45700020"/>
</DynamicSpawn>
<DynamicSpawn id="10">
<SpawnInfo memberId="1" relativePos="0,0,0" delay="0"/>
</DynamicSpawn>
<DynamicSpawn id="11">
<SpawnInfo memberId="2" relativePos="0,300,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="2" relativePos="0,100,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="2" relativePos="0,0,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="2" relativePos="0,200,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="3" relativePos="0,-100,0" delay="0" despawnByOwnerDeath="true" />
</DynamicSpawn>
<DynamicSpawn id="12">
<SpawnInfo memberId="5" relativePos="0,300,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="5" relativePos="0,100,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="5" relativePos="0,0,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="5" relativePos="0,200,0" delay="0" despawnByOwnerDeath="true" />
<SpawnInfo memberId="6" relativePos="0,-100,0" delay="0" despawnByOwnerDeath="true" />
</DynamicSpawn>
<DynamicSpawn id="13">
<SpawnInfo memberId="9" relativePos="0,0,0" delay="0" despawnByOwnerDeath="false"/>
</DynamicSpawn>
<DynamicSpawn id="14">
<SpawnInfo territoryId="45700021"/>
</DynamicSpawn>
<DynamicSpawn id="15">
<SpawnInfo memberId="10" relativePos="0,0,0" delay="0" despawnByOwnerDeath="true" />
</DynamicSpawn>
<DynamicSpawn id="16">
<SpawnInfo memberId="11" relativePos="0,0,0" delay="0" despawnByOwnerDeath="true" />
</DynamicSpawn>
<DynamicSpawn id="17">
<SpawnInfo territoryId="45700023"/>
</DynamicSpawn>
<DynamicSpawn id="18">
<SpawnInfo memberId="2" relativePos="0,50,0" delay="600"/>
<SpawnInfo memberId="2" relativePos="0,-50,0" delay="300"/>
<SpawnInfo memberId="2" relativePos="50,0,0" delay="0"/>
<SpawnInfo memberId="2" relativePos="-50,0,0" delay="900"/>
<SpawnInfo memberId="2" relativePos="50,50,0" delay="1200"/>
</DynamicSpawn>
<DynamicSpawn id="19">
<SpawnInfo memberId="2" relativePos="0,50,0" delay="600"/>
<SpawnInfo memberId="2" relativePos="0,-50,0" delay="300"/>
<SpawnInfo memberId="2" relativePos="50,0,0" delay="0"/>
<SpawnInfo memberId="2" relativePos="-50,0,0" delay="900"/>
<SpawnInfo memberId="2" relativePos="50,50,0" delay="1200"/>
</DynamicSpawn>
<DynamicSpawn id="20">
<SpawnInfo territoryId="45700025"/>
</DynamicSpawn>
</DynamicSpawnData>
+9 -10
View File
@@ -2,19 +2,18 @@
<EnchantBroadCastCondition> <EnchantBroadCastCondition>
<!-- <!--
BroadCastItem@ BroadCastItem@
isUse: Whether to use this entry. If not used, the message will not appear under any circumstances. isUse : 해당 내역을 사용할지 여부. 사용하지 않으면 메시지가 어떠한 경우에도 뜨지 않는다.
broadCastItemRank: The rank of the item to be displayed. Only items of the specified rank or higher will be displayed. broadCastItemRank : 출력할 아이템의 랭크. 지정된 랭크이상의 아이템만 출력한다.
broadCastEnchantGrade: The enhancement grade for which the message will be displayed. Can be used with multiple grades (separated by commas). broadCastEnchantGrade : 메시지를 출력할 강화 단계. 중복 처리 가능하다 (콤마로 구분)
broadCastMasterpiece: Whether to display a message for masterpieces. The default is false. If the parameter is not provided, it is processed as false. broadCastMasterpiece : 명품에 대해 메시지 띄울 지 확인. default false. 파라미터가 없을 경우 false로 처리
broadCastArea: Specifies the area to display the message. broadCastArea : 출력할 영역 지정
Default: Personal range (no message displayed) Default : 개인범위(메시지 출력 없음)
Guard: Users within the same guard area Guard : 동 가드내 유저
World: Displays to the entire world World : 월드 전체 출력
ExceptionalItem@ ExceptionalItem@
itemTemplateId: A list of items to be displayed regardless of rank. itemTemplateId : 랭크와는 관계없이 띄워주고 싶은 아이템의 리스트
--> -->
<BroadCastItem isUse="TRUE" broadCastItemRank="6" broadCastEnchantGrade="12" broadCastMasterpiece="true" broadCastArea="Guard"> <BroadCastItem isUse="TRUE" broadCastItemRank="6" broadCastEnchantGrade="12" broadCastMasterpiece="true" broadCastArea="Guard">
<!--ExceptionalItem itemTemplateId="0"/--> <!--ExceptionalItem itemTemplateId="0"/-->
<!--ExceptionalItem itemTemplateId="1"/--> <!--ExceptionalItem itemTemplateId="1"/-->
+23 -24
View File
@@ -6,38 +6,37 @@
<RequiredItem rarity="2" min="9" max="18"/> <RequiredItem rarity="2" min="9" max="18"/>
<RequiredItem rarity="3" min="15" max="30"/> <RequiredItem rarity="3" min="15" max="30"/>
<ScrollItem itemTemplate="15" min="6" max="12"/> <!-- Alkahest --> <ScrollItem itemTemplate="15" min="6" max="12"/> <!--일반-->
<ScrollItem itemTemplate="446" min="6" max="12"/> <!-- Refined Alkahest --> <ScrollItem itemTemplate="446" min="6" max="12"/> <!--상급-->
<ScrollItem itemTemplate="448" min="6" max="12"/> <!-- Bound Refined Alkahest --> <ScrollItem itemTemplate="448" min="6" max="12"/> <!--보급품:상급-->
<ScrollItem itemTemplate="447" min="6" max="12"/> <!-- Masterwork Alkahest --> <ScrollItem itemTemplate="447" min="6" max="12"/> <!--명품-->
<ScrollItem itemTemplate="53" min="6" max="12"/> <!-- Retro Alkahest --> <ScrollItem itemTemplate="53" min="6" max="12"/> <!--축단-->
<ScrollItem itemTemplate="52" min="6" max="12"/> <!-- Sturdy Alkahest --> <ScrollItem itemTemplate="52" min="6" max="12"/> <!--빛단-->
<ScrollItem itemTemplate="430" min="6" max="12"/> <!-- Federation Supply: Sturdy Alkahest --> <ScrollItem itemTemplate="430" min="6" max="12"/> <!--연보:빛단-->
<ScrollItem itemTemplate="70102" min="10" max="20"/> <!-- Extensive Alkahest --> <ScrollItem itemTemplate="70102" min="10" max="20"/> <!--완단-->
<ScrollItem itemTemplate="70139" min="10" max="20"/> <!-- Veteran's Extensive Alkahest --> <ScrollItem itemTemplate="70139" min="10" max="20"/> <!--연보:완단-->
<ScrollItem itemTemplate="70141" min="80" max="120"/> <!-- Rare Alkahest --> <ScrollItem itemTemplate="70141" min="80" max="120"/> <!--진귀한 단련의 가루-->
<ScrollItem itemTemplate="139496" min="6" max="12"/> <!-- Godly Alkahest --> <ScrollItem itemTemplate="139496" min="6" max="12"/> <!--보급품 강화제-->
<ScrollItem itemTemplate="139497" min="6" max="12"/> <!-- Refined Alkahest --> <ScrollItem itemTemplate="139497" min="6" max="12"/> <!--보급품 상급 강화제-->
<ScrollItem itemTemplate="180859" min="80" max="120"/> <!-- Premium Alkahest --> <ScrollItem itemTemplate="180859" min="80" max="120"/> <!--북미 완진단-->
<ScrollItem itemTemplate="178812" min="80" max="120"/> <!-- Valuable Alkahest --> <ScrollItem itemTemplate="178812" min="80" max="120"/> <!--유럽 완진단-->
<ScrollItem itemTemplate="212746" min="80" max="120"/> <!-- Valuable Alkahest --> <ScrollItem itemTemplate="212746" min="80" max="120"/> <!--러시아 완진단-->
<ScrollItem itemTemplate="212744" min="10" max="20"/> <!-- Extensive Alkahest --> <ScrollItem itemTemplate="212744" min="10" max="20"/> <!--러시아 완단-->
<ScrollItem itemTemplate="212742" min="6" max="12"/> <!-- Refined Alkahest --> <ScrollItem itemTemplate="212742" min="6" max="12"/> <!--러시아 상급 강화제-->
<ScrollItem itemTemplate="212743" min="6" max="12"/> <!-- Masterwork Alkahest --> <ScrollItem itemTemplate="212743" min="6" max="12"/> <!--러시아 명품 강화제-->
<ScrollItem itemTemplate="212745" min="80" max="120"/> <!-- Rare Alkahest --> <ScrollItem itemTemplate="212745" min="80" max="120"/> <!--러시아 진귀한 단련의 가루-->
<ScrollItem itemTemplate="100501" min="10" max="20"/> <!--일본 완단--> <ScrollItem itemTemplate="100501" min="10" max="20"/> <!--일본 완단-->
<ScrollItem itemTemplate="100502" min="10" max="20"/> <!-- Veteran's Extensive Alkahest--> <ScrollItem itemTemplate="100502" min="10" max="20"/> <!--일본 신단-->
<!-- Data related to enhancement accelerators --> <!-- 강화 가속제 관련 데이터--> <!-- boostPoint : 지정된 값 / 10,000 을 해야 실제 보여지는 값이 됨. 현재는 4%로 설정 -->
<!-- boostPoint: The specified value should be divided by 10,000 to get the actual displayed value. Currently set to 4%. -->
<BoosterEnchantItems boosterWaitingTime="1000" boosterSocialAction="37" boosterSuccessAction="20" exceptionItemList="19151, 19152, 19153, 19154, 19155, 19156, 19157, 19158, 19159, 19160, 19161 ,19162, 19163, 19164, 19165, 19166, 19167"> <BoosterEnchantItems boosterWaitingTime="1000" boosterSocialAction="37" boosterSuccessAction="20" exceptionItemList="19151, 19152, 19153, 19154, 19155, 19156, 19157, 19158, 19159, 19160, 19161 ,19162, 19163, 19164, 19165, 19166, 19167">
<BoosterEnchantItem itemTemplateId="139178" boostPoint="400" rankList="14,15" partsList="WEAPON"/> <!-- Enchantment-accelerator --> <BoosterEnchantItem itemTemplateId="139178" boostPoint="400" rankList="14,15" partsList="WEAPON"/>
<BoosterEnchantItem itemTemplateId="139227" boostPoint="400" rankList="14" partsList="BODY, HANDS, FEET"/> <!-- Armor Enchantment Catalyst [Tier 4] --> <BoosterEnchantItem itemTemplateId="139227" boostPoint="400" rankList="14" partsList="BODY, HANDS, FEET"/>
</BoosterEnchantItems> </BoosterEnchantItems>
</EnchantEquipmentBalance> </EnchantEquipmentBalance>
+1 -2
View File
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<EquipmentSetData> <EquipmentSetData>
<!-- <!--INVTYPE_NON_EQUIP, ///< 0
INVTYPE_NON_EQUIP, ///< 0
INVTYPE_WEAPON, ///< 1 INVTYPE_WEAPON, ///< 1
INVTYPE_HEAD, ///< 2 INVTYPE_HEAD, ///< 2
INVTYPE_BODY, ///< 3 INVTYPE_BODY, ///< 3
+16 -17
View File
@@ -1,36 +1,36 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<EventMatching compensationReceivedCountResetTime="0400" npcGuildId="609" showReputationPointByLevel="60" beginLevel="13" tipStringCommon="@EventMatching:1004" tipStringDungeon="@EventMatching:1005" tipStringBattleField="@EventMatching:1006" tipStringField="@EventMatching:1007" guildString="@EventMatching:1008"> <EventMatching compensationReceivedCountResetTime="0400" npcGuildId="609" showReputationPointByLevel="60" beginLevel="13" tipStringCommon="@EventMatching:1004" tipStringDungeon="@EventMatching:1005" tipStringBattleField="@EventMatching:1006" tipStringField="@EventMatching:1007" guildString="@EventMatching:1008">
<!-- <!--
Event Types: Event@type : BattleField, Dungeon, DarkRift, NormalDungeon, MissionQuest, Field, DailyQuest, Guide 이벤트 종류 : Event@type : BattleField, Dungeon, DardRift, NormalDungeon, MissionQuset, FIeld, DailyQuest, Guide
Event Sorting: Event@sort : sorted by the sort value + (2 when active, 3 when closed) 이벤트 정렬 : Event@sort : sort 값 + (실행중+2, 닫혔을때+3) 값으로 정렬됨. ????
액션 버튼 : Event/Action@type = none, matching, uiLink, teleport OK
보상 지급 횟수 : Event/CompensationList@receivableCount ????
Action Button: Event/Action@type = none, matching, uiLink, teleport OK
Compensation Receivable Count: Event/CompensationList@receivableCount
if( beginLevel || conditionQuest="1317" ) if( beginLevel || conditionQuest="1317" )
{ {
if( !soulless ) if( !soulless )
{ {
Display first level 일플 출력
} }
else else
{ {
if( conditionQuest="8708" ) if( conditionQuest="8708" )
{ {
Display first level 일플 출력
} }
} }
} }
else else
{ {
Help text 도움말
} }
Compensation Types: Event/CompensationList/Compensation@type = item, exp, money, boundMoney 보상 타입 : Event/CompensationList/Compensation@type = item , exp, money, boundMoney
(templateId other than item is used for displaying icons on the client) (item 외의 templateId는 클라이언트에서 아이콘 표시용으로 사용한다.
--> -->
<!-- 일일 완료 제한 설정 --> <!-- 일일 완료 제한 설정 -->
<CompleteLimitPerDay tipString="@EventMatching:1004"> <CompleteLimitPerDay tipString="@EventMatching:1004">
<!-- Level 11 ~ 59 --> <!-- Level 11 ~ 59 -->
@@ -108,8 +108,8 @@
<Achievement id="9012" completeAchievement="9011" image="img://__Icon_System.PlayGuide_Reward_18" /> <Achievement id="9012" completeAchievement="9011" image="img://__Icon_System.PlayGuide_Reward_18" />
<Achievement id="9013" completeAchievement="9012" image="img://__Icon_System.PlayGuide_Reward_19" /> <Achievement id="9013" completeAchievement="9012" image="img://__Icon_System.PlayGuide_Reward_19" />
</MissionAchievementList> </MissionAchievementList>
<!-- Available time settings / If there is no separate setting, treat it as always available --> <!-- 이용 가능 시간 설정 / 별도 설정이 없는 경우, 항시 이용 가능한 것으로 예외 처리-->
<!-- The battlefield available time refers to the available time in BattleFieldData.xml, not the event time in EventMatching.xml --> <!-- 전장 이용 가능 시간은 BattleFieldData.xml의 전장 이용 시간 참조하여 사용 EventMatching.xml의 전장 이용 시간은 사용하지 않음.-->
<TimeLine> <TimeLine>
<EnableDay day="all"> <EnableDay day="all">
<!-- 효율 --> <!-- 효율 -->
@@ -150,15 +150,14 @@
<EnableTime eventId="810022" openTime="0000" closeTime="0300" />--> <EnableTime eventId="810022" openTime="0000" closeTime="0300" />-->
</EnableDay> </EnableDay>
</TimeLine> </TimeLine>
<!-- Add Event@type <!-- Event@type 추가
It must match with the EventMatchingTargetType in PDL PDL의 EventMatchingTargetType과 맞아야 함
BattleField BattleField
Dungeon Dungeon
DarkRift DarkRift
NormalDungeon => Refer to the Daily Play Guide Specification 7.7 NormalDungeon => 일일플레이 가이드 사양서 7.7 참조
Guide => These are items that only need UI display when the button is clicked. Refer to Specification 7.9 Guide => 버튼 클릭했을 때, UI 표시정도만 하면 되는 것들 사양서 7.9 참조
--> -->
<!-- 완료 제한 이전 효율 세트 --> <!-- 완료 제한 이전 효율 세트 -->
<EventGroup isSpecialCompensation="true"> <EventGroup isSpecialCompensation="true">
<!-- 11 ~ 60 성장 구간 일플 가이드 항목 --> <!-- 11 ~ 60 성장 구간 일플 가이드 항목 -->
+1 -1
View File
@@ -35,7 +35,7 @@
<MailCompensationInfo itemTemplateId="160503" count="1"/> <MailCompensationInfo itemTemplateId="160503" count="1"/>
</MailInfo> </MailInfo>
</MonsterInfo> </MonsterInfo>
<!-- Commented out due to data collision issue with Japan's ultra-large sinus event rewards (will be deleted later) --> <!-- 일본 초대형 시누스 이벤트 보상 데이터 충돌 문제로 주석처리 (추후삭제예정) -->
<!-- <MonsterInfo huntingzoneId="1023" npcTemplateId="99999999"> <!-- <MonsterInfo huntingzoneId="1023" npcTemplateId="99999999">
<MailInfo senderName="@Event:103" title="@Event:10301" context="@Event:10302"> <MailInfo senderName="@Event:103" title="@Event:10301" context="@Event:10302">
<MailCompensationInfo itemTemplateId="101026" count="1"/> <MailCompensationInfo itemTemplateId="101026" count="1"/>
+10 -10
View File
@@ -4,16 +4,16 @@
<RecoveryItemList> <RecoveryItemList>
<RecoveryData id="1"> <RecoveryData id="1">
<ItemData templateId="6328" recoveryPoint="1440"/> <!-- Shaitea Juice --> <ItemData templateId="6328" recoveryPoint="1440"/>
<ItemData templateId="6500" recoveryPoint="4000"/> <!-- Aged Elinu's Tear --> <ItemData templateId="6500" recoveryPoint="4000"/>
<ItemData templateId="6501" recoveryPoint="1000"/> <!-- Elinu's Tear --> <ItemData templateId="6501" recoveryPoint="1000"/>
<ItemData templateId="6502" recoveryPoint="500"/> <!-- Fermented Calaberry Juice --> <ItemData templateId="6502" recoveryPoint="500"/>
<ItemData templateId="6503" recoveryPoint="100"/> <!-- Calaberry Juice --> <ItemData templateId="6503" recoveryPoint="100"/>
<ItemData templateId="139481" recoveryPoint="200"/> <!-- Calaberry Juice --> <ItemData templateId="139481" recoveryPoint="200"/>
<ItemData templateId="139728" recoveryPoint="4000"/> <!-- Aged Elinu's Tear --> <ItemData templateId="139728" recoveryPoint="4000"/>
<ItemData templateId="211801" recoveryPoint="4000"/> <!-- Aged Elinu's Tear --> <ItemData templateId="211801" recoveryPoint="4000"/>
<ItemData templateId="211802" recoveryPoint="1000"/> <!-- Elinu's Tear --> <ItemData templateId="211802" recoveryPoint="1000"/>
</RecoveryData> </RecoveryData>
</RecoveryItemList> </RecoveryItemList>
<!-- Definition of fatigue for gathering/crafting production --> <!-- 채집/제작 생산 피로도 정의 !-->
</FatigueConfig> </FatigueConfig>
+4 -5
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- If the active value is false, it will not function. --> <!-- active값이 false이면 동작하지 않음. !-->
<FloatingCastle active="true"> <FloatingCastle active="true">
<CommonConfig partsChangeCoolTime="21600" collectUseFloatingCastleItemTime="900" maxFloatingCastlePartsCoin="40000"> <CommonConfig partsChangeCoolTime="21600" collectUseFloatingCastleItemTime="900" maxFloatingCastlePartsCoin="40000">
<GradeLimit> <GradeLimit>
@@ -26,10 +26,9 @@
</BaseParts> </BaseParts>
</CommonConfig> </CommonConfig>
<!-- Information on the types of floating entities --> <!-- 부유성의 종류 정보 !-->
<!-- id: ID, grade: floating entity grade, actorName: The name of the actor that should be linked with this floating entity --> <!-- id : 아이디, grade : 부유성 등급, actorName : 이 부유성과 연결되어야하는 Actor의 이름 !-->
<!-- PVP Floating Entity (Velika) --> <!-- PVP 부유성(벨리카) -->
<Castle id="1" grade="1" continentId="1" centerPos="11791,12970,6870" dir="132.19" teleportPos="10994,12238,6827" ownerNpc="false" radius="2200" baseTerritoryId="6309564" baseHuntingZoneId="63" groupName="VK_FloatingCastle_G01_01" levelName="VK_FloatingCastle" shapeId="1" stringId="100"> <Castle id="1" grade="1" continentId="1" centerPos="11791,12970,6870" dir="132.19" teleportPos="10994,12238,6827" ownerNpc="false" radius="2200" baseTerritoryId="6309564" baseHuntingZoneId="63" groupName="VK_FloatingCastle_G01_01" levelName="VK_FloatingCastle" shapeId="1" stringId="100">
<RenderOption type="DX9" skyOffset="-1000" cullDistanceWeight="3.0" volumeLoadDistance="0" baseLevelLoadedWeight="1.0" baseLevelVisibleWeight="1.0" superLowLevelLoadedWeight="1.8" superLowLevelVisibleWeight="1.8" maxDistanceWeight="2.0" /> <RenderOption type="DX9" skyOffset="-1000" cullDistanceWeight="3.0" volumeLoadDistance="0" baseLevelLoadedWeight="1.0" baseLevelVisibleWeight="1.0" superLowLevelLoadedWeight="1.8" superLowLevelVisibleWeight="1.8" maxDistanceWeight="2.0" />
<RenderOption type="DX11" skyOffset="-1000" cullDistanceWeight="3.0" volumeLoadDistance="0" baseLevelLoadedWeight="1.0" baseLevelVisibleWeight="1.0" superLowLevelLoadedWeight="1.8" superLowLevelVisibleWeight="1.8" maxDistanceWeight="2.0" /> <RenderOption type="DX11" skyOffset="-1000" cullDistanceWeight="3.0" volumeLoadDistance="0" baseLevelLoadedWeight="1.0" baseLevelVisibleWeight="1.0" superLowLevelLoadedWeight="1.8" superLowLevelVisibleWeight="1.8" maxDistanceWeight="2.0" />
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- If the active value is false, it will not function. --> <!-- active값이 false이면 동작하지 않음. !-->
<FloatingCastleFunction active="true"> <FloatingCastleFunction active="true">
<Function id="1" type="npcSpawn" value1="63,50000" value2="969,84,1"/> <!-- 기본제공 페가수스 관리인 NPC --> <Function id="1" type="npcSpawn" value1="63,50000" value2="969,84,1"/> <!-- 기본제공 페가수스 관리인 NPC -->
<Function id="2" type="npcSpawn" value1="63,50001" value2="825,29,1"/> <!-- 기본제공 스타일 NPC --> <Function id="2" type="npcSpawn" value1="63,50001" value2="825,29,1"/> <!-- 기본제공 스타일 NPC -->
+4 -5
View File
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Betting related Npc menu <!-- 배팅 관련 Npc 메뉴
Create a menu of betting type in VillagerMenu and match it with menuId. VillagerMenu에서 betting Type의 메뉴를 생성하고 menuId와 일치시키서 입력
Input data according to which system the Npc is connected to for betting; currently, betting is only used in npc arenas. 해당 Npc가 어느 시스템에 연결되어있는 배팅인지에 따라 데이터를 입력 현재는 npc투기장에서만 배팅을 사용
ex) <Param type="npcArena" value="1"/> ex) <Param type="npcArena" value="1"/>
: This is a betting menu related to npc arena with id 1. : id 1번인 npc투기장과 관련 된 배팅메뉴이다.
--> -->
<FloatingCastleMenuList> <FloatingCastleMenuList>
<FloatingCastleMenu menuId="50009"> <FloatingCastleMenu menuId="50009">
<Authority id="1"/> <Authority id="1"/>
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- If the active value is false, it will not function. --> <!-- active값이 false이면 동작하지 않음. !-->
<FloatingCastleAuthority active="true"> <FloatingCastleAuthority active="true">
<Authority id="1" type="styleClosetWeapon" cost="500" authorityTime="43200"> <Authority id="1" type="styleClosetWeapon" cost="500" authorityTime="43200">
-327
View File
@@ -1,327 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<FormationData huntingZoneId="757">
<Formation id="1" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="2" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="3" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="4" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="5" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="6" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="7" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="8" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="9" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="10" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="11" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="12" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="13" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="14" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="15" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="16" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="17" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="18" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="19" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="20" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="21" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="22" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="23" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="24" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
<Formation id="25" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="26" posType="relativeToTarget" duration="4000" stopDistance="10" moveSpeedRate="1.500000" moveNoReaction="true">
<Slot pos="250,0,0" memberId="0"/>
<Slot pos="-250,0,0" memberId="1"/>
</Formation>
<Formation id="27" posType="relativeToCommander" duration="4000" stopDistance="10" moveSpeedRate="1.200000" moveNoReaction="true">
<Slot pos="0,0,0" memberId="0"/>
<Slot pos="50,0,0" memberId="0"/>
<Slot pos="50,-50,0" memberId="0"/>
<Slot pos="50,50,0" memberId="0"/>
<Slot pos="50,100,0" memberId="0"/>
<Slot pos="50,-100,0" memberId="0"/>
<Slot pos="50,150,0" memberId="0"/>
<Slot pos="50,-150,0" memberId="0"/>
<Slot pos="50,200,0" memberId="0"/>
<Slot pos="50,-200,0" memberId="0"/>
<Slot pos="50,250,0" memberId="0"/>
<Slot pos="50,-250,0" memberId="0"/>
<Slot pos="50,300,0" memberId="0"/>
<Slot pos="50,-300,0" memberId="0"/>
</Formation>
</FormationData>
+3 -3
View File
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- <!--
type: Reason for sending the mail (?) - Default: -1, Seren: 0, ... If new types are added, please consult with the programming team type : 지급되는 우편의 이유(?) - Default : -1, Seren : 0, ... 추가되는 것이 있으면 프로그램팀에 문의
Id: The ID associated with the type (Ex: When the type is Seren, it refers to SerenId) Id : 타입에 연결되는 아이디(Ex>Type이 Seren일 경우 SerenId)
<ParcelData type="0" id="1" senderId="@Parcel:1" title="@Parcel:101" text="@Parcel:1201" > <ParcelData type="0" id="1" senderId="@Parcel:1" title="@Parcel:101" text="@Parcel:1201" >
<Item giveItemCount="1" giveItemTemplateId="19870"/> <Item giveItemCount="1" giveItemTemplateId="19870"/>
</ParcelData> </ParcelData>
--> -->
<GiveParcelData> <GiveParcelData>
<!-- Doping/Crystal Guide (type levelup) --> <!-- 도핑/크리스탈 가이드 (type levelup) -->
<ParcelData type="0" id="1101" senderId="@Parcel:1" title="@Parcel:101" text="@Parcel:1101" > <ParcelData type="0" id="1101" senderId="@Parcel:1" title="@Parcel:101" text="@Parcel:1101" >
<Item giveItemCount="2" giveItemTemplateId="8101"/> <Item giveItemCount="2" giveItemTemplateId="8101"/>
<Item giveItemCount="2" giveItemTemplateId="8108"/> <Item giveItemCount="2" giveItemTemplateId="8108"/>
+1 -7
View File
@@ -1,12 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<GuardData> <GuardData>
<!-- <!-- 가드별 선출 방식 Ballot : 투표, BattleField : 전장 Consul :??? !-->
Election methods for each guard:
Ballot: Vote
BattleField: Battlefield
Consul: ???
-->
<Continent id="1" name="A" stringId="@rgn:101"> <Continent id="1" name="A" stringId="@rgn:101">
<Guard id="1" name="VK" stringId="@rgn:201" type="Consul"/> <!-- 벨리카 !--> <Guard id="1" name="VK" stringId="@rgn:201" type="Consul"/> <!-- 벨리카 !-->
<Guard id="2" name="ATW" stringId="@rgn:202" type="Ballot"> <!-- 발키온 보호령 스킬 습득 Npc on/off를 하지 않고 스킬 습득 Npc가 항시 배치되어 있게 한다. !--> <Guard id="2" name="ATW" stringId="@rgn:202" type="Ballot"> <!-- 발키온 보호령 스킬 습득 Npc on/off를 하지 않고 스킬 습득 Npc가 항시 배치되어 있게 한다. !-->
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@@ -5,7 +5,7 @@
<LeagueInfo leagueId="2" stringId="10002" /> <LeagueInfo leagueId="2" stringId="10002" />
</LeagueInfoList> </LeagueInfoList>
<ContentsInfoList> <ContentsInfoList>
<!-- contentInfoId="1" is reserved for the overall ranking. --> <!-- contentInfoId="1"은 종합랭킹으로 예약. -->
<ContentInfo contentInfoId="1" type="total" formatId="1" stringId="4" desc="종합" rankingBoardMaxShowRank="100" rankGradeSetId="1"/> <ContentInfo contentInfoId="1" type="total" formatId="1" stringId="4" desc="종합" rankingBoardMaxShowRank="100" rankGradeSetId="1"/>
<!-- 던전. --> <!-- 던전. -->
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@@ -1,10 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <?xml version="1.0" encoding="utf-8" standalone="yes"?>
<GuildEmblem active="true"> <GuildEmblem active="true"> <!-- emblem id = guildCompetition.xml 에서 SeasonReward로 지급되는 emblem에 대해 정의한다, forever= 기간제인지? 영구제인지? 구분하는 용도 true일경우 영구제 -->
<!--
Emblem id defines the emblem that is given as a SeasonReward in guildCompetition.xml.
"forever" distinguishes whether it is a temporary or permanent emblem.
If true, it indicates that the emblem is permanent.
-->
<Emblem id="98033" forever="false" icon="Icon_System.GuildGrade_0" /> <Emblem id="98033" forever="false" icon="Icon_System.GuildGrade_0" />
<Emblem id="98034" forever="false" icon="Icon_System.GuildGrade_1" /> <Emblem id="98034" forever="false" icon="Icon_System.GuildGrade_1" />
<Emblem id="98035" forever="false" icon="Icon_System.GuildGrade_2" /> <Emblem id="98035" forever="false" icon="Icon_System.GuildGrade_2" />
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@@ -1,11 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<GuildLevel> <GuildLevel>
<!-- <!-- 길드 레벨업 하려면 훈장이 몇개나 있어야 하나 같은거 정의한다
Defines how many medals are needed to level up the guild. 레벨업하려면 메달 5개 필요하고 그거를 계속 유지하려고 할때는 10개씩 필요하다고 세팅은
For example, if 5 medals are needed to level up and 10 medals are required to maintain that level, levelUpNeedMedal="5" keepNeedMedal="10" 으로 한다
set it as levelUpNeedMedal="5" and keepNeedMedal="10".
--> -->
<Level lev="1" levelUpNeedMedal="0" keepNeedMedal="0" /> <Level lev="1" levelUpNeedMedal="0" keepNeedMedal="0" />
<Level lev="2" levelUpNeedMedal="20" keepNeedMedal="20" /> <Level lev="2" levelUpNeedMedal="20" keepNeedMedal="20" />
<Level lev="3" levelUpNeedMedal="50" keepNeedMedal="50" /> <Level lev="3" levelUpNeedMedal="50" keepNeedMedal="50" />
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@@ -1,14 +1,12 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- <!--
Cooldown for declaring war on the same guild: Set the value in seconds for coolTime. 동일 길드 전쟁 선포 쿨타임 : coolTime 에 초단위 값 설정
Guild war duration: Set the value in seconds for warPeriod. 길드전 유지 기간 : warPeriod 에 초 단위 값 설정/길드전 대기시간 : preWarPeriod 에 초 단위 값 설정
Guild war waiting time: Set the value in seconds for preWarPeriod. 길드 전쟁 종결권 사용 불가 시간 : mandatoryWarPeriod 에서 초단위 값 설정. 길드 전 시작 후 지정한 시간이 지나야 해당 길드전에 대해 항복 할 수 있다.
Guild war surrender restriction period: Set the value in seconds for mandatoryWarPeriod. After the specified time has passed since the guild war started, the guild can surrender.  길드전 일정 점수 마다 메시지 뿌려줄 점수 단위 지정 : msgKillPoint
Set the score units to trigger messages at certain points during the guild war: msgKillPoint.  길드장, 길드원 pK 점수 설정 : guildMasterKillPoint, guildMemberKillPoint 에서 적대 길드 1명 PK시 획득 Kill 점수를 설정
Set the PK score for the guild leader and members: Set the kill points for killing one member of the opposing guild in guildMasterKillPoint and guildMemberKillPoint.  길드전 승리 목표 점수 설정 : winKillPoint 에서 승리 조건 점수를 입력
Set the winning score for guild wars: Set the winning kill points in winKillPoint.
--> -->
<GuildWarData> <GuildWarData>
<RuleVar coolTime="86400" coolTimeQa="300" preWarPeriod="585" preWarPeriodQa="60" preWarCountDown="15" warPeriod="86400" warPeriodQa="300" mandatoryWarPeriod="3600" mandatoryWarPeriodQa="120" maxDeclareCount="3" maxGetDeclareCount="7" declareWaitTime="86400" declareWaitTimeQa="300" waitPenalty="giveup" traceCoolTime="300" traceUiTime="300" /> <RuleVar coolTime="86400" coolTimeQa="300" preWarPeriod="585" preWarPeriodQa="60" preWarCountDown="15" warPeriod="86400" warPeriodQa="300" mandatoryWarPeriod="3600" mandatoryWarPeriodQa="120" maxDeclareCount="3" maxGetDeclareCount="7" declareWaitTime="86400" declareWaitTimeQa="300" waitPenalty="giveup" traceCoolTime="300" traceUiTime="300" />
<KillPoint winKillPoint="500" winKillPointQa="10" guildMasterKillPoint="1" guildMemberKillPoint="1" msgKillPoint="1" underScoreDraw="30" underScoreDrawQa="5"/> <KillPoint winKillPoint="500" winKillPointQa="10" guildMasterKillPoint="1" guildMemberKillPoint="1" msgKillPoint="1" underScoreDraw="30" underScoreDrawQa="5"/>
+25 -26
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@@ -6,39 +6,39 @@
=== READ ME === === READ ME ===
"svn\Design\Society\ETC\InputRestrictionSpecification.doc" "svn\Design\사회\ETC\입력제한 기획서겸 사양서.doc"
=== Input Rule List ===
===입력 규칙 목록===
MaxLength MaxLength
Maximum length restriction. 최대 길이 제한.
MinLength MinLength
Minimum length restriction. 최소 길이 제한.
LengthNarrowWordOnly LengthNarrowWordOnly
Maximum length restriction for how many characters can be included for English/Numbers. 최대 길이 제한. 영어/숫자가 최대 몇 글자 포함될 수 있는지 제한
StringTable StringTable
Checks for exact or partial matches with a list of forbidden words and restricts them. 금칙어 목록에서 완전(exact) 혹은 부분 일치를 확인하여 제한
If replace=true, the forbidden word will be changed arbitrarily to pass through (no input error). replace=true일때는 금칙어를 임의로 변경한 후 통과시킴(입력 에러 나지 않음)
RangedNumericOnly RangedNumericOnly
Only numbers within the min~max range are allowed. Others are prohibited. min~max 범위의 숫자만 허용. 그 외는 금지
CharacterSet CharacterSet
Checks if the input satisfies the include or exclude conditions. incldue 나 exclude 를 만족하는지 검사하여 제한
(Binary will return true when rangeOnly is true, even if the range (from ~ to) is not included). (Binary 는 BitTable 로 rangeOnly true 일 때는 해당 영역(from ~ to) 에 포함되지 않아도 true 를 반환한다)
ConvertUrlEncodeStr ConvertUrlEncodeStr
Automatically converts '<', '>', and '"' (double quotes) to HTML special characters. '<', '>', '"(큰따옴표)' 를 HTML용 특수기호로 자동 변환함.
(There will be no input error, but CHAT should not use it as <font> will be converted). (입력 오류가 나지는 않음)
(CHAT 는 <font> 까지 변환되므로 쓰면 안된다)
--> -->
<!-- RuleCategory에는 어떤 형식의 필터링 규칙이 있는지 목록을 나열한 것이다. 프로그램에서 사용하진 않음 -->
<!--
RuleCategory lists the types of filtering rules available. These are not used in the program.
-->
<RuleCategory> <RuleCategory>
<!-- --> <!-- -->
<Rule type="MinLength" awareNarrowWord="false" min="2" onFail="RE_MINLENGTH_RESTRICTION"/> <Rule type="MinLength" awareNarrowWord="false" min="2" onFail="RE_MINLENGTH_RESTRICTION"/>
@@ -62,20 +62,19 @@
カタカナ FF76 カタカナ FF76
abcd FF41 abcd FF41
0x0000 ~ 0x00FF : Half-width English, Half-width Numbers, Half-width Special Characters 0x0000 ~ 0x00FF : 반각 영어, 반각 숫자, 반각 특수문자
0x3040 ~ 0x309F : Full-width Hiragana 0x3040 ~ 0x309F : 전각 히라가나
0x30A0 ~ 0x30FF : Full-width Katakana 0x30A0 ~ 0x30FF : 전각 카타카나
0x3400 ~ 0x4DBF : Full-width Rare Kanji 0x3400 ~ 0x4DBF : 전각 레어 한자
0x4E00 ~ 0x9FAF : Full-width Kanji 0x4E00 ~ 0x9FAF : 전각 한자
0xFF00 ~ 0xFFFF : Full-width English, Full-width Special Characters, Full-width Numbers, Half-width Katakana 0xFF00 ~ 0xFFFF : 전각 영어, 전각 특수문자, 전각 숫자, 반각 카타카나
--> -->
<!-- <!--
When calculating MinLength and MaxLength, the rules are as follows: MinLength, MaxLength 계산 시 규칙은 다음과 같다.
1. If awareNarrowWord="false" -> Characters that are included in NarrowWord are counted as length 1. Others are counted as length 2. 1. awareNarrowWord="false" 인 경우 -> NarrowWord에 포함되는 것들은 길이를 1로 계산. 그렇지 않은 것들은 길이를 2로 계산.
2. If awareNarrowWord="false" -> All characters are counted as length 1. 2. awareNarrowWord="false" 인 경우 -> 모든 글자의 길이를 1로 계산
--> -->
<CharacterSetRestriction> <CharacterSetRestriction>
<CharacterSet name="NarrowWord"> <CharacterSet name="NarrowWord">
<Range from="0x0000" to="0x007F"/> <Range from="0x0000" to="0x007F"/>
+16 -18
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@@ -1,29 +1,27 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<InvenForPCBang> <InvenForPCBang>
<!-- Resets every day at 00:00 --> <!-- 매일 0 시에 다시 reset 된다 -->
<ResetInven dailyResetHour="0"> <ResetInven dailyResetHour="0">
<!-- For skills or items, coolTimeMiliSecond is usually set to 0. <!-- 스킬이나 아이템에서 coolTimeMiliSecond 는 보통은 0 을 쓰면 된다
This will apply the cooldown time set for each item and item group. 그러면 각 아이템과 아이템 그룹에 설정된 쿨타임을 그대로 적용 받는다
If a meaningful time other than 0 is set, a separate time needs to pass before the item can be used, in addition to the server's item cooldown time. --> 0 이 아닌 의미 있는 시간을 쓰면 서버에서 체크하는 아이템 쿨타임 시간 외에 별도의 시간이 지나야 사용 가능하게 한다 -->
<!-- <!--
For skills assigned in PC room inventory, only the skills from UserSkillData_Common.xml are used. pc방 인벤에서 할당해줄 스킬 이건 UserSkillData_Common.xml 에 있는 skill들만 한다
Skills can be either 9999 COMMON_SKILL_TEMPLATE_ID or those registered for the user's class. skill 9999 COMMON_SKILL_TEMPLATE_ID 인 것이나 유저의 class 별로 등록되어 있는 것들
--> -->
<!--UserSkill slotPos="0" skillTemplateId="1111531" coolTimeMiliSecond="0" /--> <!--UserSkill slotPos="0" skillTemplateId="1111531" coolTimeMiliSecond="0" /-->
<UserSkill slotPos="0" skillTemplateId="111194" coolTimeMiliSecond="0" /> <UserSkill slotPos="0" skillTemplateId="111194" coolTimeMiliSecond="0" />
<!-- <!--
For items created in the PC room inventory, only those with a linkSkillId in itemTemplate.xml are possible. pc방 인벤에서 만들어 주는 아이템들 일단은 itemTemplate.xml 에서 linkSkillId 가 있는 것들만 가능
Skills can either be 9999 COMMON_SKILL_TEMPLATE_ID or those registered for the user's class. skill 은 9999 COMMON_SKILL_TEMPLATE_ID 인 것이나 유저의 class 별로 등록되어 있는 것들 가능
--> -->
<Item slotPos="1" itemTemplateId="166619" initItemAmount="6" coolTimeMiliSecond="600000" />
<!--Item slotPos="1" itemTemplateId="166619" initItemAmount="6" coolTimeMiliSecond="600000" /--> <Item slotPos="2" itemTemplateId="166639" needSpecialProcess="false" initItemAmount="6" coolTimeMiliSecond="600000" />
<Item slotPos="1" itemTemplateId="166639" needSpecialProcess="false" initItemAmount="6" coolTimeMiliSecond="600000" /> <Item slotPos="3" itemTemplateId="166707" initItemAmount="6" coolTimeMiliSecond="600000" giveItemTemplateId="" />
<!-- <Item slotPos="3" itemTemplateId="166707" initItemAmount="6" coolTimeMiliSecond="600000" giveItemTemplateId="" /> <Item slotPos="4" itemTemplateId="166710" initItemAmount="6" coolTimeMiliSecond="600000" giveItemTemplateId="" />
<Item slotPos="4" itemTemplateId="166710" initItemAmount="6" coolTimeMiliSecond="600000" giveItemTemplateId="" /> --> <Item slotPos="5" itemTemplateId="181116" initItemAmount="1" coolTimeMiliSecond="0" giveItemTemplateId="" giveItemAmount="1" needSpecialProcess="true" />
<Item slotPos="2" itemTemplateId="181116" initItemAmount="1" coolTimeMiliSecond="0" giveItemTemplateId="" giveItemAmount="1" needSpecialProcess="true" /> <Item slotPos="6" itemTemplateId="181117" initItemAmount="1" coolTimeMiliSecond="0" giveItemTemplateId="" giveItemAmount="1" needSpecialProcess="true" />
<Item slotPos="3" itemTemplateId="181117" initItemAmount="1" coolTimeMiliSecond="0" giveItemTemplateId="" giveItemAmount="1" needSpecialProcess="true" /> <Item slotPos="7" itemTemplateId="169660" initItemAmount="1" coolTimeMiliSecond="600000" giveItemTemplateId="214486" giveItemAmount="1" />
<Item slotPos="4" itemTemplateId="180675" initItemAmount="1" coolTimeMiliSecond="600000" giveItemTemplateId="180676" giveItemAmount="1" /> <Item slotPos="8" itemTemplateId="182916" initItemAmount="1" giveItemTemplateId="214480" giveItemAmount="1" coolTimeMiliSecond="0" />
<Item slotPos="5" itemTemplateId="169660" initItemAmount="1" coolTimeMiliSecond="600000" giveItemTemplateId="214486" giveItemAmount="1" />
<Item slotPos="6" itemTemplateId="182916" initItemAmount="1" giveItemTemplateId="214480" giveItemAmount="1" coolTimeMiliSecond="0" />
</ResetInven> </ResetInven>
</InvenForPCBang> </InvenForPCBang>
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@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<ItemDecompositionData> <ItemDecompositionData>
<Hammer itemId="91965" rank="14"> <!-- Fortnight Sledgehammer --> <Hammer itemId="91965" rank="14">
<Result combatItemType="Equip_Weapon" rareGrade="2" id="91966" powderCount="4" /> <!-- Forge Stoke --> <Result combatItemType="Equip_Weapon" rareGrade="2" id="91966" powderCount="4" />
<Result combatItemType="Equip_Weapon" rareGrade="3" id="91966" powderCount="8" /> <!-- Forge Stoke --> <Result combatItemType="Equip_Weapon" rareGrade="3" id="91966" powderCount="8" />
<Result combatItemType="Equip_Armor_Arm" rareGrade="2" id="91966" powderCount="2" /> <!-- Forge Stoke --> <Result combatItemType="Equip_Armor_Arm" rareGrade="2" id="91966" powderCount="2" />
<Result combatItemType="Equip_Armor_Arm" rareGrade="3" id="91966" powderCount="4" /> <!-- Forge Stoke --> <Result combatItemType="Equip_Armor_Arm" rareGrade="3" id="91966" powderCount="4" />
<Result combatItemType="Equip_Armor_Body" rareGrade="2" id="91966" powderCount="3" /> <!-- Forge Stoke --> <Result combatItemType="Equip_Armor_Body" rareGrade="2" id="91966" powderCount="3" />
<Result combatItemType="Equip_Armor_Body" rareGrade="3" id="91966" powderCount="6" /> <!-- Forge Stoke --> <Result combatItemType="Equip_Armor_Body" rareGrade="3" id="91966" powderCount="6" />
<Result combatItemType="Equip_Armor_Leg" rareGrade="2" id="91966" powderCount="2" /> <!-- Forge Stoke --> <Result combatItemType="Equip_Armor_Leg" rareGrade="2" id="91966" powderCount="2" />
<Result combatItemType="Equip_Armor_Leg" rareGrade="3" id="91966" powderCount="4" /> <!-- Forge Stoke --> <Result combatItemType="Equip_Armor_Leg" rareGrade="3" id="91966" powderCount="4" />
</Hammer> </Hammer>
</ItemDecompositionData> </ItemDecompositionData>
+13 -11
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@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<ItemEquipRestriction> <ItemEquipRestriction>
<!-- <!--
In any continent or battlefield, when an item is equipped in the slots below, the actual effect applied will be based on the item definitions specified below. 어떤 대륙이나 전장에서는 아래 슬롯에 아이템을 장착 하면 실제로 발현되는 효과는 아래에서 정의된 아이템의 내용이 적용된다
userClass includes: Warrior, Lancer, Slayer, Berserker, Sorcerer, Archer, Priest, Elementalist. userClass Warrior Lancer Slayer Berserker Sorcerer Archer Priest Elementalist
INVTYPE_WEAPON, ///< 1 INVTYPE_WEAPON, ///< 1
INVTYPE_BODY, ///< 3 INVTYPE_BODY, ///< 3
INVTYPE_HANDS, ///< 4 INVTYPE_HANDS, ///< 4
INVTYPE_FEET, ///< 5 INVTYPE_FEET, ///< 5
INVTYPE_EAR1, ///< 6 INVTYPE_EAR1, ///< 6
@@ -13,9 +14,9 @@
INVTYPE_FINGER1, ///< 8 INVTYPE_FINGER1, ///< 8
INVTYPE_FINGER2, ///< 9 INVTYPE_FINGER2, ///< 9
INVTYPE_NECKLACE, ///< 10 INVTYPE_NECKLACE, ///< 10
Underwear, ///< 11 속옷, ///< 11
Belt, ///< 19 허리띠, ///< 19
Accessory, ///< 20 장신구, ///< 20
STYLE_HAIR : 14 STYLE_HAIR : 14
STYLE_FACE : 15 STYLE_FACE : 15
@@ -23,8 +24,9 @@
STYLE_BACK : 18 STYLE_BACK : 18
--> -->
<!-- <!--
In Continent 13, Island of Dawn: 13번 대륙 여명의 정원 에서는
Regardless of the item equipped in the weapon slot by a Warrior, the effect and appearance of the item with ID `10001` (Dual Swords for Support Troops) will be applied.
검투사가 무기 슬롯에 어떤 아이템을 장착 하든 10001 지원병용 보급품 쌍검 아이템 의 효력이 생기고 외형도 적용되게
--> -->
<!-- <!--
<AllowedItems continentId="13"> <AllowedItems continentId="13">
@@ -33,12 +35,12 @@
</AllowedItems> </AllowedItems>
--> -->
<!-- <!--
In Battlefield ID=26, Stronghold Occupation for level 60 Honor Battlefield: BattleField id=26 StrongholdOccupation60레벨 명예의 전장에서는
Regardless of the item equipped in the weapon slot by a Warrior, the effect and appearance of the item with ID `11641` (Grade 1 Dual Swords of Arcanian Guards) will be applied. 검투사가 무기 슬롯에 어떤 아이템을 장착하든 11641 아르카니아 수비병의 1급 쌍검 아이템의 효력이 생기고 외형도 역시 적용
The attributes `blueTeamColoringValue="100"` and `redTeamColoringValue="200"` automatically set the dye values of the equipped item when entering the battlefield. blueTeamColoringValue="100" redTeamColoringValue="200" 는 해당 아이템을 장착 하고 전장에 가면 염색 값을 세팅된 값으로 넣어 버린다
--> -->
<!-- Level 60 Unified Honor Battlefield Event! --> <!-- 60레벨 통일 명예의 전장 이벤트 !-->
<AllowedItems battleFieldId="28"> <AllowedItems battleFieldId="28">
<Item userClass="Warrior" invenPos="1" effectiveItemTemplateId="90001" blueTeamColoringValue="454629669" redTeamColoringValue="553626730" /> <Item userClass="Warrior" invenPos="1" effectiveItemTemplateId="90001" blueTeamColoringValue="454629669" redTeamColoringValue="553626730" />
<Item userClass="Warrior" invenPos="3" effectiveItemTemplateId="90012" blueTeamColoringValue="454629669" redTeamColoringValue="553626730" /> <Item userClass="Warrior" invenPos="3" effectiveItemTemplateId="90012" blueTeamColoringValue="454629669" redTeamColoringValue="553626730" />
-1
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@@ -16804,7 +16804,6 @@
<Item id="83296" name="Artifact_29_6" level="65" rareGrade="2" searchable="True" combatItemType="CUSTOM" CTcategory="custormaize" category="custormaize" rank="0" conversion="False" sortingNumber="1" dropType="0" buyPrice="202050" sellPrice="20205" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="1" maxStack="1" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="True" guildWarehouseStorable="False" boundType="EquipToItem" destroyable="True" dismantlable="False" storeSellable="True" tradable="False" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" linkEquipmentId="0" linkLookInfoId="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="65" linkCrestId="0" linkCustomizingId="82296" requiredEquipmentType="EQUIP_ARMOR_BODY" linkSkillId="0" linkPetAdultId="0" linkPetOrbId="0" gambleItemType="1;2;4" conversionBigGroup="4" conversionSmallGroup="61" gambleItemGrade="7" icon="Icon_Items.ArtiBlueCustomize14A_Tex" dropSilhouette="DropItem.SM.Item_Drop_Chest_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ChestBoxCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_CustomizeStoneCue" defaultValue="202050" /> <Item id="83296" name="Artifact_29_6" level="65" rareGrade="2" searchable="True" combatItemType="CUSTOM" CTcategory="custormaize" category="custormaize" rank="0" conversion="False" sortingNumber="1" dropType="0" buyPrice="202050" sellPrice="20205" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="1" maxStack="1" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="True" guildWarehouseStorable="False" boundType="EquipToItem" destroyable="True" dismantlable="False" storeSellable="True" tradable="False" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" linkEquipmentId="0" linkLookInfoId="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="65" linkCrestId="0" linkCustomizingId="82296" requiredEquipmentType="EQUIP_ARMOR_BODY" linkSkillId="0" linkPetAdultId="0" linkPetOrbId="0" gambleItemType="1;2;4" conversionBigGroup="4" conversionSmallGroup="61" gambleItemGrade="7" icon="Icon_Items.ArtiBlueCustomize14A_Tex" dropSilhouette="DropItem.SM.Item_Drop_Chest_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ChestBoxCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_CustomizeStoneCue" defaultValue="202050" />
<Item id="83297" name="Artifact_29_7" level="65" rareGrade="2" searchable="True" combatItemType="CUSTOM" CTcategory="custormaize" category="custormaize" rank="0" conversion="False" sortingNumber="1" dropType="0" buyPrice="202050" sellPrice="20205" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="1" maxStack="1" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="True" guildWarehouseStorable="False" boundType="EquipToItem" destroyable="True" dismantlable="False" storeSellable="True" tradable="False" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" linkEquipmentId="0" linkLookInfoId="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="65" linkCrestId="0" linkCustomizingId="82297" requiredEquipmentType="EQUIP_ARMOR_BODY" linkSkillId="0" linkPetAdultId="0" linkPetOrbId="0" gambleItemType="1;2;4" conversionBigGroup="4" conversionSmallGroup="61" gambleItemGrade="7" icon="Icon_Items.ArtiBlueCustomize14A_Tex" dropSilhouette="DropItem.SM.Item_Drop_Chest_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ChestBoxCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_CustomizeStoneCue" defaultValue="202050" /> <Item id="83297" name="Artifact_29_7" level="65" rareGrade="2" searchable="True" combatItemType="CUSTOM" CTcategory="custormaize" category="custormaize" rank="0" conversion="False" sortingNumber="1" dropType="0" buyPrice="202050" sellPrice="20205" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="1" maxStack="1" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="True" guildWarehouseStorable="False" boundType="EquipToItem" destroyable="True" dismantlable="False" storeSellable="True" tradable="False" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" linkEquipmentId="0" linkLookInfoId="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="65" linkCrestId="0" linkCustomizingId="82297" requiredEquipmentType="EQUIP_ARMOR_BODY" linkSkillId="0" linkPetAdultId="0" linkPetOrbId="0" gambleItemType="1;2;4" conversionBigGroup="4" conversionSmallGroup="61" gambleItemGrade="7" icon="Icon_Items.ArtiBlueCustomize14A_Tex" dropSilhouette="DropItem.SM.Item_Drop_Chest_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ChestBoxCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_CustomizeStoneCue" defaultValue="202050" />
<Item id="83298" name="QuestItem" level="60" rareGrade="0" searchable="True" combatItemType="NO_COMBAT" CTcategory="etc" category="etc" rank="0" conversion="False" sortingNumber="0" dropType="0" buyPrice="0" sellPrice="0" useOnlyTerritory="False" divide="True" itemUseCount="0" maxDropUnit="100" maxStack="100" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="True" guildWarehouseStorable="True" boundType="None" destroyable="True" dismantlable="True" storeSellable="True" tradable="True" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" linkEquipmentId="0" linkLookInfoId="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="65" linkCrestId="0" linkCustomizingId="0" requiredEquipmentType="NO_COMBAT" linkSkillId="0" linkPetAdultId="0" linkPetOrbId="0" icon="Icon_Skills.guildskill3_5_charm50_Tex" dropSilhouette="Item_Drop.SM.Recipe_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ScrollCue" usedSound="InterfaceSound.UseItem.Use_PotionDrinkCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_RewInsectCue" defaultValue="1" /> <Item id="83298" name="QuestItem" level="60" rareGrade="0" searchable="True" combatItemType="NO_COMBAT" CTcategory="etc" category="etc" rank="0" conversion="False" sortingNumber="0" dropType="0" buyPrice="0" sellPrice="0" useOnlyTerritory="False" divide="True" itemUseCount="0" maxDropUnit="100" maxStack="100" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="True" guildWarehouseStorable="True" boundType="None" destroyable="True" dismantlable="True" storeSellable="True" tradable="True" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" linkEquipmentId="0" linkLookInfoId="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="65" linkCrestId="0" linkCustomizingId="0" requiredEquipmentType="NO_COMBAT" linkSkillId="0" linkPetAdultId="0" linkPetOrbId="0" icon="Icon_Skills.guildskill3_5_charm50_Tex" dropSilhouette="Item_Drop.SM.Recipe_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ScrollCue" usedSound="InterfaceSound.UseItem.Use_PotionDrinkCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_RewInsectCue" defaultValue="1" />
<Item id="83299" name="lord_merchant_25" level="1" rareGrade="1" searchable="True" combatItemType="DISPOSAL" CTcategory="magical" category="magical" rank="0" conversion="False" sortingNumber="4" dropType="0" buyPrice="40000" sellPrice="4000" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="10" maxStack="10" slotLimit="0" coolTimeGroup="0" coolTime="300" warehouseStorable="True" guildWarehouseStorable="True" boundType="None" destroyable="True" dismantlable="False" storeSellable="True" tradable="True" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" linkEquipmentId="0" linkLookInfoId="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="1" linkCrestId="0" linkCustomizingId="0" requiredEquipmentType="NO_COMBAT" linkSkillId="60130211" linkPetAdultId="0" linkPetOrbId="0" icon="Icon_Items.Dungeon_Recall_Tex" dropSilhouette="Item_Drop.SM.Scroll_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ScrollCue" usedSound="InterfaceSound.UseItem.UseItemCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_ScrollCue" defaultValue="40000" />
<Item id="90086" name="achieve_Servant1" level="1" rareGrade="1" searchable="True" combatItemType="SKILLBOOK" CTcategory="skillbook" category="skillbook" rank="0" conversion="False" sortingNumber="9" dropType="0" buyPrice="10000" sellPrice="1000" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="1" maxStack="1" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="False" guildWarehouseStorable="False" boundType="None" destroyable="True" dismantlable="False" storeSellable="False" tradable="False" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="1" linkCrestId="0" linkCustomizingId="0" requiredEquipmentType="NO_COMBAT" linkSkillId="6001000" linkPetAdultId="0" linkPetOrbId="0" icon="Icon_Items.PetSkillbook_Tex" dropSilhouette="DropItem.SM.Item_Drop_Chest_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ScrollCue" usedSound="InterfaceSound.UseItem.UseItemCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_BookCue" defaultValue="1" /> <Item id="90086" name="achieve_Servant1" level="1" rareGrade="1" searchable="True" combatItemType="SKILLBOOK" CTcategory="skillbook" category="skillbook" rank="0" conversion="False" sortingNumber="9" dropType="0" buyPrice="10000" sellPrice="1000" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="1" maxStack="1" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="False" guildWarehouseStorable="False" boundType="None" destroyable="True" dismantlable="False" storeSellable="False" tradable="False" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="1" linkCrestId="0" linkCustomizingId="0" requiredEquipmentType="NO_COMBAT" linkSkillId="6001000" linkPetAdultId="0" linkPetOrbId="0" icon="Icon_Items.PetSkillbook_Tex" dropSilhouette="DropItem.SM.Item_Drop_Chest_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ScrollCue" usedSound="InterfaceSound.UseItem.UseItemCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_BookCue" defaultValue="1" />
<Item id="90087" name="achieve_Servant2" level="1" rareGrade="1" searchable="True" combatItemType="SKILLBOOK" CTcategory="skillbook" category="skillbook" rank="0" conversion="False" sortingNumber="9" dropType="0" buyPrice="10000" sellPrice="1000" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="1" maxStack="1" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="False" guildWarehouseStorable="False" boundType="None" destroyable="True" dismantlable="False" storeSellable="False" tradable="False" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="1" linkCrestId="0" linkCustomizingId="0" requiredEquipmentType="NO_COMBAT" linkSkillId="6002000" linkPetAdultId="0" linkPetOrbId="0" icon="Icon_Items.PetSkillbook_Tex" dropSilhouette="DropItem.SM.Item_Drop_Chest_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ScrollCue" usedSound="InterfaceSound.UseItem.UseItemCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_BookCue" defaultValue="1" /> <Item id="90087" name="achieve_Servant2" level="1" rareGrade="1" searchable="True" combatItemType="SKILLBOOK" CTcategory="skillbook" category="skillbook" rank="0" conversion="False" sortingNumber="9" dropType="0" buyPrice="10000" sellPrice="1000" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="1" maxStack="1" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="False" guildWarehouseStorable="False" boundType="None" destroyable="True" dismantlable="False" storeSellable="False" tradable="False" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="1" linkCrestId="0" linkCustomizingId="0" requiredEquipmentType="NO_COMBAT" linkSkillId="6002000" linkPetAdultId="0" linkPetOrbId="0" icon="Icon_Items.PetSkillbook_Tex" dropSilhouette="DropItem.SM.Item_Drop_Chest_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ScrollCue" usedSound="InterfaceSound.UseItem.UseItemCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_BookCue" defaultValue="1" />
<Item id="90088" name="achieve_Servant3" level="1" rareGrade="1" searchable="True" combatItemType="SKILLBOOK" CTcategory="skillbook" category="skillbook" rank="0" conversion="False" sortingNumber="9" dropType="0" buyPrice="10000" sellPrice="1000" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="1" maxStack="1" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="False" guildWarehouseStorable="False" boundType="None" destroyable="True" dismantlable="False" storeSellable="False" tradable="False" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="1" linkCrestId="0" linkCustomizingId="0" requiredEquipmentType="NO_COMBAT" linkSkillId="6003000" linkPetAdultId="0" linkPetOrbId="0" icon="Icon_Items.PetSkillbook_Tex" dropSilhouette="DropItem.SM.Item_Drop_Chest_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ScrollCue" usedSound="InterfaceSound.UseItem.UseItemCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_BookCue" defaultValue="1" /> <Item id="90088" name="achieve_Servant3" level="1" rareGrade="1" searchable="True" combatItemType="SKILLBOOK" CTcategory="skillbook" category="skillbook" rank="0" conversion="False" sortingNumber="9" dropType="0" buyPrice="10000" sellPrice="1000" useOnlyTerritory="False" divide="False" itemUseCount="1" maxDropUnit="1" maxStack="1" slotLimit="0" coolTimeGroup="0" coolTime="0" warehouseStorable="False" guildWarehouseStorable="False" boundType="None" destroyable="True" dismantlable="False" storeSellable="False" tradable="False" obtainable="True" relocatable="True" artisanable="False" enchantEnable="False" unidentifiedItemGrade="0" masterpieceRate="0" changeLook="False" extractLook="False" changeColorEnable="False" requiredGuildMaster="False" requiredLevel="1" linkCrestId="0" linkCustomizingId="0" requiredEquipmentType="NO_COMBAT" linkSkillId="6003000" linkPetAdultId="0" linkPetOrbId="0" icon="Icon_Items.PetSkillbook_Tex" dropSilhouette="DropItem.SM.Item_Drop_Chest_SM" dropSound="InterfaceSound.Drop_ItemCUE.Drop_ScrollCue" usedSound="InterfaceSound.UseItem.UseItemCue" equipSound="InterfaceSound.Equip_ItemCUE.Equip_BookCue" defaultValue="1" />
+14 -14
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@@ -1,27 +1,27 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Condition Template (숫자는 Id) <!-- Condition Template (숫자는 Id)
/// Count Type Achievement Conditions /// Count Type 업적 조건들
LACTID_COUNT_TYPE_BASE = 6000, LACTID_COUNT_TYPE_BASE = 6000,
LACTID_COUNT_POLICY_POINT = 6001, ///< (V1) Acquired Policy Points LACTID_COUNT_POLICY_POINT = 6001, ///< (V1)정책 포인트 획득
LACTID_COUNT_NPC_ACTIVATION = 6002, ///< (V1) Activated NPC with ID LACTID_COUNT_NPC_ACTIVATION = 6002, ///< (V1)번 Npc 활성화
LACTID_COUNT_RECOMMENDATION = 6003, ///< (V1) Received Recommendation with ID LACTID_COUNT_RECOMMENDATION = 6003, ///< (V1)번 추천 받음
LACTID_COUNT_GUILDWAR_WIN = 6004, ///< (V1) Won Guild War as Lord LACTID_COUNT_GUILDWAR_WIN = 6004, ///< (V1)번 영주 길드전 승리
LACTID_COUNT_LORD_FLAG = 6005, ///< (V1) Deployed Lord's Flag LACTID_COUNT_LORD_FLAG = 6005, ///< (V1)번 영주 깃발 배치
/// Check Type Achievement Conditions /// Check Type 업적 조건들
LACTID_COUNT_TYPE_BASE = 8000, LACTID_COUNT_TYPE_BASE = 8000,
--> -->
<LordAchievementList> <LordAchievementList>
<!-- The Category can be defined to specify the major and minor categories of each achievement. It follows the same formatting as AchievementList.xml. --> <!-- Category는 각 업적의 대분류/소분류를 지정하기 위해 정의될 수 있습니다. 이는 AchievementList.xml 과 동일한 작성방법을 갖습니다. -->
<CategoryInfo> <CategoryInfo>
<MainCategory id="101" name="@LordAchievement:1"/> <MainCategory id="101" name="@LordAchievement:1"/>
<MainCategory id="201" name="@LordAchievement:2"/> <MainCategory id="201" name="@LordAchievement:2"/>
<MainCategory id="301" name="@LordAchievement:3"/> <MainCategory id="301" name="@LordAchievement:3"/>
<MainCategory id="401" name="@LordAchievement:4"/> <MainCategory id="401" name="@LordAchievement:4"/>
</CategoryInfo> </CategoryInfo>
<!-- An Achievement can have multiple Conditions, and currently, all conditions are AND conditions. The formatting follows the same method as AchievementList.xml. --> <!-- Achievement는 여러 Condition을 가질 수 있으며, 현재 모두 AND 조건입니다. 작성 방식은 AchievementList.xml과 동일합니다. -->
<!-- The strings used for Lord Achievements are taken from StrSheet_LordAchievement.xml. --> <!-- 영주 업적에 사용되는 문자열은 StrSheet_LordAchievement.xml을 사용합니다. -->
<Achievement id="1010" point="20" categoryId="101" templateId="6001" value1="4000" value2="" value3="" type="count" string="@LordAchievement:6001"/> <Achievement id="1010" point="20" categoryId="101" templateId="6001" value1="4000" value2="" value3="" type="count" string="@LordAchievement:6001"/>
<Achievement id="1011" point="20" categoryId="101" templateId="6001" value1="8000" value2="" value3="" type="count" string="@LordAchievement:6001"/> <Achievement id="1011" point="20" categoryId="101" templateId="6001" value1="8000" value2="" value3="" type="count" string="@LordAchievement:6001"/>
<Achievement id="1012" point="20" categoryId="101" templateId="6001" value1="12000" value2="" value3="" type="count" string="@LordAchievement:6001"/> <Achievement id="1012" point="20" categoryId="101" templateId="6001" value1="12000" value2="" value3="" type="count" string="@LordAchievement:6001"/>
@@ -68,10 +68,10 @@
<LordAchievementReward> <LordAchievementReward>
<!-- You can specify ranks to provide rewards to multiple ranks. --> <!-- rank를 지정하여 여러 rank에게 보상을 줄 수 있습니다. -->
<!-- The target can be lord, member, or guild. A guild is a combination of lord + member. --> <!-- target lord, member, guild를 지정할 수 있습니다. guild는 lord + member입니다. -->
<!-- Multiple rewards can be specified, and the method of writing rewards follows the same format defined in AchievementList. --> <!-- 여러 reward가 지정될 수 있으며, reward를 작성하는 방식은 AchievementList에서 정의하는 방법과 동일합니다. -->
<!-- The strings used for sending mail are defined in the StrSheet_LordAchievement.xml file. --> <!-- 메일을 보내기 위해 사용되는 문자열은 StrSheet_LordAchievement.xml파일에 정의됩니다. -->
<Reward rank="1" target="lord" mailTitle="@LordAchievement:11" mailSender="@LordAchievement:10" mailBody="@LordAchievement:12" > <Reward rank="1" target="lord" mailTitle="@LordAchievement:11" mailSender="@LordAchievement:10" mailBody="@LordAchievement:12" >
<ItemReward templateId="446" amount="100" desc="축복받은 단련의 가루"/> <ItemReward templateId="446" amount="100" desc="축복받은 단련의 가루"/>
<ItemReward templateId="447" amount="100" desc="축복받은 명품 단련의 가루"/> <ItemReward templateId="447" amount="100" desc="축복받은 명품 단련의 가루"/>
+13 -14
View File
@@ -1,39 +1,38 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <?xml version="1.0" encoding="utf-8" standalone="yes"?>
<!-- <!--
lastMasstigeId: The ID of the last national enhancement (avatar) target weapon set lastMasstigeId: 마지막 국민 강화 목표 무기 ID 설정
tokenAcquireSoundId: The sound effect played when a token is acquired tokenAcquireSoundId: 토큰 획득 시 재생되는 효과음
tokenAcquireAllSoundId: The sound effect played when the target number of tokens is fully acquired tokenAcquireAllSoundId: 토큰 획득의 목표 수량 다 채웠을 때 재생되는 효과음
--> -->
<Masstiges lastMasstigeId="10" tokenAcquireSoundId="1210" tokenAcquireAllSoundId="1211"> <Masstiges lastMasstigeId="10" tokenAcquireSoundId="1210" tokenAcquireAllSoundId="1211">
<!-- Avatar Weapon: #1 Convert Isren's Relic into a Weapon --> <!-- 국민강화목표템: #1 이스렌의 유물을 이스렌의 무기로 변환 -->
<Masstige id="1" limitedDropGaugeId="10" tokenExchangeId="10" tokenItemTemplateId="91113" enable="true"/> <Masstige id="1" limitedDropGaugeId="10" tokenExchangeId="10" tokenItemTemplateId="91113" enable="true"/>
<!-- Avatar Weapon: #2 Convert Elinu's Relic into a Weapon --> <!-- 국민강화목표템: #2 기드의 유물을 기드의 무기로 변환 -->
<Masstige id="2" limitedDropGaugeId="20" tokenExchangeId="20" tokenItemTemplateId="91114" enable="true"/> <Masstige id="2" limitedDropGaugeId="20" tokenExchangeId="20" tokenItemTemplateId="91114" enable="true"/>
<!-- Avatar Weapon: #3 Convert Tithus's Relic into a Weapon --> <!-- 국민강화목표템: #3 아마룬의 유물을 아마룬의 무기로 변환 -->
<Masstige id="3" limitedDropGaugeId="30" tokenExchangeId="30" tokenItemTemplateId="91115" enable="true"/> <Masstige id="3" limitedDropGaugeId="30" tokenExchangeId="30" tokenItemTemplateId="91115" enable="true"/>
<!-- Avatar Weapon: #4 Convert Amarun's Relic into a Weapon --> <!-- 국민강화목표템: #4 엘리누의 유물을 엘리누의 무기로 변환 -->
<Masstige id="4" limitedDropGaugeId="40" tokenExchangeId="40" tokenItemTemplateId="91116" enable="true"/> <Masstige id="4" limitedDropGaugeId="40" tokenExchangeId="40" tokenItemTemplateId="91116" enable="true"/>
<!-- Avatar Weapon: #5 Convert Zuras's Relic into a Weapon --> <!-- 국민강화목표템: #5 쥬라스의 유물을 쥬라스의 무기로 변환 -->
<Masstige id="5" limitedDropGaugeId="50" tokenExchangeId="50" tokenItemTemplateId="91117" enable="true"/> <Masstige id="5" limitedDropGaugeId="50" tokenExchangeId="50" tokenItemTemplateId="91117" enable="true"/>
<!-- Avatar Weapon: #6 Convert Gidd's Relic into a Weapon --> <!-- 국민강화목표템: #6 티투스의 유물을 티투스의 무기로 변환 -->
<Masstige id="6" limitedDropGaugeId="60" tokenExchangeId="60" tokenItemTemplateId="91118" enable="true"/> <Masstige id="6" limitedDropGaugeId="60" tokenExchangeId="60" tokenItemTemplateId="91118" enable="true"/>
<!-- Avatar Weapon: #7 Convert Karas's Relic into a Weapon --> <!-- 국민강화목표템: #7 카라스의 유물을 카라스의 무기로 변환 -->
<Masstige id="7" limitedDropGaugeId="70" tokenExchangeId="70" tokenItemTemplateId="91119" enable="true"/> <Masstige id="7" limitedDropGaugeId="70" tokenExchangeId="70" tokenItemTemplateId="91119" enable="true"/>
<!-- Avatar Weapon: #8 Convert Dagon's Relic into a Weapon --> <!-- 국민강화목표템: #8 다곤의 유물을 다곤의 무기로 변환 -->
<Masstige id="8" limitedDropGaugeId="80" tokenExchangeId="80" tokenItemTemplateId="91166" enable="true"/> <Masstige id="8" limitedDropGaugeId="80" tokenExchangeId="80" tokenItemTemplateId="91166" enable="true"/>
<!-- Avatar Weapon: #9 Convert Ishara's Relic into a Weapon --> <!-- 국민강화목표템: #9 이샤라의 유물을 이샤라의 무기로 변환 -->
<Masstige id="9" limitedDropGaugeId="90" tokenExchangeId="90" tokenItemTemplateId="91177" enable="true"/> <Masstige id="9" limitedDropGaugeId="90" tokenExchangeId="90" tokenItemTemplateId="91177" enable="true"/>
<!-- Avatar Weapon: #10 Convert Oriyn's Relic into a Weapon --> <!-- 국민강화목표템: #10 오린의 유물을 오린의 무기로 변환 -->
<Masstige id="10" limitedDropGaugeId="100" tokenExchangeId="100" tokenItemTemplateId="91188" enable="true"/> <Masstige id="10" limitedDropGaugeId="100" tokenExchangeId="100" tokenItemTemplateId="91188" enable="true"/>
+1 -1
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<NamePlate> <NamePlate>
<!-- Default settings: font size, name display radius, default display interval (z-value), display interval on death (z-value), gathering item display interval (z-value) --> <!-- 기본 설정: 폰트 사이즈, 이름 표시 반경, 기본 표시 간격(z값), 사망시 표시 간격(z값) , 채집물 표시 간격(z값) -->
<DefaultValue defaultOffset="12" defaultDistance="5" deathDistance="15" itemDistance="25" nameViewRange="1000" collectionDistance="30" eliteIcon="Icon_System.PartyMonster64" unionEliteIcon="Icon_System.BlackHoleMonster64" freeNamedIcon="Icon_System.FreeHuntingNamedMonster64" battleFieldCommanderIcon="Icon_System.BF_Commander32" hpOffsetPos="0" minPos="0.75" /> <DefaultValue defaultOffset="12" defaultDistance="5" deathDistance="15" itemDistance="25" nameViewRange="1000" collectionDistance="30" eliteIcon="Icon_System.PartyMonster64" unionEliteIcon="Icon_System.BlackHoleMonster64" freeNamedIcon="Icon_System.FreeHuntingNamedMonster64" battleFieldCommanderIcon="Icon_System.BF_Commander32" hpOffsetPos="0" minPos="0.75" />
<Resource> <Resource>
+1 -1
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<NocTanData skillIdList="8400010,8400015,8400050,8400060,8400070,8400080,8400090,8400100,8400110,8400115" > <NocTanData skillIdList="8400010,8400015,8400050,8400060,8400070,8400080,8400090,8400100,8400110,8400115" >
<!-- Noctenium Enhancement Compound --> <!-- 녹테늄 강화탄 -->
<NoctanPerformanceSet linkItemTemplateId="1300" effectAbnormalityId="902" desc="" id="1"> <NoctanPerformanceSet linkItemTemplateId="1300" effectAbnormalityId="902" desc="" id="1">
<!-- 창기사 --> <!-- 창기사 -->
<NocTanSkillData effectRate="0.4" effectType="6" cost="1" class="lancer" skillName="Human_M_Lancer_Lv01_Roar_Cast 01" skillId="40100"/> <NocTanSkillData effectRate="0.4" effectType="6" cost="1" class="lancer" skillName="Human_M_Lancer_Lv01_Roar_Cast 01" skillId="40100"/>
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<NpcAbnormalityBalance> <NpcAbnormalityBalance>
<!-- Nexus Npc Balance Adjustment --> <!-- 검은틈 Npc Balance 보정 -->
<DarkRiftCombatBalanceGroupList> <DarkRiftCombatBalanceGroupList>
<DarkRiftCombatBalanceGroup id="1"> <DarkRiftCombatBalanceGroup id="1">
<Balance minUserCount="30" maxUserCount="40" abnormalityId="47680800" pushCount="2" bonusReputationRatio="0.5" /> <Balance minUserCount="30" maxUserCount="40" abnormalityId="47680800" pushCount="2" bonusReputationRatio="0.5" />
+15 -10
View File
@@ -1,22 +1,27 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Npc Arena System <!-- Npc 투기장 시스템
ArenaInfo: Basic information about the arena ArenaInfo : 투기장에 관한 기본 정보
- Time (in seconds): Arena start, preparation time (readyTime), fight time (fightTime), start waiting time (fightWatingTime), end waiting time (endWatingTime), game start notification time (NoticeTimeList) - Time(초단위) : 투기장 시작, 준비시간(readyTime), 경기진행시간(fightTime), 시작대기시간(fightWatingTime), 종료대기시간(endWatingTime), 경기 시작 알림 시간(NoticeTimeList)
- Territory: The territory surrounding the arena - Territroy : 투기장을 둘러 싸고 있는 테리토리
!Note: Since the center coordinate is derived from the arena's territory, there may be discrepancies if the territory has an odd shape. !주의 : 경기장 테리토리로부터 중심좌표를 구해오기 때문에 테리토리가 요상한(?) 모양으로 생긴 경우 다소 불일치 할 수 있다.
- Team : - Team :
TimeTable: Data controlling the creation of the arena TimeTable : 투기장 생성을 제어하는 데이터
CommonEvent: Events that need to be executed once for all Npcs selected in the arena CommonEvent : 투기장에서 선택 된 Npc모두에게 한번 씩 실행되어야 하는 이벤트들
EachEvent: Events that need to be executed only for specific Npcs in the arena EachEvent : 투기장에서 특정 Npc에만 실행되어야 하는 이벤트
NpcInfo : 투기장에서 싸울 Npc 정보. 같은 테이블에 있는 Npc는 모두 같은 외형의 Npc이어야 한다.
isOpenAllChannel="true" : 현재 오픈 되어 있는 전 채널에서 투기장을 오픈 시킴. 기본 값은 "false" - 현재 정상 작동 불가
NpcInfo: Information about the Npcs fighting in the arena. Npcs in the same table must have the same appearance.
isOpenAllChannel="true": Opens the arena in all currently open channels. The default value is "false" - currently not functioning properly.
--> -->
<NpcArena> <NpcArena>
<Arena id="1" name="@NpcArena:7100004" desc="시즌 2 일반전" isOpenAllChannel="true"> <Arena id="1" name="@NpcArena:7100004" desc="시즌 2 일반전" isOpenAllChannel="true">
-312
View File
@@ -785,316 +785,4 @@
<Stat maxHp="13038" walkSpeed="0" runSpeed="0" atk="62" def="143" exp="0" level="26" /> <Stat maxHp="13038" walkSpeed="0" runSpeed="0" atk="62" def="143" exp="0" level="26" />
<BalanceRef ignoreAttr="" /> <BalanceRef ignoreAttr="" />
</Template> </Template>
<Template id="505" huntingStyle="raid" stopOnIdelInDungeon="true" name="쇠먹는괴물석상" isWideBroadcaster="true" showHpGauge="false" showTargetInfo="false" scale="1" size="medium" shapeId="611570" resourceSize="100" resourceType="medium" race="object" aiid="37" basicActionId="6115700" villager="false" isObjectNpc="false" elite="False" unionElite="false" questVillager="false" invincible="true" parentId="61157000" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
<Abnormality strA="50.000000" resA="40" strB="50.000000" resB="40" strC="50.000000" resC="40" strD="50.000000" resD="40.000000" />
<SkillList />
<StackPoint maxStackPoint="10" minStackPointRequire="5" stackPointPeriod="8000" />
<AbnormalityResistanceOverride resetTime="0" />
<Aggro cancelLinkedBehaviorWhenAggroChange="false" hateSkillCategoryName="" viewRadius="200" viewAngle="360" sightRangeAggroWeight="1.300000" hateSkillAggroWeight="1.000000" bigReactionAggroWeight="0.500000" aggroSendToClanDistance="300" clanName="" aggroSendToPartyDistance="500" aggroSendRate="1.000000" aggroSendStackRate="0.100000" aggroSendStackRateWhenFirstAttacked="0.500000" aggroIgnoreClanName="false" aggroReceiveOnlyInSight="false" aggroReceiveRate="1.000000" />
<Anger gaugeSize="6519" time="14616" moveSpeedUpRate="2" accumRateWhenHpLow="1.000000" accumRateWhenHpMed="1.000000" accumRateWhenHpHigh="1.000000" modeOnProbabilityWhenPartyMemberDead="0.200000" />
<BalanceRef ignoreAttr="" />
<Critical str="40" res="50" powRate="1.500000" />
<CriticalAdjust front="1.000000" right="1.500000" left="1.500000" back="2.000000" />
<NpcOnly onDeathSkill="0" />
<ObjectNpcAiParam hitSkillId="0" deathSkillId="0">
<HitDropItem dropRadius="100" />
<RepeatSkill />
</ObjectNpcAiParam>
<Reaction statStr="40.000000" statRes="50" miniRes="100" basicRes="100" basicIncRes="0" basicGaugeResetTime="20000" maxBasicGauge="2000" maxAdditionalGauge="600000" />
<Stat maxHp="13038" walkSpeed="100" runSpeed="160" atk="62" def="143" exp="0" level="26" epExp="" ignoreDefaultEpExp="" />
</Template>
<Template id="506" huntingStyle="raid" stopOnIdelInDungeon="true" name="쇠먹는괴물석상" showHpGauge="false" showTargetInfo="false" scale="1" size="medium" shapeId="611570" resourceSize="100" resourceType="medium" race="object" aiid="38" basicActionId="6115700" villager="false" isObjectNpc="false" elite="False" unionElite="false" questVillager="false" invincible="true" parentId="61157000" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
<Abnormality strA="50.000000" resA="40" strB="50.000000" resB="40" strC="50.000000" resC="40" strD="50.000000" resD="40.000000" />
<SkillList />
<StackPoint maxStackPoint="10" minStackPointRequire="5" stackPointPeriod="8000" />
<AbnormalityResistanceOverride resetTime="0" />
<Aggro cancelLinkedBehaviorWhenAggroChange="false" hateSkillCategoryName="" viewRadius="200" viewAngle="360" sightRangeAggroWeight="1.300000" hateSkillAggroWeight="1.000000" bigReactionAggroWeight="0.500000" aggroSendToClanDistance="300" clanName="" aggroSendToPartyDistance="500" aggroSendRate="1.000000" aggroSendStackRate="0.100000" aggroSendStackRateWhenFirstAttacked="0.500000" aggroIgnoreClanName="false" aggroReceiveOnlyInSight="false" aggroReceiveRate="1.000000" />
<Anger gaugeSize="6519" time="14616" moveSpeedUpRate="2" accumRateWhenHpLow="1.000000" accumRateWhenHpMed="1.000000" accumRateWhenHpHigh="1.000000" modeOnProbabilityWhenPartyMemberDead="0.200000" />
<BalanceRef ignoreAttr="" />
<Critical str="40" res="50" powRate="1.500000" />
<CriticalAdjust front="1.000000" right="1.500000" left="1.500000" back="2.000000" />
<NpcOnly onDeathSkill="0" />
<ObjectNpcAiParam hitSkillId="0" deathSkillId="0">
<HitDropItem dropRadius="100" />
<RepeatSkill />
</ObjectNpcAiParam>
<Reaction statStr="40.000000" statRes="50" miniRes="100" basicRes="100" basicIncRes="0" basicGaugeResetTime="20000" maxBasicGauge="2000" maxAdditionalGauge="600000" />
<Stat maxHp="13038" walkSpeed="100" runSpeed="160" atk="62" def="143" exp="0" level="26" epExp="" ignoreDefaultEpExp="" />
</Template>
<Template id="601" huntingStyle="raid" stopOnIdelInDungeon="true" shapeId="510531" basicActionId="5105300" name="군인 하사관(아만 남자 광전사)" race="Aman" gender="male" scale="1" resourceType="medium" resourceSize="100" size="medium" aiid="39" villager="true" invincible="false" elite="False" isObjectNpc="false" questVillager="false" unionElite="false" parentId="51053100" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
<Abnormality strA="50.000000" resA="40" strB="50.000000" resB="40" strC="50.000000" resC="40" strD="50.000000" resD="40.000000" />
<SkillList>
`
</SkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="5" stackPointPeriod="8000" />
<AbnormalityResistanceOverride resetTime="60000">
<Abnormality kind="5" initRes="40.000000" incRes="3.000000" />
<Abnormality kind="6" initRes="50.000000" incRes="3.000000" />
<Abnormality kind="7" initRes="30.000000" incRes="3.000000" />
</AbnormalityResistanceOverride>
<Aggro hateSkillCategoryName="" viewRadius="200" viewAngle="360" sightRangeAggroWeight="1.300000" hateSkillAggroWeight="1.000000" bigReactionAggroWeight="0.500000" aggroSendToClanDistance="300" clanName="" aggroSendToPartyDistance="1000" aggroSendRate="1.000000" aggroSendStackRate="0.100000" aggroSendStackRateWhenFirstAttacked="0.500000" aggroIgnoreClanName="true" aggroReceiveOnlyInSight="false" aggroReceiveRate="1.000000" />
<Anger gaugeSize="331" time="21064" moveSpeedUpRate="1.3" accumRateWhenHpLow="1.000000" accumRateWhenHpMed="1.000000" accumRateWhenHpHigh="1.000000" modeOnProbabilityWhenPartyMemberDead="0.200000" />
<BalanceRef ignoreAttr="" />
<Critical str="40" res="50" powRate="1.500000" />
<CriticalAdjust front="1.000000" right="1.500000" left="1.500000" back="2.000000" />
<NpcOnly onDeathSkill="0" />
<Reaction statStr="40.000000" statRes="50" miniRes="100" basicRes="100" basicIncRes="0" basicGaugeResetTime="20000" maxBasicGauge="2000" maxAdditionalGauge="600000" />
<Stat maxHp="945" walkSpeed="100" runSpeed="160" atk="50" def="113" exp="273" level="32" epExp="" ignoreDefaultEpExp="" />
</Template>
<Template id="602" huntingStyle="raid" stopOnIdelInDungeon="true" shapeId="527020" basicActionId="5270200" name="사제(휴먼 여자 사제)" race="Human" gender="female" scale="1" resourceType="medium" resourceSize="100" size="medium" aiid="40" villager="true" invincible="false" elite="False" isObjectNpc="false" questVillager="false" unionElite="false" parentId="52702000" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
<Abnormality strA="50.000000" resA="40" strB="50.000000" resB="40" strC="50.000000" resC="40" strD="50.000000" resD="40.000000" />
<SkillList>
`
</SkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="5" stackPointPeriod="8000" />
<AbnormalityResistanceOverride resetTime="60000">
<Abnormality kind="5" initRes="40.000000" incRes="3.000000" />
<Abnormality kind="6" initRes="50.000000" incRes="3.000000" />
<Abnormality kind="7" initRes="30.000000" incRes="3.000000" />
</AbnormalityResistanceOverride>
<Aggro hateSkillCategoryName="" viewRadius="200" viewAngle="360" sightRangeAggroWeight="1.300000" hateSkillAggroWeight="1.000000" bigReactionAggroWeight="0.500000" aggroSendToClanDistance="300" clanName="" aggroSendToPartyDistance="1000" aggroSendRate="1.000000" aggroSendStackRate="0.100000" aggroSendStackRateWhenFirstAttacked="0.500000" aggroIgnoreClanName="true" aggroReceiveOnlyInSight="false" aggroReceiveRate="1.000000" />
<Anger gaugeSize="331" time="21064" moveSpeedUpRate="1.3" accumRateWhenHpLow="1.000000" accumRateWhenHpMed="1.000000" accumRateWhenHpHigh="1.000000" modeOnProbabilityWhenPartyMemberDead="0.200000" />
<BalanceRef ignoreAttr="" />
<Critical str="40" res="50" powRate="1.500000" />
<CriticalAdjust front="1.000000" right="1.500000" left="1.500000" back="2.000000" />
<NpcOnly onDeathSkill="0" />
<Reaction statStr="40.000000" statRes="50" miniRes="100" basicRes="100" basicIncRes="0" basicGaugeResetTime="20000" maxBasicGauge="2000" maxAdditionalGauge="600000" />
<Stat maxHp="945" walkSpeed="100" runSpeed="160" atk="50" def="113" exp="273" level="32" epExp="" ignoreDefaultEpExp="" />
</Template>
<Template id="603" huntingStyle="raid" stopOnIdelInDungeon="true" shapeId="510531" basicActionId="5105300" name="군인 하사관(아만 남자 광전사)" race="Aman" gender="male" scale="1" resourceType="medium" resourceSize="100" size="medium" aiid="41" villager="true" invincible="false" elite="False" isObjectNpc="false" questVillager="false" unionElite="false" parentId="51053100" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
<Abnormality strA="50.000000" resA="40" strB="50.000000" resB="40" strC="50.000000" resC="40" strD="50.000000" resD="40.000000" />
<SkillList>
`
</SkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="5" stackPointPeriod="8000" />
<AbnormalityResistanceOverride resetTime="60000">
<Abnormality kind="5" initRes="40.000000" incRes="3.000000" />
<Abnormality kind="6" initRes="50.000000" incRes="3.000000" />
<Abnormality kind="7" initRes="30.000000" incRes="3.000000" />
</AbnormalityResistanceOverride>
<Aggro hateSkillCategoryName="" viewRadius="200" viewAngle="360" sightRangeAggroWeight="1.300000" hateSkillAggroWeight="1.000000" bigReactionAggroWeight="0.500000" aggroSendToClanDistance="300" clanName="" aggroSendToPartyDistance="1000" aggroSendRate="1.000000" aggroSendStackRate="0.100000" aggroSendStackRateWhenFirstAttacked="0.500000" aggroIgnoreClanName="true" aggroReceiveOnlyInSight="false" aggroReceiveRate="1.000000" />
<Anger gaugeSize="331" time="21064" moveSpeedUpRate="1.3" accumRateWhenHpLow="1.000000" accumRateWhenHpMed="1.000000" accumRateWhenHpHigh="1.000000" modeOnProbabilityWhenPartyMemberDead="0.200000" />
<BalanceRef ignoreAttr="" />
<Critical str="40" res="50" powRate="1.500000" />
<CriticalAdjust front="1.000000" right="1.500000" left="1.500000" back="2.000000" />
<NpcOnly onDeathSkill="0" />
<Reaction statStr="40.000000" statRes="50" miniRes="100" basicRes="100" basicIncRes="0" basicGaugeResetTime="20000" maxBasicGauge="2000" maxAdditionalGauge="600000" />
<Stat maxHp="945" walkSpeed="100" runSpeed="160" atk="50" def="113" exp="273" level="32" epExp="" ignoreDefaultEpExp="" />
</Template>
<Template id="604" huntingStyle="raid" stopOnIdelInDungeon="true" shapeId="521011" basicActionId="5210100" name="카이아의 검 여병사(캐스타닉 여자 검투사)" race="Castanic" gender="female" scale="1" resourceType="medium" resourceSize="100" size="medium" aiid="42" villager="true" invincible="false" elite="False" isObjectNpc="false" questVillager="false" unionElite="false" parentId="52101100" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
<Abnormality strA="50.000000" resA="40" strB="50.000000" resB="40" strC="50.000000" resC="40" strD="50.000000" resD="40.000000" />
<SkillList>
`
</SkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="5" stackPointPeriod="8000" />
<AbnormalityResistanceOverride resetTime="60000">
<Abnormality kind="5" initRes="40.000000" incRes="3.000000" />
<Abnormality kind="6" initRes="50.000000" incRes="3.000000" />
<Abnormality kind="7" initRes="30.000000" incRes="3.000000" />
</AbnormalityResistanceOverride>
<Aggro hateSkillCategoryName="" viewRadius="200" viewAngle="360" sightRangeAggroWeight="1.300000" hateSkillAggroWeight="1.000000" bigReactionAggroWeight="0.500000" aggroSendToClanDistance="300" clanName="" aggroSendToPartyDistance="1000" aggroSendRate="1.000000" aggroSendStackRate="0.100000" aggroSendStackRateWhenFirstAttacked="0.500000" aggroIgnoreClanName="true" aggroReceiveOnlyInSight="false" aggroReceiveRate="1.000000" />
<Anger gaugeSize="331" time="21064" moveSpeedUpRate="1.3" accumRateWhenHpLow="1.000000" accumRateWhenHpMed="1.000000" accumRateWhenHpHigh="1.000000" modeOnProbabilityWhenPartyMemberDead="0.200000" />
<BalanceRef ignoreAttr="" />
<Critical str="40" res="50" powRate="1.500000" />
<CriticalAdjust front="1.000000" right="1.500000" left="1.500000" back="2.000000" />
<NpcOnly onDeathSkill="0" />
<Reaction statStr="40.000000" statRes="50" miniRes="100" basicRes="100" basicIncRes="0" basicGaugeResetTime="20000" maxBasicGauge="2000" maxAdditionalGauge="600000" />
<Stat maxHp="945" walkSpeed="100" runSpeed="160" atk="50" def="113" exp="273" level="32" epExp="" ignoreDefaultEpExp="" />
</Template>
<Template id="605" huntingStyle="raid" stopOnIdelInDungeon="true" shapeId="510591" basicActionId="5105900" name="하이엘프 여 경갑5(하이엘프 여자 궁수)" race="Highelf" gender="female" scale="1" resourceType="medium" resourceSize="100" size="medium" aiid="43" villager="true" invincible="false" elite="False" isObjectNpc="false" questVillager="false" unionElite="false" parentId="51059100" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
<Abnormality strA="50.000000" resA="40" strB="50.000000" resB="40" strC="50.000000" resC="40" strD="50.000000" resD="40.000000" />
<SkillList>
`
</SkillList>
<StackPoint maxStackPoint="10" minStackPointRequire="5" stackPointPeriod="8000" />
<AbnormalityResistanceOverride resetTime="60000">
<Abnormality kind="5" initRes="40.000000" incRes="3.000000" />
<Abnormality kind="6" initRes="50.000000" incRes="3.000000" />
<Abnormality kind="7" initRes="30.000000" incRes="3.000000" />
</AbnormalityResistanceOverride>
<Aggro hateSkillCategoryName="" viewRadius="200" viewAngle="360" sightRangeAggroWeight="1.300000" hateSkillAggroWeight="1.000000" bigReactionAggroWeight="0.500000" aggroSendToClanDistance="300" clanName="" aggroSendToPartyDistance="1000" aggroSendRate="1.000000" aggroSendStackRate="0.100000" aggroSendStackRateWhenFirstAttacked="0.500000" aggroIgnoreClanName="true" aggroReceiveOnlyInSight="false" aggroReceiveRate="1.000000" />
<Anger gaugeSize="331" time="21064" moveSpeedUpRate="1.3" accumRateWhenHpLow="1.000000" accumRateWhenHpMed="1.000000" accumRateWhenHpHigh="1.000000" modeOnProbabilityWhenPartyMemberDead="0.200000" />
<BalanceRef ignoreAttr="" />
<Critical str="40" res="50" powRate="1.500000" />
<CriticalAdjust front="1.000000" right="1.500000" left="1.500000" back="2.000000" />
<NpcOnly onDeathSkill="0" />
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<Stat maxHp="945" walkSpeed="100" runSpeed="160" atk="50" def="113" exp="273" level="32" epExp="" ignoreDefaultEpExp="" />
</Template>
<Template id="606" huntingStyle="raid" stopOnIdelInDungeon="true" shapeId="510541" basicActionId="5105400" name="군인 하사관(아만 여자 무사)" race="Aman" gender="male" scale="1" resourceType="medium" resourceSize="100" size="medium" aiid="44" villager="true" invincible="false" elite="False" isObjectNpc="false" questVillager="false" unionElite="false" parentId="51054100" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
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`
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<Stat maxHp="945" walkSpeed="100" runSpeed="160" atk="50" def="113" exp="273" level="32" epExp="" ignoreDefaultEpExp="" />
</Template>
<Template id="607" huntingStyle="raid" stopOnIdelInDungeon="true" name="벨리카 장군 남" villager="true" shapeId="510050" basicActionId="5100500" race="Human" gender="male" aiid="45" scale="1" questVillager="false" resourceType="medium" resourceSize="100" size="medium" class="" collideOnMove="false" invincible="true" lifeTime="0" spawnScriptId="0" despawnScriptId="0" pcDespawnScriptId="0" dontTurn="false" hideQuestId="0" isObjectNpc="false" elite="False" unionElite="false" parentId="51005000" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
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</Template>
<Template id="608" huntingStyle="raid" stopOnIdelInDungeon="true" shapeId="521012" basicActionId="5210100" name="군인 하사관(캐스타닉 여자 검투사)" race="Castanic" gender="female" scale="1" resourceType="medium" resourceSize="100" size="medium" aiid="46" villager="true" invincible="false" elite="False" isObjectNpc="false" questVillager="false" unionElite="false" parentId="52101200" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
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`
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</Template>
<Template id="609" huntingStyle="raid" stopOnIdelInDungeon="true" shapeId="523021" basicActionId="5230200" name="군인 하사관(케스타닉 남자 무사)" race="Castanic" gender="male" scale="1" resourceType="medium" resourceSize="100" size="medium" aiid="47" villager="true" invincible="false" elite="False" isObjectNpc="false" questVillager="false" unionElite="false" parentId="52302100" balanceType="" partyMember="0" playStyle="" isFreeNamed="False" showAggroTarget="False" showShorttermTarget="False" isLightParty="False">
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`
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<BalanceRef ignoreAttr="" />
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<RepeatSkill />
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<String templateId="202" name="" title="" />
</Template>
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<BalanceRef ignoreAttr="" />
</Template>
<Template id="1503" huntingStyle="raid" stopOnIdelInDungeon="true" name="차원의 마법석" villager="true" shapeId="600920" basicActionId="200010" race="object" gender="male" aiid="51" scale="0.625" questVillager="false" resourceType="medium" resourceSize="100" size="medium" class="" collideOnMove="true" invincible="true" lifeTime="0" spawnScriptId="0" despawnScriptId="0" pcDespawnScriptId="0" dontTurn="true" hideQuestId="" isObjectNpc="false" isWideBroadcaster="false" villagerVolumeOffset="" villagerVolumeActiveRange="0.000000" villagerVolumeHalfHeight="0.000000" villagerVolumeInteractionDist="0.000000" balanceType="" partyMember="" playStyle="" elite="" isFreeNamed="" showAggroTarget="" showShorttermTarget="" isLightParty="">
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<BalanceRef ignoreAttr="" />
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<Template id="1504" huntingStyle="raid" stopOnIdelInDungeon="true" name="차원의 마법석" villager="true" shapeId="600920" basicActionId="200010" race="object" gender="male" aiid="52" scale="0.625" questVillager="false" resourceType="medium" resourceSize="100" size="medium" class="" collideOnMove="true" invincible="true" lifeTime="0" spawnScriptId="0" despawnScriptId="0" pcDespawnScriptId="0" dontTurn="true" hideQuestId="" isObjectNpc="false" isWideBroadcaster="false" villagerVolumeOffset="" villagerVolumeActiveRange="0.000000" villagerVolumeHalfHeight="0.000000" villagerVolumeInteractionDist="0.000000" balanceType="" partyMember="" playStyle="" elite="" isFreeNamed="" showAggroTarget="" showShorttermTarget="" isLightParty="">
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<Aggro hateSkillCategoryName="" viewRadius="200" viewAngle="360" sightRangeAggroWeight="1.300000" hateSkillAggroWeight="1.000000" bigReactionAggroWeight="0.500000" aggroSendToClanDistance="300" clanName="" aggroSendToPartyDistance="400" aggroSendRate="1.000000" aggroSendStackRate="0.100000" aggroSendStackRateWhenFirstAttacked="2.000000" aggroIgnoreClanName="" aggroReceiveOnlyInSight="false" aggroReceiveRate="0.500000" />
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<Stat maxHp="10000" walkSpeed="60" runSpeed="110" atk="100" def="2000" exp="1" level="40" epExp="" ignoreDefaultEpExp="" />
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</Template>
</NpcData> </NpcData>
File diff suppressed because it is too large Load Diff
-2
View File
@@ -4728,8 +4728,6 @@
</Shape> </Shape>
<Shape id="90870001" name="포포리 남(모험가)" shapeTemplate="10901" lowShapeId="9" mesh="@totalbone" bodyPart="30910200" handPart="409103" footPart="509103" weaponPart="0" animSet="popori_M_ANI.Anim.popori_M_Share_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" customFace="6" customHair="6" baseWalkSpeed="18" baseRunSpeed="110" accPart1="132" accPart2="150"> <Shape id="90870001" name="포포리 남(모험가)" shapeTemplate="10901" lowShapeId="9" mesh="@totalbone" bodyPart="30910200" handPart="409103" footPart="509103" weaponPart="0" animSet="popori_M_ANI.Anim.popori_M_Share_Anim" animSetFace="Popori_M_Face_ANI.Anim.Popori_M_Share_Face_Anim" animSetTail="Popori_M_Tail_ANI.Anim.00.Popori_M_Share_Tail00_Anim" customFace="6" customHair="6" baseWalkSpeed="18" baseRunSpeed="110" accPart1="132" accPart2="150">
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<Shape id="905701" name="아케론_신의영혼구체" mesh="NPC_Trans.Skel.NPC_Trans_Skel" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" hitEffectId="5031" hitEffectId2="50333">
</Shape>
<Shape id="905710" name="아케론의염옥_화염구체" mesh="NPC_Trans.Skel.NPC_Trans_Skel" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" hitEffectId="5031" hitEffectId2="50333"> <Shape id="905710" name="아케론의염옥_화염구체" mesh="NPC_Trans.Skel.NPC_Trans_Skel" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" hitEffectId="5031" hitEffectId2="50333">
</Shape> </Shape>
<Shape id="53183100" name="하이엘프 여 마공사1 " shapeTemplate="10410" lowShapeId="4" mesh="@totalbone" bodyPart="30421660" handPart="40421660" footPart="50421660" facePart="204000" hairPart="104013" weaponPart="904931" animSet="Highelf_F_ANI.Anim.Highelf_F_Class10_Anim;Highelf_F_ANI.Anim.Highelf_F_Share_Anim" animSetFace="HighElf_F_Face_ANI.Anim.HighElf_F_Class10_Face_Anim;HighElf_F_Face_ANI.Anim.HighElf_F_Share_Face_Anim" animSetHair="HighElf_F_Hair_ANI.Anim.01.HighElf_F_Class10_Hair01_Anim;HighElf_F_Hair_ANI.Anim.01.HighElf_F_Share_Hair01_Anim" animSetAttach="Highelf_F_AttA_ANI.Anim.Highelf_F_R_Share_AttA_Anim" baseWalkSpeed="43" baseRunSpeed="110"> <Shape id="53183100" name="하이엘프 여 마공사1 " shapeTemplate="10410" lowShapeId="4" mesh="@totalbone" bodyPart="30421660" handPart="40421660" footPart="50421660" facePart="204000" hairPart="104013" weaponPart="904931" animSet="Highelf_F_ANI.Anim.Highelf_F_Class10_Anim;Highelf_F_ANI.Anim.Highelf_F_Share_Anim" animSetFace="HighElf_F_Face_ANI.Anim.HighElf_F_Class10_Face_Anim;HighElf_F_Face_ANI.Anim.HighElf_F_Share_Face_Anim" animSetHair="HighElf_F_Hair_ANI.Anim.01.HighElf_F_Class10_Hair01_Anim;HighElf_F_Hair_ANI.Anim.01.HighElf_F_Share_Hair01_Anim" animSetAttach="Highelf_F_AttA_ANI.Anim.Highelf_F_R_Share_AttA_Anim" baseWalkSpeed="43" baseRunSpeed="110">
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<SocialData isNpc="1"> <SocialData isNpc="1">
<!-- The maximum value for the social ID is 67108863. If it exceeds this, the server will not load. --> <!-- 소셜ID 값의 Max는 67108863 넘어가면 서버 안뜬다. -->
<!-- 중형 --> <!-- 중형 -->
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@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Passivity> <Passivity>
<Passive id="6000001" name="Deals additional damage." kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="152" value="1.001" tickInterval="0" method="3" prob="1" mobSize="all" condition="25" conditionValue="3" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" /> <Passive id="6000001" name="모든 대상 공격 시 추가 데미지" kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="152" value="1.001" tickInterval="0" method="3" prob="1" mobSize="all" condition="25" conditionValue="3" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" />
<Passive id="6000002" name="Decreases damage taken." kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="102" value="0.999" tickInterval="0" method="3" prob="1" mobSize="all" condition="15" conditionValue="3" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" /> <Passive id="6000002" name="피격 시 데미지 감소" kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="102" value="0.999" tickInterval="0" method="3" prob="1" mobSize="all" condition="15" conditionValue="3" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" />
<Passive id="6000003" name="Raises your max HP." kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="1" value="100" tickInterval="0" method="2" prob="0" mobSize="all" condition="0" conditionValue="0" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" /> <Passive id="6000003" name="최대 HP 증가" kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="1" value="100" tickInterval="0" method="2" prob="0" mobSize="all" condition="0" conditionValue="0" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" />
<Passive id="6000004" name="Decreases damage taken when knocked down." kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="102" value="0.998" tickInterval="0" method="3" prob="1" mobSize="all" condition="11" conditionValue="2" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" /> <Passive id="6000004" name="다운된 상태에서 피격 시 데미지 감소" kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="102" value="0.998" tickInterval="0" method="3" prob="1" mobSize="all" condition="11" conditionValue="2" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" />
<Passive id="6000005" name="Decreases damage taken from monster with the most aggro toward you." kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="102" value="0.998" tickInterval="0" method="3" prob="1" mobSize="all" condition="10" conditionValue="0" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" /> <Passive id="6000005" name="나를 가장 적대하는 몬스터에게 피격 시 데미지 감소" kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="102" value="0.998" tickInterval="0" method="3" prob="1" mobSize="all" condition="10" conditionValue="0" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" />
<Passive id="6000006" name="Decreases damage taken from enraged monsters." kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="102" value="0.998" tickInterval="0" method="3" prob="1" mobSize="all" condition="9" conditionValue="4" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" /> <Passive id="6000006" name="분노한 몬스터에게 피격 시 데미지 감소" kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="102" value="0.998" tickInterval="0" method="3" prob="1" mobSize="all" condition="9" conditionValue="4" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" />
<Passive id="6000007" name="Deals additional damage to enraged monsters." kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="152" value="1.0015" tickInterval="0" method="3" prob="1" mobSize="all" condition="29" conditionValue="6" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" /> <Passive id="6000007" name="나를 가장 적대하는 몬스터 공격 시 피해 증가" kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="152" value="1.0015" tickInterval="0" method="3" prob="1" mobSize="all" condition="29" conditionValue="6" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" />
<Passive id="6000008" name="Increases crafting speed." kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="204" value="0.95" tickInterval="0" method="3" prob="1" mobSize="all" condition="0" conditionValue="0" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" /> <Passive id="6000008" name="제작 속도 증가" kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="204" value="0.95" tickInterval="0" method="3" prob="1" mobSize="all" condition="0" conditionValue="0" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" />
<Passive id="6000009" name="Increases all gathering proficiencies." kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="64" value="5" tickInterval="0" method="2" prob="1" mobSize="all" condition="0" conditionValue="0" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" /> <Passive id="6000009" name="채집 숙련도 증가" kind="0" judgmentOnce="False" balancedByTargetCount="False" unionPassivity="False" type="64" value="5" tickInterval="0" method="2" prob="1" mobSize="all" condition="0" conditionValue="0" conditionCategory="0" abnormalityKind="0" abnormalityCategory="0" />
</Passivity> </Passivity>
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@@ -3,7 +3,7 @@
<!-- A대륙 !--> <!-- A대륙 !-->
<!-- 벨리카 !--> <!-- 벨리카 !-->
<PegasusRider menuId="63"> <PegasusRider menuId="63">
<!--<Path id="Art_Data\DataSheet\Pathid" level="" fee="Freight fee?" pegasusId="PegasusId from PegasusData.xml" startId="Starting point (id from StrSheet_Region.xml)" destinationId="Destination point (id from StrSheet_Region.xml)" />--> <!--<Path id="Art_Data\DataSheet\내의 Pathid" level="" fee="운임?비" pegasusId="PegasusData.xml의 PegasusId" startId="출발지명(StrSheet_Region.xml의 id)" destinationId="출발지명(StrSheet_Region.xml의 id)" />-->
<Destination id="1" level="10" fee="1000" pegasusId="1" pegasusPathId="1" startRegionId="63001" destinationRegionId="13001" /> <!-- 여명의 정원 --> <Destination id="1" level="10" fee="1000" pegasusId="1" pegasusPathId="1" startRegionId="63001" destinationRegionId="13001" /> <!-- 여명의 정원 -->
<Destination id="2" level="10" fee="1000" pegasusId="1" pegasusPathId="2" startRegionId="63001" destinationRegionId="60001" /> <!-- 벌목꾼 마을 --> <Destination id="2" level="10" fee="1000" pegasusId="1" pegasusPathId="2" startRegionId="63001" destinationRegionId="60001" /> <!-- 벌목꾼 마을 -->
<Destination id="3" level="13" fee="1000" pegasusId="1" pegasusPathId="3" startRegionId="63001" destinationRegionId="59001" /> <!-- 초승달 마을 --> <Destination id="3" level="13" fee="1000" pegasusId="1" pegasusPathId="3" startRegionId="63001" destinationRegionId="59001" /> <!-- 초승달 마을 -->
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PetAbility> <PetAbility>
<Orb id="1" grade="2" levelNeeded="1" abilityLink="1" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- Sell / Buy --> <Orb id="1" grade="2" levelNeeded="1" abilityLink="1" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- 판매 / 구매 -->
<Orb id="2" grade="1" levelNeeded="1" abilityLink="2" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- Sell --> <Orb id="2" grade="1" levelNeeded="1" abilityLink="2" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- 판매 -->
<Orb id="3" grade="1" levelNeeded="1" abilityLink="3" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- Buy --> <Orb id="3" grade="1" levelNeeded="1" abilityLink="3" consumeOnUse="10" consumeInterval="60" consumeOnNatural="1" probOnEquip="1"/> <!-- 구매 -->
</PetAbility> </PetAbility>
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@@ -8,10 +8,10 @@
<Pet id="122" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/> <Pet id="122" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/>
<Pet id="123" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="3"/> <Pet id="123" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="3"/>
<Pet id="124" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="4"/> <Pet id="124" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="4"/>
<Pet id="125" grade="2" durability="4000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="6"/> <!-- Homun for Christmas event !--> <Pet id="125" grade="2" durability="4000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="6"/><!-- 크리스마스 이벤트용 호문 !-->
<Pet id="131" grade="3" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="1"/> <Pet id="131" grade="3" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="1"/>
<Pet id="132" grade="3" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/> <Pet id="132" grade="3" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/>
<Pet id="133" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="5"/> <!-- For overseas promotions !--> <Pet id="133" grade="2" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="5"/><!-- 해외 프로모션 용 !-->
<Pet id="134" grade="3" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="4"/> <Pet id="134" grade="3" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="4"/>
<Pet id="141" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="1"/> <Pet id="141" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="1"/>
<Pet id="142" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/> <Pet id="142" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/>
@@ -33,5 +33,5 @@
<Pet id="242" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/> <Pet id="242" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="2"/>
<Pet id="243" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="3"/> <Pet id="243" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="3"/>
<Pet id="244" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="4"/> <Pet id="244" grade="4" durability="3000" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="4"/>
<Pet id="999" grade="4" durability="0" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="3000008" unionPet="true" unionPetPolicyPoint="5400"/> <!-- Alliance Supply Commander Exclusive Merchant (Pet) !--> <Pet id="999" grade="4" durability="0" maxHp="10000" maxOrbSlot="1" consumeOnDeath="50" npcTemplateId="3000008" unionPet="true" unionPetPolicyPoint="5400"/><!-- 연맹 보급사령관 전용 상인(펫) !-->
</PetData> </PetData>
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@@ -1,37 +1,37 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PetFinalDecision> <PetFinalDecision>
<Decision resultTypeId="1" resultGrade="1" resultShapeId="1" itemTemplateId="59"/> <!-- Common Pet Pooky --> <Decision resultTypeId="1" resultGrade="1" resultShapeId="1" itemTemplateId="59"/>
<Decision resultTypeId="1" resultGrade="1" resultShapeId="2" itemTemplateId="60"/> <!-- Common Pet Tuwangi --> <Decision resultTypeId="1" resultGrade="1" resultShapeId="2" itemTemplateId="60"/>
<Decision resultTypeId="1" resultGrade="1" resultShapeId="3" itemTemplateId="61"/> <!-- Common Pet Mewy --> <Decision resultTypeId="1" resultGrade="1" resultShapeId="3" itemTemplateId="61"/>
<Decision resultTypeId="1" resultGrade="1" resultShapeId="4" itemTemplateId="62"/> <!-- Common Pet Dahlia --> <Decision resultTypeId="1" resultGrade="1" resultShapeId="4" itemTemplateId="62"/>
<Decision resultTypeId="1" resultGrade="2" resultShapeId="1" itemTemplateId="63"/> <!-- Uncommon Pet Pooky --> <Decision resultTypeId="1" resultGrade="2" resultShapeId="1" itemTemplateId="63"/>
<Decision resultTypeId="1" resultGrade="2" resultShapeId="2" itemTemplateId="64"/> <!-- Uncommon Pet Tuwangi --> <Decision resultTypeId="1" resultGrade="2" resultShapeId="2" itemTemplateId="64"/>
<Decision resultTypeId="1" resultGrade="2" resultShapeId="3" itemTemplateId="65"/> <!-- Uncommon Pet Mewy --> <Decision resultTypeId="1" resultGrade="2" resultShapeId="3" itemTemplateId="65"/>
<Decision resultTypeId="1" resultGrade="2" resultShapeId="4" itemTemplateId="66"/> <!-- Uncommon Pet Dahlia --> <Decision resultTypeId="1" resultGrade="2" resultShapeId="4" itemTemplateId="66"/>
<Decision resultTypeId="1" resultGrade="2" resultShapeId="6" itemTemplateId="401"/> <!-- Uncommon Pet Santa Cat --> <Decision resultTypeId="1" resultGrade="2" resultShapeId="6" itemTemplateId="401"/> <!-- 크리스마스 호문 !-->
<Decision resultTypeId="1" resultGrade="3" resultShapeId="1" itemTemplateId="67"/> <!-- [Binding] Cracker Confetti II --> <Decision resultTypeId="1" resultGrade="3" resultShapeId="1" itemTemplateId="67"/>
<Decision resultTypeId="1" resultGrade="3" resultShapeId="2" itemTemplateId="68"/> <!-- Cracker Confetti II --> <Decision resultTypeId="1" resultGrade="3" resultShapeId="2" itemTemplateId="68"/>
<Decision resultTypeId="1" resultGrade="3" resultShapeId="3" itemTemplateId="69"/> <!-- Uncommon Pet Imp --> <Decision resultTypeId="1" resultGrade="3" resultShapeId="3" itemTemplateId="69"/>
<Decision resultTypeId="1" resultGrade="3" resultShapeId="4" itemTemplateId="70"/> <!-- Summon: Bay Gelding --> <Decision resultTypeId="1" resultGrade="3" resultShapeId="4" itemTemplateId="70"/>
<Decision resultTypeId="1" resultGrade="4" resultShapeId="1" itemTemplateId="71"/> <!-- Master Enigmatic Scroll --> <Decision resultTypeId="1" resultGrade="4" resultShapeId="1" itemTemplateId="71"/>
<Decision resultTypeId="1" resultGrade="4" resultShapeId="2" itemTemplateId="72"/> <!-- Challenge Receipt --> <Decision resultTypeId="1" resultGrade="4" resultShapeId="2" itemTemplateId="72"/>
<Decision resultTypeId="1" resultGrade="4" resultShapeId="3" itemTemplateId="73"/> <!-- Yoki's Trinket --> <Decision resultTypeId="1" resultGrade="4" resultShapeId="3" itemTemplateId="73"/>
<Decision resultTypeId="1" resultGrade="4" resultShapeId="4" itemTemplateId="74"/> <!-- Shan's Trinket --> <Decision resultTypeId="1" resultGrade="4" resultShapeId="4" itemTemplateId="74"/>
<Decision resultTypeId="2" resultGrade="1" resultShapeId="1" itemTemplateId="75"/> <!-- Nepir's Trinket --> <Decision resultTypeId="2" resultGrade="1" resultShapeId="1" itemTemplateId="75"/>
<Decision resultTypeId="2" resultGrade="1" resultShapeId="2" itemTemplateId="76"/> <!-- Common Pet Tuwangi --> <Decision resultTypeId="2" resultGrade="1" resultShapeId="2" itemTemplateId="76"/>
<Decision resultTypeId="2" resultGrade="1" resultShapeId="3" itemTemplateId="77"/> <!-- Common Pet Mewy --> <Decision resultTypeId="2" resultGrade="1" resultShapeId="3" itemTemplateId="77"/>
<Decision resultTypeId="2" resultGrade="1" resultShapeId="4" itemTemplateId="78"/> <!-- Common Pet Dahlia --> <Decision resultTypeId="2" resultGrade="1" resultShapeId="4" itemTemplateId="78"/>
<Decision resultTypeId="2" resultGrade="2" resultShapeId="1" itemTemplateId="79"/> <!-- Uncommon Pet Pooky --> <Decision resultTypeId="2" resultGrade="2" resultShapeId="1" itemTemplateId="79"/>
<Decision resultTypeId="2" resultGrade="2" resultShapeId="2" itemTemplateId="80"/> <!-- Uncommon Pet Tuwangi --> <Decision resultTypeId="2" resultGrade="2" resultShapeId="2" itemTemplateId="80"/>
<Decision resultTypeId="2" resultGrade="2" resultShapeId="3" itemTemplateId="81"/> <!-- Uncommon Pet Mewy --> <Decision resultTypeId="2" resultGrade="2" resultShapeId="3" itemTemplateId="81"/>
<Decision resultTypeId="2" resultGrade="2" resultShapeId="4" itemTemplateId="82"/> <!-- Uncommon Pet Dahlia --> <Decision resultTypeId="2" resultGrade="2" resultShapeId="4" itemTemplateId="82"/>
<Decision resultTypeId="2" resultGrade="3" resultShapeId="1" itemTemplateId="83"/> <!-- Rare Pet Pooky --> <Decision resultTypeId="2" resultGrade="3" resultShapeId="1" itemTemplateId="83"/>
<Decision resultTypeId="2" resultGrade="3" resultShapeId="2" itemTemplateId="84"/> <!-- Rare Pet Tuwangi --> <Decision resultTypeId="2" resultGrade="3" resultShapeId="2" itemTemplateId="84"/>
<Decision resultTypeId="2" resultGrade="3" resultShapeId="3" itemTemplateId="85"/> <!-- Rare Pet Mewy --> <Decision resultTypeId="2" resultGrade="3" resultShapeId="3" itemTemplateId="85"/>
<Decision resultTypeId="2" resultGrade="3" resultShapeId="4" itemTemplateId="86"/> <!-- Rare Pet Dahlia --> <Decision resultTypeId="2" resultGrade="3" resultShapeId="4" itemTemplateId="86"/>
<Decision resultTypeId="2" resultGrade="4" resultShapeId="1" itemTemplateId="87"/> <!-- Superior Pet Pooky --> <Decision resultTypeId="2" resultGrade="4" resultShapeId="1" itemTemplateId="87"/>
<Decision resultTypeId="2" resultGrade="4" resultShapeId="2" itemTemplateId="88"/> <!-- Superior Pet Tuwangi --> <Decision resultTypeId="2" resultGrade="4" resultShapeId="2" itemTemplateId="88"/>
<Decision resultTypeId="2" resultGrade="4" resultShapeId="3" itemTemplateId="89"/> <!-- Old Engine of Crystalline Mischief --> <Decision resultTypeId="2" resultGrade="4" resultShapeId="3" itemTemplateId="89"/>
<Decision resultTypeId="2" resultGrade="4" resultShapeId="4" itemTemplateId="90"/> <!-- No exist --> <Decision resultTypeId="2" resultGrade="4" resultShapeId="4" itemTemplateId="90"/>
<Decision resultTypeId="1" resultGrade="4" resultShapeId="3000008" itemTemplateId="461"/> <!-- Guild Supply Commander Exclusive Merchant !--> <Decision resultTypeId="1" resultGrade="4" resultShapeId="3000008" itemTemplateId="461"/> <!-- 연맹 보급사령관 전용 상인 !-->
</PetFinalDecision> </PetFinalDecision>
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@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PoliticsData> <PoliticsData>
<LordElectionData> <LordElectionData>
<!-- Related data: GuardData.xml / StrSheet_Politics.xml / HuntingZoneAreaList.xml !--> <!-- 관련 데이터 GuardData.xml / StrSheet_Politics.xml / HuntingZoneAreaList.xml !-->
<!-- When setting the registration period, be aware that the next stage is reached after the period of each step. If you want the lord's term to be 3 weeks, you should input the value as 21 - (candidate registration period) - (competition period), not 21. !--> <!-- 등록 기간을 설정할 때 주의해야 할 것은 각 단계의 period 이후에 다음 단계로 넘어간다는 사실. 통치 기간을 3주로 하고 싶으면, 값을 21이 아닌 21-(입후보기간)-(경쟁기간)으로 입력해야 한다. !-->
<!-- Lord candidate registration period !--> <!-- 영주 후보 등록 기간 !-->
<ElectionTypeInfo> <ElectionTypeInfo>
<Ballot stringId="@politics:301" /> <Ballot stringId="@politics:301" />
<BattleField stringId="@politics:302" /> <BattleField stringId="@politics:302" />
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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PoliticsItem> <PoliticsItem>
<Item id ="161000" name ="Vanarch Flag" politicsPoint ="200" /> <Item id ="161000" name ="영주 깃발" politicsPoint ="200" />
</PoliticsItem> </PoliticsItem>
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PremiumComposeGroup> <PremiumComposeGroup>
<!-- The duration of the effect must be greater than 2 seconds (2000ms) --> <!-- 연출 시간은 2초(2000ms)보다 커야함 -->
<PremiumComposeTime time = "4000"/> <PremiumComposeTime time = "4000"/>
<PremiumCompose itemTemplateId="139300" composeType="Premium_weapon" titleText="1" composeSlot="2" guideText="1001" textA="2001" textB="3001"> <PremiumCompose itemTemplateId="139300" composeType="Premium_weapon" titleText="1" composeSlot="2" guideText="1001" textA="2001" textB="3001">
<MaterialGroup> <MaterialGroup>
+2 -2
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<PublicQuestPointTable decayStartSec="30" decayRate="0.2" decayMinValue="1" resetSec="60"> <PublicQuestPointTable decayStartSec="30" decayRate="0.2" decayMinValue="1" resetSec="60">
<PointEntry aggro="0" point="0" /> <!-- If there is no Aggro, set it to 0 --> <PointEntry aggro="0" point="0" /> <!-- Aggro 가 없다면 0 -->
<PointEntry aggro="100" point="100" /> <!-- If Aggro is greater than or equal to 1000, earn 100 points --> <PointEntry aggro="100" point="100" /> <!-- Aggro 가 천 이상이면 포인트 100 획득 -->
</PublicQuestPointTable> </PublicQuestPointTable>
+1 -1
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<QuestGroupList> <QuestGroupList>
<QuestHuntingZoneList> <QuestHuntingZoneList>
<!-- Change the kind parameter's party and mix values to solo! --> <!-- kind 파라메터의 party,mix 값을 solo로 변경 !-->
<HuntingZone id="1" name="{@Rgn:1001$$Руинвельд}" step="27" kind="solo" /> <HuntingZone id="1" name="{@Rgn:1001$$Руинвельд}" step="27" kind="solo" />
<HuntingZone id="2" name="{@Rgn:2001$$Дивный лес}" step="3" kind="solo" /> <HuntingZone id="2" name="{@Rgn:2001$$Дивный лес}" step="3" kind="solo" />
<HuntingZone id="3" name="{@Rgn:3001$$Леса Забвения}" step="4" kind="solo" /> <HuntingZone id="3" name="{@Rgn:3001$$Леса Забвения}" step="4" kind="solo" />
+2 -2
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- The names of the record-based competitive dungeons are gathered here. They are used to configure the tabs of the dungeon ranking UI. <!-- 기록 경쟁형 인던의 이름이 모여있다. 던전랭킹 UI의 탭을 구성하는데 사용된다.
id: Dungeon's continent id id : Dungeon continent i
--> -->
<RankingDungeon> <RankingDungeon>
<UISetting result_maxRank="10" board_maxRank="100" board_maxSeason="3" board_hallmaxRank="20"/> <UISetting result_maxRank="10" board_maxRank="100" board_maxSeason="3" board_hallmaxRank="20"/>
+4 -4
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@@ -2,14 +2,14 @@
<ReferAFriend soloAbnormalityId="4862" partyAbnormalityId="4865" summonCoolAbnormalityId="4864" partyAbnormalityAppliableLevelGap="5" applicableMaxLevel="50"> <ReferAFriend soloAbnormalityId="4862" partyAbnormalityId="4865" summonCoolAbnormalityId="4864" partyAbnormalityAppliableLevelGap="5" applicableMaxLevel="50">
<RecipientCompensationList> <RecipientCompensationList>
<Compensation triggerLevel="1" sender="@ReferAFriend:100" title="@ReferAFriend:101" body="@ReferAFriend:102"> <Compensation triggerLevel="1" sender="@ReferAFriend:100" title="@ReferAFriend:101" body="@ReferAFriend:102">
<Item templateId="5" amount="20" /> <!-- Lelyn's Bound Bandage --> <Item templateId="5" amount="20" />
</Compensation> </Compensation>
<Compensation triggerLevel="11" sender="@ReferAFriend:200" title="@ReferAFriend:201" body="@ReferAFriend:202" > <Compensation triggerLevel="11" sender="@ReferAFriend:200" title="@ReferAFriend:201" body="@ReferAFriend:202" >
<Item templateId="114" amount="10" /> <!-- Valkyon Health Potion --> <Item templateId="114" amount="10" />
</Compensation> </Compensation>
<Compensation triggerLevel="30" sender="@ReferAFriend:300" title="@ReferAFriend:301" body="@ReferAFriend:302" > <Compensation triggerLevel="30" sender="@ReferAFriend:300" title="@ReferAFriend:301" body="@ReferAFriend:302" >
<Item templateId="114" amount="10" /> <!-- Valkyon Health Potion --> <Item templateId="114" amount="10" />
<Item templateId="117" amount="10" /> <!-- Battle Panacea --> <Item templateId="117" amount="10" />
</Compensation> </Compensation>
</RecipientCompensationList> </RecipientCompensationList>
</ReferAFriend> </ReferAFriend>
+6 -6
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@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<ReplayMovie> <ReplayMovie>
<!-- <!--
Videos 11 and 31 cannot find the connection point from quests/dungeons. 11, 31 영상은 퀘스트/던전으로부터의 연결점을 찾을 수 없습니다.
Videos with IDs above 1100 are overseas intro videos. 1100 이상인 영상들은 해외 인트로 영상입니다.
--> -->
<MovieGroup name="@replaymovie:5001001"> <MovieGroup name="@replaymovie:5001001">
<Movie id="80" title="@replaymovie:5001002" image="img://__Thumbnail_Video.Thumbnail_80" level="0" /> <Movie id="80" title="@replaymovie:5001002" image="img://__Thumbnail_Video.Thumbnail_80" level="0" />
@@ -102,7 +102,7 @@
<Movie id="64" title="@replaymovie:9093004" image="img://__Thumbnail_Video.Thumbnail_64" continentId="9093" pos="69455,132225,1" level="48" dungeonId="9093" /> <Movie id="64" title="@replaymovie:9093004" image="img://__Thumbnail_Video.Thumbnail_64" continentId="9093" pos="69455,132225,1" level="48" dungeonId="9093" />
<Movie id="62" title="@replaymovie:9093005" image="img://__Thumbnail_Video.Thumbnail_62" continentId="9093" pos="69164,131696,1" level="48" dungeonId="9093" /> <Movie id="62" title="@replaymovie:9093005" image="img://__Thumbnail_Video.Thumbnail_62" continentId="9093" pos="69164,131696,1" level="48" dungeonId="9093" />
</MovieGroup> </MovieGroup>
<!-- The content that was divided into Akasha Hard and Akasha Normal has been integrated into one, and the following content will be deleted. <!-- 아카샤 상급, 아카샤 하급으로 구분되어 있던 내용을 하나로 통합하고 아래 내용은 삭제합니다.
<MovieGroup name="@replaymovie:9793001"> <MovieGroup name="@replaymovie:9793001">
<Movie id="61" title="@replaymovie:9793002" image="img://__Thumbnail_Video.Thumbnail_61" continentId="9793" pos="67721,131692,30" level="48" dungeonId="9793" /> <Movie id="61" title="@replaymovie:9793002" image="img://__Thumbnail_Video.Thumbnail_61" continentId="9793" pos="67721,131692,30" level="48" dungeonId="9793" />
<Movie id="63" title="@replaymovie:9793003" image="img://__Thumbnail_Video.Thumbnail_63" continentId="9793" pos="69652,132119,1" level="48" dungeonId="9793" /> <Movie id="63" title="@replaymovie:9793003" image="img://__Thumbnail_Video.Thumbnail_63" continentId="9793" pos="69652,132119,1" level="48" dungeonId="9793" />
@@ -164,7 +164,7 @@
<Movie id="99" title="@replaymovie:9027002" image="img://__Thumbnail_Video.Thumbnail_99" continentId="9027" pos="4451,87787,-16545" level="60" dungeonId="9027" /> <Movie id="99" title="@replaymovie:9027002" image="img://__Thumbnail_Video.Thumbnail_99" continentId="9027" pos="4451,87787,-16545" level="60" dungeonId="9027" />
</MovieGroup> </MovieGroup>
<!-- Guild-related video --> <!-- 연맹 관련 영상 -->
<MovieGroup name="@replaymovie:9151001"> <MovieGroup name="@replaymovie:9151001">
<Movie id="1111" title="@replaymovie:9151100" image="img://__Thumbnail_Video.Thumbnail_1111" level="60"/> <Movie id="1111" title="@replaymovie:9151100" image="img://__Thumbnail_Video.Thumbnail_1111" level="60"/>
<Movie id="101" title="@replaymovie:9151002" image="img://__Thumbnail_Video.Thumbnail_101" continentId="9151" pos="-129819,-188834,645" level="60" questId="15102" taskId="6" /> <Movie id="101" title="@replaymovie:9151002" image="img://__Thumbnail_Video.Thumbnail_101" continentId="9151" pos="-129819,-188834,645" level="60" questId="15102" taskId="6" />
@@ -175,13 +175,13 @@
<Movie id="2000" title="@replaymovie:87001" image="img://__Thumbnail_Video.Thumbnail_102" level="50" /> <Movie id="2000" title="@replaymovie:87001" image="img://__Thumbnail_Video.Thumbnail_102" level="50" />
</MovieGroup> </MovieGroup>
<!-- The content that was divided into Shandra Hard and Shandra Normal has been integrated into one, and the following content will be deleted. <!-- 샨드라 상급, 샨드라 하급으로 구분되어 있던 내용을 하나로 통합하고 아래 내용은 삭제합니다.
<MovieGroup name="@replaymovie:9727001"> <MovieGroup name="@replaymovie:9727001">
<Movie id="99" title="@replaymovie:9727002" image="img://__Thumbnail_Video.Thumbnail_99" continentId="9727" pos="4451,87787,-16545" level="60" dungeonId="9727" /> <Movie id="99" title="@replaymovie:9727002" image="img://__Thumbnail_Video.Thumbnail_99" continentId="9727" pos="4451,87787,-16545" level="60" dungeonId="9727" />
</MovieGroup> </MovieGroup>
--> -->
<!-- Level cap extension from 60 to 65 --> <!--60~65 레벨 캡 확장-->
<MovieGroup name="@replaymovie:7031000"> <MovieGroup name="@replaymovie:7031000">
<Movie id="2011" title="@replaymovie:7031001" image="img://__Thumbnail_Video.Thumbnail_2011" level="60" /> <Movie id="2011" title="@replaymovie:7031001" image="img://__Thumbnail_Video.Thumbnail_2011" level="60" />
<Movie id="2012" title="@replaymovie:7031002" image="img://__Thumbnail_Video.Thumbnail_2012" continentId="9823" pos="-17597,-129674,1763" level="60" questId="17206" taskId="2" /> <Movie id="2012" title="@replaymovie:7031002" image="img://__Thumbnail_Video.Thumbnail_2012" continentId="9823" pos="-17597,-129674,1763" level="60" questId="17206" taskId="2" />
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