2 Commits

Author SHA1 Message Date
Archgeus b80e9ce78f revert 8a50d4b927
revert Merge branch 'master' into baldera
2025-03-16 20:52:54 -04:00
Archgeus 8a50d4b927 Merge branch 'master' into baldera 2025-03-16 20:46:40 -04:00
674 changed files with 405368 additions and 528907 deletions
+1 -23
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@@ -10,26 +10,4 @@ Thumbs.db
*.zip
*.rar
*.7z
*.tar
*.log
*.log2
*.mb
*.gc
*.md5
*.bat
*.exe
*.cmd
*.dll
DefineDefine.xml
DeploymentConfig.xml
gameDatabaseDefinition.xml
LogFormat.xml
LogFormatChat.xml
LogInfoGeneratorConfiguration.xml
SAConnectorLog4X.xml
ServerConfig.xml
SharedDatabaseDefinition.xml
Version.xml
*.crash
*.chatlog
*.chatlog2
*.tar
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+3005 -3197
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+1 -1
View File
@@ -99,7 +99,7 @@
<Property name="tradeBrokerRegisterFee" fee="0"/>
<Property name="tradeBrokerBuyItNowFee" fee="0.1"/>
<Property name="eliteDiscount" enable="true" />
<Property name="abnormalityWhenEnter" abnormalityIdList="8000078,8000079,8000080,8004950" />
<Property name="abnormalityWhenEnter" abnormalityIdList="8000078,8000079,8000080" />
</Package>
<!--Founder Status -->
<Package id="334" order="2" product="true">
+8 -47
View File
@@ -1,105 +1,66 @@
<?xml version="1.0" encoding="utf-8"?>
<AchievementList>
<CategoryInfo>
<!-- Achievement Grades -->
<MainCategory id="1000" priority="0" name="@Achievement:999010" normalImage="gradeBtn_up" overImage="gradeBtn_over" pressImage="gradeBtn_click" isGrade="true">
<!-- Laurels -->
<SubCategory id="1001" name="@Achievement:999011" normalImage="" overImage="" pressImage="" />
</MainCategory>
<!-- Rewards -->
<MainCategory id="2000" priority="1" referId="0" name="@Achievement:999020" normalImage="compensationBtn_up" overImage="compensationBtn_over" pressImage="compensationBtn_click" isCompensation="true">
<!-- Titles -->
<SubCategory id="2001" referStr="TitleReward" name="@Achievement:999021" normalImage="" overImage="" pressImage="" />
<!-- Other Rewards -->
<SubCategory id="2002" referStr="ETCReward" name="@Achievement:999022" normalImage="" overImage="" pressImage="" />
<!-- Mounts and Pets -->
<SubCategory id="2003" referStr="ItemReward" referType="skillbook" rewardType="" name="@Achievement:999023" normalImage="" overImage="" pressImage="" />
<!-- Items -->
<SubCategory id="2004" referStr="ItemReward" rewardType="" name="@Achievement:999024" normalImage="" overImage="" pressImage="" />
<!-- Gold -->
<SubCategory id="2005" referStr="MoneyReward" name="@Achievement:999025" normalImage="" overImage="" pressImage="" />
</MainCategory>
<!-- Summary -->
<MainCategory id="0" priority="2" name="@Achievement:999000" str1="@Achievement:999001" str2="@Achievement:999002" str3="@Achievement:999003" normalImage="totalBtn_up" overImage="totalBtn_over" pressImage="totalBtn_click" isSummary="true" />
<!-- Progression -->
<!--일반-->
<MainCategory id="100" priority="3" name="@Achievement:999100" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" >
<!-- Level -->
<SubCategory id="101" name="@Achievement:999101" normalImage="" overImage="" pressImage="" />
<!-- Sundry -->
<SubCategory id="102" name="@Achievement:999102" normalImage="" overImage="" pressImage="" />
</MainCategory>
<!--Encounters and Exploration-->
<!--사냥과 탐험-->
<MainCategory id="200" priority="4" name="@Achievement:999200" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" >
<!-- Southern Arun -->
<SubCategory id="201" name="@Achievement:999201" normalImage="" overImage="" pressImage="" />
<!-- Northern Arun -->
<SubCategory id="204" name="@Achievement:999204" normalImage="" overImage="" pressImage="" />
<!-- Southern Shara -->
<SubCategory id="202" name="@Achievement:999202" normalImage="" overImage="" pressImage="" />
<!-- Northern Shara -->
<SubCategory id="203" name="@Achievement:999203" normalImage="" overImage="" pressImage="" />
</MainCategory>
<!-- Tours of Duty -->
<!--퀘스트-->
<MainCategory id="300" priority="4" name="@Achievement:999300" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" >
<!-- For the Federation -->
<SubCategory id="301" name="@Achievement:999301" normalImage="" overImage="" pressImage="" />
<!-- Island of Dawn -->
<!-- Commented Island of Dawn Quest <SubCategory id="302" name="@Achievement:999302" normalImage="" overImage="" pressImage="" />-->
<!-- Southern Arun -->
<!--여명의 정원 퀘스트 삭제로 주석처리 <SubCategory id="302" name="@Achievement:999302" normalImage="" overImage="" pressImage="" />-->
<SubCategory id="303" name="@Achievement:999303" normalImage="" overImage="" pressImage="" />
<!-- Northern Arun -->
<SubCategory id="306" name="@Achievement:999306" normalImage="" overImage="" pressImage="" />
<!-- Southern Shara -->
<SubCategory id="304" name="@Achievement:999304" normalImage="" overImage="" pressImage="" />
<!-- Northern Shara -->
<SubCategory id="305" name="@Achievement:999305" normalImage="" overImage="" pressImage="" />
</MainCategory>
<!-- Dungeons -->
<!--던전-->
<MainCategory id="400" priority="4" name="@Achievement:999400" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" >
<!-- Southern Arun Dungeons -->
<SubCategory id="401" name="@Achievement:999401" normalImage="" overImage="" pressImage="" />
<!-- Northern Arun Dungeons -->
<SubCategory id="404" name="@Achievement:999404" normalImage="" overImage="" pressImage="" />
<!-- Southern Shara Dungeons -->
<SubCategory id="402" name="@Achievement:999402" normalImage="" overImage="" pressImage="" />
<!-- Northern Shara Dungeons -->
<SubCategory id="403" name="@Achievement:999403" normalImage="" overImage="" pressImage="" />
</MainCategory>
<!-- Extracurricular Activities -->
<!--생활-->
<MainCategory id="500" priority="4" name="@Achievement:999500" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" >
<!-- Enchanting -->
<SubCategory id="501" name="@Achievement:999501" normalImage="" overImage="" pressImage="" />
<!-- Gathering -->
<SubCategory id="502" name="@Achievement:999502" normalImage="" overImage="" pressImage="" />
<!-- Partying -->
<SubCategory id="502" name="@Achievement:999502" normalImage="" overImage="" pressImage="" />
<SubCategory id="503" name="@Achievement:999503" normalImage="" overImage="" pressImage="" />
<!-- Items -->
<SubCategory id="504" name="@Achievement:999504" normalImage="" overImage="" pressImage="" />
</MainCategory>
<!-- Special -->
<!--특수-->
<MainCategory id="600" priority="5" name="@Achievement:999600" normalImage="normalBtn_up" overImage="normalBtn_over" pressImage="normalBtn_click" summaryId="0" isSummaryCounting="false">
<!-- Prestige -->
<SubCategory id="601" name="@Achievement:999601" normalImage="" overImage="" pressImage="" />
<!-- Events -->
<SubCategory id="602" name="@Achievement:999602" normalImage="" overImage="" pressImage="" />
<!-- PvP and Duels -->
<SubCategory id="603" name="@Achievement:999603" normalImage="" overImage="" pressImage="" />
<!-- Crafting -->
<SubCategory id="604" name="@Achievement:999604" normalImage="" overImage="" pressImage="" />
<!-- Reputation -->
<SubCategory id="605" name="@Achievement:999605" normalImage="" overImage="" pressImage="" />
<!-- Guilds and Alliances -->
<SubCategory id="606" name="@Achievement:999606" normalImage="" overImage="" pressImage="" />
<!-- Festivals -->
<SubCategory id="607" name="@Achievement:999607" normalImage="" overImage="" pressImage="" />
<!-- Legacy Achievements -->
<SubCategory id="608" name="@Achievement:999608" normalImage="" overImage="" pressImage="" />
</MainCategory>
</CategoryInfo>
+1 -1
View File
@@ -49,7 +49,7 @@
<Grade id="4" name="diamond" needRate="0.80" icon="" compensation="" />
<Grade id="5" name="champion" needRate="0.95" icon="" compensation="" />
</CategoryGrade>
<Season id="1" name="@AchievementGradeInfo:1" active="true" startDate="20250326">
<Season id="1" name="@AchievementGradeInfo:1" active="true" startDate="20150826">
<Grade id="1" name="브론즈" needRate="0.20" icon="" compensation="" />
<Grade id="2" name="실버" needRate="0.40" icon="" compensation="" />
<Grade id="3" name="골드" needRate="0.60" icon="" compensation="" />
-127
View File
@@ -3827,30 +3827,6 @@
<Condition id="7" type="check" templateId="4023" value1="155" string="@Achievement:837807" />
<Condition id="8" type="check" templateId="4023" value1="156" string="@Achievement:837808" />
</Achievement>
<Achievement compareId="25126" id="1746" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="40" grade="2" classes="ALL" name="@Achievement:1746001" description="@Achievement:1746002" detail="@Achievement:1746003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1746004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="check" templateId="4044" value1="9757" value2="757" value3="1004" value4="180" string="@Achievement:1746800" />
</Achievement>
<Achievement compareId="25147" id="1767" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="20" grade="1" classes="ALL" name="@Achievement:1767001" description="@Achievement:1767002" detail="@Achievement:1767003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1767004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1011" value1="1" value2="457" value3="1004" max="1" string="@Achievement:1767800" />
</Achievement>
<Achievement compareId="25148" id="1768" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="30" grade="1" classes="ALL" name="@Achievement:1768001" description="@Achievement:1768002" detail="@Achievement:1768003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1768004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1011" value1="10" value2="457" value3="1004" max="10" string="@Achievement:1768800" />
</Achievement>
<Achievement compareId="25149" id="1769" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="30" grade="1" classes="ALL" name="@Achievement:1769001" description="@Achievement:1769002" detail="@Achievement:1769003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1769004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1074" value1="457010" value2="20" max="20" string="@Achievement:1769800" />
</Achievement>
<Achievement compareId="25150" id="1770" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="30" grade="1" classes="ALL" name="@Achievement:1770001" description="@Achievement:1770002" detail="@Achievement:1770003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1770004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1074" value1="457038" value2="20" max="20" string="@Achievement:1770800" />
</Achievement>
<Achievement compareId="25151" id="1771" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="45" grade="2" classes="ALL" name="@Achievement:1771001" description="@Achievement:1771002" detail="@Achievement:1771003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1771004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1074" value1="457043" value2="20" max="20" string="@Achievement:1771800" />
</Achievement>
<Achievement compareId="25152" id="1772" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="45" grade="2" classes="ALL" name="@Achievement:1772001" description="@Achievement:1772002" detail="@Achievement:1772003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1772004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="check" templateId="4045" value1="9057" value2="457" value3="1000" value4="301" value5="4101" value6="1003" string="@Achievement:1772800" />
</Achievement>
<Achievement compareId="25153" id="1773" sortGroup="z레벨캡 확장" categoryId="402" serverUnique="none" point="70" grade="2" classes="ALL" name="@Achievement:1773001" description="@Achievement:1773002" detail="@Achievement:1773003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:1773004" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="check" templateId="4044" value1="9057" value2="457" value3="1004" value4="300" string="@Achievement:1773800" />
</Achievement>
<Achievement compareId="98101" id="98101" categoryId="608" serverUnique="none" point="20" grade="0" classes="ALL" name="@Achievement:98101001" description="@Achievement:98101002" detail="@Achievement:98101003" active="True" hidden="False" compare="True" conditionCheckMethod="AND" mailSender="@Achievement:98101004" iconName="Icon_Achievement.Icon_Achievement_title_medium_monster_kill_Tex">
<Condition id="0" type="count" templateId="1011" value1="1" value2="810" value3="3003" max="1" string="@Achievement:98101800" />
</Achievement>
@@ -4863,109 +4839,6 @@
<Achievement compareId="25110" id="1712" sortGroup="z레벨캡 확장" categoryId="601" serverUnique="none" point="120" grade="3" classes="all" name="@Achievement:1712001" description="@Achievement:1712002" detail="@Achievement:1712003" active="True" hidden="False" compare="False" conditionCheckMethod="AND" iconName="Icon_Achievement.Icon_Achievement_Title_dungeon_Tex">
<Condition id="0" type="count" templateId="1011" value1="1" value2="886" value3="88520" max="1" string="@Achievement:1712800" />
</Achievement>
<!-- Baldera -->
<Achievement id="2251" name="@Achievement:2251001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2251" categoryId="201" classes="ALL" compare="true" description="@Achievement:2251002" detail="@Achievement:2251003" hidden="false">
<Condition id="0" max="50" type="count" string="@Achievement:2251800" templateId="1011" value1="50" />
<RewardList>
<ItemReward templateId="80095" amount="1" />
<MoneyReward amount="10000000" />
</RewardList>
</Achievement>
<Achievement id="2252" name="@Achievement:2252001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2252" categoryId="201" classes="ALL" compare="true" description="@Achievement:2252002" detail="@Achievement:2252003" hidden="false">
<Condition id="0" max="50" type="count" string="@Achievement:2252800" templateId="1011" value1="50" />
<RewardList>
<ItemReward templateId="80095" amount="1" />
<MoneyReward amount="10000000" />
</RewardList>
</Achievement>
<Achievement id="2254" name="@Achievement:2254001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2254" categoryId="201" classes="ALL" compare="true" description="@Achievement:2254002" detail="@Achievement:2254003" hidden="false">
<Condition id="0" max="50" type="count" string="@Achievement:2254800" templateId="1011" value1="50" />
<RewardList>
<ItemReward templateId="80095" amount="1" />
<MoneyReward amount="10000000" />
</RewardList>
</Achievement>
<Achievement id="2255" name="@Achievement:2255001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2255" categoryId="201" classes="ALL" compare="true" description="@Achievement:2255002" detail="@Achievement:2255003" hidden="false">
<Condition id="0" max="50" type="count" string="@Achievement:2255800" templateId="1011" value1="50" />
<RewardList>
<ItemReward templateId="80095" amount="1" />
<MoneyReward amount="10000000" />
</RewardList>
</Achievement>
<Achievement id="2256" name="@Achievement:2256001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2256" categoryId="201" classes="ALL" compare="true" description="@Achievement:2256002" detail="@Achievement:2256003" hidden="false">
<Condition id="0" max="50" type="count" string="@Achievement:2256800" templateId="1011" value1="50" />
<RewardList>
<ItemReward templateId="80095" amount="1" />
<MoneyReward amount="10000000" />
</RewardList>
</Achievement>
<Achievement id="2257" name="@Achievement:2257001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2257" categoryId="201" classes="ALL" compare="true" description="@Achievement:2257002" detail="@Achievement:2257003" hidden="false">
<Condition id="0" max="50" type="count" string="@Achievement:2257800" templateId="1011" value1="50" />
<RewardList>
<ItemReward templateId="80095" amount="1" />
<MoneyReward amount="10000000" />
</RewardList>
</Achievement>
<Achievement id="2258" name="@Achievement:2258001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2258" categoryId="201" classes="ALL" compare="true" description="@Achievement:2258002" detail="@Achievement:2258003" hidden="false">
<Condition id="0" max="50" type="count" string="@Achievement:2258800" templateId="1011" value1="50" />
<RewardList>
<ItemReward templateId="80095" amount="1" />
<MoneyReward amount="10000000" />
</RewardList>
</Achievement>
<Achievement id="2259" name="@Achievement:2259001" iconName="Icon_Achievement.Icon_Achievement_Title_medium_monster_kill_Tex" serverUnique="none" grade="1" active="true" point="20" compareId="2259" categoryId="201" classes="ALL" compare="true" description="@Achievement:2259002" detail="@Achievement:2259003" hidden="false">
<Condition id="0" max="200" type="count" string="@Achievement:2259800" templateId="1011" value1="200" />
<RewardList>
<ItemReward templateId="80095" amount="1" />
<MoneyReward amount="10000000" />
</RewardList>
</Achievement>
<Achievement id="2261" name="@Achievement:2261001" iconName="Icon_Achievement.Icon_Achievement_title_hunting_Tex" serverUnique="none" grade="2" active="true" point="30" compareId="2261" categoryId="201" classes="ALL" compare="true" description="@Achievement:2261002" detail="@Achievement:2261003" hidden="false">
<Condition id="0" type="check" string="@Achievement:2261800" templateId="4023" value1="2251" />
<Condition id="1" type="check" string="@Achievement:2261801" templateId="4023" value1="2252" />
<Condition id="2" type="check" string="@Achievement:2261802" templateId="4023" value1="2254" />
<Condition id="3" type="check" string="@Achievement:2261803" templateId="4023" value1="2255" />
<Condition id="4" type="check" string="@Achievement:2261804" templateId="4023" value1="2256" />
<Condition id="5" type="check" string="@Achievement:2261805" templateId="4023" value1="2257" />
<Condition id="6" type="check" string="@Achievement:2261806" templateId="4023" value1="2258" />
<Condition id="7" type="check" string="@Achievement:2261807" templateId="4023" value1="2259" />
<RewardList>
<ItemReward templateId="4925" amount="1" />
<MoneyReward amount="50000000" />
<TitleReward title="@Achievement:2261501" />
</RewardList>
</Achievement>
<Achievement id="2262" name="@Achievement:2262001" iconName="Icon_Achievement.Icon_Achievement_Title_exploration_Tex" serverUnique="none" grade="0" active="true" point="10" compareId="2262" categoryId="201" classes="ALL" compare="true" description="@Achievement:2262002" detail="@Achievement:2262003" hidden="false">
<Condition id="0" type="check" string="@Achievement:2262800" templateId="4209" value1="1" />
<RewardList>
<MoneyReward amount="1000000" />
</RewardList>
</Achievement>
<Achievement compareId="2263" id="2263" categoryId="201" sortGroup="z레벨캡 확장" name="@Achievement:2263001" iconName="Icon_Achievement.Icon_Achievement_Title_exploration_Tex" serverUnique="none" grade="0" active="true" point="10" classes="ALL" compare="true" conditionCheckMethod="AND" description="@Achievement:2263002" detail="@Achievement:2263003" hidden="false">
<Condition id="0" type="check" templateId="4209" value1="58" value2="5800001" string="@Achievement:2263800" />
<RewardList>
<ItemReward templateId="142" amount="5" desc="Balderon Teleport Scroll" />
<MoneyReward amount="1000000" />
</RewardList>
</Achievement>
<Achievement id="2264" name="@Achievement:2264001" iconName="Icon_Achievement.Icon_Achievement_Title_exploration_Tex" serverUnique="none" grade="0" active="true" point="10" compareId="2264" categoryId="201" classes="ALL" compare="true" description="@Achievement:2264002" detail="@Achievement:2264003" hidden="false">
<Condition id="0" type="check" string="@Achievement:2264800" templateId="4209" value1="1" />
<RewardList>
<MoneyReward amount="1000000" />
</RewardList>
</Achievement>
<Achievement id="2265" name="@Achievement:2265001" iconName="Icon_Achievement.Icon_Achievement_Title_missionQuest_Tex" serverUnique="none" grade="3" active="true" point="20" compareId="2265" categoryId="301" classes="ALL" compare="true" description="@Achievement:2265002" detail="@Achievement:2265003" hidden="false">
<Condition id="0" type="check" string="@Achievement:2265800" templateId="4012" value1="101" />
<Condition id="1" type="check" string="@Achievement:2265801" templateId="4012" value1="102" />
<Condition id="2" type="check" string="@Achievement:2265802" templateId="4012" value1="103" />
<Condition id="3" type="check" string="@Achievement:2265803" templateId="4012" value1="104" />
<RewardList>
<ItemReward templateId="80095" amount="10" />
<MoneyReward amount="5000000" />
<TitleReward title="@Achievement:2265501" />
</RewardList>
</Achievement>
<!-- Baldera ! -->
<Achievement compareId="80000" id="8000" sortGroup="목표미션" categoryId="608" withoutRewardClasses="soulless" serverUnique="none" point="0" grade="1" classes="ALL" name="@Achievement:8000001" description="@Achievement:8000002" detail="@Achievement:8000003" isDailyPlayGuide="True" active="True" hidden="False" compare="False" conditionCheckMethod="AND" mailSender="@Achievement:8000004" iconName="Icon_Achievement.Icon_Achievement_Title_etc_Tex" withoutMsgClasses="soulless">
<RewardList>
<ItemReward templateId="389" amount="5" desc="연합 보급품: 레린의 마법 붕대" />
+2 -18
View File
@@ -18,7 +18,7 @@
<ActiveMove id="16" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="17" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="18" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="19" type="5" pos="0.0000,0.0000,0.0000" skillId="1151" distance="155.000000" randomRange="0.000000" noCancelByAggroChange="true" />
<ActiveMove id="19" type="5" distance="50" randomRange="10" skillId="0"/>
<ActiveMove id="401" type="0" pos="-83947.4063,99681.5625,3383.2512" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="402" type="5" distance="200.000000" randomRange="0.000000" skillId="1150"/>
<ActiveMove id="403" type="5" distance="200.000000" randomRange="0.000000" skillId="2150"/>
@@ -58,20 +58,4 @@
<ActiveMove id="437" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="438" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="439" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="440" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="441" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="442" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="443" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="444" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="445" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="446" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="447" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="448" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="449" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="450" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="451" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="452" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="453" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="454" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="455" type="3" distance="200" randomRange="10" skillId="0"/>
</ActiveMoveTemplate>
</ActiveMoveTemplate>
-77
View File
@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<ActiveMoveTemplate huntingZoneId="757">
<ActiveMove id="1" type="5" distance="200.000000" randomRange="0.000000" skillId="0"/>
<ActiveMove id="2" type="5" distance="200.000000" randomRange="0.000000" skillId="0"/>
<ActiveMove id="3" type="1" pos="450,0,0" skillId="1150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="4" type="1" pos="450,0,0" skillId="2150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="5" type="5" distance="200.000000" randomRange="0.000000" skillId="1150"/>
<ActiveMove id="6" type="5" distance="200.000000" randomRange="0.000000" skillId="2150"/>
<ActiveMove id="7" type="1" pos="450,0,0" skillId="1150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="8" type="1" pos="450,0,0" skillId="2150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="9" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="10" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="11" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="12" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="13" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="14" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="15" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="16" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="17" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="18" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="19" type="5" pos="0.0000,0.0000,0.0000" skillId="0" distance="300.000000" randomRange="0.000000" noCancelByAggroChange="true" />
<ActiveMove id="401" type="0" pos="-83947.4063,99681.5625,3383.2512" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="402" type="5" distance="200.000000" randomRange="0.000000" skillId="1150"/>
<ActiveMove id="403" type="5" distance="200.000000" randomRange="0.000000" skillId="2150"/>
<ActiveMove id="404" type="1" pos="350,0,0" skillId="1150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="405" type="1" pos="350,0,0" skillId="2150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="406" type="5" distance="200.000000" randomRange="0.000000" skillId="1150"/>
<ActiveMove id="407" type="5" distance="200.000000" randomRange="0.000000" skillId="2150"/>
<ActiveMove id="408" type="1" pos="350,0,0" skillId="1150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="409" type="1" pos="350,0,0" skillId="2150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="410" type="5" distance="200.000000" randomRange="0.000000" skillId="1150"/>
<ActiveMove id="411" type="5" distance="200.000000" randomRange="0.000000" skillId="2150"/>
<ActiveMove id="412" type="1" pos="350,0,0" skillId="1150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="413" type="1" pos="350,0,0" skillId="2150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="414" type="0" pos="-83456.5078,100174.2188,3390.3867" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="415" type="0" pos="-84459.6484,99189.4844,3390.3867" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="416" type="0" pos="-84453.0000,100173.5859,3390.3867" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="417" type="0" pos="-83464.4453,99178.6953,3390.3867" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="418" type="5" distance="200.000000" randomRange="0.000000" skillId="2150"/>
<ActiveMove id="419" type="1" pos="350,0,0" skillId="1150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="420" type="1" pos="350,0,0" skillId="2150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="421" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="422" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="423" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="424" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="425" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="426" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="427" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="428" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="429" type="5" distance="100" randomRange="10" skillId="4202"/>
<ActiveMove id="430" type="5" distance="200.000000" randomRange="0.000000" skillId="1150"/>
<ActiveMove id="431" type="5" distance="200.000000" randomRange="0.000000" skillId="2150"/>
<ActiveMove id="432" type="1" pos="350,0,0" skillId="1150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="433" type="1" pos="350,0,0" skillId="2150" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="434" type="0" pos="-82816,95813,3726" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="435" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="436" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="437" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="438" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="439" type="1" pos="0,-100,0" skillId="0"/>
<ActiveMove id="440" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="441" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="442" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="443" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="444" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="445" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="446" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="447" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="448" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="449" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="450" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="451" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="452" type="3" distance="200" randomRange="10" skillId="0"/>
<ActiveMove id="453" type="1" pos="0,100,0" skillId="0"/>
<ActiveMove id="454" type="1" pos="-300,0,0" skillId="0" distance="0.000000" randomRange="0.000000"/>
<ActiveMove id="455" type="3" distance="200" randomRange="10" skillId="0"/>
</ActiveMoveTemplate>
@@ -1,66 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<ActiveRotate huntingZoneId="757">
<ActiveRotate id="1">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="2">
<ActiveRotateElm type="left" rotateAngle="23" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="3">
<ActiveRotateElm type="right" rotateAngle="14" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="4">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="5">
<ActiveRotateElm type="right" rotateAngle="170" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="6">
<ActiveRotateElm type="toTarget" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="7">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="8">
<ActiveRotateElm type="left" rotateAngle="23" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="9">
<ActiveRotateElm type="right" rotateAngle="14" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="10">
<ActiveRotateElm type="right" rotateAngle="170" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="11">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="12">
<ActiveRotateElm type="left" rotateAngle="23" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="13">
<ActiveRotateElm type="right" rotateAngle="14" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="14">
<ActiveRotateElm type="right" rotateAngle="170" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="41">
<ActiveRotateElm type="right" rotateAngle="45" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="42">
<ActiveRotateElm type="right" rotateAngle="90" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="43">
<ActiveRotateElm type="right" rotateAngle="135" rotateSpeed="120.000000"/>
</ActiveRotate>
<ActiveRotate id="44">
<ActiveRotateElm type="toSpawnPos" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="45">
<ActiveRotateElm type="left" rotateAngle="23" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="46">
<ActiveRotateElm type="right" rotateAngle="14" rotateSpeed="90.000000"/>
</ActiveRotate>
<ActiveRotate id="47">
<ActiveRotateElm type="right" rotateAngle="170" rotateSpeed="120.000000"/>
</ActiveRotate>
</ActiveRotate>
+2 -2
View File
@@ -136,7 +136,7 @@
<Fence pos="93544.9453,19753.0117,4415.1367" />
<Fence pos="92160.4844,19229.3887,3662.8203" />
</Section>
<Section id="144" desc="Lakan's Prison Entrance (Camp)" ignoreObstacleShortTel="false" worldMapSectionId="14" nameId="9810" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7001" recallRevivePos="95412.6563,17504.9688,2934.8394" recallScrollContinentId="7001" recallScrollPos="95412.6563,17504.9688,2934.8394" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="5" campId="9810" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false">
<!-- <Section id="144" desc="라칸의 제단 입구" ignoreObstacleShortTel="false" worldMapSectionId="14" nameId="9810" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7001" recallRevivePos="95412.6563,17504.9688,2934.8394" recallScrollContinentId="7001" recallScrollPos="95412.6563,17504.9688,2934.8394" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="5" campId="9810" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false">
<Fence pos="109254.9219,2943.3618,3019.9263"/>
<Fence pos="109345.5703,2734.1626,3016.1367"/>
<Fence pos="109402.8438,2742.8010,3014.0205"/>
@@ -149,7 +149,7 @@
<Fence pos="109110.9922,3257.2307,3234.7651"/>
<Fence pos="109056.8438,3020.8650,3053.5623"/>
</Section>
<!--Section id="145" desc="길리안의 숲 입구" ignoreObstacleShortTel="false" worldMapSectionId="14" nameId="9813002" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7001" recallRevivePos="95412.6563,17504.9688,2934.8394" recallScrollContinentId="7001" recallScrollPos="95412.6563,17504.9688,2934.8394" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="300" campId="9813" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Section id="145" desc="길리안의 숲 입구" ignoreObstacleShortTel="false" worldMapSectionId="14" nameId="9813002" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7001" recallRevivePos="95412.6563,17504.9688,2934.8394" recallScrollContinentId="7001" recallScrollPos="95412.6563,17504.9688,2934.8394" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="300" campId="9813" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Fence pos="109344.4609,8706.9102,2948.2781"/>
<Fence pos="109128.5859,8636.6436,2975.9219"/>
<Fence pos="109046.3750,8004.3701,2955.9097"/>
+2 -2
View File
@@ -102,11 +102,11 @@
<Fence pos="115878.8828,73892.5625,4763.7773" />
<Fence pos="116955.3984,73149.9922,4599.4131" />
</Section>
<Section id="22" desc="The Abscess Entrance (Camp)" ignoreObstacleShortTel="false" worldMapSectionId="0" nameId="9711002" huntingZoneId="-1" duel="true" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7004" recallRevivePos="90700.2422,74148.3516,2502.1367" recallScrollContinentId="7004" recallScrollPos="90700.2422,74148.3516,2502.1367" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="2048.000000" subtractMinZ="2048.000000" protect="false" priority="409" campId="9711" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false">
<!--Section id="22" desc="포악한 퀴르갈의 동굴 입구" ignoreObstacleShortTel="false" worldMapSectionId="0" nameId="9711002" huntingZoneId="-1" duel="true" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7004" recallRevivePos="90700.2422,74148.3516,2502.1367" recallScrollContinentId="7004" recallScrollPos="90700.2422,74148.3516,2502.1367" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="2048.000000" subtractMinZ="2048.000000" protect="false" priority="409" campId="9711" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false">
<Fence pos="101732.9453,73685.9375,2712.1963"/>
<Fence pos="101841.3906,73181.4609,2659.8137"/>
<Fence pos="102711.1563,73369.9844,2610.0251"/>
<Fence pos="102586.0469,73666.8828,3641.0288"/>
</Section>
</Section-->
</Section>
</Area>
+1 -1
View File
@@ -412,7 +412,7 @@
<Fence pos="97442.73437500,97745.61718750,101.22070313" />
<Fence pos="97058.43750000,97634.36718750,126.98120117" />
</Section>
<Section id="44" desc="10016 송곳니 해수욕장" ignoreObstacleShortTel="false" worldMapSectionId="0" nameId="10016" huntingZoneId="-1" duel="true" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="0" recallRevivePos="" recallScrollContinentId="0" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="109" campId="0" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Section id="44" desc="10016 송곳니 해수욕장" ignoreObstacleShortTel="false" worldMapSectionId="0" nameId="10016" huntingZoneId="-1" duel="true" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="0" recallRevivePos="" recallScrollContinentId="0" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="109" campId="0" ride="true" pcMoveCylinder="false" enableItemId="0" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Fence pos="104118.04687500,90403.49218750,1745.33618164" />
<Fence pos="106037.02343750,96462.20312500,1273.86474609" />
<Fence pos="105246.59375000,101164.00781250,101.33370209" />
+2 -2
View File
@@ -150,10 +150,10 @@
<Fence pos="42948.4023,67507.4141,175.9490" />
</Section>
</Section>
<Section id="58" desc="Shattered Fleet Entrance (Camp)" ignoreObstacleShortTel="false" worldMapSectionId="70" nameId="9766003" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7004" recallRevivePos="50937.9727,69279.9766,509.8376" recallScrollContinentId="7004" recallScrollPos="50937.9727,69279.9766,509.8376" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="14" campId="9766" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<!-- <Section id="58" desc="붉은 해적단의 함정 입구" ignoreObstacleShortTel="false" worldMapSectionId="70" nameId="9766003" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7004" recallRevivePos="50937.9727,69279.9766,509.8376" recallScrollContinentId="7004" recallScrollPos="50937.9727,69279.9766,509.8376" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="14" campId="9766" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Fence pos="43651.9023,67841.1719,3.4756"/>
<Fence pos="43119.4805,68570.5078,4.5720"/>
<Fence pos="42702.4336,68316.8281,130.0083"/>
<Fence pos="43107.4180,67633.5078,96.2650"/>
</Section>
</Section> -->
</Area>
+3 -3
View File
@@ -111,7 +111,7 @@
<Fence pos="136775.89062500,19145.08203125,2883.50927734" />
<Fence pos="136809.53125000,18475.14257813,2338.57958984" />
</Section>
<Section id="11" desc="Spring of Arun" worldMapSectionId="0" nameId="1004" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="true" desTex="false" recallReviveContinentId="7006" recallRevivePos="136024,19474,2043" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="101" campId="0" ride="true" pcMoveCylinder="true" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="" ignoreObstacleShortTel="false" optimizeOption="0">
<Section id="11" desc="Spring of Arun" worldMapSectionId="0" nameId="1004" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="true" desTex="false" recallReviveContinentId="7006" recallRevivePos="136024,19474,2043" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="101" campId="0" ride="true" pcMoveCylinder="true" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="206053,1164,1167,1170,156376,206000,206001,206002,206003,206004,206005,206006,206007,206008,206009,206900,206901,206902,206903,206904,206905" ignoreObstacleShortTel="false" optimizeOption="0">
<Fence pos="136841.73437500,18613.89062500,2065.33007813" />
<Fence pos="136770.00000000,19114.62890625,2069.17089844" />
<Fence pos="136195.21875000,19741.69140625,2043.74414063" />
@@ -154,7 +154,7 @@
<Fence pos="135566.82812500,19425.24804688,2026.68261719" />
</Section>
</Section>
<Section id="14" desc="Balderon" worldMapSectionId="58" nameId="5801001" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="true" desTex="false" recallReviveContinentId="7006" recallRevivePos="135698,31647,3777" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="58" campId="5801" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="true" maze="false" disableItemId="" ignoreObstacleShortTel="false" optimizeOption="0">
<Section id="14" desc="Balderon" worldMapSectionId="58" nameId="5801001" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="true" desTex="false" recallReviveContinentId="7006" recallRevivePos="135698,31647,3777" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="58" campId="5801" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="true" maze="false" disableItemId="206053,1164,1167,1170,156376" ignoreObstacleShortTel="false" optimizeOption="0">
<Fence pos="133062.28125000,29301.37890625,3905.27636719" />
<Fence pos="134569.14062500,29674.79296875,4160.29296875" />
<Fence pos="136106.00000000,30664.57031250,4684.26660156" />
@@ -172,7 +172,7 @@
<Fence pos="129676.50000000,31640.66015625,3837.27050781" />
<Fence pos="130570.70312500,30446.26953125,3596.25244141" />
<Fence pos="131736.79687500,29159.74218750,3792.55957031" />
<Section id="15" desc="Pegasus Platform" worldMapSectionId="0" nameId="5801004" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7006" recallRevivePos="135698,31647,3777" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="2000.000000" subtractMinZ="5000.000000" protect="false" priority="581" campId="0" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="true" maze="false" disableItemId="" ignoreObstacleShortTel="false" optimizeOption="0">
<Section id="15" desc="Pegasus Platform" worldMapSectionId="0" nameId="5801004" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7006" recallRevivePos="135698,31647,3777" recallScrollContinentId="7006" recallScrollPos="135698,31647,3777" addMaxZ="2000.000000" subtractMinZ="5000.000000" protect="false" priority="581" campId="0" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="true" maze="false" disableItemId="206053,1164,1167,1170,156376,206000,206001,206002,206003,206004,206005,206006,206007,206008,206009,206900,206901,206902,206903,206904,206905" ignoreObstacleShortTel="false" optimizeOption="0">
<Fence pos="135438.39062500,31399.17187500,3786.48291016" />
<Fence pos="135409.90625000,31887.64062500,3754.59887695" />
<Fence pos="135060.37500000,31881.21679688,3752.74829102" />
@@ -163,12 +163,4 @@
<Fence pos="-54673.5625,-11925.2031,2151.2480"/>
</Section>
</Section>
<Section id="28" desc="Akeron's Inferno Entrance (Camp)" ignoreObstacleShortTel="false" worldMapSectionId="107" nameId="9757002" huntingZoneId="-1" duel="false" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="7014" recallRevivePos="-57627.0273,-10401.6953,2261.0540" recallScrollContinentId="7014" recallScrollPos="-57627.0273,-10401.6953,2261.0540" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="1501" campId="9757" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="">
<Fence pos="-53965.47656250,-40960.61718750,4373.31738281"/>
<Fence pos="-54137.21875000,-40441.50781250,4309.81250000"/>
<Fence pos="-54479.60937500,-40169.63671875,4240.40039063"/>
<Fence pos="-54985.74218750,-40178.91015625,4328.39355469"/>
<Fence pos="-55404.45703125,-40702.75390625,4774.97363281"/>
<Fence pos="-54308.99218750,-41460.57421875,4838.36132813"/>
</Section>
</Area>
+2 -2
View File
@@ -424,7 +424,7 @@
</Section>
</Section>
</Section>
<Section id="29" desc="Wonderholme Entrance (Camp)" ignoreObstacleShortTel="false" worldMapSectionId="177" nameId="9043000" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7015" recallRevivePos="-14043.6230,55092.6328,633.4593" recallScrollContinentId="7015" recallScrollPos="-14043.6230,55092.6328,633.4593" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="100" campId="9043" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<!-- <Section id="29" desc="마법사의 요새 입구" ignoreObstacleShortTel="false" worldMapSectionId="177" nameId="9043000" huntingZoneId="-1" duel="false" pk="false" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7015" recallRevivePos="-14043.6230,55092.6328,633.4593" recallScrollContinentId="7015" recallScrollPos="-14043.6230,55092.6328,633.4593" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="100" campId="9043" ride="true" pcMoveCylinder="false" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Fence pos="-4200.7358,89065.3984,-1789.1216"/>
<Fence pos="-7181.6094,86285.0859,-1612.4551"/>
<Fence pos="-9291.0342,84201.2031,-1282.6310"/>
@@ -435,7 +435,7 @@
<Fence pos="-1919.7764,88929.9922,-683.7826"/>
<Fence pos="-2408.6992,89261.9766,-1060.4824"/>
<Fence pos="-3496.3162,89464.0313,-1499.5795"/>
</Section>
</Section> -->
<Section id="30" desc="고대의 지하수로 입구" worldMapSectionId="177" nameId="9777002" huntingZoneId="-1" duel="false" pk="safe" guildWar="true" trade="true" vender="false" desTex="false" recallReviveContinentId="7015" recallRevivePos="-14043.6230,55092.6328,633.4593" recallScrollContinentId="7015" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="9777" campId="9777" ride="true" pcMoveCylinder="false" floor="1" restBonus="false" maze="false" disableItemId="1164,1167,1170">
<Fence pos="-11808.4307,88288.5234,15.5754"/>
<Fence pos="-13435.4199,87225.4219,-428.7247"/>
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Area id="757" continentId="9757" areaName="BurningCave_P" worldMapWorldId="9999" worldMapGuardId="6" nameId="206" duel="false" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="7014" recallRevivePos="-57627,-10401,2261" recallScrollContinentId="7014" recallScrollPos="-57627,-10401,2261" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" protect="false" ride="false" pcMoveCylinder="true">
<Section id="1" desc="새 영역" ignoreObstacleShortTel="false" worldMapSectionId="9757" nameId="9757001" huntingZoneId="-1" duel="false" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="0" recallRevivePos="" recallScrollContinentId="0" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="0" campId="0" ride="true" pcMoveCylinder="true" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="">
<Fence pos="-78661.41406250,94582.04687500,4882.84375000"/>
<Fence pos="-78661.41406250,94582.04687500,4882.84375000"/>
<Fence pos="-76879.17968750,98231.96875000,5760.44628906"/>
<Fence pos="-76861.26562500,100148.24218750,5592.15136719"/>
<Fence pos="-77806.42968750,101202.81250000,6247.23095703"/>
<Fence pos="-78852.85937500,102449.21875000,6247.22949219"/>
<Fence pos="-78680.32812500,104472.28906250,6247.23144531"/>
<Fence pos="-83807.32812500,107039.54687500,5357.28515625"/>
<Fence pos="-83807.32812500,107039.54687500,5357.28515625"/>
<Fence pos="-83807.32812500,107039.54687500,5357.28515625"/>
<Fence pos="-85561.50781250,107770.03906250,5357.26464844"/>
<Fence pos="-87054.98437500,106162.69531250,5357.27343750"/>
<Fence pos="-89834.43750000,103258.46875000,3815.71875000"/>
<Fence pos="-92827.93750000,100813.37500000,3955.60351563"/>
<Fence pos="-93508.49218750,99209.19531250,4841.74023438"/>
<Fence pos="-89897.56250000,93327.83593750,-2652.48046875"/>
<Fence pos="-84007.07812500,93582.31250000,4540.43554688"/>
</Section>
<Section id="2" desc="새 영역" ignoreObstacleShortTel="false" worldMapSectionId="9757" nameId="9757001" huntingZoneId="-1" duel="false" pk="false" trade="true" vender="false" desTex="false" recallReviveContinentId="0" recallRevivePos="" recallScrollContinentId="0" recallScrollPos="" recallReviveContinentIdA="0" recallRevivePosA="" recallScrollContinentIdA="0" recallScrollPosA="" recallReviveContinentIdB="0" recallRevivePosB="" recallScrollContinentIdB="0" recallScrollPosB="" recallReviveContinentIdC="0" recallRevivePosC="" recallScrollContinentIdC="0" recallScrollPosC="" addMaxZ="256.000000" subtractMinZ="256.000000" protect="false" priority="10" campId="0" ride="false" pcMoveCylinder="true" enableItemId="" floor="1" restBonus="false" maze="false" disableItemId="">
<Fence pos="-83084.01562500,100675.33593750,4114.43603516"/>
<Fence pos="-83941.25000000,100907.07812500,4114.43359375"/>
<Fence pos="-84810.21875000,100506.02343750,4114.43359375"/>
<Fence pos="-85252.62500000,99697.73437500,3390.27050781"/>
<Fence pos="-84773.14062500,98789.16406250,4114.43457031"/>
<Fence pos="-84036.09375000,98168.13281250,4114.43554688"/>
<Fence pos="-83114.28125000,98791.38281250,4114.43457031"/>
<Fence pos="-82739.79687500,99634.34375000,4114.43115234"/>
</Section>
</Area>
+2 -3
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<AreaList>
<!-- Revision (February 24, 2010): The Island of Dawn is decided to be the Beginner Continent, Continent 13, and is excluded from Continent 1. -->
<!-- 수정사항 (2010년 2월24일) : 여명의정원은 초보대륙 13번대륙으로 결정 , 1번대륙에서 제외됨 -->
<!-- ***************************************************************************************************** ID : 13 초보 대륙 ******************************************************************************************************************************* -->
<Continent id="13" desc="StartZone" originZoneX="43" originZoneY="58">
<Area name="ATW_P" superlow="ATW_P_SL">
@@ -15,7 +15,7 @@
</Area>
<IntroMovie name="Opening_Movie_P.gmp">
<AlwaysLoading name="ATW" />
<!-- Levels that should not be unloaded while in-game videos are playing -->
<!-- 인게임 동영상이 틀어지는 동안, 언로딩되면 안되는 레벨들 -->
<AlwaysLoading name="ATW_4652" />
<AlwaysLoading name="ATW_4653" />
<AlwaysLoading name="ATW_4752" />
@@ -32,7 +32,6 @@
<!-- ***************************************************************************************************** ID : 7002 채널링 ASE 지역************************************************************************************************************************ -->
<!-- ***************************************************************************************************** ID : 7003 채널링 ASW 지역************************************************************************************************************************ -->
<!-- ***************************************************************************************************** ID : 7004 채널링 AEN 지역************************************************************************************************************************ -->
<!-- ***************************************************************************************************** ID : 7006 채널링 ACN 지역************************************************************************************************************************ -->
<!-- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ID : 1 A 대륙 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA -->
<Continent id="1" desc="A" originZoneX="43" originZoneY="58">
<Area name="VK_P" superlow="VK_P_SL">
+9 -9
View File
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<ArtisanConfig>
<!-- The crafting skill ID and extraction skill ID must be managed uniquely! -->
<!-- 제작 스킬 ID 와 추출 스킬 ID는 유니크 하게 관리되어야 한다. !-->
<ItemProduceConfig maxSkillProf="800" veteranSkillProf="500" masterSkillProf="800" goalScore="100" tryCount="10" perfectRate="0.1" perfectRateValue="0.002" criticalRate="0.2" minSuccessRate="1" successRate="0.006" minTerm="3" maxTerm="3" profAddOnSuccess="2" profAddOnFail="1" socialOnSuccess="20" socialOnFail="29" hardProb="0.75" easyProb="0.99">
<ProduceSkill id="6" nameId="6" iconPackageName="Icon_Skills.produce_icon_06_Tex" progressSocial="11" union="0" normalCatetory="3200" veteranCatetory="3100" masterCatetory="3000" masterEmblemIcon="Icon_System.artisanMaster_Potion_Tex" />
<!-- Alchemy crafting -->
<!-- 소모품 제작 !-->
<ProduceSkill id="7" nameId="7" iconPackageName="Icon_Skills.Produce_icon_Union_Tex" progressSocial="11" union="1,2,3" normalCatetory="5200" veteranCatetory="5100" masterCatetory="5000" />
<!-- Guild crafting -->
<!-- 연맹 제작 !-->
<ProduceSkill id="21" nameId="21" iconPackageName="Icon_Skills.produce_icon_01_Tex" progressSocial="12" union="0" normalCatetory="1200" veteranCatetory="1100" masterCatetory="1000" masterEmblemIcon="Icon_System.artisanMaster_Weapon_Tex" />
<!-- Weapon crafting -->
<!-- 무기 제작 !-->
<ProduceSkill id="22" nameId="22" iconPackageName="Icon_Skills.produce_icon_02_Tex" progressSocial="13" union="0" normalCatetory="2200" veteranCatetory="2100" masterCatetory="2000" masterEmblemIcon="Icon_System.artisanMaster_Armor_Tex" />
<!-- Armor crafting -->
<!-- 방어구 제작 !-->
<ProduceSkill id="23" nameId="23" iconPackageName="Icon_Skills.produce_icon_03_Tex" progressSocial="11" union="0" normalCatetory="4200" veteranCatetory="4100" masterCatetory="4000" masterEmblemIcon="Icon_System.artisanMaster_Enchant_Tex" />
<!-- Etching crafting !-->
<!-- 마법각인서 제작 !-->
</ItemProduceConfig>
<ItemExtractConfig maxSkillRank="14" extractRate="0.9" minTime="4" maxTime="6">
<ProduceSkill id="11" nameId="11" iconPackageName="Icon_Skills.extract_icon_01_Tex" progressSocial="11" />
@@ -24,11 +24,11 @@
<ItemTemplate id="211935" value="0.07" recipeGrade="ArtisanMaster" />
</ArtisanAdditiveItem>
<ArtisanString normalStringId="11200" veteranStringId="11100" masterStringId="11000">
<!-- Message and sound information for when the promotion to Expert is successful -->
<!-- 숙련공으로 승급 성공했을때의 메시지 및 사운드 정보 !-->
<SuccessPopup grade="artisanVeteran" titleId="50" msgId="51" gradeStrSize="30" gradeStrColor="#ffffff" nameStrSize="30" nameStrColor="#ffffff" />
<!-- Message and sound information for when the promotion to Artisan is successful -->
<!-- 장인으로 승급 성공했을때의 메시지 및 사운드 정보 !-->
<SuccessPopup grade="artisanMaster" titleId="52" msgId="53" gradeStrSize="30" gradeStrColor="#ffffff" nameStrSize="30" nameStrColor="#ffffff" />
</ArtisanString>
<!-- successSoundId : Sound ID for magic engraving success, successDelayTime : Delay time (in seconds) before playing the success sound -->
<!-- successSoundId : 마법 각인 성공시 사운드 아이디, successDelayTime : 성공 사운드 플레이 지연 시간 sec -->
<EnchantScroll successDelayTime="0.2" successSoundId="1213" />
</ArtisanConfig>
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<ArtisanVillager>
<!-- Enter the ID without any spaces! -->
<!-- 아이디 설정시 빈칸없이 입력! -->
<Villager id="63,1151"> <!-- 대장간!-->
<Menu id="21" /> <!-- 신규 무기 제작!-->
<Menu id="22" /> <!-- 신규 방어구 제작!-->
+18 -19
View File
@@ -1,24 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
battleChipPerAccount : Tactical chips given per account
dormantPeriod : Criteria for judging dormant accounts
minUserAccount : Minimum number of accounts for guild war declaration or non-declaration
maxUserAccount : Maximum number of accounts for guild war declaration or non-declaration
countLevel : Character level to check
checkSide : Which side to check (0 = Do not check, 1 = Side with fewer tactical chips, 2 = Side with more tactical chips, 3 = Betting amount)
bettingMethod : Tactical chip betting method (0 = Integer, 1 = Ratio)
Betting : Betting amount (integer or ratio depending on the betting method defined)
noLimitRaise : Condition for unlimited additional betting
raiseTimeLimit : Time limit for additional betting
startGiveUp : Amount lost when giving up for the first time
giveUpIncreaseRate : Rate of increase when giving up against the same guild
maxGiveUp : Upper limit of the rate of tactical chips lost when giving up
minGiveUpBattleChip : If the amount is less than the value entered, only the amount defined in minGiveUpLose is taken
minGiveUpLose : If the amount of minGiveUpBattleChip is less than the entered value, only the specified amount is taken
cancelTime : Time limit for cancellation of declaration
cancelLost : Percentage of tactical chips lost when cancelling the declaration (percentage of betting amount)
-->
battleChipPerAccount : 계정 당 지급되는 전술칩
dormantPeriod : 휴면 계정 판단 기준
minUserAccount : 길드전 선포, 피선포 최소 계정 수
maxUserAccount : 길드전 선포, 피선포 최대 계정 수
countLevel : 체크하는 캐릭터 레벨
checkSide : 어느 쪽을 체크하늕지 (0=체크 안함, 1=전술칩 적은 쪽, 2=전술칩 많은 쪽, 3=베팅 금액)
bettingMethod : 전술칩 베팅 방식 (0=정수, 1=비율)
Betting : 베팅 금액(bettingMethod에 정의된 방식에 따라 정수가 들어가거나, 비율 연산을 사용한다)
noLimitRaise : 제한 없이 추가 베팅할 수 있는 조건
raiseTimeLimit : 추가 베팅 가능한 제한 시간
startGiveUp : 처음 포기했을 때 뺏기는 양
giveUpIncreaseRate : 동일 길드를 상대로 포기를 선택할 때 증가하는 비율
maxGiveUp : 포기했을 때 뺴앗기는 비율의 상한선
minGiveUpBattleChip : 입력된 값보다 적게 보유하고 있으면 minGiveUpLose에 정의된 값만큼만 뻇음
minGiveUpLose : minGiveUpBattleChip에 입력된 값보다 적게 보유하면 입력된 값만큼만 뺏는다
cancelTime : 선포 취소를 사용 가능한 제한 시간
cancelLost : 선포 취소했을 때 사라지는 전술칩 비율(베팅 금액 대비 XX%)
-->
<BattleChipData>
<GiveRule battleChipPerAccount="60" dormantPeriod="28" />
<Restriction minUserAccount="30" minUserAccountQa="2" maxUserAccount="100" maxUserAccountQa="4" countLevel="60"/>
+5 -8
View File
@@ -1,14 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Betting related NPC menu
In the VillagerMenu, create a menu of betting type and match it with the menuId.
Enter the data depending on which system the NPC is connected to for betting. Currently, betting is used only in the NPC arena.
Example:
<Param type="npcArena" value="1"/>
: This betting menu is related to the NPC arena with ID 1.
<!-- 배팅 관련 Npc 메뉴
VillagerMenu에서 betting Type의 메뉴를 생성하고 menuId와 일치시키서 입력
해당 Npc가 어느 시스템에 연결되어있는 배팅인지에 따라 데이터를 입력 현재는 npc투기장에서만 배팅을 사용
ex) <Param type="npcArena" value="1"/>
: id 1번인 npc투기장과 관련 된 배팅메뉴이다.
-->
<BettingMenuList>
<BettingMenu menuId="2191030">
<SystemInfo type="npcArena" value="1"/>
+16 -18
View File
@@ -1,27 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Betting System
BettingRule: Defines betting rules and information about betting items
- ruleType:
default: Distributes the total betting amount evenly among the winning team according to the ratio (betting can only be placed on one team).
- additionalBetting: Allows additional betting or not.
- BettingItem: Common information about the items used for betting
type = (gold, item),
minValue="minimum betting amount",
maxValue="maximum betting amount",
unitValue="betting unit"
- TeamInfo: The number of teams available to place bets on.
AdditionalReward: Additional rewards given when betting
Related node <AdditionalReward type="item" itemTemplateId="item ID" amount="number of items to give" />
<!-- 배팅 시스템
BettingRule : 배팅 룰, 배팅 아이템 등에 관한 정보를 기술
- ruleType
default : 전체 배팅액을 이긴 팀에게 비율에 따라 균등 분배 (둘 중 하나의 팀에만 배팅 가능)
- additionalBetting : 추가 배팅 가능 여부
- BettingItem : 배팅에 사용 될 아이템에 관한 공통정보 type = (gold, item) , minValue="최소 배팅값" , maxValue="최소 배팅값", unitValue="배팅 단위"
Ready: Actions to control during the preparation stage of the arena (from xx minutes before the match starts to the match start time).
- TeamInfo : 배팅을 걸 수 있는 팀(?) 수
AdditionalReward : 베팅 시 추가 보상 지급
관련 노드 <AdditionalReward type="item" itemTemplateId="아이템 ID" amount="지급 아이템 수" />
Ready : 투기장 준비단계(경기시작 xx 분 전~ 경기시작 시간까지)동안 제어해야 할 일들.
-->
<BettingData>
<!-- 일반전 베팅 (황금 - 황금) -->
+44 -49
View File
@@ -1,64 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<BoardData>
<Board id="1" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="1" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
<Board id="2" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="2" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
<Board id="3" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="3" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
<Board id="4" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="4" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
<Board id="5" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="5" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
<Board id="6" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="6" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
<Board id="7" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="7" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
<Board id="8" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="8" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
<Board id="9" name="@Board:1" desc="Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="9" name="@Board:1" desc="등정 기념 게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
<Board id="10" name="@Board:16" desc="Mjusu Kraal Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="10" name="@Board:16" desc="레벨캡확장_전망대게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
<Board id="11" name="@Board:16" desc="Mjusu Kraal Wall of Wordcraft" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
</Board>
<Board id="12" name="@Board:1" desc="Wall of Wordcraft - Baldera" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="Time"/>
<Head string="@Board:3" width="150" desc="Name"/>
<Head string="@Board:4" width="266" desc="Message"/>
<Board id="11" name="@Board:16" desc="레벨캡확장_전망대게시판" listMaxCount="500" inputable="true" noticeText="@Board:5" defaultText="@Board:6">
<Head string="@Board:2" width="200" desc="기록한 시간"/>
<Head string="@Board:3" width="150" desc="이름"/>
<Head string="@Board:4" width="266" desc="남긴 말"/>
</Board>
</BoardData>
-2
View File
@@ -2,6 +2,4 @@
<BonfireGroup huntingZoneId="58">
<Bonfire id="4" desc="Central Baldera Camp" loc="136060.828125,19541.48046875,2074"/>
<Bonfire id="4" desc="Western Baldera Camp" loc="136631.28125,8337.73046875,2505"/>
<Bonfire id="10" desc="Balderon_RestArea_L" loc="135066.7031,36427.1445,4013"/>
<Bonfire id="10" desc="Balderon_RestArea_R" loc="132427.6406,36340.5234,4013"/>
</BonfireGroup>
+2 -2
View File
@@ -2,12 +2,12 @@
<BonusCompensationTemplate>
<Compensation templateId="1" huntingZoneId="2,3,4,5,6,7,8,9,10,11,12,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,39,40,41,42,42,45,46,47,48,49,50,51,52,53,54,55,56,57,424,724,425,725,426,726,427,727" npcPlayStyle="normal" npcLevelMin="1" npcLevelMax="60" strictNpcLevelPenalty="true">
<ItemBag itemBagType="eItem" probability="0.1" mustDrop="">
<ItemBagElement min="1" max="1" itemTemplateId="558" probability="1" isPublic=""/> <!-- Sweet Pumpkin Pie -->
<ItemBagElement min="1" max="1" itemTemplateId="558" probability="1" isPublic=""/>
</ItemBag>
</Compensation>
<Compensation templateId="2" huntingZoneId="2,3,4,5,6,7,8,9,10,11,12,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,39,40,41,42,42,45,46,47,48,49,50,51,52,53,54,55,56,57,424,724,425,725,426,726,427,727" npcPlayStyle="large" npcLevelMin="1" npcLevelMax="60" strictNpcLevelPenalty="true">
<ItemBag itemBagType="eItem" probability="0.5" mustDrop="">
<ItemBagElement min="1" max="1" itemTemplateId="558" probability="1" isPublic=""/> <!-- Sweet Pumpkin Pie -->
<ItemBagElement min="1" max="1" itemTemplateId="558" probability="1" isPublic=""/>
</ItemBag>
</Compensation>
</BonusCompensationTemplate>
-5
View File
@@ -932,9 +932,4 @@
<Bookmark name="45702" desc="아케론 2번 구간" pos="-77537,99762,5655" continent="9057" />
<Bookmark name="45703" desc="아케론 3번 구간" pos="-82060,104481,4314" continent="9057" />
<Bookmark name="45704" desc="아케론 4번 구간" pos="-85287,99659,3395" continent="9057" />
<Bookmark name="75700" desc="아케론 시작 구간" pos="-88303,100173,5214" continent="9757" />
<Bookmark name="75701" desc="아케론 1번 구간" pos="-84510,94293,3816" continent="9757" />
<Bookmark name="75702" desc="아케론 2번 구간" pos="-77537,99762,5655" continent="9757" />
<Bookmark name="75703" desc="아케론 3번 구간" pos="-82060,104481,4314" continent="9757" />
<Bookmark name="75704" desc="아케론 4번 구간" pos="-85287,99659,3395" continent="9757" />
</BookmarkData>
+15 -207
View File
@@ -301,22 +301,20 @@
<Boss huntingZoneId="453" templateId="999" range="2000" layer="20"> <!-- Kezzel -->
</Boss>
<!-- Manaya's Core (Hard) -->
<Boss huntingZoneId="427" templateId="2001" range="1000" layer="10"> <!-- Nightmare Shandra Manaya (Cocoon) -->
<Boss huntingZoneId="427" templateId="2001" range="2000" layer="10"> <!-- Nightmare Shandra Manaya (Cocoon) -->
</Boss>
<Boss huntingZoneId="427" templateId="2007" range="1000" layer="20"> <!-- Nightmare Shandra Manaya -->
<Boss huntingZoneId="427" templateId="2007" range="2000" layer="20"> <!-- Nightmare Shandra Manaya -->
</Boss>
<Boss huntingZoneId="427" templateId="42701" range="700" layer="20"> <!-- Nightmare Hrathgol -->
<Boss huntingZoneId="427" templateId="42701" range="2000" layer="20"> <!-- Nightmare Hrathgol -->
</Boss>
<Boss huntingZoneId="427" templateId="42702" range="700" layer="20"> <!-- Nightmare Melkatran -->
<Boss huntingZoneId="427" templateId="42702" range="2000" layer="20"> <!-- Nightmare Melkatran -->
</Boss>
<!-- Manaya's Core -->
<Boss huntingZoneId="727" templateId="2001" range="1000" layer="20"> <!-- Shandra Manaya (Cocoon) -->
<Boss huntingZoneId="727" templateId="2007" range="2000" layer="20"> <!-- Shandra Manaya -->
</Boss>
<Boss huntingZoneId="727" templateId="2007" range="1000" layer="20"> <!-- Shandra Manaya -->
<Boss huntingZoneId="727" templateId="42701" range="2000" layer="20"> <!-- Hrathgol -->
</Boss>
<Boss huntingZoneId="727" templateId="42701" range="700" layer="20"> <!-- Hrathgol -->
</Boss>
<Boss huntingZoneId="727" templateId="42702" range="700" layer="20"> <!-- Melkatran -->
<Boss huntingZoneId="727" templateId="42702" range="2000" layer="20"> <!-- Melkatran -->
</Boss>
<!-- Wonderholme (Hard) (10-Person) -->
<Boss huntingZoneId="443" templateId="1001" range="2000" layer="30"> <!-- Nightmare Morgak -->
@@ -341,22 +339,22 @@
<Boss huntingZoneId="743" templateId="1005" range="2000" layer="30"> <!-- Bandersnatch -->
</Boss>
<!-- Argon Corpus (Hard) -->
<Boss huntingZoneId="726" templateId="10000" range="800" layer="20"> <!-- Nightmare Cygnus -->
<Boss huntingZoneId="726" templateId="10000" range="2000" layer="20"> <!-- Nightmare Cygnus -->
</Boss>
<Boss huntingZoneId="726" templateId="200" range="800" layer="20"> <!-- Halveterak Overseer Elite -->
<Boss huntingZoneId="726" templateId="200" range="2000" layer="20"> <!-- Halveterak Overseer Elite -->
</Boss>
<Boss huntingZoneId="726" templateId="300" range="600" layer="20"> <!-- Lokmar Sorgalur Elite -->
<Boss huntingZoneId="726" templateId="300" range="2000" layer="20"> <!-- Lokmar Sorgalur Elite -->
</Boss>
<Boss huntingZoneId="726" templateId="20000" range="800" layer="20"> <!-- Nightmare Meldita -->
<Boss huntingZoneId="726" templateId="20000" range="2000" layer="20"> <!-- Nightmare Meldita -->
</Boss>
<!-- Argon Corpus -->
<Boss huntingZoneId="426" templateId="10000" range="800" layer="20"> <!-- Cygnus -->
<Boss huntingZoneId="426" templateId="10000" range="2000" layer="20"> <!-- Cygnus -->
</Boss>
<Boss huntingZoneId="426" templateId="200" range="800" layer="20"> <!-- Halveterak Overseer -->
<Boss huntingZoneId="426" templateId="200" range="2000" layer="20"> <!-- Halveterak Overseer -->
</Boss>
<Boss huntingZoneId="426" templateId="300" range="6000" layer="20"> <!-- Lokmar Sorgalur -->
<Boss huntingZoneId="426" templateId="300" range="2000" layer="20"> <!-- Lokmar Sorgalur -->
</Boss>
<Boss huntingZoneId="426" templateId="20000" range="800" layer="20"> <!-- Meldita -->
<Boss huntingZoneId="426" templateId="20000" range="2000" layer="20"> <!-- Meldita -->
</Boss>
<!-- Fane of Kaprima -->
<Boss huntingZoneId="424" templateId="1000" range="2000" layer="20"> <!-- Pyrvathas -->
@@ -401,195 +399,5 @@
</Boss>
<Boss huntingZoneId="495" templateId="4004" range="1500" layer="20"> <!-- Cyclops Mark III -->
</Boss>
<Boss huntingZoneId="401" templateId="5001" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="403" templateId="2000" range="2000" layer="10">
</Boss>
<Boss huntingZoneId="419" templateId="3006711" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="425" templateId="1000" range="1200" layer="20">
</Boss>
<Boss huntingZoneId="425" templateId="3000" range="1000" layer="20">
</Boss>
<Boss huntingZoneId="425" templateId="6000" range="1200" layer="20">
</Boss>
<Boss huntingZoneId="425" templateId="8005" range="1200" layer="20">
</Boss>
<Boss huntingZoneId="471" templateId="12" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="471" templateId="13" range="2000" layer="10">
</Boss>
<Boss huntingZoneId="471" templateId="14" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="471" templateId="15" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="472" templateId="100" range="800" layer="10">
</Boss>
<Boss huntingZoneId="472" templateId="101" range="800" layer="10">
</Boss>
<Boss huntingZoneId="472" templateId="19" range="700" layer="10" canDouble="true">
</Boss>
<Boss huntingZoneId="472" templateId="22" range="800" layer="10">
</Boss>
<Boss huntingZoneId="472" templateId="23" range="800" layer="10">
</Boss>
<Boss huntingZoneId="472" templateId="5000" range="700" layer="10" canDouble="true">
</Boss>
<Boss huntingZoneId="473" templateId="2101" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="473" templateId="5101" range="800" layer="10">
</Boss>
<Boss huntingZoneId="473" templateId="5102" range="800" layer="10">
</Boss>
<Boss huntingZoneId="473" templateId="5103" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="476" templateId="2901" range="900" layer="10">
</Boss>
<Boss huntingZoneId="476" templateId="2902" range="900" layer="10">
</Boss>
<Boss huntingZoneId="476" templateId="2903" range="900" layer="10">
</Boss>
<Boss huntingZoneId="476" templateId="3902" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="476" templateId="4000" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="487" templateId="1005" range="600" layer="10">
</Boss>
<Boss huntingZoneId="487" templateId="1006" range="800" layer="10">
</Boss>
<Boss huntingZoneId="487" templateId="101" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="487" templateId="3006" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="488" templateId="10" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="488" templateId="13" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="488" templateId="18" range="1500" layer="10">
</Boss>
<Boss huntingZoneId="488" templateId="23" range="400" layer="10">
</Boss>
<Boss huntingZoneId="489" templateId="3609" range="800" layer="10">
</Boss>
<Boss huntingZoneId="489" templateId="3707" range="800" layer="10">
</Boss>
<Boss huntingZoneId="489" templateId="3801" range="800" layer="10">
</Boss>
<Boss huntingZoneId="489" templateId="3802" range="800" layer="10">
</Boss>
<Boss huntingZoneId="493" templateId="5001" range="1400" layer="10">
</Boss>
<Boss huntingZoneId="493" templateId="5002" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="493" templateId="5003" range="900" layer="10">
</Boss>
<Boss huntingZoneId="493" templateId="5004" range="800" layer="10">
</Boss>
<Boss huntingZoneId="493" templateId="5005" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5006" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5008" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5010" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5021" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5031" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5032" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5033" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5049" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5050" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5051" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="494" templateId="5053" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="757" templateId="1001" range="2000" layer="10" canDouble="false">
</Boss>
<Boss huntingZoneId="757" templateId="1002" range="2000" layer="20" canDouble="true">
</Boss>
<Boss huntingZoneId="757" templateId="1003" range="2000" layer="10" canDouble="false">
</Boss>
<Boss huntingZoneId="757" templateId="1004" range="2000" layer="20">
</Boss>
<Boss huntingZoneId="757" templateId="202" range="2000" layer="10" canDouble="true">
</Boss>
<Boss huntingZoneId="825" templateId="1000" range="1200" layer="10">
</Boss>
<Boss huntingZoneId="825" templateId="3000" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="825" templateId="6000" range="1200" layer="10">
</Boss>
<Boss huntingZoneId="825" templateId="8005" range="1200" layer="10">
</Boss>
<Boss huntingZoneId="871" templateId="12" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="871" templateId="13" range="2000" layer="10">
</Boss>
<Boss huntingZoneId="871" templateId="14" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="871" templateId="15" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="872" templateId="100" range="800" layer="10">
</Boss>
<Boss huntingZoneId="872" templateId="101" range="800" layer="10">
</Boss>
<Boss huntingZoneId="872" templateId="19" range="700" layer="10" canDouble="true">
</Boss>
<Boss huntingZoneId="872" templateId="22" range="800" layer="10">
</Boss>
<Boss huntingZoneId="872" templateId="23" range="800" layer="10">
</Boss>
<Boss huntingZoneId="872" templateId="5000" range="700" layer="10" canDouble="true">
</Boss>
<Boss huntingZoneId="873" templateId="2101" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="873" templateId="5101" range="800" layer="10">
</Boss>
<Boss huntingZoneId="873" templateId="5102" range="800" layer="10">
</Boss>
<Boss huntingZoneId="873" templateId="5103" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="887" templateId="1005" range="600" layer="10">
</Boss>
<Boss huntingZoneId="887" templateId="1006" range="800" layer="10">
</Boss>
<Boss huntingZoneId="887" templateId="101" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="887" templateId="3006" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="888" templateId="10" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="888" templateId="13" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="888" templateId="18" range="1500" layer="10">
</Boss>
<Boss huntingZoneId="888" templateId="23" range="400" layer="10">
</Boss>
<Boss huntingZoneId="889" templateId="3609" range="800" layer="10">
</Boss>
<Boss huntingZoneId="889" templateId="3707" range="800" layer="10">
</Boss>
<Boss huntingZoneId="889" templateId="3801" range="800" layer="10">
</Boss>
<Boss huntingZoneId="889" templateId="3802" range="800" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47951" range="1000" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47952" range="600" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47953" range="900" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47954" range="1200" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47955" range="900" layer="10">
</Boss>
<Boss huntingZoneId="979" templateId="47956" range="900" layer="10">
</Boss>
</BossList>
</BossGage>
+26 -26
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<BuffSkillList >
<!-- Buff: (The buff duration is 10 minutes, but it is assumed that the potion will be obtained before that.) !-->
<!-- Each class has different efficiency, and it strongly serves as a mandatory bonus policy, so balancing is done at a price that the user does not feel burdened (Let's set the price around the amount of gold the lowest level in each level range can earn by hunting for 1 minute (about 10% of the experience). !-->
<!-- 버프 : (버프 지속시간은 10분이지만, 그 전에 물약을 획득할 것으로 가정.) !-->
<!-- 클래스마다 효율이 다르고, 필수적으로 사용하는 하나의 보너스 정책 성격이 강함으로 유저가 전혀 부담을 갖지 않는 가격으로 밸런싱( 각 레벨 구간의 가장 하위 레벨이 1분간 사냥하여 얻을 수 있는 골드량(경험치의 10%) 정도로 책정해보자. !-->
<List id="1">
<Fee pcLevelOver="1" pcLevelUnder="11" fee="70"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="90"/>
@@ -20,14 +20,14 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="4200"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="7000"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="10000"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="15000"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="15000"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6026" class="Warrior,Lancer"/>
<Skill skillId="6028" class="Slayer,Berserker,Sorcerer,Archer,soulless,Engineer"/>
<Skill skillId="6027" class="Priest,Elementalist"/>
</List>
<List id="2">
<!-- Condition: An item with the utility of shortening the 4-minute death penalty recovery time, that is, a luxury item. It should have a corresponding value penalty. -->
<!-- Let's design it based on 200% of the gold amount that can be earned by hunting for 10 minutes at the highest level in each level range. !-->
<!-- 컨디션 : 4분간의 사망 패널티 회복 시간을 단축 시키는 효용도가 있는 아이템 즉, 사치성 아이템이다. 나름의 가치 패널티를 부여하도록 한다.!-->
<!-- 각 레벨 구간의 최고 레벨 기준으로 10분간 사냥하여 얻을 수 있는 골드량의 200%로 디자인 해보자.. !-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="700"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="800"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1100"/>
@@ -44,13 +44,13 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="15700"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="18700"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="22400"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6029" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="3">
<!-- Political NPC. The menu list for the enhanced Priest of Recovery remains the same price. Since the lord upgrades it by spending points, there is no need to increase the price. -->
<!-- Condition: An item with the utility of shortening the 4-minute death penalty recovery time, that is, a luxury item. It should have a corresponding value penalty. -->
<!-- 정치 Npc. 회복의 신관 강화판 메뉴리스트 가격은 동일. 영주가 포인트 들여서 업그레이드 하므로 가격 올릴 필요는 없다.!-->
<!-- 컨디션 : 4분간의 사망 패널티 회복 시간을 단축 시키는 효용도가 있는 아이템 즉, 사치성 아이템이다. 나름의 가치 패널티를 부여하도록 한다.!-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="700"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="800"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1100"/>
@@ -67,16 +67,16 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="15700"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="18700"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="22400"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="26900"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6030" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="4">
<!-- Buff skill for quest-related visual effects! -->
<!-- 퀘스트용 연출을 위한 버프 스킬!-->
<Fee pcLevelOver="1" pcLevelUnder="60" fee="10000"/>
<Skill skillId="1000" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="10"> <!-- HP recovery and condition recovery: 0.85 times the price -->
<List id="10"> <!--HP 회복 컨디션 회복의 0.85배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="595"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="680"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="935"/>
@@ -93,11 +93,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="13345"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="15895"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="19040"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6050" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="11"> <!-- MP recovery and condition recovery: 0.9 times the price -->
<List id="11"> <!--MP회복 컨디션 회복의 0.9배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="630"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="720"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="990"/>
@@ -114,11 +114,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="14130"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="16830"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="20160"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6051" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="12"> <!-- HP, MP recovery and condition recovery: 1.7 times the price -->
<List id="12"> <!-- HP, MP 회복 컨디션 회복의 1.7배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1190"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="1360"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1870"/>
@@ -135,11 +135,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="26690"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="31790"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="38080"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6052" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="13"> <!-- HP, MP, and condition recovery: 2.5 times the price -->
<List id="13"> <!-- HP, MP, 컨 회복 컨디션 회복의 2.5배 가격 -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1750"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="2000"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="2750"/>
@@ -156,12 +156,12 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="39250"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="46750"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="56000"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6053" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="20"> <!-- Lord condition: 0.85 times the price for HP recovery and condition recovery -->
<List id="20"> <!--영주 컨디션 신장 HP 회복 컨디션 회복의 0.85배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="595"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="680"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="935"/>
@@ -178,11 +178,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="13345"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="15895"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="19040"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="22848"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6031" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="21"> <!-- Lord condition: 0.9 times the price for MP recovery and condition recovery -->
<List id="21"> <!--영주 컨디션 신장 MP회복 컨디션 회복의 0.9배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="630"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="720"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="990"/>
@@ -199,11 +199,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="14130"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="16830"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="20160"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="24192"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6032" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="22"> <!-- Lord condition: 1.7 times the price for HP, MP, and condition recovery -->
<List id="22"> <!-- 영주 컨디션 신장 HP, MP 회복 컨디션 회복의 1.7배 가격-->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1190"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="1360"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="1870"/>
@@ -220,11 +220,11 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="26690"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="31790"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="38080"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="45696"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6033" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
<List id="23"> <!-- Lord condition: 2.5 times the price for HP, MP, and condition recovery -->
<List id="23"> <!-- 영주 컨디션 신장 HP, MP, 컨 회복 컨디션 회복의 2.5배 가격 -->
<Fee pcLevelOver="1" pcLevelUnder="11" fee="1750"/>
<Fee pcLevelOver="12" pcLevelUnder="16" fee="2000"/>
<Fee pcLevelOver="17" pcLevelUnder="21" fee="2750"/>
@@ -241,7 +241,7 @@
<Fee pcLevelOver="54" pcLevelUnder="56" fee="39250"/>
<Fee pcLevelOver="57" pcLevelUnder="58" fee="46750"/>
<Fee pcLevelOver="59" pcLevelUnder="60" fee="56000"/>
<Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- Gold amount set arbitrarily -->
<Fee pcLevelOver="61" pcLevelUnder="65" fee="67200"/><!-- 골드량 임의로 설정 -->
<Skill skillId="6034" class="Warrior,Lancer,Slayer,Berserker,Sorcerer,Archer,Priest,Elementalist,soulless,Engineer"/>
</List>
+8 -9
View File
@@ -1,19 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
shapeId : Id in BuildObjectShape.xml
scale : If not entered, defaults to 1.0f
isWideBroadCaster : true / false (defaults to false if not entered)
<!--
shapeId : Id in BuildObjectShpae.xml
sclae : 입력 안 하면, 1.0f
isWideBroadCaster : true / false (입력 안 하면 false)
-->
<BuildObjectData distFromOtherBuildObject="200" countOfNoticeBuildObjectLimit="5" countOfPlantBuildObjectLimit="1">
<!-- Wooden Sign -->
<!--나무 팻말-->
<BuildObject id="1" type="notice" shapeId="600580" maxMsg="10" lifeTimeInMinute="360" fontColor="#FFFFFF" fontSize="30" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" />
<!-- Monkey Decoration -->
<!--원숭이 장식-->
<BuildObject id="2" type="notice" shapeId="600582" maxMsg="22" lifeTimeInMinute="720" fontColor="#FFFFFF" fontSize="25" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" />
<!-- Hat Decoration -->
<!--모자 장식-->
<BuildObject id="3" type="notice" shapeId="600581" maxMsg="22" lifeTimeInMinute="1440" fontColor="#FFFFFF" fontSize="25" scale="1.0f" maxHp="100" nameplateHeight="1" buildableGuardId="" distFromVillager="200" />
<!-- The reflection of the tree has been postponed
<!--나무의 반영은 보류하기로 함
<BuildObject id="4" type="plant" shapeId="720040" lifeTimeInMinute="5" fruitTimeInMinute="1" fruitItemId="81002" minFruit="10" maxFruit="20" minAmount="100" maxAmount="200" ownership="everyone" scale="1.0f" buildableGuardId="2,3" nameplateHeight="20" distFromVillager="100" />
<BuildObject id="5" type="plant" shapeId="720041" lifeTimeInMinute="5" fruitTimeInMinute="1" fruitItemId="81002" minFruit="10" maxFruit="20" minAmount="100" maxAmount="200" ownership="everyone" scale="1.0f" buildableGuardId="2,3" nameplateHeight="20" distFromVillager="100" />
+23 -34
View File
@@ -2602,39 +2602,28 @@
<Item priceRevision="1" itemId="8825" />
<Item priceRevision="1" itemId="8837" />
</List>
<List id="2505"> <!-- Specialty Store | Teleport Scrolls -->
<Item priceRevision="1" itemId="195" /> <!-- Necromancer Tomb -->
<Item priceRevision="1" itemId="196" /> <!-- Golden Labyrinth -->
<Item priceRevision="1" itemId="197" /> <!-- Bastion of Lok -->
<Item priceRevision="1" itemId="198" /> <!-- Sinestral Manor -->
<Item priceRevision="1" itemId="200521" /> <!-- Saravash's Ascent -->
<Item priceRevision="1" itemId="199" /> <!-- Cultists' Refuge -->
<Item priceRevision="1" itemId="200" /> <!-- Akasha's Hideout -->
<Item priceRevision="1" itemId="326" /> <!-- Saleron's Sky Garden -->
<Item priceRevision="1" itemId="327" /> <!-- Labyrinth of Terror -->
<Item priceRevision="1" itemId="328" /> <!-- Ebon Tower -->
<Item priceRevision="1" itemId="329" /> <!-- Kelsaik's Nest -->
<Item priceRevision="1" itemId="442" /> <!-- Balder's Temple -->
<Item priceRevision="1" itemId="375" /> <!-- Sigil Adstringo -->
<Item priceRevision="1" itemId="500" /> <!-- Argon Corpus/Manaya's Core -->
<Item priceRevision="1" itemId="72026" /> <!-- Rift's Edge -->
<Item priceRevision="1" itemId="80004" /> <!-- Wonderholme -->
<Item priceRevision="1" itemId="72025" /> <!-- The Abscess -->
<Item priceRevision="1" itemId="499" /> <!-- Crucible of Flame -->
<Item priceRevision="1" itemId="449" /> <!-- Sirjuka Gallery -->
<Item priceRevision="1" itemId="80001" /> <!-- Shattered Fleet -->
<Item priceRevision="1" itemId="80005" /> <!-- Kezzel's Gorge -->
<Item priceRevision="1" itemId="353" /> <!-- Suryati's Peak -->
<Item priceRevision="1" itemId="72027" /> <!-- Lakan's Prison -->
<Item priceRevision="1" itemId="443" /> <!-- Fane of Kaprima -->
<Item priceRevision="1" itemId="96071" /> <!-- Sabex Armory -->
<Item priceRevision="1" itemId="96072" /> <!-- Macellarius Catacombs -->
<Item priceRevision="1" itemId="80002" /> <!-- Channelworks -->
<Item priceRevision="1" itemId="96073" /> <!-- Ravenous Gorge -->
<Item priceRevision="1" itemId="96075" /> <!-- Bathysmal Rise -->
<Item priceRevision="1" itemId="96076" /> <!-- Sky Cruiser Endeavor -->
<Item priceRevision="1" itemId="96078" /> <!-- Dreadspire -->
<Item priceRevision="1" itemId="83299" /> <!-- Akeron's Inferno -->
<List id="2505">
<Item priceRevision="1" itemId="195" />
<Item priceRevision="1" itemId="196" />
<Item priceRevision="1" itemId="197" />
<Item priceRevision="1" itemId="198" />
<Item priceRevision="1" itemId="200521" />
<Item priceRevision="1" itemId="199" />
<Item priceRevision="1" itemId="200" />
<Item priceRevision="1" itemId="326" />
<Item priceRevision="1" itemId="327" />
<Item priceRevision="1" itemId="328" />
<Item priceRevision="1" itemId="329" />
<Item priceRevision="1" itemId="442" />
<Item priceRevision="1" itemId="500" />
<Item priceRevision="1" itemId="72026" />
<Item priceRevision="1" itemId="96071" />
<Item priceRevision="1" itemId="96072" />
<Item priceRevision="1" itemId="80002" />
<Item priceRevision="1" itemId="96073" />
<Item priceRevision="1" itemId="96075" />
<Item priceRevision="1" itemId="96076" />
<Item priceRevision="1" itemId="96078" />
</List>
<List id="2701" NeedMedalItemId="54">
<Item priceRevision="1" itemId="12649" />
@@ -4035,7 +4024,7 @@
<Item priceRevision="1" itemId="90139" />
</List>
<List id="3052" NeedPointNpcGuildId="607">
<Item priceRevision="1" itemId="455" />
<Item priceRevision="1" itemId="137016" />
</List>
<List id="6091" NeedPointNpcGuildId="609">
<Item priceRevision="1" itemId="19698" />
+225 -226
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -5,7 +5,7 @@
<Color id="300" selectOption="select" lifeItem="1" colorId="302, 303"/>
<Color id="400" selectOption="select" lifeItem="1" colorId="402, 403, 404, 405"/>
<Color id="500" selectOption="select" lifeItem="1" colorId="502, 503, 504, 505"/>
<Color id="5000" selectOption="select" lifeItem="unlimit" colorId="502, 503, 504, 505"/> <!-- Data for permanent Indigo dye for GF-exclusive (Sold with dyeable maid outfit during 2014 TeraDemi Alice event because skirts couldn't be sold) -->
<Color id="5000" selectOption="select" lifeItem="unlimit" colorId="502, 503, 504, 505"/> <!--GF전용 영구제 인디고 염색약 위한 데이터 (2014 테라데미 앨리스 때 치마를 못 팔아서 염색가능 메이드복과 끼워 팔았음)-->
<Color id="600" selectOption="free" lifeItem="unlimit" colorId="101, 201, 301, 401, 501, 701"/>
<Color id="700" selectOption="select" lifeItem="1" colorId="702, 703, 704, 705"/>
<Color id="800" selectOption="random" lifeItem="1" colorId="801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815"/>
+8 -9
View File
@@ -2,24 +2,23 @@
<ClassExceptionData>
<!--
Condition: Condition input node (AND condition for each attribute entered)
Condition@class: Race restriction
Condition@underLevel: Level restriction (greater than)
Condition@upperLevel: Level restriction (less than)
-->
<!--
Conditions must not overlap (since there is no priority). If you want to apply to all levels, for non-testing cases, you must apply both ranges, e.g., 1~57 and 58~65.
Condition : 조건입력 노드(값이 입력된 Attribute 만큼 AND 조건)
Condition@class : 종족 제한
Condition@underLevel : 레벨 제한(초과)
Condition@upperLevel : 레벨 제한(미만)
-->
<!-- 조건 범위가 중복되면 안된다(우선순위가 없기 때문) 전 레벨에 걸쳐 적용하고 싶다면, 비검사의 경우 1~57, 58~65 두개 구간 모두에 적용해야 한다 -->
<Condition class="soulless" minLevel="1" maxLevel="57">
<ForbidQuest>
<!-- Quests that cannot be accepted -->
<!-- 수주할 수 없는 퀘스트 -->
<StoryGroupList idList="7011,7012,7013,7021,7022"/>
<Quest idList="6388,49491,8403"/>
</ForbidQuest>
<DisableItem idList="301,331,96417,96418,139709,168011,170020,179887,179888,179889,179953,181963,181964,181965,210729,210730,212448,212449,212450,212451,212452,212453,210729,213302"/>
<Restriction partyMatch="false" battleField="false" dungeon="false" partySummon="false"/>
<Reputation forbidNpcGuildIdList="605,901,902"/>
<TeleportRestriction continentId="7087" questId="8708" taskId="3"/> <!-- If the quest and tasks are not completed, the player cannot move to the specified continent -->
<TeleportRestriction continentId="7087" questId="8708" taskId="3"/> <!--퀘스트와 태스크를 완료하지 못하면 설정된 대륙이 아닌 곳으로 이동이 불가 -->
</Condition>
<Condition class="soulless" minLevel="58" maxLevel="65">
@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<CollectionTerritory id="38" continentId="7006" areaName="ACN_P">
<Territory id="1" desc="Cultist Refuge">
<Collections id="1" desc="Essence of Wind" typeId="305" giftNum="305" spawnNum="16" respawnTime="30">
<!-- Dummy - not final -->
<Spawn pos="133324.671875,16378.9072265625,2047.67333984375" />
<Spawn pos="133078.53125,16462.10546875,2022.9464111328125" />
<Spawn pos="132810.78125,16552.23046875,1993.6336669921875" />
<Spawn pos="132708.921875,16381.21484375,1977.81103515625" />
<Spawn pos="132585.328125,15961.5068359375,1921.71435546875" />
<Spawn pos="132288.390625,16238.96484375,1931.75146484375" />
<Spawn pos="132246.234375,16132.37109375,1906.5679931640625" />
<Spawn pos="132157.828125,15839.2236328125,1859.2972412109375" />
<Spawn pos="132019.46875,15966.7705078125,1873.521484375" />
<Spawn pos="131873.53125,16461.666015625,1944.2911376953125" />
<Spawn pos="131657.6875,16442.25,1933.1181640625" />
<Spawn pos="131541.015625,16285.638671875,1883.37158203125" />
<Spawn pos="131600.6875,15918.8896484375,1841.2802734375" />
<Spawn pos="131454.5,16073.4169921875,1842.387939453125" />
<Spawn pos="131275.625,16268.3251953125,1867.09716796875" />
<Spawn pos="131135.265625,16130.240234375,1821.984375" />
<Spawn pos="131057.578125,15900.724609375,1786.77685546875" />
<Spawn pos="130957.515625,15814.9326171875,1776.756591796875" />
<Spawn pos="130817.015625,15918.119140625,1790.422607421875" />
<Spawn pos="130672.4296875,16207.181640625,1826.1063232421875" />
<Spawn pos="130538.7890625,16440.3125,1853.284912109375" />
</Collections>
</Territory>
</CollectionTerritory>
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+153 -153
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@@ -1,358 +1,358 @@
<?xml version='1.0' encoding='utf-8'?>
<?xml version="1.0" encoding="utf-8"?>
<CCompensationData huntingZoneId="447">
<Compensation npcTemplateId="100" npcName="Harvest Tuwangi">
<Compensation npcTemplateId="100" npcName="할로윈 후카">
<ItemBag probability="0">
<Item templateId="98" name="Campfire" min="1" max="1" probability="1" />
<Item templateId="98" name="모닥불_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="160" name="Safe Haven Teleport Scroll" min="1" max="1" probability="1" />
<Item templateId="160" name="마을 귀환 주문서_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="8007" name="Speed Potion" min="1" max="1" probability="1" />
<Item templateId="8007" name="신속의 성수_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7214" name="Scroll of Resurrection" min="1" max="1" probability="1" />
<Item templateId="7214" name="부활 주문서_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="129" name="Arunic Panacea" min="1" max="1" probability="1" />
<Item templateId="129" name="활력의 성수_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="6078" name="Mana Elixir VIII" min="1" max="1" probability="1" />
<Item templateId="6078" name="마력의 물약 VIII" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7103" name="Onslaught Charm IV" min="1" max="1" probability="0.34" />
<Item templateId="7107" name="Ethereal Charm IV" min="1" max="1" probability="0.33" />
<Item templateId="7111" name="Sanguine Charm IV" min="1" max="1" probability="0.33" />
<Item templateId="7103" name="의문의 부적 IV_58레벨" min="1" max="1" probability="0.34" />
<Item templateId="7107" name="신비한 부적 IV_58레벨" min="1" max="1" probability="0.33" />
<Item templateId="7111" name="이상한 부적 IV_58레벨" min="1" max="1" probability="0.33" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="8313" name="Fine Backbiting Crux" min="1" max="1" probability="0.05" />
<Item templateId="8331" name="Fine Hunter's Crux" min="1" max="1" probability="0.05" />
<Item templateId="8487" name="Fine Stalwart Crux" min="1" max="1" probability="0.05" />
<Item templateId="8493" name="Fine Soothing Crux" min="1" max="1" probability="0.05" />
<Item templateId="8241" name="Fine Mutinous Crux" min="1" max="1" probability="0.11" />
<Item templateId="8307" name="Fine Acrimonious Crux" min="1" max="1" probability="0.11" />
<Item templateId="8427" name="Fine Anarchic Crux" min="1" max="1" probability="0.11" />
<Item templateId="8433" name="Fine Dauntless Crux" min="1" max="1" probability="0.11" />
<Item templateId="8229" name="Fine Squelching Crux" min="1" max="1" probability="0.12" />
<Item templateId="8235" name="Fine Domineering Crux" min="1" max="1" probability="0.12" />
<Item templateId="8421" name="Fine Noblesse Crux" min="1" max="1" probability="0.12" />
<Item templateId="8313" name="강화 크리스탈 - 집행자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8331" name="강화 크리스탈 - 집행자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8487" name="강화 크리스탈 - 집행자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8493" name="강화 크리스탈 - 집행자의 희망 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8241" name="강화 크리스탈 - 도전자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8307" name="강화 크리스탈 - 도전자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8427" name="강화 크리스탈 - 도전자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8433" name="강화 크리스탈 - 도전자의 저력 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8229" name="강화 크리스탈 - 학살자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.12" />
<Item templateId="8235" name="강화 크리스탈 - 학살자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.12" />
<Item templateId="8421" name="강화 크리스탈 - 학살자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.12" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7211" name="Bomb XII" min="1" max="1" probability="1" />
<Item templateId="7211" name="폭탄 XII" min="1" max="1" probability="1" />
</ItemBag>
<ClassItemBag class="Warrior">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Lancer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Slayer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Berserker">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Sorcerer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Archer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Elementalist">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Priest">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
</Compensation>
<Compensation npcTemplateId="101" npcName="Halloween Tuwangi">
<Compensation npcTemplateId="101" npcName="바바 후카">
<ItemBag probability="0">
<Item templateId="98" name="Campfire" min="1" max="1" probability="1" />
<Item templateId="98" name="모닥불_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="160" name="Safe Haven Teleport Scroll" min="1" max="1" probability="1" />
<Item templateId="160" name="마을 귀환 주문서_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="8007" name="Speed Potion" min="1" max="1" probability="1" />
<Item templateId="8007" name="신속의 성수_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7214" name="Scroll of Resurrection" min="1" max="1" probability="1" />
<Item templateId="7214" name="부활 주문서_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="129" name="Arunic Panacea" min="1" max="1" probability="1" />
<Item templateId="129" name="활력의 성수_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="6078" name="Mana Elixir VIII" min="1" max="1" probability="1" />
<Item templateId="6078" name="마력의 물약 VIII" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7103" name="Onslaught Charm IV" min="1" max="1" probability="0.34" />
<Item templateId="7107" name="Ethereal Charm IV" min="1" max="1" probability="0.33" />
<Item templateId="7111" name="Sanguine Charm IV" min="1" max="1" probability="0.33" />
<Item templateId="7103" name="의문의 부적 IV_58레벨" min="1" max="1" probability="0.34" />
<Item templateId="7107" name="신비한 부적 IV_58레벨" min="1" max="1" probability="0.33" />
<Item templateId="7111" name="이상한 부적 IV_58레벨" min="1" max="1" probability="0.33" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="8313" name="Fine Backbiting Crux" min="1" max="1" probability="0.05" />
<Item templateId="8331" name="Fine Hunter's Crux" min="1" max="1" probability="0.05" />
<Item templateId="8487" name="Fine Stalwart Crux" min="1" max="1" probability="0.05" />
<Item templateId="8493" name="Fine Soothing Crux" min="1" max="1" probability="0.05" />
<Item templateId="8241" name="Fine Mutinous Crux" min="1" max="1" probability="0.11" />
<Item templateId="8307" name="Fine Acrimonious Crux" min="1" max="1" probability="0.11" />
<Item templateId="8427" name="Fine Anarchic Crux" min="1" max="1" probability="0.11" />
<Item templateId="8433" name="Fine Dauntless Crux" min="1" max="1" probability="0.11" />
<Item templateId="8229" name="Fine Squelching Crux" min="1" max="1" probability="0.12" />
<Item templateId="8235" name="Fine Domineering Crux" min="1" max="1" probability="0.12" />
<Item templateId="8421" name="Fine Noblesse Crux" min="1" max="1" probability="0.12" />
<Item templateId="8313" name="강화 크리스탈 - 집행자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8331" name="강화 크리스탈 - 집행자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8487" name="강화 크리스탈 - 집행자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8493" name="강화 크리스탈 - 집행자의 희망 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8241" name="강화 크리스탈 - 도전자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8307" name="강화 크리스탈 - 도전자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8427" name="강화 크리스탈 - 도전자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8433" name="강화 크리스탈 - 도전자의 저력 VI_일반_풀베기" min="1" max="1" probability="0.11" />
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<Item templateId="8235" name="강화 크리스탈 - 학살자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.12" />
<Item templateId="8421" name="강화 크리스탈 - 학살자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.12" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7211" name="Bomb XII" min="1" max="1" probability="1" />
<Item templateId="7211" name="폭탄 XII" min="1" max="1" probability="1" />
</ItemBag>
<ClassItemBag class="Warrior">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Lancer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Slayer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Berserker">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Sorcerer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Archer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Elementalist">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Priest">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
</Compensation>
<Compensation npcTemplateId="102" npcName="Halloween Tuwangi Chief">
<Compensation npcTemplateId="102" npcName="후카 부족장">
<ItemBag probability="0">
<Item templateId="98" name="Campfire" min="1" max="1" probability="1" />
<Item templateId="98" name="모닥불_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="160" name="Safe Haven Teleport Scroll" min="1" max="1" probability="1" />
<Item templateId="160" name="마을 귀환 주문서_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="8007" name="Speed Potion" min="1" max="1" probability="1" />
<Item templateId="8007" name="신속의 성수_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7214" name="Scroll of Resurrection" min="1" max="1" probability="1" />
<Item templateId="7214" name="부활 주문서_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="129" name="Arunic Panacea" min="1" max="1" probability="1" />
<Item templateId="129" name="활력의 성수_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="6078" name="Mana Elixir VIII" min="1" max="1" probability="1" />
<Item templateId="6078" name="마력의 물약 VIII" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7103" name="Onslaught Charm IV" min="1" max="1" probability="0.34" />
<Item templateId="7107" name="Ethereal Charm IV" min="1" max="1" probability="0.33" />
<Item templateId="7111" name="Sanguine Charm IV" min="1" max="1" probability="0.33" />
<Item templateId="7103" name="의문의 부적 IV_58레벨" min="1" max="1" probability="0.34" />
<Item templateId="7107" name="신비한 부적 IV_58레벨" min="1" max="1" probability="0.33" />
<Item templateId="7111" name="이상한 부적 IV_58레벨" min="1" max="1" probability="0.33" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="8313" name="Fine Backbiting Crux" min="1" max="1" probability="0.05" />
<Item templateId="8331" name="Fine Hunter's Crux" min="1" max="1" probability="0.05" />
<Item templateId="8487" name="Fine Stalwart Crux" min="1" max="1" probability="0.05" />
<Item templateId="8493" name="Fine Soothing Crux" min="1" max="1" probability="0.05" />
<Item templateId="8241" name="Fine Mutinous Crux" min="1" max="1" probability="0.11" />
<Item templateId="8307" name="Fine Acrimonious Crux" min="1" max="1" probability="0.11" />
<Item templateId="8427" name="Fine Anarchic Crux" min="1" max="1" probability="0.11" />
<Item templateId="8433" name="Fine Dauntless Crux" min="1" max="1" probability="0.11" />
<Item templateId="8229" name="Fine Squelching Crux" min="1" max="1" probability="0.12" />
<Item templateId="8235" name="Fine Domineering Crux" min="1" max="1" probability="0.12" />
<Item templateId="8421" name="Fine Noblesse Crux" min="1" max="1" probability="0.12" />
<Item templateId="8313" name="강화 크리스탈 - 집행자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8331" name="강화 크리스탈 - 집행자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8487" name="강화 크리스탈 - 집행자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8493" name="강화 크리스탈 - 집행자의 희망 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8241" name="강화 크리스탈 - 도전자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8307" name="강화 크리스탈 - 도전자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8427" name="강화 크리스탈 - 도전자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8433" name="강화 크리스탈 - 도전자의 저력 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8229" name="강화 크리스탈 - 학살자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.12" />
<Item templateId="8235" name="강화 크리스탈 - 학살자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.12" />
<Item templateId="8421" name="강화 크리스탈 - 학살자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.12" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7211" name="Bomb XII" min="1" max="1" probability="1" />
<Item templateId="7211" name="폭탄 XII" min="1" max="1" probability="1" />
</ItemBag>
<ClassItemBag class="Warrior">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Lancer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Slayer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Berserker">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Sorcerer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Archer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Elementalist">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Priest">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
</Compensation>
<Compensation npcTemplateId="110" npcName="Halloween Spirit">
<Compensation npcTemplateId="110" npcName="잭오랜턴">
<ItemBag probability="0">
<Item templateId="98" name="Campfire" min="1" max="1" probability="1" />
<Item templateId="98" name="모닥불_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="160" name="Safe Haven Teleport Scroll" min="1" max="1" probability="1" />
<Item templateId="160" name="마을 귀환 주문서_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="8007" name="Speed Potion" min="1" max="1" probability="1" />
<Item templateId="8007" name="신속의 성수_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7214" name="Scroll of Resurrection" min="1" max="1" probability="1" />
<Item templateId="7214" name="부활 주문서_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="129" name="Arunic Panacea" min="1" max="1" probability="1" />
<Item templateId="129" name="활력의 성수_58레벨" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="6078" name="Mana Elixir VIII" min="1" max="1" probability="1" />
<Item templateId="6078" name="마력의 물약 VIII" min="1" max="1" probability="1" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7103" name="Onslaught Charm IV" min="1" max="1" probability="0.34" />
<Item templateId="7107" name="Ethereal Charm IV" min="1" max="1" probability="0.33" />
<Item templateId="7111" name="Sanguine Charm IV" min="1" max="1" probability="0.33" />
<Item templateId="7103" name="의문의 부적 IV_58레벨" min="1" max="1" probability="0.34" />
<Item templateId="7107" name="신비한 부적 IV_58레벨" min="1" max="1" probability="0.33" />
<Item templateId="7111" name="이상한 부적 IV_58레벨" min="1" max="1" probability="0.33" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="8313" name="Fine Backbiting Crux" min="1" max="1" probability="0.05" />
<Item templateId="8331" name="Fine Hunter's Crux" min="1" max="1" probability="0.05" />
<Item templateId="8487" name="Fine Stalwart Crux" min="1" max="1" probability="0.05" />
<Item templateId="8493" name="Fine Soothing Crux" min="1" max="1" probability="0.05" />
<Item templateId="8241" name="Fine Mutinous Crux" min="1" max="1" probability="0.11" />
<Item templateId="8307" name="Fine Acrimonious Crux" min="1" max="1" probability="0.11" />
<Item templateId="8427" name="Fine Anarchic Crux" min="1" max="1" probability="0.11" />
<Item templateId="8433" name="Fine Dauntless Crux" min="1" max="1" probability="0.11" />
<Item templateId="8229" name="Fine Squelching Crux" min="1" max="1" probability="0.12" />
<Item templateId="8235" name="Fine Domineering Crux" min="1" max="1" probability="0.12" />
<Item templateId="8421" name="Fine Noblesse Crux" min="1" max="1" probability="0.12" />
<Item templateId="8313" name="강화 크리스탈 - 집행자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8331" name="강화 크리스탈 - 집행자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8487" name="강화 크리스탈 - 집행자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8493" name="강화 크리스탈 - 집행자의 희망 VI_일반_풀베기" min="1" max="1" probability="0.05" />
<Item templateId="8241" name="강화 크리스탈 - 도전자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8307" name="강화 크리스탈 - 도전자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8427" name="강화 크리스탈 - 도전자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8433" name="강화 크리스탈 - 도전자의 저력 VI_일반_풀베기" min="1" max="1" probability="0.11" />
<Item templateId="8229" name="강화 크리스탈 - 학살자의 분노 VI_일반_풀베기" min="1" max="1" probability="0.12" />
<Item templateId="8235" name="강화 크리스탈 - 학살자의 위용 VI_일반_풀베기" min="1" max="1" probability="0.12" />
<Item templateId="8421" name="강화 크리스탈 - 학살자의 의지 VI_일반_풀베기" min="1" max="1" probability="0.12" />
</ItemBag>
<ItemBag probability="0">
<Item templateId="7211" name="Bomb XII" min="1" max="1" probability="1" />
<Item templateId="7211" name="폭탄 XII" min="1" max="1" probability="1" />
</ItemBag>
<ClassItemBag class="Warrior">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Lancer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Slayer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Berserker">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Sorcerer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Archer">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Elementalist">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
<ClassItemBag class="Priest">
<ItemBag probability="0">
<Item templateId="8000" name="Rejuvenation Mote" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="Healing Mote" min="1" max="1" probability="0.5" />
<Item templateId="8000" name="회복 구슬_파티" min="1" max="1" probability="0.5" />
<Item templateId="8005" name="강력 회복 구슬_파티" min="1" max="1" probability="0.5" />
</ItemBag>
</ClassItemBag>
</Compensation>
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