Fix Schemas

This commit is contained in:
2025-03-19 18:51:23 -05:00
parent b87d2f1bb4
commit a39a51cfcf
6 changed files with 394 additions and 393 deletions

View File

@@ -790,7 +790,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -918,7 +918,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -1005,7 +1005,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -2898,7 +2898,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -3161,7 +3161,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -3289,7 +3289,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -3376,7 +3376,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -5354,7 +5354,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -5533,7 +5533,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -5661,7 +5661,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -5748,7 +5748,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -7726,7 +7726,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -7905,7 +7905,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
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@@ -8033,7 +8033,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -8120,7 +8120,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -10098,7 +10098,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -10445,7 +10445,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -10573,7 +10573,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -10660,7 +10660,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -12638,7 +12638,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -12714,7 +12714,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="4102" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="4102" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -15545,7 +15545,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -15673,7 +15673,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -15760,7 +15760,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -17738,7 +17738,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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@@ -18071,7 +18071,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
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@@ -18199,7 +18199,7 @@
</AreaList>
<Cost hp="0" mp="0" />
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<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
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@@ -18286,7 +18286,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
</ProjectileSkillList>
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@@ -20306,7 +20306,7 @@
</AreaList>
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<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
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@@ -20574,7 +20574,7 @@
</AreaList>
<Cost hp="0" mp="0" />
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<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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@@ -20702,7 +20702,7 @@
</AreaList>
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<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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@@ -20789,7 +20789,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
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@@ -22767,7 +22767,7 @@
</AreaList>
<Cost hp="0" mp="0" />
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<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
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@@ -23793,7 +23793,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
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@@ -23921,7 +23921,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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@@ -24008,7 +24008,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
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@@ -25901,7 +25901,7 @@
</AreaList>
<Cost hp="0" mp="0" />
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<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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</TargetingList>
@@ -26562,7 +26562,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="1110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -27882,7 +27882,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="2110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -28804,7 +28804,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
</ProjectileSkillList>
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</TargetingList>
@@ -28932,7 +28932,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1307" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" shootAngle="0" />
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@@ -30909,7 +30909,7 @@
</AreaList>
<Cost hp="0" mp="0" />
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<ProjectileSkill id="2304" detachAngle="0" detachDistance="0.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" />
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@@ -31088,7 +31088,7 @@
</AreaList>
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@@ -31216,7 +31216,7 @@
</AreaList>
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@@ -31303,7 +31303,7 @@
</AreaList>
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<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
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@@ -33196,7 +33196,7 @@
</AreaList>
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@@ -33865,7 +33865,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="1110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -35185,7 +35185,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="2110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -36448,7 +36448,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="1110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -37768,7 +37768,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="2110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -39031,7 +39031,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="1110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -40351,7 +40351,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="2110" detachAngle="0" detachDistance="130.000000" detachHeight="70.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
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</TargetingList>
@@ -41274,7 +41274,7 @@
</AreaList>
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</ProjectileSkillList>
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@@ -41402,7 +41402,7 @@
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@@ -41489,7 +41489,7 @@
</AreaList>
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<ProjectileSkill id="1309" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" shootAngle="0" />
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@@ -43412,7 +43412,7 @@
<Targeting id="-1" type="none" time="2253" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" flyingSpeed="600" shootAngle="0" />
<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" shootAngle="0" />
</ProjectileSkillList>
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@@ -43539,7 +43539,7 @@
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@@ -43718,7 +43718,7 @@
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@@ -43846,7 +43846,7 @@
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@@ -45853,37 +45853,37 @@
<Targeting id="-1" type="none" time="2253" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" flyingSpeed="900" shootAngle="0" />
<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" shootAngle="0" />
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</Targeting>
<Targeting id="-1" type="none" time="4253" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" flyingSpeed="900" shootAngle="0" />
<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" shootAngle="0" />
</ProjectileSkillList>
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<Targeting id="-1" type="none" time="6253" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" shootAngle="0" />
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<Targeting id="-1" type="none" time="8253" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" flyingSpeed="900" shootAngle="0" />
<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" shootAngle="0" />
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<Targeting id="-1" type="none" time="10253" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" flyingSpeed="900" shootAngle="0" />
<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" shootAngle="0" />
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<Targeting id="-1" type="none" time="12253" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkill id="1710" detachAngle="-70" detachDistance="0" detachHeight="900" flyingDistance="20000000" shootAngle="0" />
</ProjectileSkillList>
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@@ -46010,7 +46010,7 @@
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@@ -49410,7 +49410,7 @@
<Targeting id="-1" type="none" time="700" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkill id="1102" detachAngle="0" detachDistance="50.000000" detachHeight="65.000000" flyingDistance="2000.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
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@@ -49484,7 +49484,7 @@
<Targeting id="-1" type="none" time="700" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
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<ProjectileSkill id="1104" detachAngle="0" detachDistance="50.000000" detachHeight="65.000000" flyingDistance="2000.000000" shootAngle="0" />
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</Targeting>
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@@ -49600,7 +49600,7 @@
<Targeting id="-1" type="none" time="700" method="normal" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1102" detachAngle="0" detachDistance="50.000000" detachHeight="65.000000" flyingDistance="2000.000000" flyingSpeed="500" shootAngle="0" />
<ProjectileSkill id="1102" detachAngle="0" detachDistance="50.000000" detachHeight="65.000000" flyingDistance="2000.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
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@@ -49674,7 +49674,7 @@
<Targeting id="-1" type="none" time="700" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkill id="1104" detachAngle="0" detachDistance="50.000000" detachHeight="65.000000" flyingDistance="2000.000000" shootAngle="0" />
</ProjectileSkillList>
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@@ -51251,7 +51251,7 @@
<AreaList />
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<ProjectileSkill id="1109" detachAngle="0" detachDistance="30.000000" detachHeight="47.000000" flyingDistance="500.000000" shootAngle="0" />
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@@ -51773,7 +51773,7 @@
<AreaList />
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<ProjectileSkill id="1109" detachAngle="0" detachDistance="30.000000" detachHeight="47.000000" flyingDistance="500.000000" flyingSpeed="332" shootAngle="0" />
<ProjectileSkill id="1109" detachAngle="0" detachDistance="30.000000" detachHeight="47.000000" flyingDistance="500.000000" shootAngle="0" />
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@@ -64340,11 +64340,11 @@
<Targeting id="-1" type="none" time="2900" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="-15" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="0" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="15" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="30" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-30" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-15" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="0" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="15" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="30" />
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@@ -65567,11 +65567,11 @@
<Targeting id="-1" type="none" time="2900" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="-15" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="0" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="15" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="30" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-30" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-15" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="0" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="15" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="30" />
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@@ -67938,7 +67938,7 @@
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<ProjectileSkill id="4203" detachAngle="0" detachDistance="210" detachHeight="0" flyingDistance="0" shootAngle="0" />
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@@ -68485,7 +68485,7 @@
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<ProjectileSkill id="1115" detachAngle="0" detachDistance="100.000000" detachHeight="110.000000" flyingDistance="1600.000000" shootAngle="0" />
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@@ -68966,7 +68966,7 @@
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<ProjectileSkill id="4203" detachAngle="0" detachDistance="210" detachHeight="0" flyingDistance="0" shootAngle="0" />
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@@ -69510,7 +69510,7 @@
<AreaList />
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<ProjectileSkill id="1115" detachAngle="0" detachDistance="100.000000" detachHeight="110.000000" flyingDistance="1600.000000" flyingSpeed="1000" shootAngle="0" />
<ProjectileSkill id="1115" detachAngle="0" detachDistance="100.000000" detachHeight="110.000000" flyingDistance="1600.000000" shootAngle="0" />
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@@ -70461,7 +70461,7 @@
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<ProjectileSkill id="1106" detachAngle="0" detachDistance="150.000000" detachHeight="80.000000" flyingDistance="1200.000000" shootAngle="0" />
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@@ -71819,7 +71819,7 @@
<Targeting id="-1" type="none" time="11500" method="normal" startTime="0" endTime="0" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="1306" detachAngle="0" detachDistance="120" detachHeight="20" flyingDistance="2000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="1306" detachAngle="0" detachDistance="120" detachHeight="20" flyingDistance="2000" shootAngle="0" />
</ProjectileSkillList>
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@@ -72152,7 +72152,7 @@
<AreaList />
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<ProjectileSkill id="1106" detachAngle="0" detachDistance="150.000000" detachHeight="80.000000" flyingDistance="1200.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="1106" detachAngle="0" detachDistance="150.000000" detachHeight="80.000000" flyingDistance="1200.000000" shootAngle="0" />
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</Targeting>
</TargetingList>

View File

@@ -790,7 +790,7 @@
</AreaList>
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@@ -918,7 +918,7 @@
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@@ -1005,7 +1005,7 @@
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@@ -2898,7 +2898,7 @@
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@@ -3161,7 +3161,7 @@
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@@ -3289,7 +3289,7 @@
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@@ -3376,7 +3376,7 @@
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@@ -5354,7 +5354,7 @@
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@@ -5533,7 +5533,7 @@
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@@ -5661,7 +5661,7 @@
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@@ -5748,7 +5748,7 @@
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@@ -7726,7 +7726,7 @@
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@@ -7905,7 +7905,7 @@
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@@ -8033,7 +8033,7 @@
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@@ -8120,7 +8120,7 @@
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@@ -10098,7 +10098,7 @@
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@@ -10445,7 +10445,7 @@
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@@ -10573,7 +10573,7 @@
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@@ -10660,7 +10660,7 @@
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@@ -12638,7 +12638,7 @@
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@@ -12714,7 +12714,7 @@
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@@ -15545,7 +15545,7 @@
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@@ -15760,7 +15760,7 @@
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@@ -17738,7 +17738,7 @@
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@@ -18071,7 +18071,7 @@
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@@ -18199,7 +18199,7 @@
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@@ -18286,7 +18286,7 @@
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@@ -20702,7 +20702,7 @@
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@@ -20789,7 +20789,7 @@
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@@ -22767,7 +22767,7 @@
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@@ -23793,7 +23793,7 @@
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@@ -23921,7 +23921,7 @@
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@@ -24008,7 +24008,7 @@
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@@ -25901,7 +25901,7 @@
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@@ -26563,7 +26563,7 @@
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@@ -27883,7 +27883,7 @@
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@@ -28805,7 +28805,7 @@
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@@ -28933,7 +28933,7 @@
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@@ -30910,7 +30910,7 @@
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@@ -33197,7 +33197,7 @@
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@@ -33866,7 +33866,7 @@
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@@ -35186,7 +35186,7 @@
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@@ -36449,7 +36449,7 @@
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@@ -37769,7 +37769,7 @@
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@@ -39032,7 +39032,7 @@
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@@ -40352,7 +40352,7 @@
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@@ -41275,7 +41275,7 @@
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@@ -41490,7 +41490,7 @@
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@@ -43413,7 +43413,7 @@
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@@ -43540,7 +43540,7 @@
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@@ -43719,7 +43719,7 @@
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@@ -45854,37 +45854,37 @@
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<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1102" detachAngle="0" detachDistance="50.000000" detachHeight="65.000000" flyingDistance="2000.000000" flyingSpeed="500" shootAngle="0" />
<ProjectileSkill id="1102" detachAngle="0" detachDistance="50.000000" detachHeight="65.000000" flyingDistance="2000.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -49675,7 +49675,7 @@
<Targeting id="-1" type="none" time="700" method="normal" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="50.000000" detachHeight="65.000000" flyingDistance="2000.000000" flyingSpeed="500" shootAngle="0" />
<ProjectileSkill id="1104" detachAngle="0" detachDistance="50.000000" detachHeight="65.000000" flyingDistance="2000.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -51252,7 +51252,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" detachAngle="0" detachDistance="30.000000" detachHeight="47.000000" flyingDistance="500.000000" flyingSpeed="332" shootAngle="0" />
<ProjectileSkill id="1109" detachAngle="0" detachDistance="30.000000" detachHeight="47.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -51774,7 +51774,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" detachAngle="0" detachDistance="30.000000" detachHeight="47.000000" flyingDistance="500.000000" flyingSpeed="332" shootAngle="0" />
<ProjectileSkill id="1109" detachAngle="0" detachDistance="30.000000" detachHeight="47.000000" flyingDistance="500.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -64341,11 +64341,11 @@
<Targeting id="-1" type="none" time="2900" method="normal" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="-30" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="-15" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="0" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="15" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="30" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-30" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-15" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="0" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="15" />
<ProjectileSkill id="1113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="30" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -65611,11 +65611,11 @@
<Targeting id="-1" type="none" time="2900" method="normal" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="-30" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="-15" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="0" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="15" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" flyingSpeed="700" shootAngle="30" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-30" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="-15" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="0" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="15" />
<ProjectileSkill id="2113" detachAngle="0" detachDistance="70.000000" detachHeight="80.000000" flyingDistance="700.000000" shootAngle="30" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -68069,7 +68069,7 @@
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="4203" detachAngle="0" detachDistance="210" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
<ProjectileSkill id="4203" detachAngle="0" detachDistance="210" detachHeight="0" flyingDistance="0" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -68630,7 +68630,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0" detachDistance="100.000000" detachHeight="110.000000" flyingDistance="1600.000000" flyingSpeed="1000" shootAngle="0" />
<ProjectileSkill id="1115" detachAngle="0" detachDistance="100.000000" detachHeight="110.000000" flyingDistance="1600.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -69723,7 +69723,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1115" detachAngle="0" detachDistance="100.000000" detachHeight="110.000000" flyingDistance="1600.000000" flyingSpeed="1000" shootAngle="0" />
<ProjectileSkill id="1115" detachAngle="0" detachDistance="100.000000" detachHeight="110.000000" flyingDistance="1600.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -70717,7 +70717,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="150.000000" detachHeight="80.000000" flyingDistance="1200.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="1106" detachAngle="0" detachDistance="150.000000" detachHeight="80.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -72075,7 +72075,7 @@
<Targeting id="-1" type="none" time="11500" method="normal" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1306" detachAngle="0" detachDistance="120" detachHeight="20" flyingDistance="2000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="1306" detachAngle="0" detachDistance="120" detachHeight="20" flyingDistance="2000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
@@ -72408,7 +72408,7 @@
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="150.000000" detachHeight="80.000000" flyingDistance="1200.000000" flyingSpeed="800" shootAngle="0" />
<ProjectileSkill id="1106" detachAngle="0" detachDistance="150.000000" detachHeight="80.000000" flyingDistance="1200.000000" shootAngle="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>

View File

@@ -399,7 +399,7 @@
<xsd:attribute name="id" type="xsd:int" use="required" />
</xsd:complexType>
<xsd:complexType name="SkillData_Skill_Projectile_TargetingList_Targeting_AreaList_Area_Effect_HpDiff">
<xsd:attribute name="value" type="xsd:int" use="required" />
<xsd:attribute name="value" type="xsd:string" use="required" />
</xsd:complexType>
<xsd:complexType name="SkillData_Skill_Projectile_TargetingList_Targeting_AreaList_Area_Effect_MpDiff">
<xsd:attribute name="value" type="xsd:int" use="required" />
@@ -500,7 +500,7 @@
<xsd:attribute name="id" type="xsd:int" use="required" />
</xsd:complexType>
<xsd:complexType name="SkillData_Skill_TargetingList_Targeting_AreaList_Area_Effect_HpDiff">
<xsd:attribute name="value" type="xsd:int" use="required" />
<xsd:attribute name="value" type="xsd:string" use="required" />
</xsd:complexType>
<xsd:complexType name="SkillData_Skill_TargetingList_Targeting_AreaList_Area_Effect_MpDiff">
<xsd:attribute name="value" type="xsd:int" use="required" />

View File

@@ -2,37 +2,37 @@
<SkillEffect skillId="1102" templateId="202">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="5" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_A.PS.A_0016_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="1301" templateId="209">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="3101" templateId="209">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="3102" templateId="209">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="3103" templateId="209">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="3104" templateId="209">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.8" rescaleMethod="followShape" resource="FX_F_hotfix_0427.ps.F_057_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="4102" templateId="210">
<ChargeList />
<HitEffectList />
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="905709" />
<Projectile movingEffectId="905709" />
</SkillEffect>
<SkillEffect skillId="4103" templateId="210">
<ChargeList />
@@ -41,176 +41,176 @@
<SkillEffect skillId="1106" templateId="213">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.5" rescaleMethod="followShape" resource="FX_Design.PS.RangeAlarm01" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="2" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="0.5" rescaleMethod="followShape" resource="FX_Design.PS.RangeAlarm01" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="3101" templateId="214">
<ChargeList />
<HitEffectList />
<Normal id="0" scale="0.55" posX="140" posY="140" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2718" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.65" posX="-170" posY="-100" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.4" posX="-145" posY="140" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3544" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.8" posX="200" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3995" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.55" posX="-200" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="4220" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.75" posX="0" posY="-200" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="4521" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.45" posX="-140" posY="-140" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="4777" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.45" posX="140" posY="140" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="5032" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.55" posX="-145" posY="140" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="5287" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.55" posX="140" posY="140" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2718" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.65" posX="-170" posY="-100" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3100" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.4" posX="-145" posY="140" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3544" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" posX="200" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3995" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.55" posX="-200" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="4220" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.75" posX="0" posY="-200" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="4521" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.45" posX="-140" posY="-140" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="4777" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.45" posX="140" posY="140" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="5032" bGround="true" boneName="FxBottom" detach="true" playRate="1.5" rescaleMethod="followShape" resource="FX_H.MF.nuke_fire" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="3105" templateId="1004">
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<Normal id="11" scale="1" posX="2.5" posY="-0.5" posZ="1" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_UpperArm1" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.stone_UpperArm1" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="22" scale="1" posX="2" posY="1.5" posZ="-2" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_UpperArm2" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.stone_UpperArm2" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
@@ -235,17 +235,17 @@
<Normal id="39" scale="1" posX="1" posY="-1" posZ="-1.5" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine39" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone39" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="25" scale="1" posX="-0.7" posY="-0.5" posZ="-1.7" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine25" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone25" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="24" scale="1" posX="-0.5" posY="0" posZ="-2.5" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine24" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone24" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="-5" posY="-18" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3050" bGround="false" boneName="FxBottom" detach="true" playRate="0.92" rescaleMethod="followShape" resource="FX_J_Hotfix_170125.PS.K_8095_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.3" posX="25" posY="-10" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Bon01-R-Hand" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8098_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.05" posX="0" posY="0" posZ="6" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="false" playRate="0.41" rescaleMethod="followShape" resource="FX_J_Hotfix_170125.PS.RangeAlarm02" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.9" posX="-5" posY="-18" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3050" bGround="false" boneName="FxBottom" detach="true" playRate="0.92" rescaleMethod="followShape" resource="FX_J_Hotfix_170125.PS.K_8095_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.3" posX="25" posY="-10" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Bon01-R-Hand" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8098_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="2.05" posX="0" posY="0" posZ="6" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="false" playRate="0.41" rescaleMethod="followShape" resource="FX_J_Hotfix_170125.PS.RangeAlarm02" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" />
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<Normal id="0" scale="3.85" posX="120" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_J_Hotfix_170125.PS.K_8096_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.1" posX="10" posY="0" posZ="-5" rotX="0" rotY="90" rotZ="0" startTime="3050" bGround="false" boneName="FxHand01" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8099_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="3.85" posX="120" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="FxBottom" detach="true" playRate="0.5" rescaleMethod="followShape" resource="FX_J_Hotfix_170125.PS.K_8096_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="2.1" posX="10" posY="0" posZ="-5" rotX="0" rotY="90" rotZ="0" startTime="3050" bGround="false" boneName="FxHand01" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8099_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="2" scale="1" posX="-0.5" posY="1.8" posZ="-0.5" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Head2" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.stone_Head2_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="3" scale="1" posX="-0.2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Head3" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.stone_Head3_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="11" scale="1" posX="2.5" posY="-0.5" posZ="1" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_UpperArm1" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.stone_UpperArm1_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
@@ -269,32 +269,32 @@
<Normal id="37" scale="1" posX="1" posY="2" posZ="3" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine37" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone37_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="38" scale="1" posX="-2.5" posY="-1.5" posZ="-1.1" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine38" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone38_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="39" scale="1" posX="1" posY="-1" posZ="-1.5" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine39" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone39_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.3" posX="25" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_170125.PS.K_8098_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.8" posX="120" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="false" playRate="0.48" rescaleMethod="followShape" resource="FX_J_Hotfix_170125.PS.MeshDunutAlarm_001" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.3" posX="25" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_J_Hotfix_170125.PS.K_8098_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="2.8" posX="120" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="false" playRate="0.48" rescaleMethod="followShape" resource="FX_J_Hotfix_170125.PS.MeshDunutAlarm_001" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.78" posX="22" posY="22" posZ="0" rotX="0" rotY="0" rotZ="130" startTime="780" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_H_Hotfix_130412.PS.H_021_ps" scaleX="-1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="0.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_H_Hotfix_130412.PS.H_028_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="905706" />
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View File

@@ -2,37 +2,37 @@
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@@ -41,177 +41,177 @@
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<Normal scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="Bip01-L-Foot" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5235_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="2.2" posX="55" posY="-18" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1250" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5236_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="3.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="WeaponR:Point05_R" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_Design.PS.RangeAlarm01" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<HitEffect id="4038" detach="true" direction="0" criticalHitBlend="overlay" />
<HitEffect id="4038" detach="true" direction="0" criticalHitBlend="overlay" />
<HitEffect id="4038" detach="true" direction="0" criticalHitBlend="overlay" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" />
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<Normal id="0" scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="Bip01-L-Foot" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5235_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="false" boneName="Bip01-L-Foot" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_F.PS.F_5234_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.7" posX="55" posY="-18" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1250" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5236_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.8" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="300" bGround="false" boneName="Bip01-L-Foot" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5235_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="100" bGround="false" boneName="Bip01-L-Foot" detach="true" playRate="1.2" rescaleMethod="followShape" resource="FX_F.PS.F_5234_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.7" posX="55" posY="-18" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="1250" bGround="false" boneName="FxBottom" detach="true" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5236_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="3105" templateId="1004">
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<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" />
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<Normal id="11" scale="1" posX="2.5" posY="-0.5" posZ="1" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_UpperArm1" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.stone_UpperArm1" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="22" scale="1" posX="2" posY="1.5" posZ="-2" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_UpperArm2" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.stone_UpperArm2" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
@@ -236,18 +236,18 @@
<Normal id="39" scale="1" posX="1" posY="-1" posZ="-1.5" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine39" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone39" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="25" scale="1" posX="-0.7" posY="-0.5" posZ="-1.7" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine25" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone25" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="24" scale="1" posX="-0.5" posY="0" posZ="-2.5" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine24" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone24" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3050" bGround="false" boneName="FxBottom" detach="true" playRate="0.92" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8095_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.1" posX="10" posY="0" posZ="-5" rotX="0" rotY="90" rotZ="0" startTime="3050" bGround="false" boneName="FxHand01" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8097_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.3" posX="25" posY="-10" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Bon01-R-Hand" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8098_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="false" playRate="0.95" rescaleMethod="followShape" resource="FX_F_hotfix_0427.PS.F_057_01_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.9" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3050" bGround="false" boneName="FxBottom" detach="true" playRate="0.92" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8095_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="2.1" posX="10" posY="0" posZ="-5" rotX="0" rotY="90" rotZ="0" startTime="3050" bGround="false" boneName="FxHand01" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8097_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.3" posX="25" posY="-10" posZ="-5" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Bon01-R-Hand" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8098_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="500" bGround="false" boneName="FxBottom" detach="false" playRate="0.95" rescaleMethod="followShape" resource="FX_F_hotfix_0427.PS.F_057_01_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="3106" templateId="1004">
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<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" />
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<Normal id="0" scale="3.85" posX="120" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="FxBottom" detach="true" playRate="0.7" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8096_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.1" posX="10" posY="0" posZ="-5" rotX="0" rotY="90" rotZ="0" startTime="3050" bGround="false" boneName="FxHand01" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8099_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="3.85" posX="120" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="3000" bGround="false" boneName="FxBottom" detach="true" playRate="0.7" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8096_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="2.1" posX="10" posY="0" posZ="-5" rotX="0" rotY="90" rotZ="0" startTime="3050" bGround="false" boneName="FxHand01" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8099_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="2" scale="1" posX="-0.5" posY="1.8" posZ="-0.5" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Head2" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.stone_Head2_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="3" scale="1" posX="-0.2" posY="0" posZ="0" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Head3" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.stone_Head3_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="11" scale="1" posX="2.5" posY="-0.5" posZ="1" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_UpperArm1" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.stone_UpperArm1_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
@@ -271,31 +271,31 @@
<Normal id="37" scale="1" posX="1" posY="2" posZ="3" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine37" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone37_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="38" scale="1" posX="-2.5" posY="-1.5" posZ="-1.1" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine38" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone38_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="39" scale="1" posX="1" posY="-1" posZ="-1.5" rotX="0" rotY="0" rotZ="90" startTime="300" bGround="false" boneName="stone_Spine39" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.Stone39_" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.3" posX="25" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="750" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_K_HotFix_141224.PS.K_8100_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="2.7" posX="120" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_K_HotFix_140530.PS.K_8068_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal scale="2.7" posX="120" posY="30" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="900" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" rescaleMethod="followShape" resource="FX_K_HotFix_140530.PS.K_8068_PS" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<SkillEffect skillId="3108" templateId="1004">
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<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" />
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<Normal id="0" scale="1" posX="0" posY="0" posZ="10" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_F.PS.F_5235_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
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<Normal id="0" scale="0.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_H_Hotfix_130412.PS.H_028_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal id="0" scale="1.27" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_H_Hotfix_130412.PS.H_031_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="0.4" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="0" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_H_Hotfix_130412.PS.H_028_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1.27" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0" startTime="2600" bGround="false" boneName="FxBottom" detach="false" playRate="1" rescaleMethod="followShape" resource="FX_H_Hotfix_130412.PS.H_031_ps" scaleX="1" scaleY="1" scaleZ="1" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="4203" templateId="1004">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" direction="0" criticalHitBlend="overlay" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="None" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="905706" />
<Projectile movingEffectId="905706" />
</SkillEffect>
</SkillEffectData>

View File

@@ -78,7 +78,7 @@
</xsd:sequence>
</xsd:complexType>
<xsd:complexType name="SkillEffectData_SkillEffect_HitEffectList_HitEffect">
<xsd:attribute name="areaIndex" type="xsd:int" use="required" />
<xsd:attribute name="areaIndex" type="xsd:int" />
<xsd:attribute name="criticalHitBlend" type="xsd:string" />
<xsd:attribute name="criticalHitId" type="xsd:int" />
<xsd:attribute name="detach" type="xsd:boolean" use="required" />
@@ -90,12 +90,13 @@
<xsd:attribute name="randomId" type="xsd:string" />
<xsd:attribute name="stackExplodeHitBlend" type="xsd:string" />
<xsd:attribute name="stackExplodeHitId" type="xsd:int" />
<xsd:attribute name="targetingIndex" type="xsd:int" use="required" />
<xsd:attribute name="targetingIndex" type="xsd:int" />
</xsd:complexType>
<xsd:complexType name="SkillEffectData_SkillEffect_LockOn">
<xsd:attribute name="magneticEffectId" type="xsd:int" use="required" />
</xsd:complexType>
<xsd:complexType name="SkillEffectData_SkillEffect_Normal">
<xsd:attribute name="id" type="xsd:int" />
<xsd:attribute name="absoluteRate" type="xsd:boolean" use="required" />
<xsd:attribute name="bChangeAbleScaleByRange" type="xsd:boolean" />
<xsd:attribute name="bGround" type="xsd:boolean" use="required" />
@@ -125,10 +126,10 @@
<xsd:sequence>
<xsd:element name="StateEffect" type="SkillEffectData_SkillEffect_Projectile_StateEffect" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="disappearEffectId" type="xsd:string" use="required" />
<xsd:attribute name="explodeEffectId" type="xsd:string" use="required" />
<xsd:attribute name="flyingEffectOnly" type="xsd:boolean" use="required" />
<xsd:attribute name="movingEffectId" type="xsd:string" use="required" />
<xsd:attribute name="disappearEffectId" type="xsd:string" use="optional" />
<xsd:attribute name="explodeEffectId" type="xsd:string" use="optional" />
<xsd:attribute name="flyingEffectOnly" type="xsd:boolean" use="optional" />
<xsd:attribute name="movingEffectId" type="xsd:string" use="optional" />
<xsd:attribute name="startBone" type="xsd:string" />
</xsd:complexType>
<xsd:complexType name="SkillEffectData_SkillEffect_Projectile_StateEffect">